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#best ai road trip blog writer
road-trip-blog · 5 months
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Explore Free AI Road Trip Blog Writing Online
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Explore the possibilities of free AI road trip blog writer online. Our platform is tailored to support travelers and bloggers in their content creation efforts. From detailing epic road trip experiences to recommending hidden gems along the way, our AI blog writer streamlines the process, allowing you to focus on the joy of the open road.
Moreover, the reliance on AI for blog writing raises ethical considerations regarding attribution and intellectual property rights. As AI algorithms generate content based on vast datasets and pre-existing texts, there is a risk of inadvertently reproducing copyrighted material or infringing on the creative work of others. Bloggers must exercise caution when using AI-generated content, ensuring that it complies with copyright laws and respects the intellectual property of original authors. Additionally, bloggers should clearly disclose the use of AI tools in their writing process, maintaining transparency and integrity in their storytelling.
Looking ahead, the landscape of free AI road trip blog writing online is poised for continued evolution and innovation. As AI technologies advance, we can expect to see improvements in language generation, content personalization, and user experience. AI platforms may integrate multimedia elements such as photos, videos, and interactive maps, enriching the storytelling experience and immersing readers in the journey. Furthermore, AI-driven content creation tools may become more accessible and user-friendly, empowering travelers of all backgrounds to share their adventures with the world.
free AI road trip blog writing online represents a compelling intersection of technology and travel, offering a convenient and accessible platform for storytelling. By harnessing the power of AI algorithms, travelers can document their adventures, inspire others, and forge meaningful connections across the digital landscape. While AI-driven content presents opportunities for efficiency and scalability, it also raises important considerations regarding authenticity, ethics, and creative expression. As we navigate this evolving frontier, it is essential to strike a balance between leveraging AI capabilities and preserving the essence of human storytelling. Ultimately, the journey of exploration and discovery continues, both on the open road and in the digital realm.
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trashmouth-richie · 2 years
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♡ ziggy, 32, she/her, your cool older sister, writer, ♉︎ , mashed potato enthusiast, i like to laugh..a lot. dm or slide into my ask box I love chatting and simping over the hot boys (eddie, steve, argyle— occasionally jonathan and billy, + always hopper) of Hawkins
♡ this is an 18+ only blog, minors will be banished by the power of 3
♡ latest works blurbs: dulcis ut rosa — emperor geta
love’s never meant much to me
cold shower 18+
the raven told me of you 18+
♡ latest works series: open arms 18+
♡ popular works (series): honey i’m home (roommate!eddie) 18+
♡ requests: open | asks: open
♡ tag list: comment on this post to be added
♡ 𝐦𝐚𝐬𝐭𝐞𝐫 𝐥𝐢𝐬𝐭 | ♡ ao3
♡ pls support writers with reblogs + comments
💤i do not give anyone permission to copy, steal or repost my works on any other platform. i do not give permission to put my work into AI systems of any kind. copyright @trashmouth-richie
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LATEST WORK ·˚ ༘
OPEN ARMS: escaping Hawkins was impossible, but he did it. when a ghost from your past shows up unexpectedly, bringing with him old memories and holding up a mirror to the train wreck life you’re living… you find it hard to trust him again.
*new* HIDE + SCREAM : Hawkins Annual Halloween Festival is in town, and this year you and your friends were lucky enough to work the event. But when some of your co-workers are missing, and a trail of blood leads to the woods behind the festival. Your friends work together to find out what’s going on. A killer is on the loose but who could it be? Or is it the town’s spooky secret of what really happened at Hawkins Lab?
LILITH : a series of blurbs about crazy!reader x crazy!eddie.
LIE TO ME: lovesick! Eddie *new!*
SERIES ·˚ ༘
TWINFLAMES : (ongoing) Eddie Munson x Fem!Reader —the annngst, the smut, NO VECNA, it’s gonna be a ride (15/??) (on permanent hiatus)
HONEY, I’M HOME desperate for a roommate, you place an ad in the paper. Eddie x Fem!Reader (enemies to lovers, menace!Eddie )
DO YOU LIKE THE WAY THE WATER TASTES? a day at the pool with your best friend, his gf, and his best friend Eddie— who has a crush on you.
HEATED taking the back roads to Indianapolis was Eddie’s idea. the day trip there was Steve’s. But when Wayne’s borrowed truck grinds to a halt on the hottest day in September, the tension and the boys’ tempers aren’t the only thing to rise.
ONE SHOTS ·˚ ༘
FORTY THREE BELOW *new* blizzard au, reader is fighting a cold
COBBLER *new* blizzard storm with a crabby eddie
TWELVE HOURS *new* smutty 12 hours of bf! eddie worshipping you until christmas
DIFFERENCES *new* a blurb about the way Steve & Eddie fuck you
IT’S 3 AM *new!* [early early morning smut with Eddie]
LEAVE ME IN THE DARK *new* [eddie angst: before & after s4]
CONFESSION *new!* [smut] eddie x fem!reader
LANDLORD! MEAN! OLDER!EDDIE [smut]
SOMEONE LIKE YOU [steddie angst]
LETTING SOMEONE GO *new!* [angst]
RUN
HELLFIRE THANKSGIVING [smut]
BAD DATE CHRONICLES
PREP SCHOOL [smut]
WANTING YOU
AT THIS MOMENT, YOU MEAN EVERYTHING steve x reader smut
more fics under the cut
MINI SERIES ·˚ ༘
WE’RE THE LAST IN LINE [on Hiatus]
MINI MINI SERIES ·˚ ༘
TEASING
CHOKE ME, BITE ME
QUEEN OF THE DAMNED eddie x fem!reader { corruption kink }
ANSWERED ASKS ·˚ ༘
VALENTINE’S [fluff]
LITTLE MUNSON [fluff]
UNO
ICE ICE BABY
WHEELS ON THE BUS
KITCHEN SEX steve x fem!reader
DESSERT
FERAL + BREAD
GLASSES + LIGHTS
BEST FRIENDS
BILLY X EDDIE X YOU
ROOF SEX : Eddie x Fem! Reader
LET’S NOT KEEP SCORE *new* coach! steve x fem reader
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six: wandering the city while waiting for a train that'll never come, you stop to wave at a dog on the street only to realize you have mistaken a crumpled bag of mcdonald's for a chihuahua
i almost slipped and died in the shower today. luckily i didn't, because i read somewhere that slipping and dying in the shower makes it a little hard for you to finish writing a manuscript for a novel fictionalizing the events of your freshman spring semester that's definitely going to become a new york times bestseller in about four years' time, but i came pretty close. for a moment i had my hand on the wall and my legs splayed like a barbie doll stuck to a stripper pole and the matchbox world behind the shower curtain was slipping steadily south and heading lower still. and then i caught myself.
several minutes later i heard scuffling beyond the pale, soapy shower curtain and thought there might be someone creeping on me. if someone was creeping on me i had an idea of who it might be, which made the prospect all the more likely and infinitely more convincing inside the grapefruit-sized thing i called my brain. then i heard the clap of god's hands in an ashen sky, and i knew. this was no man made disaster-in-waiting. it had begun to rain.
it didn't rain for long. five minutes at best, two if my grasp on the spatial-temporal continuum is worse than i'd imagined (this is very likely; the stars pass me by faster than i can count them these days), but long enough that anyone who happened to be outside when that first teardrop fell from the sky got a little wet. a little fucked up, if you will, which, hey. good for him. he deserves to get a little fucked up.
but i get carried away. please excuse my personal grievances. this is not a lament, it is a swimming pool. full of tiny colorful fish which flit around at its bottom, chasing strands of sunlight like children on a playground.
the weather forecast says it'll rain again tomorrow, and maybe the day after, too, if the world stays sad enough to let it happen. it makes me nostalgic. when i left in february monsoon season was in full swing, tearing trees from their roots with big meaty hands and making every fleeting boring moment into the kind of gray sunday afternoon on which i imagine the directors of romantic dramas like to shoot break-ups. rain in singapore looks different. it's not a bucket full of water, it's a room. a blue room against a silver sky. your socks stuck to your ankles with the kind of grim determination that makes you almost a little sad to peel them off, to toss them in the washing machine behind the kitchen. there's a little balcony behind the kitchen in the house you left in february, with a washing machine and a ledge for sitting on and a dryer that doesn't work. you used to go there when you wanted to check on the restaurant across the street. from here you can make out the round, blue-rimmed tables that attract students, biking enthusiasts, three am brawls between red-faced european men and their red-faced european friends. if there's noise on this side of the street, it's probably coming from there.
summer. summer reminds me of home. so far i've been telling people that the association is a bad one, and it certainly isn't a lie, but it's not a whole truth either, if one believes in the matter of whole truths to begin with. i'm starting to think maybe there are only skim-milk truths, clotted cream truths, 0% fat yogurt truths. truths that change shape when you aren't looking. we aren't looking most of the time, after all. we're very busy people. all of us. we're trying to change the world.
and for what? who are we trying to save? do you want to live forever? that's the goal, isn't it. i mean it's definitely mine. i won't blame you if the concept of death sits on your shoulder like a fourth generation ipod touch with a broken home button, whispering really fucked up shit into your ear when you're alone. i mean it definitely does for me.
puzzle-girl is in new york now, last i checked. good for her. i hear new york is full of lights and electricity and car exhaust. maybe one day she will learn that friendship isn't an emergency help-line. probably not. my friend thinks she will, thinks we'll come back around in our junior year and everyone will see us stuck to each other again like two grotesque modern art pieces drilled back-to-back into a museum exhibit wall only with a firm mutual understanding of what boundaries are, but i have my doubts.
once someone told me with the kind of half-fake half-genuine smile that makes you wonder if AI technology has advanced far enough to mimic the complexities of stupid hormonal teenagers with really bad interpersonal issues after all that i was blooming. coincidentally all the flowers on campus had suddenly decided to poke their heads out of the dirt like babies busting their way out of refrigerators, guns blazing, hearts shot to pieces, so it's not like he was completely bullshitting me. he was only ninety-eight percent bullshitting me. the two percent is why he comes up in my writing as often as he does, all this time later. like i think he was ninety-eight percent clown but two percent circus, two percent red-nosed reindeer trying to unionize behind a striped curtain, two percent something real. or at least i like to think that way. i'm a writer. we have to pretend there's something to write about. or else what will we write about?
so yeah. one time someone told me i was blooming. at the time i was embarrassed. and then after the story put an abrupt end to itself i was madly obsessed with the idea of flowers jutting out of cracks in the earth, gold pouring forth from blood-wounds, poinsettia eyes, whatever, whatever, and then the flowers started wilting. standing on the path outside my dorm i was like what the fuck? why the hell is everything dying? it's been like three days, god, what are you guys made of, tissue paper?
i was talking to the flowers. which died in spite of my indignation, so that's one for nature, zero for me. good for them. see you next spring, when things will, hopefully, be different. i don't have a plan as much as i have a dream i'd like to see walk into reality on three legs and a pitchfork. but it's a good dream. i promise.
the sky's clear as glass now. it's so bright i could probably stick my hand up there and stir vigorously and then an angel would emerge from the ether, rubbing her eye sleepily with the back of her hand. that's the kind of clarity i'm talking about. making metaphors about christianity-clarity. i am lonely and my dreams are full of beautiful people-clarity.
that's a lie-clarity. loneliness is, as mentioned in a previous installment of the meandering car accident i call this blog, a choice, and i'm too lazy and full of my own slew of interpersonal issues to commit to something like that. but summer is new, and it's like i'm getting used to the body in my basement all over again. how do i step around it, how do i make sure i don't look at its face? and its eyes, oh, those eyes. how terrible. how full of absence.
there will be exactly two hundred students on campus when summer move-ins are finished next week. this school has a population of nearly sixteen hundred. what are we doing?
research. academia. learning a new language. road trips. plane trips. horse riding lessons. research. academia. learning a new language. relationships. spaceships. building a ladder to the moon.
it feels like the sun never sets sometimes. the hours slide into one another like tectonic plates beneath the surface of the world and yet the sky remains just as it looked this afternoon, milk-white and pale as death. a hot summer wind blows and sends the clouds careening sideways into each other, and yet from this distance nothing changes. drop a body in a bathtub and nothing changes. beat someone up and nothing changes. survive thirteen weeks of bad mistakes and then worse ones, midnight mistakes, thursday evening mistakes, the kind of mistake you don't think you'll ever be able to write about, and still nothing changes.
they say there's always a silver lining but what if i want fur instead? let's say i want a fur-lined sky with fur-lined clouds and a little heart-shaped toy that makes a sound when you step on it. let's say i want to be fifteen again. the sky doesn't care. it still looks like a damn sky. the sky doesn't do things out of sentimentality.
it's just kind of there. today i'm just kind of here. today we're all alive. good for you. good for me. good thing my hand was on the wall when i slipped in the shower, so i could get out and dry my hair and then sit down in this shitty weird-smelling lounge with my laptop with the cracked touchpad and my cool elmo slippers, and tell you about this solitary life on mars.
05.26.2021
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beachristine · 4 years
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Blog 4
"THREE ICONIC OR FAMOUS PERSONALITIES IN THE FIELD OF ACCOUNTING, BUSINESS, AND MANAGEMENT WHO HAVE BEEN FEATURED IN PRINT, BROADCAST, AND NEW MEDIA"
1. Henry Sy (October 15, 1924 – January 19, 2019)
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Henry Tan Chi Sieng Sy Sr. was a Filipino business magnate, investor, and philanthropist known for his involvement in the Philippines' retail industry. he moved with his family to the Philippines at age 12. While his family returned to China, he stayed behind and founded ShoeMart, a small Manila shoe store, in 1958. Over the decades he developed ShoeMart into SM Investments, one of the largest conglomerates in the Philippines, including 77 SM malls in the Philippines and China, 62 department stores, 56 supermarkets, and over 200 grocery stores. SM also owns Banco de Oro, the second-largest bank in the Philippines, as well as real estate holdings. For eleven straight years until his death, Sy was named by Forbes as the richest person in the Philippines. Upon his death on January 19, 2019, his estimated net worth amounted to US$19 billion, making him the 53rd-richest person in the world.
The Henry Sy Foundation empowers the youth and fosters the culture of achievement and excellence by giving grants to educational institutions to drive Philippine social development. The foundation empowers the Filipino youth by allowing them to enhance their educational institutions supported by the Henry Sy Foundation.
2. Laurene Powell Jobs (born November 6, 1963)
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Laurene Powell Jobs is an American billionaire heiress, businesswoman, executive, and the founder of Emerson Collective, an organization that, among other investing and philanthropic activities, advocates for policies concerning education reform, social redistribution, and environmental conservation. She is also co-founder and president of the board of College Track, which prepares disadvantaged high school students for college. Powell Jobs resides in Palo Alto, California, with her three children. She is the widow and heir of Steve Jobs, co-founder and former CEO of Apple Inc. She manages the Laurene Powell Jobs Trust.
She named one of her project Emerson Collective after Ralph Waldo Emerson, one of her favorite writers. In the time it would become perhaps the most influential product of Silicon Valley that you’ve never heard of. Yet at first, growth was slow. The work took a back seat to raise her three children and managing the care of her husband, Steve Jobs, as he battled cancer that killed him in 2011 at age 56, followed by a period of working through family grief.
3. Jeff Bezos (born January 12, 1964)
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Jeffrey Preston Bezos is an American internet entrepreneur, industrialist, media proprietor, and investor. He is best known as the founder, CEO, and president of the multinational technology company Amazon. The first centi-billionaire on the Forbes wealth index, Bezos has been the world's richest person since 2017 and was named the "richest man in modern history" after his net worth increased to $150 billion in July 2018. According to Forbes, Bezos is the first person in history to have a net worth exceeding $200 billion. He founded Amazon in late 1994 on a cross-country road trip from New York City to Seattle. The company began as an online bookstore and has since expanded to a wide variety of other e-commerce products and services, including video and audio streaming, cloud computing, and AI. It is currently the world's largest online sales company, the largest Internet company by revenue, and the world's largest provider of virtual assistants and cloud infrastructure services through its Amazon Web Services branch.
Bezos often shares his leadership principles in his annual shareholder letters and he addressed this topic in one letter. Bezos explained the two types of decisions that exist and how, organizations get bigger, leaders can get lost in what to decide themselves and what to empower others to decide. First, Bezos said he believes there are two types of decisions. The first kind is decisions that become irreversible turning points for an organization. He calls these "Type 1" decisions, and there's no coming back from them. Top executives should be involved in these, intentionally, and with a lot of input. They must be careful not to entrust decisions that simply must be made by them due to their experience, belief, and need for accountability to ultimately own all such critical decisions. The second type of vision, which he refers to as "Type 2," are those that others can be empowered to make decisions that the organization can reverse if they turn out to be incorrect. They're more executional in nature and these decisions can and should be made quickly by high judgment individuals or smaller groups.
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symbianosgames · 7 years
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The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 [Video Game Deep Cuts is a weekly newsletter from curator/video game industry veteran Simon Carless, rounding up the best longread & standout articles & videos about games, every weekend. This week's highlights include CIA board games, the art of escape rooms and The Oregon Trail's genesis.
Huzzah - have managed to get the newsletter out extra early this weekend - wonder if it helps with open rate? There's over 400 of you on this list currently, by the way, plus I tend to get 700-1,000 page views on the Gamasutra crossposted version. I'd call that a good result in today's micro-attention intellectual economy. (But I want more, of course.)
Anyhow, quite a bit happening this week - and in addition to the YouTube GDC talks I posted below, the GDC Vault is up, with 170+ free videos from the 2017 show, hundred of free slide decks - and 500+ videos in total if you were a select GDC passholder. Not linking individual lectures from there because I'll be adding the YouTube versions as they gradually get xposted over the next few months, but there's some amazing talks out there - thanks again to all our speakers.
- Simon, curator.]
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Escape to another world (Ryan Avent / The Economist 1843 Magazine) "Like millions of people of a certain age, the Nintendo Entertainment System (NES) had occupied a crucial place in Mullings’s childhood. It introduced him to video gaming, gave him a taste for it, made him aware of the fact that he was good at it: a “born gamer”, in his words. Yet the pixelated worlds of the Mario brothers, for all their delights, were nothing like the experiences available to gamers today."
'Witcher' Studio Boss Marcin Iwinski: 'We Had No Clue How To Make Games' (Chris Suellentrop / Glixel) ""We were small, unknown guys from Poland," Marcin Iwiński, the co-founder of CD Projekt Red, said last year when The Witcher 3 beat out games like Fallout 4, Metal Gear Solid V, and Bloodborne for the Game of the Year award at the Game Developers Choice Awards in San Francisco."
The Shrouded Isle and embracing darkness in games (Katherine Cross / Gamasutra) "PAX East’s indie offerings sometimes have unexpected themes emerge from the potpourri; a couple of years ago it was young women as detectives. This year, a subtle current among the games on offer was exploring life in cults from the inside."
Why math is strangling videogame morality (Jody Macgregor / PC Gamer) "What's disappointing is that in the 22 years since Ultima IV, the math governing most morality systems in games has gotten more complicated, but it's still math. And it's still there. When our behavior is tied to an equation we've been trained to understand over the past two decades of gaming, the exciting nuance that should lie at the heart of moral decisions tends to disappear."
The CIA uses board games to train officers—and I got to play them (Sam Machkovech / Ars Technica) "The two groups of South By Southwest attendees split up in this conference room hesitate to get up. They were testing out the weirdest training exercise the CIA has ever publicly revealed: board games. These aren't off-the-shelf games; instead, CIA officers designed and assembled these elaborate tabletop games to reflect the realities of the CIA's day-to-day operations."
Balancing survival gameplay and RPG progression in Conan Exiles (Alan Bradley / Gamasutra) "Funcom's Conan Exiles, one of the latest challengers to the throne that Minecraft built, pushes this kind of progression to the logical extreme, not only tying player’s stats -- things like strength and stamina -- to its leveling, but also locking the majority of its buildings and tools behind it."
What it’s like making games in Pakistan (Basim Usmani / Polygon) "Chappal Strike, a play on shooter Counter-Strike, is a student-made game in which the player launches chappals — Pakistani sandals — to take down army helicopters. The game is rooted in one of Pakistan's darkest moments of 2016."
Are Teenagers Replacing Drugs With Smartphones? (Matt Richtel / New York Times) "With experts in the field exploring reasons for what they describe as a clear trend, the novel notion that ever-growing phone use may be more than coincidental is gaining some traction. Dr. Volkow described interactive media as “an alternative reinforcer” to drugs, adding that “teens can get literally high when playing these games.” [SIMON'S NOTE: not really sure where this theory fits into app refreshing, games and endorphins, but flagging it as intriguing.]"
Arcade Photographs, Arcade Comics, Arcade Tales – A Social History of the British Amusement Arcade (Alan Meades / mediaXstanford / YouTube) "Alan Meades, Senior Lecturer in New Media Theory in Canterbury Christ Church University’s Department of Media, Art and Design presents his arcade culture research project, Arcade Tales, which uses comic books as a way of communicating and capturing oral histories from British arcades, and also a selection of rare and previously unseen arcade photographs from Canterbury Christ Church University’s George Wilson Archive."
The story of Crash magazine (Graeme Mason / Eurogamer) "If, like me, you were a ZX Spectrum fan growing up in the 80s, one of its trio of passionately assembled and dedicated magazines was an indispensable read... Sinclair User was the longest serving, and had a drier tone; Your Sinclair (formerly Your Spectrum) gleefully brandished its off-the-wall humour in each issue, and is especially revered today. But for me, and many others, our magazine of choice was the appropriately-titled Crash, published by Ludlow-based Newsfield."
Choices, Episode (Emily Short / Emily Short's Interactive Storytelling) "There are several thriving brands of interactive fiction on mobile that tend not to get a huge amount of coverage in the traditional IF community, despite their large player base. They’re placing well on the app store, though, and GDC talks increasingly cover them — so I went and had a look at a couple of the main contenders. [SIMON'S NOTE: Also see How Episode became the world's biggest interactive fiction platform.]"
Board Game Design Day: The Making Of 'Pandemic Legacy' (Matt Leacock & Rob Daviau / GDC / YouTube) "In this GDC 2017 talk, 'Pandemic Legacy' creators Matt Leacock and Rob Daviau walk through the thought process of creating the popular board game, looking at the design challenges (and solutions), where the team behind Pandemic went right, and where they went wrong."
How to Make an Escape Room (Laura Hudson / Feminist Frequency) "Laura E. Hall wants you to get out; she really does. As an escape room designer, she’s created numerous live-action mysteries where teams of intrepid players sealed in a real-life room must rifle through clues and solve puzzles in hopes of getting out before time runs out."
Meet the Swedish Politician Who Streams 'Hearthstone' (Luke Winkie / Glixel) "There is a unique tranquility in watching a man calmly break down Scandinavian political policy while piloting a Beast Druid deck. So if you're like me and you're in need of a reminder that government isn't always stupid and evil, I highly recommend the Hearthstone Twitch stream of Rickard Nordin."
LawBreakers isn't trying to be an Overwatch killer (Tom Marks, Mark Paget / PC Gamer) "First-person shooters had a big year in 2016, something that wasn't necessarily expected when Gears of War creator Cliff Bleszinski and Boss Key Productions revealed LawBreakers in 2014. Since then, Overwatch has sort of become the de facto leader of the character-based shooter movement, but when we met up with Bleszinski at PAX East 2017, he told us that he isn't trying to make an Overwatch killer."
Prompto's Facebook: How a Buddy-AI Auto-Snapshots Your Adventure in FFXV (Prasert Prasertvithyakarn / GDC / YouTube) "In this 2017 GDC session, Square Enix designer Prasert Prasertvithyakarn describes the creation of Final Fantasy XV's photo system that allows Prompto to document your epic road trip on a quest to save the world."
Classic Game Postmortem: Oregon Trail (Don Rawitsch / GDC / YouTube) "In this GDC 2017 postmortem, Oregon Trail creator Don Rawitsch sets off on a journey to explore the development of this classic educational game that took the world by storm."
How Osiris: New Dawn calculates monster crab scuttling (Philippa Warr / RockPaperShotgun) "So I’ve played enough of Osiris to know that you’ll be minding your own business, looking at a tree, and then a crab will come and try to cave your skull in. It’s not a proper crab in the sense of earth taxonomy because it has four legs, but it has a carapace and a set of angular legs that have a very crab-ish/lobster-y aesthetic."
Dwarf Fortress creator Tarn Adams talks about simulating the most complex magic system ever (Wes Fenlon / PC Gamer) "Forget what you thought you knew about the infamous complexity of Dwarf Fortress. We haven't seen anything yet. Dwarf Fortress hasn't been updated for a year, because developers Tarn and Zach Adams have been preparing it for the most ambitious magic system ever implemented in a videogame."
'Nier: Automata' Director Taro Yoko Doesn't Envision a Happy Ending for Humanity (Matthew Walden / Glixel) "Nier: Automata has finally thrust the reclusive Yoko into the spotlight, with its impeccably polished action offering a more accessible entry point to his fascinating universe filled with heartbreak and introspection. Recently, Yoko has become equally recognized for the grinning, skeletal mask he dons in public, as well as his cryptic and playful answers to interview questions. So it's a particular treat to have a candid conversation with him about his career and legacy so far."
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[REMINDER: you can sign up to receive this newsletter every weekend at http://ift.tt/2dUXrva we crosspost to Gamasutra later on Sunday, but get it first via newsletter! Story tips and comments can be emailed to [email protected]. MINI-DISCLOSURE: Simon is one of the organizers of GDC and Gamasutra, so you may sometimes see links from those entities in his picks. Or not!]
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