#bello bard of the brambles
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Another MtG card sleeve design! I love Bello so much, look at this dandy lil raccoon!
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So, I'm seeing a good bit of discourse about layers and how interactions work between cards like Darksteel Mutation and cards like Bello, Bard of the Bramble. And I'm wondering is there any particular reason why ability adding/removing is applied in layer six rather than between layers 3 and 4? Since atleast from what I can assume would lead to the cards functioning closer to as written?
Layers are not my area of expertise. I do know they are ordered specifically to maximize cards working as you assume.
For those unaware, layers are the technical means by which different effects have a preset order to ensure there’s an answer to how effects interact.
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And draft one of deck two!!! I’d challenged myself to have two lists done by my birthday for our big commander night and so far it seems to be going well 🥰
I adore Bello, what a silly fucking card
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Bello, Bard of the Brambles
Tipo de criatura: Guaxinim Bardo
Custo de mana: 1 vermelha + 1 verde + 1 de qualquer cor = 3 no total
3/3 de Poder e Resistência
Por que ela é interessante? Durante seu turno, cada artefato que não for um equipamento e nem uma Aura que você controlar que tiver valor de mana 4 ou mais se tornará um Elemental 4/4 além de seus outros tipos e terá indestrutível, ímpeto e o seguinte efeito: quando essa criatura causar dano de combate a um jogador, compre uma carta. Ou seja, você transforma seus artefatos e encantamentos em uma criatura extremamente interessante que ainda lhe gera benefícios.
Preço da carta: em torno de 49,00 até 73,00
Indisponível em Português
Link: https://www.ligamagic.com.br/?view=cards%2Fsearch&card=Bello%2C+Bard+of+the+Brambles&tipo=1
Até a próxima postagem, Ulli e Thiago
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The Magic team has had a lot of mathematicians, so the rules are really well thought out. From r/EDH, thought this encapsulates why I don't understand layers.
"Hi, everyone. I am just typing this out because I have personally had to have this conversation many times with people at my LGS and have mostly met with blank stares or shifty glances.
If your opponent has a pesky card that has continuous type changing abilities at all in its rules text and modifies another card(s) like [[Blood Moon]], [[Harbinger of the seas]], [[Bello, Bard of the Brambles]], [[Kudo, King among bears]], [[Omo, Queen of Vesuva]], [[Darksteel mutation]] will not work on it. Stop doing it!
Layers are one of those things that people don’t like to learn about and claim that it’s not important, but it honestly pops up more than you think, especially when you play cards that change the types of other cards.
Basically, “Layers” are how continuous effects apply to the board state.
Layer 1 : Effects that modify copiable values
Layer 2: control-changing effects
Layer 3: Text changing effects
Layer 4: type changing effects
Layer 5: color changing effects
Layer 6: Abilities and key words are added or taken away
Layer 7: Power and Toughness modification.
If an effect is started on a lower layer, all subsequent effects still take place regardless of its abilities (this will be very important in a moment).
Now, let’s say someone has a [[Bello, Bard of the Brambles]] on the field.
It reads “During your turn, each non-Equipment artifact and non-Aura enchantment you control with mana value 4 or greater is a 4/4 Elemental creature in addition to its other types and has indestructible, haste, and “Whenever this creature deals combat damage to a player, draw a card.”
Regardless of the ordering of the effect, they apply in layer order.
Let’s see why you can’t [[Darksteel Mutation]] to stop the effect.
Dark steel mutation reads: “Enchant creature. Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.”
Here is what happens when you enchant Bello,
Things start on layer 4:
Layer 4: Darksteel mutation first removes Bello’s creature type and then turns it into an artifact creature. Nothing about this inherently changes its abilities, so Bello’s effect starts and changes all enchantments and artifacts that are 4 CMC or greater into creatures.
Layer 6: Darksteel mutation removes Bello’s abilities and then gives him indestructible, but since his ability started on layer 4, it must continue, and so the next part of his abilities applies, giving the creatures he modified the Keywords Trample, and Haste, and then giving them they ability to draw you a card on combat damage.
Layer 7: Bello, becomes a 0/1, and creatures affected by Bello become 4/4.
Bello’s ability is not a triggered ability, so it will continue indefinitely. And now it has indestructible, so you just made it worse.
No hate to Darksteel mutation or similar cards, but they are far from infallible. [[Song of the Dryads]] WILL work how most people think Darksteel works.
Good luck on your magic journey!"
fun fact of the day: Magic: the Gathering's rules embed a requirement to solve MAX-SAT during the declare attackers step:
508.1d. The active player checks each creature they control to see whether it's affected by any requirements (effects that say a creature attacks if able, or that it attacks if some condition is met). If the number of requirements that are being obeyed is fewer than the maximum possible number of requirements that could be obeyed without disobeying any restrictions, the declaration of attackers is illegal.
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Bello, Bard of Brambles!
I got to 'um actually' Mark Rosewater!
When you were designing rooms (and I guess battles as well, for that matter), was the intent that they would be laid horizontally on the battlefield while untapped? If so, should they be vertical when tapped (as rarely as that may happen)?
If they somehow get tapped, yes they are vertical. Note that it is very hard to tap enchantments.
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