#brianna lei Gets It in a way that few people do
Explore tagged Tumblr posts
airshipvalentine · 2 years ago
Text
finally played butterfly soup 2 btw. Ough
3 notes · View notes
recentanimenews · 5 years ago
Text
An Explorer's Guide to the Wonderful World of Visual Novels
Visual novels! Once decried as a “niche” by the masses, they have slowly but surely wormed their way into video games as a whole. Persona became a visual novel, then Fire Emblem. Now Saya no Uta, Gen Urobuchi's disturbing cult “classic” (?!) is available on Steam to stumble upon. There are fewer barriers than ever before to experiencing this varied, historic and often misunderstood medium.
    But where to begin? Some visual novels are very long. Others are quite lewd. A number of them (even the ones people love) front-load their most boring material at the beginning, and save the best moments for the last hour of what can be twenty or thirty-hour games. Picking up Saya no Uta without being primed for the extremes of the medium is a recipe for despair. But don't be afraid! Many of the best visual novels being made today are only a few hours long, encompass many approaches and genres, and are acceptable for all ages. In this piece I will lay out a path that you, dear reader, may follow into the thickets. Some things to keep in mind:
1. Every one of the games featured here is legally avaliable in English. If you know Japanese and are willing to spend some money, feel free to experiment on your own!
2. The games featured here range from appropriate for teenagers, to appropriate for mature audiences. Content warnings will be marked as needed. That said, almost none of these games feature the kind of graphic sex you'd see in old-school titles like Fate/Stay Night; the exception is the final title, included for completionism, which is truly sordid and not appropriate for anybody (but I like it).
3. While I've had some experience with the medium, BL and otome games are huge blind spots of mine, so I won't embarrass myself by pretending expertise! If you're interested in exploring those fields, I've heard good things about Code: Realize (get the collector's edition with the extra content!), Hatoful Boyfriend and (if you're OK with some NSFW material) Coming Out on Top.
With that said, let us being our journey!
  SHORT AND SWEET:
  These games last about two to three hours, but will stick with you longer than that. Don't assume these are “beginner games” simply because they are short! I could argue that collectively, the three titles here are the best on this list.
    Butterfly Soup is Brianna Lei's follow-up to her cult success Pom Gets Wi-Fi. It's free! It's also one of the most acclaimed visual novels ever by the mainstream games press, scoring praise from folks like Patricia Hernandez and Steve Gaynor. As for what it's about: it's the story of four girls on their high school softball team, two of them are in love, and there are many funny jokes. I found the ending to be abrupt, but if you're looking for good vibes and some much-needed encouragement to stay true to yourself, I highly recommend this game. Plus it references Matt Mullholland's excellent “My Heart Will Go On” performance, which earns it extra points in my book.
  Content warnings: Brief depictions of parental and physical abuse (no visuals!), ableist slurs.
    We Know the Devil is “what if Kelly Link wrote Revolutionary Girl Utena?” Plenty of anime and games channel that energy (my beloved What A Beautiful visual novel series among them) but few do so as succinctly and distinctively as Aevee Bee, Mia Schwartz and their team do in this game. The result is a punk, unsettling take on magical girl stories set in a Christian summer camp, featuring sneaky world-building and some striking body horror. You'll feel for the cast and their struggles, and cheer in the True Ending when everything goes completely off the rails.
  Content warnings: Psychological and body horror, alienation of queer youth in a religious setting, freaky music.
youtube
    EXTREME MEATPUNKS FOREVER is a game about gay antifascist folks fighting fascists across the desert while riding giant robots made of meat. It's the equivalent of a zine you'd pick up at a fair, willing to dive into messy topics most games shy away from and wholly uninterested in sanding away any rough spots. The music is great too! Play this game if you want to beat up Nazis in a giant meat machine called ROOTS AMONG ASH.
  Content warnings: Body horror, mentions of self harm and abuse, suicidal ideation, alcohol, gender dysphoria, loss of bodily autonomy, apocalyptic ideation. For mature audiences!
NICE AND MEATY:
  These games are a good bit longer, ranging from five to fifteen hours to beat. If you enjoyed the earlier entries and want more, try some of these!
  The House in Fata Morgana is a bonafide cult classic, a game made by a small studio that earned itself a legion of die-hard fans in the visual novel space. At first glance it's an entertaining genre pastiche, four tales of doomed love centering around a cursed mansion. But read past the first four chapters, and suddenly the real story comes to the fore—the tale of two ordinary people and a love that lasts for centuries. Fata Morgana takes some huge swings, tackling societal oppression, intersexuality, recovering from past trauma and learning to move on from those who have wronged you without having to forgive them. Its success at landing these swings likely depends on the reader, but I found Fata Morgana's heart to be in the right place. Couple that with one of the best soundtracks in video games, and you have an experience that is worth it even at 0% off.
  Content warnings: incest, domestic violence, racist and sexist remarks, psychological manipulation, homophobic and transphobic remarks, sexual assault, child abuse. For mature audiences!
    Heart of the Woods is, as of yet, the most ambitious game made by Studio Elan. It's a supernatural mystery where two adult women travel to a small town in the cold and dark to investigate some strange occurrences. What they find leads to unexpected romance, but also incredible danger. Heart of the Woods is sweet, it's funny (Tara is hilarious!) and as has come to be a running theme in this piece, the music is excellent, courtesy of Sarah Mancuso and Kris Flacke. Heart of the Woods is a game made by people who clearly have a lot of affection for visual novels as a medium, but had enough discretion to snip out the bits they weren't fond of. It also comes with a plethora of accessibility options, allowing you to customize everything from the text to the music to your needs.
  Content warnings: Parental abuse, alcohol, light horror elements, some sex scenes you can enable with an optional R-18 patch. For mature audiences!
youtube
    As for Seabed, it's... yuri ASMR? It's difficult to describe, as the appeal of this one for me isn't so much the story—which is intriguing, but very slow-paced—as it is the feel of it. Everything from the music, to the sound effects, to the text, contributes to a languid feeling unlike every other game in the medium I have played. Seabed won't be for everyone, but few titles match its distinctive atmosphere.
  Content warnings: alcohol, partial nudity. At least one sex scene that isn't too explicit by the standards of the medium. For mature audiences!
  THE DEEP END:
  These games range in length from fifteen hours to fifty... and beyond! If you're looking for the experience your Japanese-speaking friends fell in love with back in the days of fan translations and frantically searching online for information on Type-Moon properties, this is it! 
    Imagine that you have an idea for a great Japanese TV-drama, but you decide to make it as a visual novel instead. Wanting to produce as authentic an experience as possible, you hire actors and have them act out every scene in your script as you take multiple photographs depicting every twist and turn in the plot. Imagine the sheer amount of time and labor it would require. Then multiply it by five, let the player switch between these narratives with the ease of hitting a button on a gamepad, and tie them together into a vast meta-narrative. That's 428: Shibuya Scramble, one of the most ambitious visual novels ever created and a game that was famously awarded a score of 40 by the Japanese games rag Famitsu. Despite having an enormous and complicated script, it was localized into English just a year ago. Don't miss out on this bizarre and fascinating video game! If you're a fan of the Yakuza series, you'll be right at home with 428's brand of lunacy.
  Content warnings: Violence, drugs, alcohol, some bad language.
    Umineko: When They Cry is a lot.  A gonzo mystery story that starts as a riff on And Then There Were None, it swiftly mutates into a hundred-hour game of four-dimensional chess. It was made by a small team, scored by the music of the gods, and is fully committed throughout to its brand of sentiment, metaphysical rambling and extreme horror. Some might say that Umineko is overwrought, but that is the point: the game is memorable for its excess, not despite of it. If you're looking for a taste of the full VN experience, complete with shocking twists, a weird obsession with trivia and far too many words, this is the most authentic you can find that's appropriate for all audiences. Please play with the original art! It's charming.
  Content warnings: Parental abuse, blood and gore, people getting killed and suffering fates worse than death at the hands of witches (???). For mature audiences!
    And now we come to [NSFW] Wonderful Everyday, everything your anxious friend told you about visual novels. It's not just that Wonderful Everyday has sex scenes, it's that it takes less time to list what triggering and problematic content is not in the game than what is in it. It references Tractatus Logico-Philosophicus and Cyrano de Bergerac. The game isn't afraid to take huge, unexpected shifts in tone and aesthetic in order to scare or destabilize the player. You might be wondering: why recommend a game like this, which many would find morally abhorrent? All I can say is that Wonderful Everyday is the game that convinced your Japanese-speaking friends to read Wittgenstein. It's a cult classic, a title unavailable in English for years that came with the highest praise imaginable: that it was a profound work of art, that it would change your way of thinking forever. After finally playing through the game two years ago, my feelings were more mixed; but there's no mistaking that few games better personify the visual novel medium's eccentricities, indulgences or shoot-for-the-moon ambition than this shaggy, gross, but fascinating video game.
  Content warnings: suicide, psychological and body horror, multiple variants of sexual assault, extreme bullying, extreme violence, bestiality (thankfully cut down for release in the US!), a transgender character who is handled in a pretty specious way. Many graphic sex scenes. For very mature audiences!
  There's even more great titles out there that I couldn't fit on this list! The high stakes and interface-shattering plot twists of 999. The countless games being made in engines like Ren'Py, Choice of Games and Twine. South Korean visual novels like Nameless and Mystic Messenger. No matter what kind of person or reader you may be, there is a visual novel out there somewhere for you. I wish you luck in your endless journey of discovery!
  Are you a fan of visual novels? Do you have any (safe for work, if possible) recommendations? Please let us know in the comments!
---
Adam W is a features writer at Crunchyroll. When he isn't eagerly awaiting the announcement of the Girls' Work anime by Type Moon, he sporadically contributes with a loose coalition of friends to a blog called Isn't it Electrifying? Follow him on twitter at: @wendeego
Do you love writing? Do you love anime? If you have an idea for a features story, pitch it to Crunchyroll Features!
6 notes · View notes
alexilulu · 7 years ago
Text
10 Games I Played in 2017, Roughly Ranked
This is wildly long lol so have fun, idiots
#10: DESTINY 2
This is sort of awkward. Destiny 1 was a game I enjoyed with small reservations; it was obvious how hampered they were by their own backend in creating new content and design spaces to explore, prior to The Taken King. Even then, it had shining moments of joy for me. I adored the goofy dead ghost hunting like halo 2/3 skullfinding, using every trick at your dispoaal to find another morsel of insane, well-crafted tidbits of lore for this world that the game itself rarely even touched on, let alone explored. Destiny 2 was supposed to be the "we listened and we're fixing it" for that game, and a needed jump to a new backend that would free them to create the things they dreamed of.
The grimoire was removed wholesale, those bits of lore still true presumably but inaccessible in the game again. Instead of finding ghosts, you examine objects in the world, getting a 2-sentence Nolan North quip that usually is more funny than it is educational about this sprawling world they created. And it doesn't save that anywhere. We actually moved backwards in term of the lore's accessibility to the player, somehow. The game itself is still Destiny, helmet popping and aiming down sights and kicking balls around the tower, and it's storyline was ambitious in a way the original was not, actually making you feel at least a little weak for about 10 minutes before you're back to killing Fallen and then doing donuts on your Sparrow on top of their corpse. The game treats itself as both too serious and totally unserious in the same breath, a monologue of serious consequences punctuated by Cayde cradling a chicken and petting it gently. It's good, but it remains to see if it'll reach the same comfortable spot Destiny 1 got to by the end of it's lifespan.
9: NIOH Here's where I admit that some of these games I've played, in that I played it for a few hours and haven't had time to return to it. I have it on good faith that Nioh is an incredible game, and from the bits I've touched I know that to be at least probably true. I've heard it described more as a Diablo-esque loot-game pretending to be a Dark Souls ball-busting difficulty monster than vice versa. It's something I'm hoping to come back to, and if I'd been able to spend more time with, I likely would have put much further up the list.
8: Dishonored: Death of the Outsider Another game I fuckin' haven't had time to complete, Death of the Outsider is the thing I and several friends have wanted for years; Billie Lurk fucking shit up. And her powerset rules. I'm only like 2 missions in, but I'm looking forward to finishing the rest sometime before Christmas, hopefully. Dishonored 2 was definitely a game I was thrilled to play, and I know this will be more of the same.
7: Resident Evil 7 What could be better than the creeping horror of a deranged family out in the Louisiana Bayou? Resident Evil 7 was honestly so unbelievably effective at learning from the last 5+ years of immersive horror games while still, at it's heart, being a goofy Resident Evil game under that. That style clashes at times; The moment when you go outside to the courtyard of the mansion and find a double-keycard locked door when the most advanced thing in the whole house before now has been the goofy projector-doors that hearken back to the ancient history of the series. I think it sticks it's landing well, with a good lategame twist and plenty of goofy superscience in between. I've been meaning to go back to it for the Chris Redfield DLC, but I don't know if I actually want to, to be honest. That game was a fun ride, and they did their best to add the usual replay stuff like a NG+ gun and such, but I think I'm okay leaving it where I left it, on good terms.
6: Tacoma I bought the hoodie that came with a LUNAR TRANSFER STATION TACOMA patch Fullbright sold long before that game had it's transformation following feedback from beta testers, and I never stopped looking forward to it coming out. Gone Home was like a...I won't say formative, because it isn't true, but it was definitive for me. A story about two girls falling in love together doesn't come around that often, and the attention to the setting and feel of being in this old, deeply lived in house. Tacoma shows that same love of character and place in spades, giving you an even more intimate look at the world the crew of the Tacoma lived in together. I honestly lost it when I noticed during a scene that next door, their cat was asleep on the shelf above the laundry machine. Just the smallest details and love shown for everyone involved broke my heart and put it back together in a different shape. A vision of a world utterly fucked by corporatist greed such that they are essentially their own extragovernmental entities, and people live on anyway, just being people. It's so sad, but still sort of hopeful? Even if the world is garbage, people will keep on living as best as they can. It's very millennial of myself to find solace in that idea, honestly, but that's this game for you, one crafted based on the excesses of the last decade spiraling out of control.
5: Final Fantasy XIV: Stormblood In any other year, this game would be #1. You're gonna hear me say that a few more times here before we're done. Final Fantasy 14 has been a constant in my life for the last 3 years, delivering again and again the sort of joy that only comes from a game lovingly made by people dedicated to their own love of the genre, the setting and their playerbase. That's the only way I can describe it, lovingly crafted. Naoki Yoshida loves this game, and so does his team, and every inch of that game radiates this. The storyline itself is a little meandering, jumping from a failed revolution to formenting a successful one, to returning triumphant with new armies and allies at your back. Everyone in that game is, again, a joy to be around. It has a somewhat similar roadtrip feel to Heavensward, but never treads the same ground in the same way. It's more like...taking your friend abroad to another country, while Heavensward was a road trip across a state that stops and starts in fits and spurts. I don't know if this expansion will hold my attention in the same way that Heavensward did, or that A Realm Reborn did. I don't know if I have that part of myself that's willing to ride with an MMO across the lifetime of it's expansion this time. I want to support this game, and the people who make it, and my friends who do still ride with it. But this might be my last expansion.
4: Tales of Berseria If this came out any other year, it might be my game of the year. You'll hear that 2 more times before we're done. I've never been a Tales person. I know people who are, and I understand the mystique, but I never Understood it until repeated praise (and some very cute lesbian ship art) forced my hand into buying it. I don't know if I'm gonna be ok when I finish it. The game is very baldly about doing bad things. The protagonist is a demon on a blatantly self-destructive revenge quest against the self-appointed savior of the world, aided by a demon swordsman who wants to kill his brother, a witch with existentially depressed ennui, a boy who barely knows who he is, a pirate cursed to bring ruin to those around him, and a pure maiden with a tragic backstory trying to do good in the world who has fallen in with them through a series of missteps so comic they're mostly just sad. Together, this totally uncohesive group of misfits abandoned by the world, rejecting it and destroying everything that stands in their way. It crushes my heart on the regular. This is definitely a 60+ hour JRPG because I just got to hour 20 and there's absolutely still so much left to go. They've introed villain after villain, placing the shotgun on the mantelpiece for Velvet to mangle herself with just to kill them in the blast. This game breaks my heart. The world it's in is awful, every party member has been utterly ruined by some facet of it that happened to conflict with a totally normal thing they wanted. They're the devil's rejects. And I love every single one of them.
3: Butterfly Soup Remember all the praise I gave Gone Home back there? This game is like that for me this year. You can just make a game about some queer girls playing baseball and being in love, and I'll love it with all my heart. It's not hard for me to peg why I love it; Akarsha is like a fucking mirror pointed directly at my face with a moustache painted on it, Diya's anxiety and gay panic is so deeply relatable that I very nearly cried the first time she said the word Lesbian to herself and immediately tried to convince herself she's not gay. Brianna Lei's depiction of young, messy, goofy girls living with all the problems that happen to kids their age; insane parents, abuse, self-discovery, a lot of bad jokes and getting all too real at a moment's notice. I honestly cannot wait to see what else she can bring to the table.
1 (TIE): NieR: Automata If this game came out any other year, it would be #1 without effort. The original NieR did something at just the right time, with just the right amount of feeling. A rejection of the trend of father figures rescuing their child and getting the good ending, NieR was a quest to protect a girl to the detriment of everyone around the protagonist, including the girl herself. The final ending of that game ends with you erasing yourself from the world so that you never existed, to save someone who deserves to live and would have if not for you. NieR's destructive quest to protect his daughter literally destroys the world around him, disrupting millennia of careful planning and manipulation by people far smarter than him. All because they took his daughter. Damn the world, he wanted what was his. NieR: Automata follows another 10,000 years after that, in the same world, scarred by a war that broke out centuries ago. The game frequently lies to both you the player and you the protagonist, but the protagonist already knows better, and simply doesn't let on. The game focuses, instead, on the ways that something built by humans craves to become like its long-gone masters. Androids are built to be physically ideal, sexy and at times loving to one another, because that's what humans did. It's unclear if they chose this for themselves or if humans did it to them (and obviously Yoko Taro chose for them to be like this, human choice or no), but it's how they live. The machines they fight do the same, playing a phone game across millennia of what humanity was, trying to fill the holes in their life with gender binaries, sexual intercourse, children and family and love. What separates them from us? Are we any different? Do we deserve to be different? Do they? I don't know how to talk about this game coherently. There's so much there. People recently have been talking about it again, as lists like these come up, and so many bad takes are floating around that it crushes my heart. 2B's sexy, so the game is horny. It's bad because you have to replay it 5 times (no, wrong, bad). It's bad because 9S is a softboy and 2B could have been a lesbian with any of the women throwing themselves at her (come on, dude, at least try). I'm not gonna try to rebut any of these, because the game itself doesn't need my defense. It stands on its own. It's the best game I've played in the last 5 years, in all likelihood. It's definitely my favorite of the last decade.
1 (TIE): Persona 5 If this game came out on any other year, it would be #1 with a bullet. This game had an insanely tortured development cycle. Pushed back again, then again, then again. Remember that February 2012 graphic that used to go around, and likely will right around Valentine's Day? Characters were revamped, removed, redesigned 5 times in the case of Haru (who started out as a boy, somehow). But it's exactly the game I needed in 2017. I was a transplant in Texas in 2004, going into high school in a new state where we knew no-one and nobody. I was quiet, spending most of my time outside class reading the 6th Dark Tower novel, Song of Susannah, a 2 inch thich hardcover beast. Because it's high school, rumors started about whatever they thought I was because I was quiet and wore a hoodie to school regardless of the weather, hiding guns or knives or what have you. Akira's experience touched me, in ways I never thought I would be a decade after graduating. Shit, everyone touched me in some way. Yusuke's quiet acceptance of the abuse and labels applied to him by his teacher and his fellow students. Futaba's isolation in the wake of her mother's death hit me in the heart; I dropped out of college when my own mother had a spinal cord fusion in her lumbar spine that ruined her life, left her with 10% her previous mobility. I mourned for years. Haru's quiet demeanor and the immediate, effusive joy she displayed whenever she could be with her friends, no matter the context. Ryuji's bristling rage at authority that ridicules him. Even the side cast struck me in ways Persona 4 and 3 never did. Kawakami's tiredness with the world, her exploitation she brushes off as a fact of life. Takemi's cool acceptance of being forced from the job of her dreams into treating bruises and being blackballed by the world she worked to survive in. Sojiro's struggles with cruel family that would destroy the daughter he loves as his own. Persona 5 is a game about the ways that society is designed to strike down the odd man out, casting them aside as worthless or ridiculous. The simple girl run into a cult, the daughter of a model forced into a role she never asked for, the typecast and the downtrodden, who deserve so much better than the world they've been given. This is a deeply flawed game. Within hours of Ryuji standing side by side with Ann to defend her from the casual sexism of Kamoshida or any other number of aggressions, he becomes a slavering hound doing the same thing to his best friend. The writing, when it's not inconsistent, simply isn't there; Haru's final and rather grand entrance peters off into maybe a dozen lines she has in the main story following her introduction. 6+ years in development can do some bad stuff to a game. But I love it, despite all of that. I can see what this game could have been, with a less tortured development, with a director who didn't ask the character design to make all of the female confidants "cuter". With a more focused vision, a clearer goal, and a better route there. All of that said, I still love my satanic crime ring. And I probably always will.
2 notes · View notes
olympiansrpg1-blog · 8 years ago
Photo
Tumblr media Tumblr media
BASICS
Name: Katherine Alison Blake Age: 27 Affiliation: Titans Occupation: Bruiser Faceclaim: Margot Robbie Status: TAKEN by Victoria
THE STORY
They call you Chimera, a monster to everyone else’s eyes but those who you are loyal to. You have always been a boundary pusher, spewing words of mockery and hate at anyone who so much as looked at you the wrong way. The look of anger in their eyes always ignited your veins, adrenaline rushing through your system as you looked at those around you who were prim and proper and spat in the face of all that confined you. You let that innate need to feel powerful control you all of your life, eliciting fights you knew that you could not win and those who claimed to love you soon abandoned you. From there, you developed into something else entirely, throwing yourself further and further into a pit that only pain and power could pull you out of. Bloody, torn, and with nothing left to lose, you found yourself on the doorstep of someone more powerful than yourself. They saw the potential in you, more monster than man, and gave you a life worth living.
CONNECTIONS
IAPETUS - At first, you wanted nothing to do with them, even as you laid there with your side torn open in their home. They were the perfect picture of someone who you would’ve laid insults into, even doing so when they took care of you. They didn’t waver in their belief in you for a moment and you have not left their side since. Even years later, Iapetus still calms your wild heart and they’ve become the only family you’ve ever wanted to be a part of.
CERBERUS - It’s crazy, a word that has become synonymous with you, to look forward to fights with other people. Ever since you learned how to pack power into your fists, you haven’t stopped. You take every opportunity to fight and Cerberus has been one of your most worthy contenders. It’s fun and simple, taking jabs at each other while circling around them like prey. Sometimes, you forget it’s life and death.
LETO - While Iapetus nursed your wounds, Leto taught you to prevent them as best as you could. You had gotten into your fair share of fights before this, but the majority of them were one-sided as you dove headfirst into them with blind confidence. You knew your mouth was a gun before, but your body is a weapon now to match and it gives you great pleasure every time you use it, thanks to Leto.
SUGGESTED FACECLAIMS
Dudley O'Shaughnessy, Max Riemelt, Zhao Lei, Sofia Boutella, Brianna Hildebrand
BIOGRAPHY
Alone. That was what Katherine was since the day she was born. She was told in the orphanage that her mother was a minor when she gave birth to her. A minor whose parents gave her an ultimatum - give the baby away and forget all about the shameful “misadventure” or end up disowned, on her own. Her mother chose the comfort of her home and her parents, and that was the first person who left her, first person who was supposed to love her that turned her backs on her. The second was her adoptive family when she was four. At first, Katherine wasn’t a problem child, quiet, reserved and full of fear, hesitant to even look in the eyes of those who adopted her; but, she was a child, a trusting, naive child, who thought all would be well, and for two fleeting years all was well. Until the mother ended up pregnant with her own child, and the pair decided that Katherine just wasn’t… Good enough to be kept. Too shy, too quiet and of such a – complicated lineage. Disgraceful lineage, to be precise, as that was the way every underage mother was regarded as – a whore and disgrace, shame and abomination. And they prosecuted a four year old for the 'sins’ if her mother. That was the second and the third person, parents, who were supposed to love her that gave her away, turning their backs on her, returning her as if she were a slightly torn sweater they took by mistake, and now are waiting for a replacement, or a refund. When she was four, she learned that people was bad, unjust and cruel, and as she grew, as all the other children got adopted, Katherine glared at people with a painful click of her jaw, holding down the tears and breathing deeply to stop the pain which stung at her heart. She glared at happy, smiling children as they ran in their new parents’ arm. It wasn’t fair. There was nothing wrong with her, so why did no one want to adopt her? Why did no one love her?
She was never adopted. At the age of eighteen, the matron, a drunkard, kicked her out with his heel in her rear, throwing a few of her belongings in her head with a simple “Get out!” snarled in her direction. Doors were slammed in her face and with the scarce education she got in the orphanage, she couldn’t really find a job. But, opportunities were made, not given, and one night she found herself a job - a hostess for an underground fighting ring. The pay was surprisingly high – nothing to really get her going, but along with a few dollars she would earn, the owners also offered her a small apartment, more like a single bedroom with a petite bathroom and a kitchenette, where she could live. It was the first time she had something she could even remotely call her own, first time she smoked and tasted alcohol and she loved it. It was also her first contact with fighting and she realised she has a taste for it, her adrenaline pumping every time she would watch people getting bloody in the ring. Soon, the quiet woman became more, and it was a startling transformation. Her tongue served as a knife, her biting and cutting remarks entertaining people when they weren’t destroying them. Her fists followed soon, but she wasn’t really good at it; she lacked muscle, precision and skill, but she did have the will to learn. Sadly, none of the brutes wanted to teach her, so she had to teach herself and that just wasn’t good enough. Six years later, at the age of twenty four, Kat got her opportunity. It was almost comical, the way she picked a fight, and her ability to walk out on her own two feet after it, beaten and bruised, but alive. This time, this night, it was different. She didn’t think it through well enough. She didn’t consider her options, and she was cornered in an alley, taking hit after hit as the mountain of the man tried to make his advances, one way or another. Her vision blurred, but before her eyes closed she noticed another man, someone who jumped in to her rescue, and it was the first time it ever happened. Her eyes closed with a sense of calm washing over her, something she has never felt before. When they opened, she was in an unfamiliar room, with an unfamiliar man by her side, talking in a soothing tone. She faintly placed his face to the person who saved her from a certain death, but she didn’t really know how to respond. She didn’t know how to trust, or even whether or not she should even consider trusting him. But, her saved her life, and in her vocabulary it meant she was now in his debt. He introduced himself as Iapetus and introduced her to another, Leto, if she still wished to learn how to fight. It was all surreal, almost too good to be true.
She jumped aboard without even a minute’s consideration. Without even asking about the risks or dangers. Katherine has finally found something she was good at, and there was someone who seemed to truly care for her; she still fights with herself in coming to terms with it, or even admitting to it, as she’s scared Iapetus would just turn out to be yet another person who would turn their back on her. But now, now she has something to fight for, a place, a home and, dare she say it, family to call her own. Now, if anyone dared to harm it, they would have to go through her, a feat that was ill advised. Now, she has a purpose and she’d be damned first than to let the Titans down, let Iapetus down.
4 notes · View notes