#being a solo dev is a lot less stressful and scary when you have the student disembody here lmao
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HEY GUYS WE'RE WINDING DOWN THE YEAR AND I HAVE SOMETHING NICE TO SAY
Six months ago I finished the first prototype of a little game called Slasher U: Act 1, and I was wondering if I should share it with the big fuckin' scary world while I finished the rest of it, or just keep tinkering until it was done and launch it into the world when it was perfect (aka the Normal Way to Launch Games).
You can probably guess which option I went with. :V
I am SO, SO GLAD I decided not to, like, toil in obscurity with this thing. So much of game dev is done behind closed doors and then lobbing a whole pot of spaghetti to the wall hoping it sticks. I CANNOT EXPRESS HOW MUCH I APPRECIATE YOU GUYS GIVING FEEDBACK ON MY SPAGHETTI as I lovingly stick it onto the wall.
I'm just so excited you guys are as excited about my dumb blorbos and game design and actual, like, game that exists, as I am. I launched this thing into the world in the last week of April with almost zero fanfare with the most Back to the Future "You know that new sound you've been looking for?!?!? WELL LISTEN TO THIS!!!" energy I have ever mustered. I think I just figured if I made my dream, perfect, everything-I-wanted dating sim (WIP, obvi, lol), then SURELY SOMEONE ELSE OUT THERE would want it too.
So, yeah. Thank you for the best six months of game dev I've ever ever ever enjoyed. :DDDDDDDD I can't wait to stick the landing on Act 2 too. NO PRESSURE RIGHT?? lmao
#slasher u#slasherversary#seriously though i can't thank you guys enough#being a solo dev is a lot less stressful and scary when you have the student disembody here lmao#AND THANK YOU FOR LIKING ACT 1#i had genuinely no idea if it was good or not b/c i was the only person who had played it#and i couldn't get anyone to playtest it before launch lmfao#AND NOW LOOK#:)))))
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