#boot knife
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ihavehatsinmypants · 1 year ago
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some late night sketches, milly doodle (best girl), and boot knife for my soul (i really need tristamp vash to use a boot knife at least once, please oh please)
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tokesterpastry · 1 year ago
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gift86 · 25 days ago
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custom handmade boot knife gift for her hunting knife with leather sheath Damascus steel blade knife ,
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pabloknives · 1 year ago
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williamdaviesblog · 1 year ago
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Double Edged Boot Knife
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Description
The MTech USA Fixed Blade Knife is 9 overall with a 4.5″ blade that is 4mm thick and made from durable stainless steel. It features a double edge blade with blood groove, a rubber handle, and includes a nylon sheath. Features: 9″ overall. 4.5″, 4mm thick blade. Made from 440 stainless steel. Double edge blade with blood groove. Rubber handle. Includes nylon sheath.
Highlights
9″ overall
4.5″, 4mm thick blade
Made from 440 stainless steel
Double edge blade with blood groove
Rubber handle
About Double Edged Boot Knife
Introducing the Double-Edged Boot Knife, a tactical and discreet self-defense tool designed for concealed carry and personal protection. This sleek and compact knife is the perfect companion for those seeking a reliable and easily accessible tool for various situations.
Crafted with precision and durability, the Double-Edged Boot Knife features razor-sharp, dual-edged blades, providing versatility for close combat or emergency situations. Its compact design allows for easy concealment, making it an ideal choice for law enforcement personnel, outdoor enthusiasts, or individuals looking for an extra layer of personal security.
With a comfortable and secure grip, this boot knife ensures smooth handling and quick deployment when you need it most. The sturdy construction and robust materials guarantee long-lasting performance, making it a reliable and dependable tool in any situation.
The Double-Edged Boot Knife is the ultimate tactical accessory for those who value preparedness and self-defense. Carry it discreetly in your boot or on your person, knowing that you have a powerful and efficient tool at your disposal.
Embrace the peace of mind that comes with owning the Double-Edged Boot Knife - your trusted tactical companion for personal safety.
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gamescasey · 1 year ago
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Maybe I Don’t Get Days Gone
On paper, Days Gone looks like a fresh take on the linear zombie gameplay of The Last of Us. An open and dangerous world, optional side quests and progression outside the main story line, and a variety of zombies that seemed to encourage a diversity of play styles created an optimistic sentiment in an era where every company was trying to replicate the success of The Last of Us and The Walking Dead. Although there were moments where I second guessed my opinion, Days Gone is a feeble attempt at capturing lightning in a bottle the same way The Last of Us did.
Days Gone first piqued my interest when it became a free game on PlayStation Plus, and I’m grateful to this day that I never had to pay for that game. I was thrown for a loop by the IGN review criticizing the story, gameplay, and characters, but I was more interested in the backlash received because of the criticism. Companies hated the game, but players absolutely loved it. I had to know which side of the fence I would land on.
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Praise:
Days Gone is really close to being a good game. The opening hour depicts a hardened protagonist in Deacon St. John, who’s emotional complication should have been expanded on throughout the game. The introduction of the Rippers as a loose organization driven mad by the end of the world is super cool. My interest in the shady government organization NERO was high in its introduction. The upgrade systems seemed maybe a little too vast, but by no means a problem. My highest praise for the game comes when they are aware they’re in an emotional moment, specifically Boozer and Deacon’s desperate motorcycle ride to Lost Lake. The moment marinates in song for the occasion and doesn’t feel forced. I wish more of the game was as engaging and well-thought as those ten minutes. The foundation definitely exists for a well-rounded open world zombie game: the world feels alive a lot of the time, the wandering hordes are scary and tense when they appear, and a few of the characters are genuinely interesting. Sometimes the game is good, but the compliments stop there, unfortunately. 
Criticism:
Days Gone plays about as well as the other free PlayStation games. For combat, the options are shoot, bomb, and knife (I’m not including running over zombies, even though it was my favorite). When done stealthily it’s much more enjoyable than open combat. The gun play is very standard: there are a lot of different guns and sometimes ammo becomes an issue. The skill tree feels weird and out of place in a survival game, like they were trying to turn a story-driven open world game into an RPG. Not my cup of tea but there wasn’t really a problem with it. The non-combat gameplay was horrible. Cutscenes were abundant in the worst way, the stealth missions listening to NERO gave me the worst Assassin’s Creed flashbacks, and I had to turn down the motorcycle noises more than once when it was the only thing I was hearing for extended periods. Driving through open areas becomes tedious when you don’t see yourself being scoped down by a random-event sniper in a tree.
Enemy variety was simply a difference in health, which meant each combat mission can be done in the exact same way. The big zombies are annoying simply because I don’t want to expend every ounce of ammo in stock. Every animal fight only involves rolling out of one or two attacks, so even the bears (the “tough” animal) could be fought with the boot knife. Horde combat was close to a success, but the hordes can be cheesed to the point where there’s no reason to do it any other way. Why bother crafting a well-thought plan of attack when I can ride my bike in circles gradually picking off zombies as I go? Sure, it's not fast, but I turn my brain off and listen to the zombie and motorcycle noise as I ride in circles. The bugs that affected the hordes also took me out of the experience, even two years after the game’s release.
I’ve decided that I hate realism in games. I understand that in a real zombie apocalypse (oof) I would run out of gas, my weapons would degrade, and I’d have limited ammunition to work with, but there was nothing more tedious than collecting currency to repair and gas up my bike before every mission, and there was nothing sadder than forgetting to repair a good melee weapon and needing to use the boot knife. Fuck the boot knife. Running out of gas in the open world was one of the most miserable experiences in a game, and having my bike damaged beyond repair because I tried to run over too many zombies had me filled with rage. Why was I being punished for trying to do something fun? Running over zombies was one of the only things I enjoyed while riding to the next mission, so the fact that I would have to watch where I was going instead sucked the joy out of the travel experience.
My main gripe is the story of the game: the well-paced and interesting 30-minute setup is squandered with 10 hours of uninspired, tedious fetch quest missions that reward the player with dialogue. Unfortunately, the dialogue is brutally uninteresting, heavy with ten-second cutscenes, and hilariously voiced. Characters were so poorly voiced that I actively avoided characters when time was allowed for side quests. The ripper storyline was probably the best in the game, and it’s a shame there was a decision to bloat the game with so many more uninteresting plot points. The plot with Deacon’s wife was the most aggravating for me though. I can’t believe you go through so much of the game with the idea that Deacon is this broken man with nothing left to lose only to find out it was all bullshit. I’m so angry thinking about my last shred of empathy leaving my body as Deacon became even less likeable. The vengeance, the struggle, the emotion, all for nothing. The emotion I, as the player, feel when someone in the game talks trash about Sarah, all for nothing. The sentiment, the memorial, the tributes and all the grieving throughout the game, all for nothing.
Conclusion:
Days Gone was bad for me. I don’t think the game is unplayable, and there are a couple things the game does really well, but there is too much about this game that just makes me want to play a better game. If you’re in it for the story, I’d say pick something else.
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tofixtheshadows · 7 months ago
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This is one of my favorite minor details in Dungeon Meshi, firstly because what in the femme fatale, but also because it's one of those little things that raises so many questions about worldbuilding.
The Occam's Razor defense attorney in me says that Ryoko Kui gave Kabru a boot knife because she wanted him to escape from his bonds here. And Kabru is a very competent swordsman, why wouldn't he have a boot knife, sure. He's already got a dagger, he can have this too.
And yet: the implications. Kabru, why do you have that? That is not remotely something that could be easily accessed or used in combat. Nobody is pulling out a pen knife from the heel of their boot during a fight with a monster. It's useless in the dungeon ... unless you're the type of person who isn't just worried about monsters.
I've mentioned this before, but I consider one of Kabru's functions in the narrative as being the character who fully brings the idea of human ecosystems into the story. There's a reason why he's always connected to large groups of people (Toshiro's party, the Canaries). He (along with Mr. Tansu, briefly) introduces the reader to the social and political forces working on the dungeon, showing us that none of this is happening in a monster-filled vacuum. His confrontation with the corpse retrievers, who very nearly kill Kabru's party permanently with their reckless murder-for-money scheme, reminds us that monsters are not the only things that prey on humans. Kabru understands the ways the dungeon causes people to put profit over human lives.
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We only get hints of it in the story, but like any gold-rush-style economic boom, it's implied that there is a lot of crime and corruption surrounding the dungeon.
So yeah, it really makes me wonder why Kabru keeps a tiny knife in his boot, meant to be carried on him even in situations where he would otherwise be unarmed. Stored exactly in the place where it's easy to reach, even if, for some reason, your hands are tied behind your back.
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the-uncanny-dag · 9 months ago
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From @bunkarz:
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The post in question
AAAAAAAAAA thank u!!!!!! 🥰💙♥️💙♥️💙♥️✨🍭 This is gonna carry me thru the rest of March
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canisalbus · 1 month ago
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So i remember an ask mentioning your mortal enemy, Felis Atra and their cats, and i thought it'd be fun to draw what Felis Atra's version of your italian dogs would be.
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I think they would be called Butter Knife and Flamengo! Butter Knife is not his real name, it's an nickname given by his peers because of how harmless he is. I choose Flamengo because that's the name of Vasco's rival football team here in Brazil, so i thought that was the perfect name :)
Cat Machete was slightly inspired by the Oriental Shorthair cat because of their long noses and thin head shape.
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Cat Vasco was inspired by the Scottish Fold cat, because FLOPPY EARS. I gave Flamengo longer ears and orange fur to make him more like his look-alike.
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The last doodle is a reference to this ask (https://canisalbus.tumblr.com/post/728923918314946560/me-i-am-machete-ear-fan-number-1-those-ears) and contains the tumblr ask stand-in dog, whose cat version was inspired by the American Curl cat! They have round ears that are slightly floppy outwards.
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Final notes: I know cardinal clothes don't come in vibrant blue, but i was ADAMANT on switching Machete's and Vasco's clothing color patterns. I would draw the rest of Butter Knife's and Flamengo's clothes, but i suck at designing cool outfits.
Speaking of outfits, for Machete's iconic void outfit, i figured it would be fun to make it more baggy for Butter Knife, in contrast to Machete's, that looks very tight-fitted. I think it's cute, it kinda looks like a sweater. Also i can't imagine a Machete doppelganger without high heels boots, so those HAD to stay.
Oh, and just to be clear, i'm not like, claiming ownership of these guys or anything. I just thought it would be a fun exercise. Hope you like them!! I love your art and your characters.
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#imagine if Vaschete but CATS and REVERSED -> Butter knife ;_; and Flamengo <3#this ask is from last year and I'm sorry I've allowed it sit in my inbox for so long ´m`#but I've been thinking about it intermittedly#the context was that someone said that somewhere out there existed my mortal enemy (felis atra = black/dark cat)#and they had frenzied cat ocs instead of melancholic dogs#first of all they both look so darling I'm getting radiation poisoning just from looking at them aaaaaa#and the fact you put so much thought and effort into this concept is making me go absolutely rabid#extremely strange seeing Machete with big pupils and Vasco with tiny pinpoints#Butter knife purring like a fluffy jackhammer is instant serotonin I love him#and yes if you turned Machete to a cat he'd probably be something resembling an oriental shorthair#especially one of those really exaggerated ones with giant bat ears and roman nose#and I keep visualizing Vasco as a scottish fold as well but it's kind of giving me sad bad feels personally#I can't look past their painful and debilitating health issues#the same mutation that causes the floppy ears also destroys the cartilage in their joints#it's such a shame because they're a terribly cute and charming breed#and in this case they really do have those similar rounded friendly shapes that Vasco does#if I ever draw them as cats myself I'll probably have to think of some other breed for him even though it would be such a perfect fit#also I think it's funny how you can swap everything else but Machete's heels have to stay :'> don't separate the crinkle and his boots#thank you so much! this was such a cool ask to receive I love how you designed their cat forms#gift art#dingergum#Machete#Vasco#own characters#Vaschete scenarios
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thetrashiestbaby · 2 years ago
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HE WEARS EYELINER
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ask2ps · 5 months ago
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this guy's got issues. unfortunately, i love him
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solid-white · 3 months ago
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If people want to argue that Scout x Medic is wrong, let me hit you with a fun fact that'll blow your mind:
Demoman is under 30 years old, Soldier is in his 40s-50s. This is confirmed in the comics. Sniper is under 30 as well, and Spy is also most likely two decades older then him. They're all two decades apart in age. Not to mention Demoman and Sniper BOTH act childish and/or playful at times, just like Scout.
Boots 'n Bombs, the third most popular ship, has the same problems as Quick Fix does. Bloody Suit, the second most popular ship, also has the same problems as Boots 'n Bombs and Quick Fix.
I'm not defending, supporting nor hating on these ships, but I've seen artists draw Bloody Suit and/or Boots 'n Bombs while hating on Quick Fix.
But I'll also not sit back and have someone argue "they're consenting adults" because that sounds incredibly manipulative. The argument "they're just characters" will also not work here, because fiction is just a mirror of reality. The argument that the age difference "is disgusting" is also a bad argument because there HAVE been cases where age difference works out, and it doesn't make all that much sense in this context when the "young" characters in question are in their late 20s (especially Scout in the comics). And finally, the argument that the young characters are "too childish" will not work here because immature adults exist, and treating them like children is weird.
So everyone who wants to say the same argument, get creative and actually have a consecutive debate, but I just wanted to let people know that there's some big irony in TF2 shipping culture and it has been REALLY bugging me.
Thank you for listening, I'm gonna go charge my almost dead phone now.
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topbottomswitchblade · 1 month ago
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POV i was going to kill you but you're kind of adorable when you're scared so i'm drawing things out
(I have gifs too but they're too big for tumblr to take 😩)
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purpleenma · 4 months ago
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Threat
And as promised here is the third and last Mirrorverse Spirk piece I made for @darkreflections-zine for your eyes to enjoy! 🔥
See the other two illustrations here or in AO3.
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multiversal-pudding · 2 years ago
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So like. Uzi but Feathers, yes?
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the-uncanny-dag · 9 months ago
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Because the world is a fuck & I have to write essays in the middle of a month, here's what I was supposed to animate & post today in a nutshell
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EDIT: a legend named bunkarz made a fanart based off of this thing
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