#both lore and gameplay wise
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#splatoon 3#splatoon#side order#splatoon 3 side order#agent 8#stolen from the splatoon reddit#cannot wait to see the cephalopods go through the horrors once more#genuinely very hyped for side order#both lore and gameplay wise#seems like its gonna be good#and after the letdown that was the main story mode of 3 I am ready for them to nail it this time
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thoughts on bonerattle arena
#lore wise? ark polaris is great amazing 10/10#gameplay wise? ehhh not my favorite but it wasn't the worst with the right group of ppl in higher difficulties (600+)#bonerattle is essentially ruins 2.0 but the devs actually keeping in mind all the new bosses and stuff that they gave us in 3#that's why returning maps like grounds and bay are so jank now compared to 2#ark is like one of if not THE smallest of the sr maps in both 2 and 3#and I just can't imagine how chaotic it would get with sr's higher difficulty new bosses and especially the kings#w/o there being some reworks but bay and grounds didn't get reworks so same would be said for ark if it did ever come back#and sure we have stuff like egg throwing and squid surge to help but still lol#ok i've rambled enough so imma stop sdklfj#splatoon#splatoon 3#salmon run#ruins of ark polaris#bonerattle arena
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I think Hey! Pikmin is a misrepresentation of the Pikmin series as much as the next person, but the game’s renders and soundtrack go so unbelievably HARD.
So cute 💖
#kelperambles#OVER WINTRY MOUNTAINS IS SO GOOD 🗣️#sometimes I look at Olimar renders and go ‘wait when did he get a jet pack’ and then realize it’s from hey pikmin#pikmin#hey! pikmin#but yeah I can understand why people don’t like it both lore wise and gameplay wise#and I only had this thought bc I was listening to a pikmin OST comp and felt super surprised at how much the Hey! Pikmin songs stood out#like don’t get me wrong they’re good songs but it just felt slightly off for a pikmin game? I suppose???
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Zonai? you mean walking retcons?
#I hate the zonai#this blog is anti zonai#Like what. now zelda's powers. All of the zelda's powers come from the zonai?? not the triforce or even hylia?!#fuck that#i hate it#seriously#ive seen theories that the golden goddesses and hylia were zonai too and like. that's a fine idea to have. it makes sense given the retcons#but i hate it so much#you can't just come in here and be like 'these creatures that existed for one game are now the most important thing in the series'#fuck offfffffff#i think the reason i hate botw and totk the most is the abandoning of the heart of the series#both gameplay wise and lore wise#loz had a shit ton of magic and fantasy and stuff and now it's all 'ancient civilization... secretly advanced???' sksw isn't immune to this#either unfortunately#i've been thinking about oot lately. i miss you oot lore. i miss you.#anyway tldr zonai and totk retcons are dumb#and as far as i am concerned totk lore doesn't exist#there are no zonai#now i know how ppl who hate hylia due to lore retcons (not other dumb shit) feel#totk spoilers#i guess?#raven croaks#totk neg#totk salt#there. you can't say i didn't tag it
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so i started playing the first descendant and. dear GOD who is doing the writing for this game
i just wanna talk
#like. the two games it's most comparable to#destiny 2 and warframe#both have their weirdness when it comes to their writing#but that's mostly in the form of the batshit insane stuff that happens in the lore#like a god turning itself into a gun or a cult forming around an immortal autistic kid#not. whatever the fuck is happening here#also both d2 and wf have a leg up on tfd gameplay wise since tfd only has one enemy faction
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Shakes and cries I wanna make Jackie parent hc designs but I can't because potentially one of them is a prevalent character now and her ass has not spoken a single line yet so I both know nothing and can't just start making shit up yet </3333
#rat rambles#oni posting#I hope alan shows up at some point I need to know what one alan stern is up to so badly#I mostly am hoping things stay relatively vague with the family drama but I would like a sense of what they're personalities are like#if for no other reason than wanting more proxy fuel for jackie character analysis#but alas there will likely be quite the wait until we get new story content again#which Im fine with to be clear I want them to take their time to polish things#especially since the last two dlcs were so close together#plus Id like to see some new bionic dupes before then as well#I assume new bionic dupes will come as we get more stuff but itd be comforting to see all that stuff not be locked behind a whole new dlc#Im fine with dlc exclusive dupes dont get me wrong I just don't want the oni team to build a situation in which the bionic boosterpack#starts to retroactively feel like an unfinished product due to basic things such as a decent dupe selection being locked behind other dlcs#I rly hope that new bionic dupes are sprinkled throughout different qol updates or something like that instead#other than that I have no real expectations for what comes next gameplay wise Im simply content letting the oni team cook#I just am also going to be a big baby abt wanting new lore already the entire time because I wanna draw alan nowwwwwww#I also need to know if jackie's maybe brother is older or younger than her this is so important#since I very first read oni stuff I have seen her as the youngest of 2 and I would rather have them shatter that image sooner than later#I still Want him to be older but I am very willing to accept my hcs being obligerated with jackie#the last time they did it it was entirely for the better and I trust that when they inevitably do it again it will also be for the better#that being said I do want to announce I take it all back abt wanting more joshua stuff Im too attached to my hcs let me have this#joshua is the one oni character where I just like fully let loose my ideas upon it would be so easy for it all it crumble into dust#and like I would adapt and be fine but I would rather get to keep the ever growing chunk of my oni playlist he takes up in tact#thankfully I feel fairly comfortable that most the relevant guys in the basegame story aren't going to be too much of a presence for now#we seem to be getting more focus on general worldbuilding and less on preexisting characters#most glaringly olivia has basically been a complete nonpresence in both dlcs so gar#nikola and ashkan both continue to be the offhand mentioned but outside of them the focus seems to be shifting towards new characters#in particular I find it fun that gossmann has been mentioned in both of the recent dlcs making me wonder if shes going to be smth of a#nikola like character for the upcoming dlcs#also please let b. boson be burt please please please please please I need my boy to be real#I'm inclined to say he also certainly is but there is a world where boson is a rando so I can only be so confident
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also it has a bunch of cool details like how in the final fight if you get out of the train and hide someone he just straight up teleports you into an open field
#its both a) and excellent way of keeping the player on track gameplay-wise#and b) makes sense lore wise bc like. its a final fight to the death and charles is at his most powerful of all time#running is Not Allowed
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Snippets. 🐺💜 DA:TV spoilers under cut.
When the Community Council played the game, in the working version they played, it sounds like when the 'no dying' mode was turned on, when the player's health gets low the screen turns red (but you don't then die, of course) [source]
Caitie of Ghildirthalen shared that everyone that she talked to from the Community Council really liked the gameplay. "They were all into it, none of us had any complaints about how they were doing the gameplay, we all thought it was solid" [source]
The Lighthouse isn't literally an actual lighthouse by the sea. It's in the Crossroads. It's "like a bubble in the Crossroads, kind of like what Morrigan brings you to" in DA:I. "It's its own little bubble, it's not actually the Crossroads, it's like its own little bubble of reality." "It's not really in the Fade, but it kinda is, but it's kinda not". "It's so cool, I loved it so much [...] it's very comfy". It used to belong to Solas and "as you walk around there, you will see, like, stuff, that kinda shows what Solas has been up to for the past couple years" [source]
"They say in the [Game Informer cover] article that [The Lighthouse] like looks gaudy, and stuff, and like it does, in like an ancient elven way, but it's not like going to grandma's house which has that 2005 Tuscan kitchen feel." It sounds like there are a lot of frescos made by Solas in there. "It's kind of like, sad, too, 'cause it's a little bit like, ancient elven bachelor pad that he's been too busy to really keep up with it". "I think it's the coolest hub [in a DA game] by far" [source]
After the gameplay reveal video, Solas essentially gets trapped in the new prison he was trying to build for Ghil and Elgar'nan. "I don't think they explain it well in the [GI cover] article what happens, like, lore-wise, like how this connection between Solas and Rook one, works, and then two, like, how it's done. [...] From that [Community Council participation and talking to devs], I have a better understanding of this link, and I do think the explanation given [in-game] is good, and is satisfying to me. They're just not explaining it well in the article, I do think they give a better reason in the game"[source]
Caitie shared that she doesn't know why marketing for the game keeps saying/trying to say that Rook isn't a Chosen One as a talking point. "Maybe [Rook] wasn't chosen, [they] just happened to be there, but now there is a connection there, like [they] can't just leave, [they] have that strange Solas connection that nobody else has". "In this game Rook was just at the wrong place at the wrong time, or right place right time, depending on how you look at it, and it could have been anyone in that scene, that's kind've what they're trying to say" [source]
Photomode is something the devs expressed to Community Council that they want to include in the game [source]
User: "many of us would love to see cosplay kits again of the new companions. Just thought to throw that out into the ether" Trick: "Agreed! Definitely bring that up to official BioWare accounts. I think it's a great idea." [source]
John: "at this point my brain is about 70% DATV and 30% everything else" [source]
User: "I keep looking at that horn [Taash's blue one], thinking: 1. What -is- it made of?" Karin Weekes-West: "If only we knew!" [source] User: "If this turns out to be some high-value gemstone or crafting mat, I can't promise I'll be able to suppress certain... larcenous urges." Karin: "How very Lords of Fortune of you! :D <3 It really is SO PRETTY, isn’t it? Our art team is so good. :)" [source]
User: "I need to know if Rook gets their own room CAN WE DECORATE" Carly: ":^)" [source]
User: "anyway they [Neve and Harding] are both in this concept art. next to each other even. this has to mean they are both alive after the prologue. right? right???" Carly: ":^)" [source]
Kala: "the overall UI is very nice" [source]
Kala: "I remember the sliders [in CC] having pretty good range tbh, so probably pretty tall and pretty short" [source]
Kala: "I can't wait to learn who the VAs for Rook are! I know one and I know people will be really excited for this person to join the Dragon Age family 🤫" [source]
#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#solas#morrigan#queen of my heart#long post#longpost
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The dualism of Sky. A small essay.
Vincent Diamante, maestro, we don't deserve you. Music is the heart and soul of Sky. It's not the face of the game, no. Music does not try to attract attention and force you to interrupt the gameplay in order to enjoy it. Instead, it works for the atmosphere, not just without overriding everything else but also giving other aspects leadership positions. Sky's music is patiently waiting for you to pay attention to it. And since we're all here, let's appreciate it.
Sky has two main leitmotifs. The first is the theme of our first flight on the Isle of Dawn. It also plays during the loading of the game during the daytime. The second is the "Flight" by Aurora. Not many people pay attention to this, but these two melodies accompany us (in one form or another) in a bunch of other compositions. "The first flight" sounds at moments of special emotional uplift and "Flight" at moments of decline. You may think: "Well, what's the big deal? The music, written at a time when lore was still important, contains an interesting subtext.". But it's not that simple. I listened to the rest of Sky ost. I have tracked the use of these leitmotifs, and I can say with confidence that these two themes never play together. The composition either uses only one of the leitmotifs, or both, but at different ends of the song... ...I was thinking until I listened to the soundtrack of the season of prophecy.
The theme that sounds when you complete the trial. In it, both leitmotifs are woven together.
This is the ONLY theme in the entire game built in this way. I sat in a stupor for a while and was about to bury this musical analysis. But then it hit me. What was the season of prophecy about anyway? No, not about the trials. NO, not about the extra candle cakes. The season of prophecy was about Alef.
The theme of passing the trial is the theme of Alef. And it combines two opposing leitmotivs.
And now, ladies and gentlemen, get ready for madness because this simple detail puts everything in its place.
As soon as I found out about the existence of the Megabird in lore of Sky, this character immediately interested me. I liked how she was essentially detached from the whole action, but at the same time, incredibly tightly woven into it. Megabird is Sky's phenomenon whose potential TGC is afraid to exploit.
I have always been confused by the generally accepted image of a Megabird. She is always portrayed as a powerful, very wise, prudent, and merciful being. The true and only ruler of this world. Everyone was pleased. But not me. And the most important thing is that I couldn't explain why! Something inside me subconsciously resisted the concept of monotheism within the framework of Sky, but there was no specific reason. I had a feeling that it was simply... wrong. And now I realized: This is indeed wrong! Megabird, as the only deity, will actually break the whole system!
Sky is steeped in dualism. It's always one thing against another. I mean:
Life and death.
Nature and machine.
Sky and ground.
Descendants and ancestors.
Children and elders.
Light and darkness.
In this, Sky is different from Journey. In Journey, you didn't have a clear enemy. Journey taught that you can become your own enemy. The ancient civilization destroyed itself, not someone from outside. And the messengers must step over themselves, and themselves only in order to be reborn. Journey taught you to look into yourself. Sky is about something else.
Even though the concepts of these games are similar, Sky is a fundamentally different game. Sky is about joining up with others. Therefore, Sky sets a clear boundary between "we" and "they". And I'm not saying it's a bad thing. Otherwise, this system simply would not have worked. In Sky, everything has an opposing force. The other side of the coin, if you please.
Megabird just can not be the only deity. This contradicts the whole system, starting from philosophy and ending with music. Someone, something, sentient, unsentient, there MUST BE SOMETHING on the other side. That's why I made Angst.
Let's return to the topic of the two leitmotifs and the Alef. The system of confrontation between the two sides can give us an answer to another question.
What is "the void"?
We know that after the explosion of the crystal, Alef fell in a kind of "void", from which he still has not found a way out. But what kind of place is this? Many people used to think that this is something like a dimension of darkness. But I can disagree with this.
At first It is logical: Alef was imprisoned in a darkstone crystal and fell into darkness. But I have a question: Why does this "darkness" charge us?
The void is not darkness. If it was the darkness, it would have extinguished the skykids' cores in the blink of an eye. The void is the place BETWEEN light and darkness.
Alef, the child of light, was imprisoned in a darkstone crystal, the gift of darkness. Together, they created a new, third kind of energy. Chaotic, unpredictable, wrong. Alef has united in himself, things that, according to the laws of this world, cannot be combined. Therefore, it is his theme that connects the two main leitmotivs of the game. The Alef was on both sides at the same time.
But you can't be on two sides. You're either light or dark, or you're not on anyone's side, like ancestors were. At the moment of the Shattering, Alef literally tore the fabric of the Sky universe itself. That's why he got into the void. After all, if he does not obey the fundamental law of this world, then he has nothing to do in this world.
The void is the space between light and darkness. Like a number divided by zero, the void is negligible, but at the same time infinite. It is a mirror that doesn't allow energy to mix. Therefore, the floor in it charges us. The void reflects our own light back into the cape.
That's why the Megabird sends us to die in Eden. With our sacrifice, we repeat the same shattering on a reduced scale and fall into the void to the Alef. But Alef sacrifices a fragment of his former power to bring us back to the side of light. And when that happens, the void just pushes us out.
Something like that.
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Arcane watchers should play Convergence!
So I have seen a lot of people who watched Arcane get really curious about the original material, aka League of Legend, and a ton of league of legend players tell them that hey, dont bother. League is not much like the show and its full of toxicity. Both of which is true and you should certainly consider joining League very cautiously. HOWEVER!!!!! to all the arcane watchers who want a more story driven experience with the characters they love, you should totally play CONVERGENCE: A League of Legends story. It is a side scrolling action game similar to Hollow Knight, where you explore the city of Zaun as everyone's favorite Boy Savior; Ekko!! I just started playing and just finished chapter one and I am having a blast. Now the Lore does seem to be different from Arcane, it seems to be following the Old lore of League of Legends before they decided to make Arcane the new Cannon, but a plus is that Ekko is voiced by Reed Shannon like he is in Arcane. Gameplay wise the game is very solid. Ekko has only three health (More if you miss around the difficulty settings. or less if you want it harder) and you really have to rely on jumping around avoid attacks and using your Zero Drive to rewind time when you get hit. Which is such a fun mechanic. I'm early in the game and I already had an experience where I was getting mobbed by enemies and I was constantly correcting my mistakes with the Zero Drive, and I felt so much like Ekko in Arcane in the final fight. I found this game by accident on youtube recommendations, and I absolutely think its a must play so far for any fans of Arcane who are being told League of Legends is not for them. As far as I know its available on all consoles and Steam. While not exactly a part of Arcane's Lore, I hope you guys all check it out, its worth it, especially for Ekko Fans.
#league of legends#arcane#Convergence a league of legends story#Convergence#Ekko#ekko arcane#ekko league of legends#League of Legends arcane
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Lore questions huh? What do you think about dark link and what he represents? (Oot or otherwise)
HI. I LOVE YOU. this is long as hell but it's your fault for asking me about oot
so dark link is the mini-boss fight in oot's water temple. this is the 6th dungeon in the game overall and the third out of 6 in the adult segment of gameplay, meaning it comes when adult link has already experienced the time-switch and is about halfway to ganon. One of the things that makes this battle so immediately striking imo is the fact that the room it takes place in is immediately aesthetically different from the rest of the dungeon, which isn't something we see basically anywhere else in the game. the reason for this, materially, is because everything in that room is a symbol that the writers want you as the player to notice and take in.
the opening of the fight goes like this: link enters a room within the water temple that appears to be an endless foggy void, with a thin layer of water on the ground and a single dead tree in the very middle of the room. there is a distant door on the other side of the room. When link passes the dead tree on his way to the door, his reflection in the water disappears, and when he turns back around he's ambushed by dark link--a reflection of himself. Dark link will be semi-transparent for about a minute at the beginning of the fight but will eventually materialize enough to land hits on link, and will mimic link's attacks while dodging any attempts to hit him. Dark link's health is based on the player's heart containers, meaning the stronger Link is, the stronger his reflection becomes. Gameplay-wise, it's extremely difficult to defeat dark link using the master sword because he can counter almost any attack from it, so most players will use a different weapon that he can't counter in order to beat him.
so let's unpack the symbolism there. first, the room itself: an empty, foggy void with a single dead tree in the middle. This room is pretty obviously a reflection of link's psyche, and link is a kid who grew up in a lush forest, surrounded on all sides by living trees. link was RAISED by a tree, a tree which is now functionally dead, an event which he likely still blames himself for. And since this temple comes chronologically after the forest temple, link has recently learned that everything he thought he knew about himself and the environment in which he was raised was a lie. that dead tree in an open void is representative of link's trauma regarding his childhood--it's the opposite of the security and safety he believed he had in kokiri forest. the tree is slowly rotting away as he slowly loses faith in both himself and the people who raised him. he loses his reflection as he passes the dead tree, functionally losing himself, unable to rebuild his self-image after learning that his entire life thus far has been one big lie.
gameplay-wise, this fight is generally pretty difficult to beat using the master sword. (it's possible, but hard.) i think this is also intentional. The master sword, within the greater narrative of oot, is representative of adulthood, but it's also representative of the childhood that was stolen from link. If he'd never claimed that sword he would have been able to grow up like a regular kid, but because he did, the adults in his life decided that his feelings mattered less than keeping him out of ganondorf's hands, and they took the opportunity to grow up naturally away from him without his consent. when attempting to battle back what is essentially a manifestation of his pent-up trauma and fears, of course it's going to be difficult for him to win using a weapon which was basically forced onto him, representative of a stolen childhood he can't get back.
tldr: dark link is everything everyone ever did to hurt you coming at you all at once. he's link's fear of failure, his resentment over what's been taken from him in service of a greater good he never agreed to, his anger and his trauma. feelings which it's natural for him to have, but which he HAS to work through and understand in order to keep going. it's an unusually violent therapy session basically
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To the kinich post
why can we kill baby monsters and not cats. Or dogs. Can we kill the foxes on Inazuma? The seals yes.
Hoyo is weirdly specific with that is a monsterlife lesser then a stereotype pet?
Or do cats symbolise something else in the game because of Venti being allergic?? (He is a fucking WHISP not even human he is just copying an appearence how the fuck does he have an allergy??? HE CONTROLS THE WIND HOW THE FUCK DOES THIS EVEN-)
We are the monsters here.
Have u seen the hilichurl just chilling around. The slimes playing? The evolved hilichurl watching the world? They use instruments. Slimes to fly. They know how to use instruments. Pyro slimes for explosion. Dendro to create shields (how the fuck i want that too) anemo to transport and fly.
They have a fucking language. Most are former people. We are just to ignorant and fearful to realize we've been killing sentient people who laugh and have fun and have their own traditions and-
*falls over and gets carried away by an exasperated husband* "...I know I shouldn't have given you a sight to the over darkness."
ok nvm i lied i didn't (can't) sleep bc of all the noises outside (yay /s) so here goesー
hskdjskdj no idea i mean game-design wise it makes sense sure, but lore wise??? idk why we're attacking these natlan ppl and their saurians, they look normal and are mostly just chilling in nature... why are we beating them up? lore wise? i don't think there's an explanation for it?? maybe they 'got too excited' like what the daily quests says and we're just calming them down?? lmao
and again if we approach it lore wise, it doesn't make sense for the traveler to continue killing the hilichurls either?? at this point they know what the hilichurls are. so yeah, it's all for the sake of gameplay orz
........
hnmmm. here's an idea...
cw. not proofread, word vomit, violence/light gore
you get isekai'd into teyvat. you're worshipped as the creator and all that pizzazz; we all know how it goes so i'm not going to explain further.
now imagine, one day you decide to stroll through the lands, accompanied by a few select people; perhaps the 'main team' you always use for exploration in-game. a few ways away, you see a camp of hilichurls. obviously you know what they actually are, and you got curious if you could do something for them, right? i mean, being the creator, an all powerful entity, you might even be able to reverse their curse? who knows? better try it out!
so you step closer to try and communicate with them.
but to your utter surprise, instead of doing so, you find your body moving on its own, hand raised to grab the nearest character's weapon, before swinging with the full intention to kill.
thud.
the blade decapitates the poor creature's head.
as it rolls on the ground and you stare at the gruesome sight in both horror and denial, bile rising from the back of your throat, your acolytes follow your example and proceeds to eradicate the entire camp.
your will is their command, after all.
you can't even scream. you can't find your voice. nit because of fear or sadness or frustrationー you just can't.
once they finish, they return to you, expecting praise and adoration, only to be greeted by tears and muffled sobs. they don't understand why you were crying; even before your descent to teyvat, haven't you been commanding them to do the same thing, countless times? they try to offer you the remnants of the hilichurls' bloodied masks and divine scrolls ー you've always liked receiving those! why are you crying harder? what did they do wrong?
you look like you were trying to say something, but they find the words leaving your mouth is of a language they have never heard before.
you thought you could find a home in the world you loved so much.
but you just feel..... lost.
[spoiler/explanation below]
eventually, you realize you were no 'creator' of this world at all.
you were just a string marionette of celestia's.
'the creator' had always been an illusion; an existence They created to pull the blanket over everyone's eyes. your existence's sole purpose is to control the archons, the dragon sovereigns, and the people of teyvat. like an ignorant shepherd leading the sheeps straight to the maw of the wolves.
you weren't some all knowing creator.
you weren't even a monster.
you were never yourself at all.
#rin answers#rin is having tea with: queen 💙#genshin sagau#rin releases a plot bunny into the wild#/gets picked up by the scruff by dragon!li and is tucked into our nest for eep
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I honestly find it impressive how totk managed to fuck up so bad as a sequel. But truth be told, good gameplay aside, botw already was a whole lot of nothing as far as story and lore were concerned. I just feel like amnesiac Link going out into the world to save some voice is not a good premise, even though botw Zelda has an interesting personality. Idk, I guess botw felt like an experiment that was supposed to pay off in totk, but totk being a disappointment makes botw kind of feel like a waste of time as well
yes and no to that (in my opinion .. just gonna add that to be sure)
what hooked me in botw was less the story that was told and more what was implied, bc it seemed to imply so much, there was so much design that felt intentional- like an introduction to a world with subtle hints towards much much more that would be perfect to dive deeply into in an expansion or second part- just like you said
i personally am a sucker for big environments with enviromental storytelling more than direct dialog in your face- it might be a small detail to some but for me the choice of music, or how little and broken there was really spoke to me (in part bc i am very noise sensitive, id gladly spent hours in botws hyrule field, but id want to get out of twilight princesses hyrule field bc it would get unbearable to me after a while)
but mainly .. it was the world, botw made me feel like no other game has before, it felt so real to me, that this is a world with deep history, most of which unknown, so much mystery and things that existed with no explicit explanation (like man do i love botws dragons ...... and i will not forgive what totk did to them lore wise)-- like with the ancient shiekah especially, they were, or seemed, so drenched in lore you can only guess but yet it felt so intentional, or how calamtiy ganon was this strange being like a force of nature and the gerudo having had no king in so long it was basically forgotten it was ever a thing?? so much to speculate and think about, so much you could do with all those things; you probably didnt aim to get this kind of talk from me but when i talk i talk unfortunately, and botw is my second favorite zelda game (grinding my teeth to dust trying to ignore what totk did to its lore)
if you look at just whats told to you, botw isnt that special either (though at least coherent in itself lol) but its the world and design and mystery that got to me, that i care about so much, care that got almost utterly destroyed by totk bc it made me realize that there .. might have been no intention behind anything, it didnt mean anything actually
its a thing that hurts me so much to know, to think about, that totk cannot be separated from botw, they cheapen each other, people think its just botw+extra, when imo its more like .. botw again but worse, or them saying that botw was jsut a tech demo to the grand game that is totk (i couldnt disagree more to that wtf, totk is more of a tech demo for ultrahand tbh)
i cant even decide whats worse to me, the fact that botw isnt gonna get that deep lore dive in a second part that got me so excited like i never was before after the first trailer, that everything i cared about in it isnt gonna have a follow up ever, the knowledge that there might be no intention and no meaning behind anything in their games, that the next games might be like that too, that its inseperable from totk in the worst way, or that they only damage each other, botw functions better on its own than totk does, but together it worsens both
(i basically just said what you said in long form .. sorry- though i do feel more positively about the amnesia thing in botw, theres tragedy and emotional weight in it and helps immensely to let you and link explore the world like for the first time- plus its a drawback to an otherwise pretty overpowered piece of tech/magic- unlike some other things in a certain other game)
#ganondoodles answers#ganondoodles talks#zelda#ganondoodles rants#gonna add it bc i do think it fits into that#i know its weird to care so much about some stupid video game lore#but i cant help but care#i just do!!! and it kinda sucks honestly!!#i know its not worldchanging mindfuck lore and world#but it got to me anyway!!! and then it and i was hurt!! fuck!!
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Hey, so...I'm currently on a Splatoon binge to prep for Grand Festival (Team Future, btw). I came across your blog and...BOY do you love Callie. And even though I never played Splatoon 2, as I jumped straight to 3, I saw others' gameplay of the Splatoon 2 Hero Mode on YouTube and I never once saw "brainwashing", I saw "hypnosis". For cod's sake, they're HYPNOshades. It's in the name.
But I digress. My question is this:
If Marie was the one who got hypnotized by Octavio, do you think things would've been better or worse for her and, more importantly, Callie? (Meaning both lore-wise and the whole "hypnosis, not brainwashing" fiasco.)
Hey, first off, YEAH! YOU GET IT! YOU GET IT DUDE!!!!!!
When i played the game for the first time i always thought it was hypnosis because Octavio literally said HYPNOshades.
The whole idea that people say Callie was "brainwashed" comes from outside sources and nothing inside the actual game itself, aside from potentially non canon sources like the final boss rematch, live concert dialogue and dialogue exchanges at Tentakeel Outpost in the English localizations.
This could all be non canon as Splatoon 3 doesn't make any sort of reference to past events from Octo Canyon. But anyways,
I feel like if Marie was the one who got hypnotized the fan feedback would be a lot more different. A lot of Marie fans LOVE Hypno Marie as they dub her and there's lots of fan art to what a version of an "Evil Marie" would look like, I'm not gonna show you any because i don't wanna repost art and get into trouble but I'm sure with some google searches you can find some cool designs!
I always thought Marie being hypnotised instead of Callie makes more sense and it would fit her character more. She has mental troubles brewing in her as shown with the Squid Sisters Stories and all of that anxiety, stress, etc could boil out in a hypnotic state and she could hurt the ones she loves. Including Callie...
Plus when people talk about Hypno Marie they always get the terminology correct, but when it comes to Callie... they use that fucking other word and it makes me wanna YELLLL!!!!!!!!!!
And one more thing. Yes i love Callie. In multiple ways. Design wise, character wise, lore wise, i am going to be her number 1 defender from slander and mischaracterisation!!!!!!
This bastard is here to stay in my brain, whether i like it or not...
#splatoon#callie cuttlefish#callie splatoon#marie cuttlefish#marie splatoon#callie and marie#hypno callie#splatoon 2#splatoon 3#ask blog#ask me stuff#ask me anything
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I wanna make posts about Reca & my oc but I'm hesitating to do so because of a certain halovian popstar My oc's name is Robin, she's a musician, I've had this oc for years, and then penacony happened
don't get me wrong, I love hsr Robin, she's one of favourite characters (both lore and gameplay wise) but I don't want people thinking I copied her when my oc has existed since I was like 10
the only thing my oc Robin and hsr Robin have in common is their name and occupation, and they don't even do the same genre of music
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thank you for your commentary on veilguard. you've given me multiple things that would have made me drop the game so far, and you don't even appear to be close to the spoiler that killed most of my interest in the game. i'm so disappointed that bioware just totally abandoned so many of the literal core themes of the game, it's so grim.
testing to see if my inbox is finally letting me reply... I'm sorry that it's done so though, I really, really love dragon age and I want to love it very badly.
I've started again, abandoning my 20ish hours as a Qunari because the game just has no interest in engaging with the Qun, but I will say as a dwarf guy being a dwarf does seem to make the most sense immersion wise (I'm sure a human mourn watcher raised away from the chantry would also work, but the game is so divorced from Andrastrianism from what I've seen so far! Which is really a wild thing to think.)
Essentially if you're into the lore and the roleplay I do think there's diminishing returns here, and that's very sad to me. But other people like games for the gameplay, or the aesthetics, and I do think there's more to like in both those areas!
I wish they'd had fewer factions with more defined origins (like... uh... origins) or just fully defined a rook early on (it seems even the name Rook is a holdover from it being a very defined character who had a heist code name in the old Tevinter version of the game) but alas. Here we are.
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