Tumgik
#big sad amumu
aurelion-solar · 10 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Teamfight Tactics: Remix Rumble - Promo Art
Anarchist Jinx, Vi & Twitch
Big Sad Amumu
True Damage Yasuo & Superfan Kennen
Maestro Jhin
Freeflow Bard
420 notes · View notes
teeto-peteto · 10 months
Note
Outside of the Ruined King crew and Nautilus because they're essentially co workers, are there any characters you think Pyke could strike up a friendship with?
Ooooh good question, some of then are part of the Sentinels of Light sooo:
Akshan: I think they could be a funny friendship, you know, death and life. They probably tease the shit out of each other. Mostly Akshan, but he's kind of a comforting person, if you get what im saying? Akshan is like, bright, and funny, and he's a tease. I think he could poke a chuckle out of Pyke if they got to know/interact a bit more.
Amumu: Dont know, he's little, he cries, strikes up with Pyke's childhood. Option 1. Pyke doesnt like physical touch, so he would just sit by Amumu trying to listen to his struggles as a little mummy. Option 2. Pyke wont mind physical touch and would actually hug Amumu, striked up with his childhood feeling enough. Amumu would be about to stuck a turret with his fucking head and he is like 'Woah woah wait there mate, not like that...' Dont know, i feel like Pyke could be, somewhat, a good caretaker.
Unrelated but im sad that Fiddlesticks didnt get an interaction with Pyke, as if im not fucking rooting to know his deepest fear.
Gweeeeeennnnn: Besties, swear to god. They are so different yet there's a lot of chemstry there. She's outgoing, and silly, and cute, he's the complete opposite, but he feels somewhat comfortable with it. Kinda like big brother/little sister type of friendship. Type of relationship where Pyke helps Gwen sharpen her scissors, she can just do it on her own but asks him just to keep him around for chit chat.
With K'Sante... i dont know, maybe? I imagine them sitting and asking questions about each other. As someone who ''accidentally'' pushed people away and keeps family close by to someone who purposefully pushes everyone away that has left family behind and viceversa. I think they'd have a nice chat...?
Kalista, obvious reasons, but also afraid they might just start stabbing each other in self defense. Could talk things out.
Kassadin, not a friendship but daddy issues. If he spends too much time around would probably accidentally call him 'dad' too.
Luciaaaaan: As seen in Sentinels of Light, Lucian is kinda more pleased for Pyke being there, way much more than Senna. They could talk, you know, 'I died' 'Same with my wife'. I just feel like they are the type of people that once they engage in small talk they click into deeper conversation. It'll just have to take a while for Senna to accept him and some Gwen pleading.
Malzahar: Dunno, voices *thumbs up*
Rek'Sai :) cant explain he's a shark man and she's a sand shark. If they're not friends then what are they? They're equally deadly.
Maybe Yone, you know? Tea party at the spirit realm? Yone, Senna, Pyke and Gwen? Could the Kindred join? Just for funsies? With cookies?
3 notes · View notes
league-of-starlight · 6 months
Text
Amumu Voice Update concept:
First Move:
“Time to make friends.”
“Oh, people!”
"Maybe I'll find someone today."
Long move:
“People tell stories about me, I just wish they were nicer ones.”
“If I can’t find my family, I just need to find a friend.”
“There’s got to be something about who I was…”
*Humming Curse of the Sad Mummy.*
"The Happy Mummy sounds a lot nicer."
First encounter:
“Can you be my friend?”
“Hello.”
“Don’t run! I’m not scary.”
Joke response: 
*Giggling.*
Taunt response:
“Maybe I don’t want to be your friend.”
Killing:
(General):
“Wait, no! Not again!”
“Oh…”
*Sob.*
Recall:
“My bandages are unwrapping. Be right back.”
“Just wiping my tears…”
Death:
“Alone… again…”
Respawn:
“It happened again?”
*surprised* “I’m not in the tomb?”
Character specific dialogue:
First encounter:
Ascended: *Awe* “You are real!”
“Can you heal my curse?”
Annie: “How did you get your toy to be big? Can I do that?”
Akshan: “If you shoot me with that thing, will it fix me?”
Kai’Sa: “You’re lonely too? We should be friends!”
Nilah: “Always smiling? That sounds nice.”
Sand Wraith Pyke: “Wow, are you like me?”
Sivir: “If you like exploring, I can point you to my tomb! There’s lots of gold there, I think.”
Taliyah: “Rock surfing? That sounds like so much fun.”
Vex: “Misery loves company. So do I.”
Undead: "Woah, you're like me!"
Void: “Something about you is… wrong.”
Taunt:
Azir: "Does Emperor Amumu sound nice?"
Elise: "Spiders always got caught in my bandages...."
Nasus: “You have a library, do you have anything about an…Amumu?”
Undead: "I think you need some new bandages."
Xerath: "Maybe a hug would calm you down?"
Taunt Response:
Azir: “You’re not very nice, emperor.”
Kill:
Annie: “Did I play too hard?”
Kai’Sa: “Are you okay, lonely lady?”
Renekton: “I don’t want to be butchered, sorry!”
@teeto-peteto
1 note · View note
fairydelalune · 3 years
Text
Watch "The Curse of the Sad Mummy | Amumu Music Video - League of Legends" on YouTube
youtube
Why, though? I want to be his friend and give him a big hug, a puppy and a brownie. 😭😭😭😭💔🖤
Tumblr media
Tumblr media
3 notes · View notes
tigerkirby215 · 4 years
Text
5e Alistar the Minotaur build (League of Legends)
⚠️ WARNING: THE FOLLOWING BUILD USES CONTENT FROM THE MYTHIC ODYSSEYS OF THEROS SOURCEBOOK. DO NOT OPEN IF YOU WISH TO AVOID SPOILERS. ⚠️
Tumblr media
(Artwork by Riot Games)
Wow is Alistar’s champion title really just “the Minotaur?” Like damn I know he’s an old champion but other old champions have titles like “the Dark Child” or “the Frost Archer” or “the Barbarian King.” Calling Alistar “the Minotaur” is like calling Yasuo “the Wind Sword Guy”, or calling Blitzcrank “the Robot”, or calling Amumu “the Sad Mummy.” ...Wait...
GOALS
Pulverize - Alistar’s an old champion with a very simple kit. Hit people, hit them some more, and hit them a third time for good measure.
Trample - The bull has a lot of CC at his disposal with tons of ways to keep enemies at bay.
Triumphant Roar - Ali’s main “supportive” mechanic is the ability to heal himself and his allies in the middle of a teamfight.
RACE
This may be surprising to hear but Alistar is a Minotaur, which is a race in Guildmaster’s Guide to Ravnica but I suppose it got reprinted in Mythic Odysseys of Theros. Your Strength increases by 2 and your Constitution increases by 1. You have Horns that you can use for an unarmed strike that do a d6 piercing damage instead of the bludgeoning damage of a regular punch, and if you dash 20 feet in a straight line you can make an unarmed strike as a bonus action with Goring Rush.
Most notably as a Minotaur you get Hammering Horns: Immediately after you hit a creature with a melee attack on your turn you can use a bonus action to attempt to shove that target with your horns. You can push the target up to 10 feet away from you unless they succeed on a Strength saving throw. The creature can’t be more than one size larger than you and has to be within 5 feet of you.
You can also speak, read, and write both Common and Minotaur, and get your choice of either Intimidation or Persuasion proficiency thanks to Imposing Presence. Of course we’ll be choosing Intimidation but feel free to opt for Persuasion instead if you think it will be more useful.
ABILITY SCORES
15; STRENGTH - You’re a big bad bull whose powers include punching people, headbutting people, and stepping on people... not like that.
14; CONSTITUTION - You’re a tank as well as a support, and Constitution is required for tanking.
13; CHARISMA - You’re a big scary purple monster, and while you could probably convince your DM to be intimidating with Strength Charisma is a requirement to multiclass.
12; DEXTERITY - Not the most in-character since Ali is a slow dude, but DEX is required for AC.
10; WISDOM - You smack people a bunch; you don’t ask them about their feelings. Wisdom could help you with Animal Handling though since you are an animal.
8; INTELLIGENCE - You smack people a bunch you don’t read books.
BACKGROUND
Alistar’s backstory has been through the wringer so many times which is to be expected of an older champion. But apparently now he’s an Outlander seeking vengeance for his tribe? Regardless you get Survival proficiency but I’d actually recommend swapping the Athletics proficiency for Animal Handling since we can’t get it elsewhere, and it makes sense for the cow to be good with animals. You also gain proficiency in an instrument and a language of your choice. Again whenever we make warrior types I always recommend Drums, because I doubt those big hooves can play a lute.
Your background feature Wanderer is kinda like Laberintian Recall from older versions of the Minotaur. You can recall the general layout of the terrain around you, and can find food and water within reason. Alistar’s just generally a cool dude; he seems angry but I don’t doubt he’d be willing to help you out if you got lost in the mountains.
Tumblr media
(Artwork by Riot Games)
THE BUILD
LEVEL 1 - PALADIN 1
Starting off as a Paladin for a variety of reasons. But regardless of the reason you get proficiency in two skills from the Paladin list: take Athletics from your class instead of your background. Any other skill makes sense so pick whatever you think will be useful. (I opted for Insight personally.)
As a Paladin you get Divine Sense, letting you use an action to detect any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You can use this feature a number of times equal to 1 + your Charisma, so twice. For some Relic Shield healing Lay on Hands gives you a healing pool equal to 5 times your Paladin level. You can heal a target you touch for any amount of health as an action, up to the remaining total of your Lay on Hands pool. Alternatively you can spend 5 health to neutralize a poison or disease, because a good support knows when to grab Mikael's!
LEVEL 2 - PALADIN 2
Second level Paladins get a Fighting Style: to remain in-character it would make the most sense to take Unarmed Fighting from the Class Feature Variants UA, but there really isn’t much reason to use your fists over an actual weapon (especially since you have horns) so I’d suggest grabbing Great Weapon Fighting instead. Use a Maul since it’s a heavy weapon that does bludgeoning; so it’s practically like you’re punching them!
You also get Spellcasting as a Paladin: you can prepare a number of spells equal to your Charisma modifier plus half your Paladin level (rounded down) so... not a lot. Bless will let you boost your allies by setting enemies up for them... that’s how I’d flavor it at least. If you want to take things into your own hands Thunderous Smite will let you empowered your next attack to do bonus thunder damage and force the enemy to make a Strength save or be knocked prone. Is your spell save really bad because your Charisma is so low? Yes!
But naturally we’ll be ignoring most of those spells for Divine Smite! When you hit a creature with a melee weapon attack, you can expend one spell slot to deal extra radiant damage in addition to the weapon’s damage. The extra damage is 1d8, plus an additional d8 for the level of the spell you use. So a level 1 spell does 2d8, level 2 does 3d8, and so-on. Additionally if you hit an undead you do an extra d8 of damage! Fight toe-to-toe with Mordekaiser for a battle of the tanks!
LEVEL 3 - PALADIN 3
Third level Paladins get Divine Health, making them immune to disease, which is good because you’re bound to catch a cold by running around shirtless. (Except you should be wearing armor for now.) But more importantly you get to choose your Divine Oath, and I did say we’d be using content from Theros so... Oath of Glory! As a Glory Paladin you get the Guiding Bolt and Heroism spells innately.
You also get two Channel Divinity options: Peerless Athlete will give you Advantage on Strength and Dexterity checks for the next 10 minutes... and I’m obligated to tell you that advantage on Athletics will let you shove people better to try to knock them over. Inspiring Smite however will let you make a Triumphant Roar when you hit an enemy with your Divine Smite. Roll 2d8 and add your Paladin level: you can distribute this pool of temporary hitpoints among your allies however you wish.
LEVEL 4 - PALADIN 4
4th level Paladins get another Ability Score Improvement: I’m going to suggest increasing your Charisma and your Constitution by 1, putting them both at even scores.
With the increase to level and Charisma you can also prepare more Paladin spells: Compelled Duel is a good way to keep foes close and CCed so your allies can fight them, and Cure Wounds is a good way to keep those allies in the fight!
LEVEL 5 - PALADIN 5
Paladins get an Extra Attack at 5th level, letting them attack twice when taking the attack action.
You can also prepare and cast second level spells now: as a Glory Paladin you get Enhance Ability and Magic Weapon innately. Hit hard and resist any incoming damage!
Tumblr media
(Artwork by Riot Games)
LEVEL 6 - BARBARIAN 1
Okay I know I usually like to start the builds for shirtless characters with Barbarian first but half of Alistar’s skins give him armor, and Paladin levels simply gave us more to work with. Regardless: Barbarians can go shirtless with Unarmored Defense equal to 10 plus your Dexterity and then plus your Constitution.
Of course we’re not just here to go shirtless in Seattle: as a Barbarian you can Rage a number of times per day as shown on the Barbarian class chart. While raging you have advantage on Strength checks and saving throws (which yes our Channel Divinity could also do) and do bonus damage when attacking with a strength weapon. But the most important thing is that you have resistance to bludgeoning, piercing, and slashing damage while raging, meaning that your Unbreakable Will will keep you in the fight!
Note that you can’t cast spells while raging, nor can you concentrate on them. You can still benefit from any spell effects that aren’t concentration though, and more importantly you can still smite! What’s more important though is that your rage will end if you don’t take damage or attack someone for a full round. Beyond that your rage lasts for one minute, so keep in the fray while absorbing every incoming blow!
LEVEL 7 - BARBARIAN 2
Second level Barbarians get Reckless Attack, allowing them to attack with Advantage at the cost of being attacked with Advantage. You know what Advantage means? A higher chance to crit. You know what more crits means? Harder smites, as the smite damage gets doubled! You’ve got the health to take hits, so why not hit them hard?
In addition you get Danger Sense, giving you advantage on Dexterity saving throws against effects you can see. Don’t be a dummy: dodge skillshots you can see coming.
LEVEL 8 - BARBARIAN 3
Third level Barbarians can choose their Primal Path. You’re meant to be a tank so naturally Totem Warrior. As a Totem Warrior you get a Totem Spirit and the Spirit of the Bear gives you resistance to all damage but Psychic. (I suppose you can consider Psychic to be True Damage.) Yup it’s a tank build so of course we’re going Bear Totem Barbarian.
As a Totem Warrior you also get Spirit Seeker, allowing you to cast Beast Sense and Speak with Animals as ritual spells. See I told you the Animal Handling proficiency would help!
LEVEL 9 - BARBARIAN 4
Regardless of your class you get an Ability Score Improvement at 4th level, so with 4 levels in Barbarian it’s time for a... Feat! No not Athlete: I’m actually going to suggest the Resilient feat in Strength this time. You’re a tough guy so naturally you can wrestle toe-to-toe.
NOTE: I opted for Resilient in Strength since it’s unlikely you’ll need to concentrate on spells much. (As you’ll be Raging most of the time.) But if you want better concentration checks feel free to take Resilient in Constitution instead. The last ASI was in both CON and CHA, so you can opt for CHA and STR instead.
Tumblr media
(Artwork by Riot Games)
LEVEL 10 - PALADIN 6
With our ultimate in-line it’s time to become the ultimate support! Level 6 Paladins get Aura of Protection, granting allies in a 10 foot radius a bonus to saving throws equal to your Charisma modifier. So again: not much. But it does benefit you as well!
Additionally you can prepare another spell: Lesser Restoration will let you cleanse minor CCs from your allies... or yourself.
LEVEL 11 - PALADIN 7
As a Glory Paladin you get Aura of Alacrity at 7th level, making you and anyone within 10 feet of you move 10 feet faster! Alistar’s a pretty slow boy, but there’s no reason to look a gift horse in the mouth. Maybe you’re not fast; maybe everyone else is just slow?
LEVEL 12 - PALADIN 8
8th level Paladins get another Ability Score Increase so it’s time to cap off that Strength modifier for the hardest hits possible.
LEVEL 13 - PALADIN 9
So you could’ve prepared another spell at the last level but I didn’t mention it because there isn’t much at 2nd level we want. But regardless you can prepare third level spells now! As a Glory Paladin you know Protection from Energy innately for a Knight’s Vow, but much more importantly you get Haste! Buff your ADC, or buff yourself to attack at lightning speeds!
Speaking of ADC buffs: Crusader’s Mantle will give you and all your allies within 30 feet an additional d4 radiant damage on their attacks. You can’t cast it while raging but you can have it up normally to further support the team.
LEVEL 14 - PALADIN 10
10th level Paladins get an Aura of Courage, making it so that you and allies within 10 feet are immune to being frightened. No scarecrow is going to scare you! And you can prepare another spell: Spirit Shroud is an Unearthed Arcana spell that works a lot like Randuin's Omen, slowing enemies within 10 feet of you by 10 feet. On top of your Aura of Alacrity you can easily keep foes at bay, especially since you do an extra d8 of damage (Necrotic or Radiant) to enemies you hit!
LEVEL 15 - PALADIN 11
11th level Paladins get Improved Divine Smite, doing an extra d8 of Radiant damage with all their attacks. Despite the name of this class feature it doesn’t activate your Inspiring Smite feature; sorry.
Tumblr media
(Artwork by Riot Games)
LEVEL 16 - PALADIN 12
12th level Paladins get another Ability Score Improvement, so for more tanking increase your Constitution.
Speaking of tanking you can prepare another spell: Aura of Vitality will let you spend a Bonus Action to heal anyone within 30 feet (including yourself) for 2d6 health, for a whole lot of Triumphant Roars.
LEVEL 17 - PALADIN 13
13th level Paladins can prepare 4th level spells. As a Glory Paladin you can cast Freedom of Movement to ignore CC, and Compulsion for some CC of your own.
LEVEL 18 - PALADIN 14
14th level Paladins buy a Mikael's Crucible to use Cleansing Touch, allowing them to end a spell’s effect with a touch. You can use this feature a number of times equal to your Charisma modifier before taking a Long Rest.
And another spell to prepare? Sure! Aura of Purity gives your whole team CC reduction!
LEVEL 19 - PALADIN 15
As a Glory Paladin you get Glorious Defense at 15th level. When you or another creature you can see within 10 feet is hit by an attack roll, you can use your reaction to grant a bonus to the target’s AC against that attack, equal to your Charisma modifier. If the attack misses, you can make one weapon attack against the attacker as part of this reaction, provided the attacker is within your weapon’s range. You can use this reaction a number of times equal to your Charisma modifier. Man this class has a lot of features based on Charisma... shame we didn’t increase it much.
LEVEL 20 - PALADIN 16
16th level Paladins get our last Ability Score Improvement so I’d suggest capping your Constitution for a 20 health increase and maximum tanking!
And you can prepare one more spell at this level: Staggering Smite is perhaps the ultimate knockup, doing a ton of Psychic Damage on a hit and also giving the target disadvantage on attack rolls and ability checks for the duration, and it can’t take reactions until the end of its next turn.
FINAL BUILD
PROS
Gargoyle Stoneplate - This is certainly a tanky build! Over 200 health and a positive modifier in every saving throw, all on top of Bearbarian Rage to halve all incoming damage!
Locket of the Iron Solari - You also have a lot of support and utility. Inspiring Smite alone grants 2d8 + 16 temp HP to your party, and you have a huge variety of healing spells at your disposal.
Lich Bane - Unlike Alistar in League you can hit very hard! A 2d6 weapon with Advantage and Smites will let you break some skulls. (Side note: if you want to be more supportive try investing in CHA instead of STR to boost your auras and spells.)
CONS
Lord Dominik's Regards - Even with the high Constitution mod your low Dexterity means that your AC is subpar. You may have the health to spare but you’re going to be hit a lot.
Blade of the Ruined King - Let’s talk brains: you’re not good at them. Raging stops you from concentrating on spells, and most of your spells are concentration. More importantly you had to dump both mental stats, and while your saving throws are still okay thanks to Paladin levels you’re not going to be succeeding on any History checks.
Guinsoo's Rageblade - Ultimately while Raging lets you absorb a lot of damage the investment in Barbarian makes this class insanely MAD (Multi-Ability Dependent) and raging can do as much harm as it can help. The requirement for Strength, Dexterity, Constitution, and Charisma means that something ultimately ends up dropped. If you can make this build with Point Buy (dumping the hell out of your mental stats) then it’s great, but with such a low Charisma a lot of your Paladin features end up being subpar.
But you’re the support. If you were good at everything you’d just carry yourself. Keep the enemies at bay and your allies in the fight. If you go down it’s a job well done! Space created! But do your best not to feed, obviously.
Tumblr media
(Artwork by Riot Games)
8 notes · View notes
loltierlist · 3 years
Text
10 Best Champions to Solo Carry at League of Legends
 Having a trusted winner in League of Legends is extremely important once you're playing rated solo queue. While it might be tempting to adhere to the meta during competitive matches, it is sometimes not the best way to scale the ladder. The top champions are the ones which could carry games regardless of what the present meta orders.
Taking the Royal queue dip is bothersome sometimes, but the winners listed below can certainly increase your success rate. If you are tired of dropping numerous matches, falling branches, and getting your meta selections banned, then those solo play winners will provide you the capacity to grow through the rankings.
Darius
Few things are scarier in League of Legends Tier List than seeing a fed Darius absolutely obliterate your backline with lethal slashes out of Noxian Guillotine. Not merely is Darius a fantastic top-lane bully, but he delivers huge amounts of harm in teamfights thanks to his own or her sustain. However, what really gets the Hand of Noxus so powerful is his capacity to construct tanky things such as Sterak's Gage, Thornmail, Spirit Visage, Black Cleaver and Ravenous Hydra.
Tumblr media
These core things provide the bloodthirsty Noxian the big amounts of sustain needed to outrade his rivals at both 1v1 brawls and all out teamfights. A good deal of players do not understand how to counter Darius' oppressive playstyle so, if you're after a champion that can snowball off a couple of kills, then you can't go wrong with The Hand of Noxus.
Irelia
Irelia is another champion who can lift her allies up and carry them to victory. The Blade Dancer is a top-lane assassin who effortlessly melts teams with a flurry of blades, often slicing her way through multiple targets and escaping before her foes can react. Unlike most assassins, Irelia has decent utility thanks to Flawless Duet and Vanguard's Edge: allowing her to barrage targets with stuns and slows, giving the team plenty of opportunities to capitalise on reduced movement during teamfights. The Blade Dancer may not be as tanky as Darius, but her high mobility and ludicrous DPS can quickly decimate those who dare to oppose your rise to the top.
Kha'Zix
Kha'Zix is no stranger to the jungle spotlight and there's a reason why he remains such a popular solo queue pick. The Void Reaver can give even the weakest teams a fighting chance, especially if he is able to secure a couple of early-game kills. He's great at duelling thanks to his evolved abilities which allow him to adapt to most situations. This makes Kha'Zix a great pick for solo queue as, sometimes, team comps lack CC and engage tools. Having the ability to choose between healing yourself and slowing your target can create plenty of kill opportunities. While the Void Reaver lacks the overall utility of League of Legends' different tank junglers, his elevated damage may set the basis for a lightning quick victory.
Amumu
Amumu's apparel is really straightforward and he is somewhat outdated compared to League's present tide of winners, but it does not prevent him from being a staple Royal stride pick. If you enjoy the concept of bending down goals and devoting your allies kills using one Bandage Toss, then the Sad Mummy will put a grin on your face. Amumu is successful across all positions of drama, which makes him a fantastic selection for both novices and veterans alike. His greatest, Curse of the Mummy, entangles all surrounding enemies and can readily give his conveys time that they have to unleash the majority of their harm. Because of this, Amumu's usefulness focused kit makes him useful even if he is behind. Just land your supreme to punch your ticket to success.
0 notes
thatonejhinguy · 8 years
Note
Ship that you have as an OTP: 🌹Ship that you're indifferent to: 😑Ship that makes you sad: 💔Ship that you find disgusting: 💩
>> Oh boy ok below cut because I’m likely going to ramble
🌹 = Ship that you have as an OTP
>> I have so many otps because I’m in like 600 different fandoms internally.. but for League, I think everyone who follows me knows my League OTP
>> And if not: its Jhin/Jax
>> like ok ok they literally have nothing to work on lore-wise. But my old reasoning was, before Jax’s canon lore was updated, and he was shown to be an ancient (?) Icathian or something (don’t even get me started on that ok), they were both Ionians. So, logically, Ionian champions probably know of other Ionian champions.
>> And Jhin, who kills for recognition for his art and for the government and stuff, would probably know of Jax because.. I mean.. Jax is almost unkillable atm because no one can beat him. Imagine the recognition Jhin’d get if he made a piece out of the unbeatable Grandmaster at Arms.
>> but then when he attempts to kill and make a piece out of Jax he realizes there’s a god damn reason no one has killed Jax yet and he just thinks
>> “Well fuck.” “This is harder than I thought.”
>> so he starts thinking of ways to kill Jax because god damn it he doesn’t want to break all his bones trying to confront this man 
>> He starts getting to know Jax in efforts to find some sort of weakness he lowkey starts to kinda maybe sorta wanna kiss him because?? he’s actually a big softie under all the armor and mysterious mask??? and he’s honestly a super cutie?? and Jhin actually feels emotions around him?? Like wow
>> and also Jhin is kinda one for cheezy romance things like flowers and walks on the beaches and spontaneous tickle attacks and things like that that normally people will just be like ‘ew no that’s cheezy’ but Jax imo would roll with it and really like it too because he’s kinda starved of physical affection
>> also when Jhin has his occasional anxiety attacks and exstitential crisies Jax just fully understands because he has those too from time to time and gives Jhin space by just sitting a few feet away without saying a word
>> Jhin being annoyed because Jax's motif is three (three fingers, three-hit passive, three eyes..) but then Jax is like ‘you know three is just the number that gets the crowds anxious for the finale of four, right?’ and Jhin just sits there like ‘oh my god you’re right..’
>> AND DONT FORGET THE SMOL/TOL THINGS THEY DO LIKE HEAD PATS AND LEANING ON EACHOTHER AND FOREHEAD KISSES AHH
>> aaaand I’m rambling I’ll stop--
>> butilovejhinjaxsomuchpleasesendhelp
😑  = Ship that you're indifferent to
>> uhm
>> I don’t particularly care for Blitz/Ori.. but it’s starting to grow on me as a sortof platonic friend-ship
>> I don’t really see Blitzcrank getting into any sort of relationship with anyone outside close friends or familial relationships
💔  = Ship that makes you sad:
>> *motions to Lucian/Senna*
>> *clutches heart*
>> I just want them to be happy
>> let the shoot things and purify the world together
>> let them be battle bros who are just so filled with love demons and shit are like “well ok we’ll go back to where we’re from for u guys k bye”
>> let them just beat up Thresh boi and then befriend him because he’s probably just a broken piece of garbage with no friends right now
>> let them raise the chain man like their little kid and him just be like ‘this is demoralizing’
>> plEASE
💩  =  Ship that you find disgusting
>> Jax/Fiora I mean
>> the usual minor/adult ships like Annie x LITERALLY EVERYONE EXCEPT AMUMU AND EKKO
>> come to think of it almost every romantic Annie/anyone really because she’s like?? five years old???
>> Annie/Amumu and super fluff, I-admire-you-as-a-friend-and-the-sibling-I-never-had Annie/Ekko is pretty darn cute tho
1 note · View note
aurelion-solar · 11 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Teamfight Tactics: Remix Rumble Splash Art K/DA Superfan Neeko & Lillia Pentakill Superfan Gnar True Damage Superfan Kennen Big Sad Amumu (Emumu)
222 notes · View notes