#been a while since I post a digital piece lol
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artistdove · 2 months ago
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"TIME FOR A COME BACK!!"
EPIC MICKEY REBRUSHED IS OUT!! YASSSS! So excited to play this game reimagined
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diamondsheep · 26 days ago
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HIIII !! I know i asked this a while ago, but i was looking through my art archive, and i have a lot of fanart sketches, sooo i was wondering if you guys would like to see them ?
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orangewsunglasses · 1 month ago
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oil pastels are so fun :3 im just messing with them and learning how to use them, and ofc dazai's my guinea pig
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u3pxx · 7 months ago
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ah, dungeon food... delicious in dungeon!
1 | 2 | 3 | one out of three dungeon meshi illustrations i did for a class! 🍲🐲
id in alt text | like this art? it's a print, here! | like what i do? support me on ko-fi!
hi there! this is actually the first illustration i finished out of the three but i decided to post the falin one first because it seemed fitting when the dragon episode came out pftt
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and since a while has passed, i'm very happy to say that i got a high grade for the mock covers i did! which i'm really happy for since ngl, the venn diagram of "drawings for school that i got a high grade for" and "drawings for school that i'm actually proud of" is very, very small lmao
to save time, i had to forgo coloring in the lines for this drawing which gives it a fair amount of contrast, while i still enjoy looking at it, i wonder what it would look like if i softened it with colored lineart.
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i used a different pen for inking this and i was actually surprised at how quick i was! if you don't know, i love doing lineart but i usually am terribly slow at it, inking this one was a pretty fast ordeal!
i streamed this over on the klapollomb server as i was drawing it and i just distinctly remember that after the flats stage and onto shading it: i paused, pen in my hand, looking at the screen with a blank look before i typed into voice chat in all caps, "I FORGOT HOW I RENDER" ASKSKSK
it's been a while since i've actually drawn anything digital that's like, a fullass piece, so yeah 😭 i can forget sometimes. i've been doing trad art for school for like 2 years straight now so the moment i got the opportunity to do digital art i went all out lol
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mayordea · 1 year ago
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Happy birthday to the number one princess in the world!! 💖
~from her biggest fans :)
ramble of my scattered thoughts on the piece under cut as usual cuz i love talking 😋
This has been an idea I've been cookin for a while, and it was so cluttered and unlike any other ensemble piece I've made... and I decided I oughta do it anyway. I love Miku, I love Vocaloid, and I wanted to do something really ambitious and crazy for her anniversary. Crazy that she's turning her "canon" age this year TwT
I had the idea floating around since like, May...? And then finally started acting on it around June 18. I'm terrible with deadlines, obvious with how I can never make a silly birthday post in time, so I started wayyyy ahead to make sure I have some room to be lazy lol, especially with an idea as ambitious as this.
This was finished on July 12! So I had to sit on this for an annoying amount of time. Very difficult for someone like me who just wants to talk about everything I'm working on to the masses. But at the very least, that gave me the time to work on the draft for this post.
~~~
Here's some ~behind the scenes~ scribbles leading up to the finished piece!
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Left is the chicken scratch plan i made in my handy dandy notebook (whenever things are getting real and ambitious, i always made a rough ROUGH plan in there. Usually I'd do a rough pass of the full thing, but this was too complicated for me to do traditionally. I majorly benefited from digital tools to make this possible). CyberDiva and CyberSongman were considered, but I ended up cutting them cuz I just didn't feel like drawing them sorry-- (just pretend they're off to the side. They gave Ruby and Clara the pizza lol). Right is the "final" completed sketch (before I decided to include Chika mid-way through coloring and VY1 and VY2 near the finish line). I started by drawing the main "groups" separated on a different canvas so I can plop them into the main canvas for easy rearranging and transforming. However I got lazy and ended up drawing everyone in the bottom right corner directly on the canvas since I liked seeing the big picture of everyone's positions. Y'know.
Almost excluded Chika! But I like her design so much that I just felt like including her last-minute. You win this time, Chika fans. VY1 and VY2 were very close to being cut! I added them when I began doing the banner and thought "eh why not". I figured their non-human designs would be pretty easy to include pushed back in the bg. Ik VY1 is more commonly associated with the fan design, but I referenced the hairpin cuz it was simpler and the fan looked very annoying to draw 😭
Sorry to the fans of many Vocaloids I had to cut because this composition was insane enough as is. I promise I wanted to include fellas like CUL, LUMi and Sachiko 😭 I will admit I was a little biased on who I wanted to include over others. Like, I don't normally care for Bruno and Clara, but I wanted to get some more international 'loids in the mix. Also wanted to stick in the realm of official designs and not fan-designs since, as much as I can appreciate those, are just a whole "wait who is that guy supposed to be" situation I didn't wanna deal with. I also did wanna include even more character references through the balloons, but they ended up being kind of ugly and overcomplicated the BG :,) (Oh, and while this was originally planned to be a Vocaloid-only piece, I did end up including Teto, Neru, and Haku 'cuz those are Miku's besties dude!!! They may not be Officially in the club but they're her girls and it would be criminal to not invite them to her birthday).
Anyway, this project marks the first time I've drawn a lot of Vocaloids. Lily, Piko, Rana, Yuki, Yukari, Miki, Maika, and many more lol. All of 'em I've heard or seen in passing, but now I actually drew them, and some have really cool and fun designs!! I got into a habit of drawing Merli after this since I just love her design for example. And I'll probably be drawing more lol!!
Oh and the last thing I'll add for now!! The cake is indeed made up of various song references!! I wanted to reference the "big four" producers, just absolute icons in Vocaloid history. The pink/black checkerboard is "World is Mine" (Ryo), the crescents on the side is "Rolling Girl" (Wowaka), the smiley faces is "Matryoshka" (Hachi), and the three hearts on the side is "The Vampire" (DECO*27, which is sort of a symbol of his whole Mannequin album tbh). I know "The Vampire" is a bit modern but I couldn't think of anything else off the top of my head. I'm a fake DECO fan I know 😔 "Matryoshka" was originally going to be referenced in the colors of the candles but believe me it looked like shit so I just went for something else last minute 😭
That's all I have to say!!! Hope you didn't mind the text wall if you made it here. I hope you like it as much as I do!!!! Happy freakin' birthday Miku!!!!
I have to deal with tagging all these characters now for my page,,, in the drafts my tags got cut off after a certain point so I think I'm massively breaching the tag limit 😭 um... I'll figure that out later...
not losing sleep that i can't tag everyone, even for page organization purposes because some characters have pretty generic names and some are a little hard to see in full yknow. If you're one of those people who tag every character in the art piece you reblog... I am very sorry.
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eliotlime · 1 month ago
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End of September Update
Just as a heads up, I'll be closing my commissions after the first week of October (06/10/2024) just so I can focus on other projects! If you'd like to order a bug from me or get any of my other regular commissions now's a good time to do so!
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(Bugstyle | Regular Comms)
I made a really brief post on twitter about what I'm up to but since tumblr supports more text I'll just go into more depth on what projects I'm working on at the moment and general life updates!
I used to write blog posts on wordpress for school and it's just hilarious that I stopped doing that considering it feels like I was born to blog!
In general, I've been trying to crawl out of this very odd mood swing-y state I've been in for the past year. I've been semi-public about it but I graduated with a degree in animation same time last year and have sort of been recovering from the absolute burn out of that as well as watching the animation industry essentially collapse just as I left college.
I'm hoping to get into UI/UX design this coming October and try to piece what little control I have of my life back together. I don't really know what I'm doing to be honest and it feels like I'm just pawing in the dark with a lot of this stuff.
In lighter news I've been trying to get into something I've always wanted to for years which is comics! I'm not sure how much I can speak about it at the moment but I just got into an anthology which is very exciting.
I applied to shortbox last year but didn't get in :( but fingers crossed I'll get in next year! On a related note I've made a Cara profile which I'm using as a comics portfolio and archive.
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--
Those of you who've been following me for years know that I've had a webcomic project called, Happenstance (which I've restarted endlessly for about 10 years at this point). While I don't really have a concrete update of that for you guys I will say that the story is more or less fixed and whatever version of it I have now is most likely the version I'll proceed with in the future.
I did try to get the ball rolling with this at the start of the year with a pilot comic but it made me so miserable to work on it I abandoned it and started making an unrelated zine instead haha
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I do have plans on finishing this eventually and it'll be up on my itch.io and gumroad like everything else!
Speaking of the zine, I'd just like to thank everyone who purchased Cute Thing! I think for my first independent book project it did pretty well! It was incredibly embarrassing and nerve wrecking to promote it but I'm glad I did it.
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I don't know why there's an 18+ warning on this considering this zine is pretty tame.
I guess it also helped that that stupid ass diary comic i made blew up at the same time so I got to shill my wares in relation to it. Even though I think it gave me some kind of psychological damage but every time i gain minor internet fame i shrink back into my shell anyway, this is just the first time i really felt so much.. vitriol from randos lol.
It's just hilarious it overlapped with whatever guilty gear obsession I had at the time as well. Thank you to everyone who stuck around and uh.. sorry! I walk wherever the wind takes me and it's frequently towards my own characters.
But! Speaking of Guilty Gear, I am working on an Abacelsus zine I briefly talked about on twitter a couple months back. The title is sort of pending at the moment and while I did say it might be free as a digital download, I'm probably going to charge a couple of dollars because of how much effort I'm putting into this.
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On the plus side that means I'll probably be putting more effort into it! I'm aiming for 24 interior pages of stuff and hoping to release a digital version of it by Halloween 2024!
I'm trying to work on more prints and stickers for conventions as well and I never posted about my convention escapades here all too much but you can check out this instagram post for what I had up the last time I boothed!
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That's kind of all for the stuff I'd like to get done within this year but other projects that I'd like to aim to get done by 2025 is a continuation of my Cute Thing zine that I'm aiming to collate by Valentines Day, hehe how romantic.
There's nothing terribly concrete for that at the moment but I do know I want it to have more pages than Cute Thing. It's called My Boy and yes it's named after another Car Seat Headrest song.
I've got a lot of irons in the fire and another iron is that I'm also planning a 4-panel comic series for my band characters that I've posted some pilots about before!
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Pretty messy planning but most of my long form stuff looks like this.
A 4-panel comic series is just less intimidating than a fully coloured webcomic series (Happenstance) that I know will be finished decades later. I've also seen a lot of webcomic artists I've beloved just.. abandon their years long project and it's kind of scary to me that will definitely happen to me!!!
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The long and short of it is that I've got a lot of projects and a majority of it is not making me any money. I'm extremely lucky to be surrounded by people that support my work but it gets hard to just do all of this by yourself with no guarantee that it'll go anywhere.
Patreon's a beast I've tried to tackle but it's kind of an ass of a website to use so I'll probably try to use ko-fi a bit more. I've kind of never really liked the subscription model and really do prefer to launch curated PDFs of my work every few months, but again I'm really just clawing at the dark and grasping at anything I can.
Let's wrap up this long post by mentioning that I might want to give streaming a shot! I used to stream a little when I was a teenager but I'd like to give it another go!
I don't think I'm going to have a dedicated persona or vtuber avatar but a small little png-tuber would be frankly hilarious. Maybe something casual to start of with, it gets pretty lonely spending everyday working on images alone.
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Thank you for reading! It's an extremely long post to all but say that I'm scared but working on projects still! If you'd like to support me, here's my ko-fi page and while I'm working on getting more stuff on there here's my itchi.io & gumroad as well.
As I mentioned before I'm closing my commissions on the 6th of October to work on my Abacelsus zine so if you'd like to get a bug or any of my regular style commissions now's a good time to do so!
(Bugstyle | Regular Comms)
I'm hoping to make more update posts like these in the future and not psyche myself out every time because they're really good for me to collect my incredibly jumbled thoughts. Thanks again to everyone who's followed, supported or even just looked at my stuff it really means the world.
If you have any questions or just generally want to talk to me about my characters, my DMs and askbox is always open! Any professional enquires can be shot towards me email as well: [email protected]
XOXO, Stay weird!
-Eliot :)
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ryuichirou · 4 months ago
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A couple of replies, a longer one about fandom.
hadesdancehall asked:
BOKU NO RISOU NO ROI DE POISON DE WA I'M LOSING MY MIND OVER TETTERE!ROOK
YESSSSS YES YES I AM SO HAPPY YOU GET IT LOL Rook and Tettere are the same, the idea of this crossover was driving me crazy, I had to draw it. Look at him go, singing about continuously loving every single person until he finds the one…
Fun fact about this sketch: we have no idea why I drew Alte-Rose!Malleus there. It’s been a while since I drew this sketch, and I completely forgot… I guess she had to deal with this Tettere too, so it kind of fits lol
Anonymous asked:
I know you aren't really type to give information just gorgeous art. But in your last reply post you said you do traditional art and just coloured them digitally.
So I'm wondering... How do you do it!?
Because everytime I try to do that it looks so weird. I can't seem to get the colors as vibrant as I can when I'm only doing digital.
Thank you for praising my art! But Anon, I do give information :c I wrote a reply about this exact topic just a couple of days ago which is filled to the brim with links about everything in my art process + have a guide about exactly this topic.
Your colours might seem off for a number of reasons, it’s hard to tell exactly why by just guessing. It can be related to your software/display or directly to your choice of colours.
Anonymous asked:
Ryu, your dissatisfaction with Twisted Wonderland's age rating is very understandable! The game is allegedly a joseimuke game aimed at adult women, especially in light of the fact that this is a gacha game and that adults—who earn a regular income—will be the true target market. It's a little frightening that adults who play these kinds of games have to be so careful about how we express our affection for the characters lest we be labelled as predators or worse, p*dos. Making adult gamers feel bad for enjoying these "children" who are clearly meant to be adults. They're fictional, and most of them definitely don't look or act like boys their age. Some characters appear so mature; this really struck me as being university attendee coded. It's not like the ensemble is exclusively comprised of children, you know? The game revolves around attractive anime boys who are intentionally created to appear older than they actually are. Unfortunately, despite the fact that i enjoy Twisted Wonderland, it is the first fandom where i experienced Ageism in a fandom.
Trey is, if my memory serves me correctly, one of the most well-liked characters in the Japanese fandom (i remember there used to be a JP poll asking which character in Twist was the most loved). Most likely due to his personality, which again makes sense given that the majority of Twist users are grownups and Trey's portrayal of a character who, despite being a young adult, is quite mature.
Furthermore, even though I realise I'm going to sound like Idia, I detest how the "Normies" entered Nerd/Geek spaces after gaining popularity and then pretended to be uncomfortable with what they saw. You came to OUR space, dude! What did they expect?!
Anon! Sorry for replying late, and thank you! You’ve made so many very good points.
It really is an obvious joseimuke in how the game is written, how the game operates (the gacha system, like you mentioned) + even the type of merch that exists for this game. If you think about it, this is probably the best way to determine the actual target audience of any piece of media: just like Prince of Tennis is technically a classic Shonen Jump series, but all the merch they have is clearly aimed at adult women (purses, perfume, etc).
So yeah, even if that wasn’t the case, calling people predators over shipping themselves with Azul would be a bad thing to do, but in this situation especially it’s absurd to call people out for interacting with TWST pretty much the way it was indented…
What you said about the characters’ age and Trey specifically is so true. To be fair, this could be said about any joseimuke-like title with a big ensemble of boys, Prince of Tennis included. All the characters there are 12-15 years old, but god some of them look over 30.
I think it is important to keep in mind the intended age to a degree (= I dislike how the EN translation tries to dance around mentioning the boys’ age), and Twst does a good job at keeping these boys authentic when it matters, but it doesn’t mean that people won’t ship them with other characters or themselves. And no one questions it and no one finds it weird because it isn’t. It’s not that deep, it has nothing to do with how real teens look or act, this is a fantasy in people’s heads, it’s escapism, it so different and so far removed from the regular boring life it’s insane. It’s so difficult not to sound like Idia, SO I FEEL YOU ANON.  Someone called it the moe factor that some people just don’t get. So I guess it really is about people being normies sometimes lol I wish they would leave already.
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heymrspatel · 1 month ago
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ART TAG
thanks for tagging me @deathclassic @kiennilove @suzy-queued @doshiart and @sgtmickeyslaughter 🥰💙
Have you always been interested in creating art? i have, yea! i've been drawing for as long as i can remember!
What's your favourite medium to use? If digital, what programs do you like? right now i would say digital since it's what i use the most nowadays. i use procreate on an ipad that is about to give out on me (and i really really need it to NOT do that).
Do you create outside of fandom? yea, i make silly little sketches for myself almost daily. just to stay sane while i work a corporate 9-5. those will never see the light of day.
Share something you haven't finished and/or never got around to posting this is like 90% done... but i never posted it because i didn't feel good with it at the time lol like something was off and i felt like i would have to undo too much to get it where i wanted it to be... (does this make sense?)
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Favourite piece you've made? this is hard! i feel like it changes all the time? i'm going to go with this one because i really like how the background turned out and because i'm a soft bitch
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Draw your icon in a minute or less hehe his cheeks
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An underrated piece you've made in your opinion 'baby boy' idk i think it's really soft and lovely
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but also, a lot of the kinktober pieces… i’ve been so so so very proud of them because they’re so vulnerable and i think i did a nice job with some of them, but they don’t quite take off 😅
Do you do art in a professional setting? i do not. my work is the furthest thing i could get from being creative.
A piece you don't like but did really well on social media uuuhhh i think i'll skip this one! simply because i could pick apart probably everything i've ever posted lol!
Post an old piece and compare it to your most recent, what are the similarites? i'm not going to do my most recent because it's kinktober and i also went for a pretty different style... SO! i'll do the first comic style one i did and the latest one!
the color palette is still the same, they're still very soft and gone for each other, i really love a gentle face hold!
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Have you ever collaborated with another artist/s? i don't think i have? but i've collaborated with a couple of writers to make some pieces for their fics!
What piece has the most notes? Are you surprised? roadtrip boys! i'm not really surprised, not for nothing but i did my thing here. there's lots of details, storytelling, dreamy colors. i get it.
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Who/What is your favourite subject matter? tbh it's landscapes or mundane still lifes...lol!! "julissa, not bowls of fruit!", everyone cried! you'd be correct. not that. but everyday kind of humdrum but meaningful pieces. atmospheric. yanking you back to a point in time. - i did a drawing of my grandma's vanity once. with her lipsticks and little lotions and stuff. like that.
Show us something not from fandom you've made here go:
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Where do you like to create? on my couch. absolutely hunched over like a shrimp.
Do you have a tag that you use to group your creations? Tell us so people can follow it i do! i put everything under myart
Give yourself a shoutout, where can we commission/buy/follow you for more pieces? i don't do commissions or have anything for sale and i also don't exist anywhere else lamdsflj i'm just here and i crosspost on ao3 💙
i'll tag @deedala @michellemisfit @gallapiech @lingy910y @vintagelacerosette @gallawitchxx @spookygingerr @romidoes if you'd like to play! if not, this is just me giving you a little nose boop!
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sweetlittlegingy · 2 years ago
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Callsign Cherry: You Can Only Blame Yourself / Prologue
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“You are the trailer park and I am the tornado”
🍒 Next Chapter | Callsign Cherry Masterlist
🍒 Pairing: Jake 'Hangman' Seresin x Y/N 'Cherry' Bishop, Bradley 'Rooster' Bradshaw x Y/n 'Cherry' Bishop
🍒 Word Count: 1.2 k
🍒 Warnings: Parental death, sexism, asshole Jake and Bradley, swearing, breach of trust, talk of virginity loss, loss of friendship (and love...)
🍒 A/n: I have been wanting to show this to you guys for a hot minute. I was fighting between updating Sweet Nothings or posting this... Cherry won lol
🍒 Library (Follow for updates! I no longer have a taglist.)
You can hear their laughs before you even get to the locker room, it echoes off the dull hallways, and you can’t help but roll your eyes. Being the only girl in the current Top Gun class hadn’t been easy or fun.
The guys had constantly been after you, poking and prodding you in any way to get a rise. You had been lucky though, you had Jake. He had been your best friend since middle school when the pair of you decided to become fighter pilots together. The drive to continue on your family legacy was what pushed you, while Jake was driven by the pure need to get away from his hometown and parents. 
Your father had been a pilot; Captain James Bishop was one of the best fighter pilots of his time. He had been the light of your life and your biggest supporter, though your time with him was cut short. He had been assigned to the detachment just after your seventh birthday; a simple mission that he should have been in and out of.
You could still feel the deep ache in your chest, a seed that took root as you clung onto your mother’s side and two naval officers delivered the news. Looking back, the way that your mother held herself together for you was astounding. Though she couldn’t hide the tears and cries that she released after putting you to bed.
Life continued on like that until your mother passed, and the only reason doctors could give you was that she died of heartbreak. She’d lasted three years, though as you reached double digits, she only faded. It had been just after your tenth birthday, on a warm Sunday morning that you found her. She laid so still in their bed, almost as if she was a porcelain doll and like a porcelain doll, she wasn’t waking up.
Your grandparents had taken you in and moved you from the only home you had ever known. The small naval family you made in California wasn’t the same and Miramar had lost its glimmer and shine. In its place, stood nothing but pain and heartache. Miramar had become a harsh reminder of everything that you lost, everything that you would never have again.
It wasn’t even a month after your mother’s funeral that your grandparents had you on a plane to Texas. Trading your sun-kissed and beach-filled life for cattle and dust-filled land. The one good thing that came from the move was that their house was out in the country and neighbored the Seresin Ranch. Home to your saving grace and soon-to-be best friend.
Jacob Seresin came into your life fast and wild, though with each reckless day a caring night under the stars followed. Slowly Jake had picked up every broken piece of your heart and made you whole again. From that summer and then on, you and Jake were rarely apart. You had become each other’s lifeline.
You guys were a week from completing the program, and you couldn’t be more excited to become a part of the 1% that Top Gun produced. You and Jake had both gone to the academy together and luckily got placed in the same Top Gun class. While you were used to the guys being obnoxiously loud, you weren’t used to your name being the topic of conversation.
“Come on Jake, we all know that she got the callsign Cherry from a nickname you gave her.” There is a round of snickers before the voice continued. “So, when did you pop her cherry? Just want to know what I’m working with.”
You round the corner as the last word falls from the asshole’s mouth, and you’re not at all surprised as you meet Rooster’s gaze. Jake was standing with his back to you, though as Rooster gives you a wink, everyone one in the group turns to look at you.
Your eyes immediately find Jake’s green ones and you wait patiently, eyes pleading for him to tell Rooster off. His silence rings out loud and clear. The dripping water is the only sound that echoes out and you can feel your heart crack slightly.
“Jake?” Your voice is far smaller than you wished, but the emerald eyes you once loved only hold darkness and death.
Your fingers twist as they rest in front of you, and one small sliver of hope reaches out to Jake. Though as he glances back toward Rooster and the surrounding group of guys, your stomach drops, and you swear a silenced whimper bubbles from your chest.
“She not worth the effort boys, believe me, I know.”
Their resounding laughter echoes through the locker room, though your eyes don't move from Jake’s, and the small wink he gives you, splits your heart completely in two. You barely hear how they chant your callsign, your hearing consumed in a high-pitched ringing and for a moment you think that you see Jake grimace. Though the thought is quickly disproven as a harsh, mind-shocking laugh bubbles up freely from his chest.
Jake had known what the name Cherry meant to you; it was one that only your father ever called you. From a young age, you had a love of maraschino cherries and would always ask for a Sherley Temple when out at dinner with your parents. Landing you the endearing nickname from your father.
Jake had started calling you it that first summer you had known each other. He had been over to your grandparent’s house and seen one of the many letters that your dad had written you. You were stunned the first time he called you Cherry, though you didn’t hate it like you assumed you would. You had explained how the name originated and how your father was the only one that called you that. He had apologized, though you ushered him it was fine and from then on you had become Cherry to Jake.
The nickname had transitioned into your callsign after the other pilots had heard Jake call you it. While you thought it would bother you, it didn’t. It was like having a part of your dad with you in the sky. Though hearing it now chanted by the 14 other pilots, a deep anger filled you at the way Jake had so easily tarnished your strongest connection to your father.
You steady yourself and straighten your back, the deep breath that you pull only calms you slightly. You look to Jake then behind him to Rooster, who gives you a cocky grin and you had never wanted to hit a man so much in your life. You watch them both as you step closer to Jake before your gaze focuses solely on Jake.
The surrounding group of men quiet as you raise one hand to rest against Jake’s cheek, each of them waiting to see you finally snap. They had been terrible through the whole program and yet you always managed to hold your composer. Your hand rests against his cheek, in a position that you had done time and time again. Yet this time it felt like the ending, as the 10 years of friendship crumbled beneath your fingertips.
“You brought this upon yourself, remember that.”
Your voice doesn’t waver and the only hint of pain to be seen is the single tear that falls. Though as you turn away and wipe the show of weakness from your face, you vow that any other tears shared between the three of you would be at their expense.
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lotus-tower · 1 year ago
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the orochi revisited: the takagin edit
the digital version of yaoizine vol.2 has been out for a while, so i thought i'd finally post my essay on here! some of the jokes don't work as well without the context of the zine's cover but lol. hope you enjoy anyway. a very brief overview of the takagin relationship in relation to my first essay's framework
The following paper is a commentary on and tribute to My Orochi Stood Up: A Draconic Response to "eat shit and die” (1948), in celebration of its 75th anniversary. Though much has changed in the anal-ytic landscape since Orochi was first published, much is still the same. As the pioneer of ouroboros theory, a now interdisciplinary framework that has made many valuable contributions to the study of literature both anally inclined and not, My Orochi Stood Up is a foundational work that has remained relevant and resonant across years and disciplines. However, in this text I will be focusing on Orochi’s roots first and foremost as a piece of Gintamaology.
To begin, we must acknowledge that it is impossible to discuss My Orochi Stood Up without also accounting for the work it was written in response to, T. S. Hirt’s eat shit and die (1938), or the original unnamed poem where most of its ideas first took shape (1944). Unfortunately, providing a commentary of the former would be beyond the scope of this paper. Readers interested in anality are strongly encouraged to familiarize themselves with this watershed text in Gintama escatology, as it lays the groundwork for everything that follows. As for the poem, it is referenced at length in My Orochi Stood Up, but I have decided to omit mention of it–among many other things–owing to this journal’s physical constraints. While I regret the necessity of this, there is simply too much to say on the subject of “the pole and the hole” in Gintama–particularly the pole, which Gintama explores with endless fascination. The sword, the pillar, the Terminal, the gravestone, the tree–with its fondness for substitution as well as its love of dirty things, Gintama’s collection of treasured motifs has no shortage of things that stand erect. 
Both pole and hole are equally important to the cycle of self-fertilization first described by My Orochi Stood Up almost a century ago. Yet Orochi was, understandably, primarily preoccupied with explaining its ouroboros thesis, leaving it with limited room to discuss in-story logistics beyond the conceptual framework and Gintama’s broad thematics. As you may have guessed, this paper will attempt to do so–and for this purpose it would be more efficient to start from the bottom up, so to speak. So this essay is dedicated instead to the hole, that gaping void named as Gintama’s ultimate antagonist. Let us now revisit the holeistic framework of the serpent swallowing its tail while examining one of Gintama’s most fraught relationships: Gintoki and Takasugi. 
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First, it cannot be overstated how much Gintama relies on duality and parallel structures. The Gintama cast and narrative is constructed like a hall of mirrors, parallels upon parallels upon parallels organized on each side of a central divide. This intersecting line, as shown in Figure 1.1, is what creates the reflection in the first place, allowing characters to be mirrors (or, in the prized language of fandom, foils). One could consider it the glass of the mirror, or the organizing force of the narrative itself. The creation of this dividing line provides structure to the characters, the world, and its temporality–but it is also an act of violence. See Fig 1.1.
Fig. 1.1: ⭩🢥⮀🢛❑⮅⮡🢜
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On a diegetic level, bad things happen to the characters because life is difficult, and mostly similar bad things happen to everyone because the series rests upon the Joui war and its related conflicts the way a world rests on the back of a turtle. But perhaps more relevantly, Gintama’s central conceit is that one’s ultimate enemy is always oneself, so naturally all enemies can eventually be conflated. It is an efficient tautological loop. 
What separates the characters on each side of the dividing line, then, is not the degree of suffering they undergo but their response to that violence. My Orochi Stood Up terms these unfortunate souls who end up on the wrong side of the divide ���hole-sided.” Their lack is caused not by their injury, but by their own response to it, by their failure, for a time, to live up to their own humanity. This is the position occupied by the antagonists (and, intermittently and continuously, yet somehow always away from the reader’s eyes, our protagonist Gintoki), those who have failed to fill the lack in their souls like responsible adults. 
That which Gintama prescribes to fill these naturally and unnaturally occurring holes in humans is dirt: the debris accrued from a lifetime of living, brushing shoulders with other people, becoming stained by them, becoming dirty and worn as you mature, subjecting yourself to the deeply humiliating and humbling experience of being alive. Of course, as both eat shit and die and My Orochi Stood Up illuminate, in Gintama “dirt” is also a synonym and euphemism for “shit.” We are thus not talking about just any dirt-filled hole, but specifically about the anus. The vulgarity of Gintama’s framing of bonds–as shitting onto and into each other–and its use of shit as a humanizing trait is highly characteristic of both the series’s general sense of humour and the ways in which it mixes gags and serious delivery of narrative to create a densely layered non-linear experience in which absurdity and tragedy are forcibly, jarringly concomitant. 
As T. S. Hirt wrote in 1948, “the anus—the dirty human things—is the home for the phallus—the ideals we hold, the source of our power.” Indeed, were Gintama not so irreverent about its most valued symbol, the sword, due to its fondness for wordplay and for low-hanging fruit, perhaps the nationalistic bent of the series would be more questionable. But as My Orochi Stood Up argued, Gintama’s emphasis on wordplay and its fearless decision to call itself the equivalent of “Ligma” are integral to a thematic understanding of the series, and are key to the ouroboros thesis in particular.
But perhaps the singularly most important example is the -tama in Gintama, with its plethora of potential meanings, each of them just silly and dirty enough that you have to take it seriously. Beyond the obvious joke on kintama (balls) and the “silver soul” direct meaning, we’ve seen that tama is also easily conflated with atama (head), and even with tamago (egg). This is clearly demonstrated with the series’ fixation on beheading leading to the salvation of the soul and the bodyswap arc hinging on the pun between soul and egg. [...] The fact that the characters end up turning into giant turds, likening the soul-egg-balls to an asshole, only drives the point in further. (My Orochi Stood Up, 1948)
To return to the unfortunate hole-sided, these are the characters who lack dirt, who could not withstand the mortifying ordeal of being alive. The natural assumption to make here would be that Gintama then juxtaposes opposing forces, setting “desiring-pairs” of head and hole, sword and scabbard in conflict with each other. Indeed, Gintoki is stabbed again and again, with all kinds of blades–but the villains do not want to stab him as much as they want him to stab them, with his much more meaningful sword. Yet those who are hole-sided do not seek to be filled.
[...] But this is a different process than emptying yourself, which is what the antagonists are doing. All Gintama villains are hole-sided, desperately trying to destroy themselves while pretending, as hard as they can, that they don’t know that you can’t destroy a hole–only make it bigger. (My Orochi Stood Up, 1948)
Takasugi desires Gintoki, not because he believes Gintoki can make him whole again, but rather because he knows he cannot ever be whole again, and that is because of his love for Gintoki. Moreover, the series’ consistent use of language such as “broken” versus “unbroken” swords implies that those who cannot be filled are also those who cannot fill others. Just as the serpent cannot swallow its tail without filling its own mouth, its mouth cannot be filled without having a tail to swallow. As My Orochi Stands Up makes clear, the process of self-creation and other-creation are effectively one and the same in Gintama.
All Gintama antagonists are in parallel with each other and in mirror with their counterparts, who in turn contain echoes of our protagonist, Gintoki. In this way, the entire story can be folded in on itself, side over side, into the shape of Gintoki, the microcosm, like a piece of carefully designed origami. One of the most popular endings of the anime, ending 25, “Glorious Days,” demonstrates one half of this as Gintoki stands unmoving and unchanged as the anime’s large roster of antagonists replace each other before him in quick succession, different times and places flashing past without emphasis. “Nothing has changed,” Gintama constantly claims, while simultaneously showing us how the world has entered a different era, a different century, a different genre, in the span of ten years.
In the ending, Takasugi and Gintoki haunt each other’s footsteps. Takasugi’s feet in Gintoki’s reflection in the water lag one step behind, unable to keep up with him but unable to stop chasing after him, while Gintoki’s ghost is not even visible in Takasugi’s reflection; instead, Gintoki’s presence is indicated by Takasugi’s own reflection stopping and looking back.
Gintoki and Takasugi are the most important pair of mirror selves in Gintama, and inarguably the most yaoistic. Rather than homoeroticism, however, what they have could perhaps be termed a sort of homothematicism. Whereas Gintoki has filled himself with dirt and debris from the series’ overflowing, enormous cast, learning and re-learning how to be human, Takasugi is caught in an incandescent storm of rage and grief, a serpent futilely trying to swallowing itself in the literal sense. But he can never succeed, because he has nothing to fill his belly with other than himself; there is nothing he values in the self he is trying to destroy; thus, he can never satisfy his desire to hurt himself.
Takasugi’s immortality is of the same kind as Utsuro’s, which is to say, hole-sided. It is not that they cannot be killed, only that they cannot die. Takasugi therefore turns to the same drastic final resort as Utsuro: destroying the world in order to destroy themselves. Again we can observe Gintoki’s role as the microcosm in comparison to Shouyou and Utsuro’s exaggerated, macrocosmic style. My Orochi Stood Up details how Utsuro as well as the eponymous Orochi’s identities blur into that of their respective planets, likening them to world snakes. Tied to the Earth itself, Utsuro’s existence cannot end independently of it; his only recourse is to destroy Earth, and perhaps take the entire universe with it.
To Takasugi, however, the world is synonymous with Gintoki. 
Takasugi’s doomed love for Gintoki affords him an interesting position in the narrative, where his conflation between Gintoki’s sword and the pillar of the world aligns with the story’s folded structure centered around Gintoki. Takasugi is Gintoki’s shadow, Gintoki’s “other self”, as Gintama terms it, but weak, diminished, unable to carry the burden of living or live up to Shouyou’s teachings. Gintama’s villains–and its weaklings–are those who will recklessly hurt others in order to harm themselves; its heroes are those who will fight themselves in order to become better versions of themselves. Conveniently, in this cast the villains are the heroes are the villains–and so in defeating the villains, the heroes overcome their own shadows, while the villains knowingly throw themselves into this process out of desperate hope that this will finally end their miserable roles in this story.
Takasugi, then, tries to destroy Gintoki because it is the only way he can destroy himself. On one level, part of him possesses the same general meta-awareness that all Gintama characters have about their allotted roles, and knows that if they were to clash, Gintoki would be the one to successfully devour him. But for the most part, Takasugi’s motivations are painfully earnest and straightforward: harming Gintoki simply hurts more than harming himself can ever hope to accomplish, and if Gintoki were to die, so too would Takasugi’s world crumble to nothing. 
What is interesting is Gintoki’s response to these violent advances. Gintoki, of course, understands full well what kind of story he is in at all times. “Too bad,” he tells Takasugi, scraping himself back up from the ground. “I won’t fall. Until you stop, I’ll keep standing back up.” Here Gintoki himself is positioned as one of those things that stand erect. The Gintoki in Takasugi’s memory that is invoked is “a figure that stands before Takasugi”–or, put another way, Gintoki understands his duty in their relationship as that to keep standing, for as long as Takasugi needs something erect to throw himself against.
Thus, when Takasugi says that the world will not end as long as Gintoki’s sword remains unbroken, while Gintoki says that the only way to stop Takasugi is to stop his breathing, Gintoki becomes the immovable object and Takasugi the (un)stoppable force. However, in a fascinating inversion of the usual connotations, here the object is presented as something the force has chased after all its life, something unattainable and unreachable and yet no less immovable. Meanwhile, the force traps itself in a circular, looping motion, its unstoppable momentum doing nothing to help it escape its labyrinth. But in their battle, Takasugi and Gintoki do manage to reach each other; not because of Takasugi’s desperate violence, but because Gintoki’s interiority is as vast as the story they are in, and he is able to take Takasugi into himself. 
My Orochi Stood Up’s ouroboros thesis is famously anchored in western alchemical and philosophical concepts. It frames Gintama’s mission of human-becoming as the enacting of the Great Work, viewing Gintama’s parallelism through the lens of the individuation process. On the ouroboros as a symbol of two becoming one, it quotes Carl Jung:
In the age-old image of the Ouroboros lies the thought of devouring oneself and turning oneself into a circulatory process, for it was clear to the more astute alchemists that the prima materia of the art was man himself. The Ouroboros is a dramatic symbol for the integration and assimilation of the opposite, i.e. of the shadow. This 'feedback' process is at the same time a symbol of immortality since it is said of the Ouroboros that he slays himself and brings himself to life, fertilizes himself, and gives birth to himself. He symbolizes the One, who proceeds from the clash of opposites, and he, therefore, constitutes the secret of the prima materia which ... unquestionably stems from man's unconscious. (The Collected Works of Carl Jung, Volume 14: Mysterium Coniunctionis, 1977)
Gintoki’s assimilation of his shadow, of his other self, is best represented by the moment where he finally visibly attains “a human’s sword” at the end of the series. Takasugi’s reflection in Gintoki’s blade bequeaths upon him the honour of being the face of Gintoki’s “human’s sword.” This is a similar use of the reflection as in Ending 25. What is made clear by comparing these two moments is the same obvious truth that Gintama has impressed upon its readers all along: Gintoki is capable of containing Takasugi within him, but Takasugi is not capable of the reverse.
Or, more accurately, Takasugi is chiefly defined by the fact that he carries Gintoki’s ghost within him–and was driven insane by it. Gintoki was able to quietly shoulder the knowledge that his actions caused Takasugi’s descent into madness, but Takasugi was never able to inure himself to the sight of Gintoki’s tears. Takasugi is hole-sided primarily because he hollowed himself out in a vain attempt to scrape the image out. But dirt, as My Orochi Stood Up states, is what remains. 
Takasugi’s crushed left eye has ever been his most obvious hole. Indeed, confronting Gintoki again made him aware that the image of Gintoki’s face that he had been carrying around in his eye like a grain of sand was in fact a speck of “dirt.” And of course, Takasugi was never empty: though the Kiheitai are sparse characters, they serve quite clearly to illustrate that Takasugi had never stopped being surrounded by people who trusted and depended on him, people who could participate in Gintama’s dirty gags and absurd comedy in the ways he could not, and people who, on multiple occasions, physically emulated Takasugi in order to inject his likeness into the series’ gags even when he was not present. People who, in short, supplied him with dirt.
The linkages between the gross and vulgar nature of Gintama’s preferred jokes and the double entendre in the meaning of “dirt” are an intrinsic part of both Gintama’s vision of life and the ouroboros framework. As T. S. Hirt explained, “the persistence of those dirty things marks the permanence of one’s relationships. something clean would never stick so.” Gintama posits that living is mortifying, humiliating, and while not shameful, certainly full of shame and debasement. To be a character that clings to dignity–or to whom dignity clings to–in Gintama is to accept an unfavourable life expectancy. Takasugi, while participating in a few gags, was never thoroughly embarrassed by them. His friends’ actions thus helped to tether him to the world of the living, even at his most ghostly. 
Holes do not need to be completely empty to be deemed holes. Such a proposition would be absurd. Holes are identifiable even when filled partway with soil–even, perhaps, when brilled to the brim. No one is truly empty. My Orochi Stood Up makes clear early on that “head vs hole” is not a false dichotomy, but a misleading one: 
You can reduce everything in Gintama to essentially two things. Shouyou and Utsuro. Gintoki and Takasugi. Humans and monsters. [...] Those who take in and those who are taken in. Those who keep struggling and those who don’t. And then you can also always reduce these two things to one thing: Shouyou/Utsuro are, after all, the same being [...]. You can’t pick yourself back up if you never lost in the first place. We know that Gintoki has managed to become “a splendid human” by the end of the series–so what was he before that? Was he really a monster? At what exact point in the series did he become human? Was it while he was on-screen, while we were looking, but without us noticing? Was it off-screen, while we were flipping the page, or in the space between the panels? The answer, of course, is that he was learning to be human every day of his life [...]. And so “which one is the head and which one is the hole?” is the wrong question. Even if you assigned one to each half and managed not to be wrong, since they’re collapsible into one anyway, they’ll always be both. (My Orochi Stood Up, 1948)
To be hole-sided is not to be the hole. It is to be stagnant, to be trapped in a state of needing to be filled without being able to carry out the process of self-constitution with the dirt that is received. In the end, Gintoki, the “reluctant hole” as T. S. Hirt iconically termed, is the one who takes Takasugi into himself. My Orochi Stood Up quotes philosopher Bernard Stiegler: “The I is essentially a process, not a state, and this process is an in-dividuation [...]. It is the tendency to become one, that is, to become indivisible.” This is, I argue, the climax of their homothematic relationship. Not coincidentally, it is also the climax of Gintoki’s personal quest to become human, the individuation that Jung and Stiegler speak of. 
My Orochi Stood Up capitalizes on the ouroboros’ nature as a symbol of fertility to liken dirt not only to shit but to seed, and the hole to the womb where the tama (egg/soul) is fertilized. It is an intentionally paradoxical and anachronistic framework, where one must have an unbroken sword to be able to be fertilized by the dirt of others, yet it is only through that fertilization that one’s sword can be forged. This is simply another iteration of the classic chicken-or-egg dilemma, as befits the motif of the ouroboros. But for the characters of Gintama, this paradox reflects their continuous responsibility: the task of becoming human is a Sisyphean one that will span their lifetimes and beyond.
In other words, as Takasugi was folded into Gintoki, he found that he was already there; that his lack was filled by Gintoki because he was filling Gintoki; and that being a ghost did not preclude anyone from being human.
I have spoken at length about holes and serpents up until this point without mentioning the eponymous dragon, Utsuro. This is partially because this essay was focused on Takasugi and Gintoki’s relationship, and partially because practically all insights regarding Utsuro are contained within the framework of the ouroboros thesis itself. As the world snake, his body and bones were used to construct the theory we have been discussing, his lack identical in essence to the other hole-sided. It is worth noting, however, that for Gintoki, Utsuro represented the unreachable object. Gintoki’s deepest anxiety was over his blade not reaching Utsuro, because he had been told that he could only reach him with a human’s sword. In the end, as we have seen, he does indeed manage to reach him, with Takasugi’s soul in his hands. 
Takasugi, too, manages to reach Gintoki in the end. Cradled in Gintoki’s arms, he is brave enough–and selfish enough–to ask for a fleeting smile. My Orochi Stood Up argues that the moment Gintoki’s tragedy was revealed to us through Takasugi’s eye was the one that broke Gintama’s own narrative cyclicity. This was, of course, the original bit of dirt flung into Takasugi’s hole that he could not cope with, that halted his process of individuation. As previously mentioned, the ten years that separate the end of the Joui war from the present day span an entire age. At the very end, this eternity spent wandering, too, ruptures, and Takasugi finally finds his way out of the labyrinth, only to look back and see a clear and straight path through the trees.
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This essay has been a brief exploration of Takasugi and Gintoki’s relationship in the context of My Orochi Stood Up’s innovative ouroboros framework. In the seventy-five years since it was first published, it has been transformed in diverse and exciting ways. However, I thought it only fitting that for this major anniversary, the focus be brought back to the Gintama characters that first inspired it. Rather than the iconic dragon, Shouyou/Utsuro, this piece has chosen to focus instead on his two most intertwined disciples. While not necessarily treading any new ground, I hope to have presented an interesting snapshot of this relationship known for being simultaneously transparent and opaque.
As we have seen, this relationship is one made possible by the intense parallel structure it embodies. Just as Takasugi serves as Gintoki’s shadow, their journey and the cannibalistic nature of their duality echo the conflict represented by their teacher, and in many respects parallel the shape of the narrative itself. In this way, the position they occupy in relation to these other draconic structures–micro- or macrocosm–is perhaps a reversible one. 
In short, though Gintama “cannot resist the phallus,” as T. S. Hirt said, it is also singularly concerned with holes: how they are filled, what results from them, what constitutes them. The only question it does not ask is what creates them. It is instead implicit that human beings naturally possess holes, that they are a natural part of the anatomy of both our bodies and souls. And thus, it is natural both to fill them and to fail to fill them; the fertile infinity of the ouroboros guarantees that should one fail, there will always be tomorrow.
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im-no-jedi · 7 months ago
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alright. it’s finally time. after almost four years, the series that radically changed my life is coming to a close. I’ve seen several other people make posts about this, so I think it’s only fair that I write my own. be warned, this is going to be long, rambly, and only somewhat coherent LOL
when this show was first announced, I was shocked. although I had fallen in love with the Bad Batch during their arc in TCW, I was unsure how an entire show surrounding them could work. I was even more skeptical after I saw the trailers, which had this mysterious child show up. and as I’m sure all of you know by now, my feelings quickly turned around just after the first episode. I immediately was endeared to Omega and looked forward to seeing how the rest of their story played out. by the time the first season had ended, I was already deep in the planning stages of writing out my self-insert series, MLWTBB.
I honestly didn’t expect to love this show as much as I do. but I quickly realized why after the first season ended. (I'm gonna sound like a broken record for some of you, I'm sure LOL)
firstly, the characters. like I said, I loved TBB from the moment we saw them in TCW. and I immediately liked Omega as well. but the way these characters have been portrayed and fleshed out has only endeared them to me more. it became clear to me very quickly that these guys were an eerily similar analogy to my own family. I already saw a lot of myself in Hunter, but the rest of my family are very similar to them as well, even down to certain dynamics between each of them. not only that, but their struggles also mirror my family in that we’ve suffered several losses in our lives too. my mom sobbed like a baby when Kamino was destroyed because she saw similarities between that and a similar loss we’d endured irl. which, for me, is why it hits SO much harder when something bad happens to them. Plan 99 was devastating for many reasons, but for me, because I see so much of my dad in Tech, it felt like I was losing both of them. and having already had struggles with my dad irl… yeah. I feel like these guys ARE my family now, which has been the running theme in MLWTBB. and it's been cathartic both seeing them get through their struggles in the show, as well as portray my own struggles through my writing.
speaking of my writing, this show has inspired me so much creatively, that literally nothing else is comparable. I had already ventured into the realms of digital art previously to watching this show, as well as publicly sharing some of my writing. but not only did my art significantly improve due to all the pieces I was drawing for this show... but my writing skyrocketed. I finished writing a fanfic for the first time since I was FOURTEEN. and I've both written and finished several stories since then. and I don't plan on stopping anytime soon. my art and writing will continue to flourish long after this show is over, I'm certain of that 😁
another thing is the real life impact this show has had on me. and honestly, this is the big one.
some of you have been following me for over a year or more now, so you'll probably recall the struggles I've had with my mental health, especially last year. I'd suspected that I had some mental disorder for a while now, but it was only last year that I really began to pursue the idea of getting diagnosed and treated. it of course began in therapy, then moved to having discussions with my parents about it. everyone was very supportive of me, thankfully... except for one person. myself. despite all of the work I'd done to move forward in my life, this was the hurtle I was struggling with the most. the fear of the unknown has always terrified me the most, so this unfamiliar territory was like a nightmare-scape to me.
then "The Crossing" happened.
fandom had headcanoned Tech being autistic for a while previous to this episode, myself included. some even liked to think all of them were neurodivergent in some way, again myself included. so when this episode dropped and we basically got the confirmation that our headcanon was correct? that. that was the push I needed. seeing this character that I love SO much in a show that I love SO much not only confirming his neurodiversity, but embracing it??? I literally told my mom that weekend that I was finally ready to get tested. and the rest is history. I'm now officially a part of the ND gang, and I've never regretted it for one second \o/
not only that... but I'm on meds now. meds that have altered my brain in such a way that I've NEVER felt before. my anxiety and depression no longer have a hold on me, and it's all thanks to this show 💙💙💙
and leading into that, the last thing I wanna mention is the connections I've made through this show. my entire family is (mostly) SW fans, so I've always had them to fangirl and discuss SW shows with. but I've missed having friends outside of the family to connect with. it's been YEARS since I've been involved in a fandom that had such a lovely group of people. and I know what some of you might say. and you're right. of course there's toxicity, just like any other fandom. but I can honestly say, I haven't met such a welcoming and friendly group of individuals as I have with this fandom. I've made some real, true, long-lasting friendships because of this show, and I'll be forever grateful for that. do the meds help? absolutely. but remember, I never would've even been on meds rn if not for this show either!!
and on that note, I just wanna call out some of the lovely people I've met, some whom I've only gotten to know recently! 🥰
@photogirl894 my beloved Morgan, my little sis, the Omega to my Hunter. you've been nothing but a joy and a blessing to me since the day I met you. I truly believe the Lord led you to me so that I could properly start this journey towards recovery and growth. I love you SO much, sweetie, thank you for being you 💙💙💙
@heyclickadee my dear friend, the conductor of the Tech Lives train. I've so appreciated your insight and wisdom in regard to all of the insanity. you genuinely helped get me through my depression after Plan 99, and you've continued to uplift me with your positivity and hopefulness. may we finally get to see our nerd alive and well again in your honor 🙏🏻
@clonethirstingisreal sweet Carol!! fellow Hunter simp!! getting to know you has been nothing short of amazing and wonderful! I can't tell you how refreshing it is to see an older fan amongst the young'ins LOL. we've been able to relate to each other in SO many ways, it still astounds me. I look forward to seeing your journey progress in hopefully similar ways to mine! 🥰
@lightwise @freesia-writes @better-to-bee @probadbatch (spacing this out so y'all get tagged properly)
@jedi-hawkins @anxiouspineapple99 @arctrooper69 @sunshinesdaydream and everyone else I've gotten to know both here and on Discord, THANK YOU!!!! thank you for letting me into your lives and for all the joy and laughs we've had together. I consider you ALL my friends, and I'm blessed to have met you all 💙💙💙💙💙
and finally, because I know she'll berate me if I don't mention her too, my best friend and irl sister @jam-n-ham. gurl, we have been through it, haven't we? you've been the sole witness to my reactions every week, and for that, I apologize LOL. but we have fun, at least, right? 😆 we've spent HOURS talking about this show, and I'm sure we'll have many more hours to come. you've also supported me and my writing, which I'm eternally grateful for (even if you can barely stomach the Hunter romance scenes ROFL). I can't wait to add in your additions to the story, and for you to see what I've been cooking up 😁 thanks for always being my no.1 bestie 🥰🥰🥰
I don't feel like rereading this before posting, so if there's any typos or whatever, oh well. the fact that I even got all of this out tonight is a miracle honestly haha. now if you'll excuse me, I have to start compiling every single box of tissues we own before tomorrow 😝
oh, and one last thing. an addendum if you will. I haven't been posting much of my thoughts about the finale for many reasons, but I'll just say this. ever since "The Return", I've been rotating Hunter's last words to Crosshair in my head, on repeat.
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enough said✨
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exandrothinadresseveryday · 5 months ago
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um um um I'm back and I decided to analyze your art cause I really admire it :')
Honestly, I've noticed you use the same line width, if not similar line widths throughout the entire piece, which makes the dresses easier to swallow compared to how some artists draw, and I also think it goes perfectly with the overall simplicity of your art! While it is rather simple, it is also rather easy to add details into it to make it much more fun to do and gorgeous to look at.
I also love how you color things, as it is also pretty simple and goes with the line art, but it's also really easy to add details that you can overlook but still add to the drawing! Not even to mention how well the background goes with the outfits, especially in cases like the black hole dress or the white and blue angel dress (which both look amazing and are easily some of my favorite pieces ever)
Anyways once more, your art looks gorgeous and has given me so much inspiration and insight into my own art and how I can better it, as well that keeping things simple can totally help my art a ton!!!
um anyways sorry for the paragraphs but tysm for making the blog, it has cheered me up multiple times before and it probably will do it again countless times <33
This is so freaking cool to read, you absolutely hit the nail on the head with some of these comments :D Hope you don't mind if I add some insight on my part since it's so lovely idk if I could post it without anything to say.
But yeah, my usual choice in brush is literally a default CSP brush with the pen pressure turned off, and it tends to be 6-12px wide? There's nothing particularly special about it other than drawing with a smaller brush size helps me keep my canvas roughly the size I like (since I alter it each drawing), and I'm not a big fan of line weight in general lol. I'm definitely not the kind of person who will swear by a special custom brush or specific settings, I've always been the kind of person who will just make art with whatever the fuck I'm given.
If I can be honest, a lot of the time I just wing it with colours and the background- so you don't see it but there's a lot of me trying to slap a bandaid on a leak I created by not planning ahead. Sometimes things go smoothly, other times it doesn't.. For the record, an artwork will turn out wayyy nicer when you have a complete idea of what it's meant to look like. Do not aim to emulate me 100% I am but a fool in the grand scheme of things.
ANYWAYS, you wanna know something fucked up that might make ppl look at my art differently? This is my process for the latest drawing I did. I took my sketch, I drew it over it digitally and inked it, THEN I overlayed the sketch because I liked how it messed with my colours-
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I paint OVER the artwork, realised my sloppy colouring makes the bottom part stand out so I add a shadow trying to adjust for this, decided I needed the artwork to be 100x more vibrant so I upped the contrast a bajillion times..
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Then the rest was just shit i painted over:
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I didn't even have lineart for the angel dress.. Check out this freak shit:
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Have fun guessing what part of my artwork is what now,,,
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wcbweblog · 1 year ago
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WELCOME!
WHAT IS ‘WHAT COULD BE WORTH ETERNITY,?
What Could Be Worth Eternity?, or wcbwe for short, is an art/storytelling project of mine! I currently have a comic (very early stage) in-the-works, as well as some writing and other art pieces. In short, wcbwe is what I call the original universe that holds a number of stories and characters I want to share!
OH, SO THIS BLOG IS FOR THAT COMIC?
………not exactly, unfortunately. The comic is still very early in its production, and as the only person working on it, progress is slow going. I think taking the extra time will be worth it in the end, but I’m biased lol. As it stands, this blog is not specifically for the comic in the works, but when I am ready to start posting pages, this is where it’ll happen!
…ALRIGHT. THEN WHAT IS THE POINT OF THIS BLOG? WHY THE COUNTDOWN, IF THE BIG PROJECT ISN’T GOING TO BE READY FOR A WHILE?
Wait, countdown? For anyone who doesn’t know, for about two months, I was doing a… daily, countdown on my main blog, and it ended today, 2023.08.28, the day this blog goes up.
To be honest – the countdown wasn’t for this. In fact I’m writing out this lil intro post the day it’s supposed to go up while at work haha! I am incredibly unprepared. The countdown was to something at work (that never ended up happening, to my knowledge), I think we were supposed to do some sort of… media blackout? Like I said, it didn’t happen, so it doesn’t really matter. But, well, a couple of my moots saw the countdown and got curious, and I thought ‘well I should do something on tumblr, too!’. So here we are. Art blog! Yup, this is an art (and sometimes writing) blog centered around the wcbwe universe. Right now the plan is to update every Monday, but that’s subject to change because I have no clue what my uni schedule is yet XD
YEAH YEAH COOL. GO BACK TO THAT COMIC FOR A MINUTE?
Ah yes. The comic. My pride and joy, should I actually manage to stick with the project. Like I said, it’s still very early in its production; only the prologue and first chapter have been scripted, and only half the prologue has been storyboarded. And it’s going to be a very long comic, so that’s not a lot. I’d prefer to have the whole thing, or almost the whole thing, storyboarded before I start making pages. If you want an estimate? I’d say it’ll be about a year or more before I can start posting pages.
OKAY, SO IF YOU WEREN’T PREPARED TO START THIS BLOG, WHY DO IT?
Well, there’s no time like the present! I need somewhere to organize my thoughts and concepts for the universe, story, and characters, and I’m hoping having a dedicated blog might motivate me to sort out my ideas haha.
*INSERT FANCY LIL PROGRESS BAR HERE*
Wow! What was the progress again? Not to worry! I’ll keep the progress updated here :]
scripted up to chapter 4
21/? pages storyboarded
0/? pages completed
IF THIS IS AN ART BLOG, WHAT KIND OF ART WILL YOU BE POSTING?
In short, anything wcbwe related! Digital art, traditional art, short writing things, animations, concept art, storyboard sketches, etc. etc. Anything I make that has to do with the wcbwe universe will end up on here eventually! Not all of it will be Quality Art TM lol
ALRIGHT, BUT WHAT’S THE STORY ABOUT?
I don’t want to get too into spoilers, especially since I don’t have most of the plot ironed out yet. Up until the comic’s production is further along, the main focus here will be on worldbuilding and designs. With that said – you might be able to put together pieces of the plot with the art provided! I’ve got a couple big pieces coming up that have some kinda major spoilers. I just don’t want to actually talk about the plot things until I know what I’m doing. With that in mind, some art might end up getting retconned in the final production. Though, there’ll be a liiiiiiiitle plot sneak peak at the end of this post. Very small :p (it comes with art!)
ASKS ARE WELCOME!
Idk haha, if you’ve got anything to say, or any questions, drop an ask! It might take me some time to answer or I might want to save it for whatever reason, but I’ll answer eventually! Oh – asks are exempt from the Monday Updates btw! I’ll answer them whenever I answer them :3
…oh yeah I should probably mention. C a t s. (also tags are in the. tags-)
Without further ado – welcome to What Could Be Worth Eternity? Let’s dive in.
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Arceli dies.
And then she doesn’t.
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kraaico · 2 years ago
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Where/how do you get the ideas to make these super cute art? I love art but I basically copy others and I wanna have my own style.
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What a nice question!! I could honestly write a book about this, but for now I'll keep it condensed. (maybe uhhhh a blog post later or smthn) ....Sorry it's long anyway lol
These are my thoughts as an independent illustrator/artist that has the time and freedom to create what I wish, keep that in mind. I can't vouch for what it takes to get through art school or build a portfolio for <specific thing X> cause I don't know shit about that, this is just for creating art that you love making.
✨️Developing a style ✨️
A lot of people talk about 'finding your style', but I'm personally an advocate of developing a style - and most importantly it being a process that never stops. Now I don't know how old/experienced you are, but especially when you are just getting into art (and with 'just' I mean years) it'll change a lot because you will be improving a lot!
Now for me personally, I've been busy ~finding a style~ since I was 10. And up to like 2 years ago (I'm now 28) I was frustrated I just wasn't able to find one. Every half year or so I'd try to get back into art "for real this time", stick to one medium and general style and/or subject, and within a matter of weeks become frustrated and then not draw for a good while. That style-mentality really took a toll on the fun I had in making art, but also stunted my own artistic development. I was restricting myself at a stage where I should be everything BUT. I told myself I wasn't good enough, not cut out to be a professional, wouldn't be able to sell myself if I couldn't stick to one thing, yada yada. Great mentality. I'm now in therapy!
Anyway, what broke me free of that was a promise I made to myself back in 2020. I told myself I would get back into making art, but this time, just do what feels fun *at any given moment*. Let go of the pressure. I didn't post to socials and just shared with my friends, and eventually started posting to my then very humble Twitter following. I liked Twitter, cause there wasn't the pressure that Instagram always gave me of having to have a perfect feed. So I drew digitally, I drew with pencils, did some painting, got oil pastels, tried collage. And those experiments all influenced one or another. That's been key for me. If I feel like I hit a creative wall, I just try another medium or another CSP brush or another app on my tablet. Just experiment with lines and colors and not worry about what ends up there. (it's usually cats) Creating like this kept the fun in it for me and I've created nearly every single day since then, and that too is key to style development: Create A LOT. Don't hyperfocus on one perfect piece when you can also create 4 good-enough pieces in the same time.
Now on the topic of copying: it's a natural thing to do. Just be responsible about it! (don't share on socials if you blatantly copy something. While it's a good method to learn certain techniques, it's something that should stay in your private sketchbook) Also be sure to study from many different places, don't fixate on just a couple of artists! Find what inspires you in real life: be it buildings or nature or animals or people or objects, and try to capture them in different ways: from realistic to just the basic shapes. You'll find out what kind of style and level of detail you're naturally drawn to soon enough. Creating your own visual library in your mind by drawing many different things is ultimately what will allow you to put your ideas to paper in a quick and intuitive way. Having a (cheap!) sketchbook that you don't show anyone but just goof around in and explore everything and anything is a very helpful tool.
✨️ Generating ideas ✨️
I get my ideas from SO many different places. Many of my cat paintings were actually created to deal with a strong emotion or feeling I was having at the time.
Now externally, I get a lot of inspiration from nature and from the place I live in. I used to live in a fairly urbanized area, but it wasn't until I moved to the country side with wide and far views that I saw daily that I started getting interested in drawing landscapes. I didn't draw a lot of cats until they were chilling in my garden everyday. When I lived at home I drew a lot of fish, cause my dad had an aquarium. What you see and observe everyday matters. Taking your camera or phone on a walk in the neighborhood and capturing small details is a great way to gather inspiration, even if the area is a bit boring. I have a Fujifilm X100F that I try to carry to most places I go, cause I can quickly photograph things and I like it better than phone photography.
I also draw a lot of ideas from the media I consume: shows, movies, games, comics, music... Sometimes it just hits that inspiration button and lights a lil flame that'll turn into an idea. I love the magical worlds Studio Ghibli creates for example and the soothing calmness that games like Animal Crossing and Stardew Valley have. Things like that just work their way into my art, often subconsiously.
I also draw what I yearn for: be it a doodle of a comforting hot bowl of soup when I crave it, or a beach scene cause I want to go for a beach walk. It's fun, and lets me daydream a little about things I maybe cannot have in that moment.
Another big thing is worldbuilding and storytelling: I have this fictional world in my mind that I desperately want to get out, and it will, piece by piece.
So yeah. There's many places to grab inspiration from. Writing down what inspired you is useful. Doing it every year or so is too, cause then you'll start to see trends and get a better understanding of what drives you. Cause in the end that's what's most important, I think: Find the things that ignite a flame in you and then let it out in a way that is fun and comforting to you. Don't worry about what other people are making or that you're not making what you 'should' make!
I hope this was somewhat helpful - it was fun to write at least, I have many thoughts about this :')
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bikwin5 · 1 year ago
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"ELLY'S ADVENTURE" notes and retrospective
It's been almost a month since I released "ELLY'S ADVENTURE," my first finished game in quite a while. I kind of dropped it without any context so I want to talk about it a bit. This is going to be a long post.
If you haven't played it then GO DO THAT CLICK ON THIS NOW!!!!! Just now I uploaded a recent 1.2 version that fixes a couple more bugs. I highly recommend you read this after at least beating the main game.
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THE ORIGINAL
The first thing I want to reveal about Elly's is that the characters and setting did not begin with this project. How scandalous!!! They were actually conceived for a different project that I started thinking of as early as the end of 2015. This was also a game maker project, but it was much larger in scope than what Elly's Adventure became. It was going to be a "METROID MANIA" type game that many indie devs love to make.
The characters themselves didn't change that much in terms of roles. Elly was still the protagonist with Natalie as a supporting role, and I even had the idea of a hard mode where you play as Natalie back then. The plot was that there was like a magical item that got stolen and Elly and Natalie accidentally end up in a situation where they get recruited by the military and sent to take it back from a factory being used as a front for a base of very evil operations. The tone was still kind of funny but a little more serious than Elly's Adventure.
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These are the earliest digital drawings of Elly and Natalie from 2015 and they look like FUCKING DOGSHIT!!!!!! SOmehow worse than I remember. I'm glad I learned to draw a bit better if nothing else.
Chandra was also a part of this project but she was not the main villain, rather she would have been the main henchman you fight multiple times throughout the course of the game, getting new attacks each time. She was to work under a character who I called MINERVA, THE CYBER-QUEEN who was to be the main antagonist. Chandra was more of a funny character who displayed moments of incompetence while the Cyber-Queen was more serious. I never really settled on a finalized design for the queen and I didn't even really like her that much in retrospect so Chandra ended up being the main antagonist of Elly's Adventure due to its more lighthearted nature. The enemies were also always meant to be weird round robots with green eyes, and I reused some designs for Elly's Adventure.
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Old sprite sheets of Elly and the enemies. Was never really satisfied with Elly's animations.
Yulie was also part of the original project but she was to not make any physical appearances. Rather she was to give hints and bits of lore from pieces of her writing you would find around the factory, from a time when she worked there and slowly discovered that something sinister was going on. Surprisingly Yulie was never actually intended to be Elly's mom from the start until I started thinking of her being a support character in Elly's Adventure and I was like wait why should she be helping these kids... well her and elly both have blonde hair so she's her mom now LOL
This project never had a proper name, I think I also considered calling it Elly's Adventure but I didn't want to exclude Natalie from it so I was thinking of names like "Sky Diamonds" but it doesn't take place in the sky so that's stupid. I got as far as laying out the whole game and getting basic controls and some of the opening area down but that was about it. Truthfully I was never really satisfied with how it controlled or the art direction I was going with and making a metroid type game that lasted several hours felt so daunting I didn't really want to work on it anymore after a point.
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Here are some old gifs of what it looked like. The main gameplay idea was that Elly was going to have a propulsion as a double jump that could be upgraded, sort of like the booster 2.0 from Cave Story. That idea ended up working its way into Adventure as a powerup. There was to be other mechanics like shot upgrades and secondary items that would do fun things but I never got around to that.
THE INSPIRATIONS
Now that I've spent long enough talking about Elly origins I can get to the actual game that, if you are reading this, most likely played. While it uses the same characters and setting as the last project, Elly's Adventure has a much smaller scope and style of gameplay. I am not a huge fan of the word "inspiration" something about it pisses me off. But with everything there was stuff that Elly's was inspired by.
First off only the most keen of observers may have realized that Elly's Adventure very much emulates the look and feel of titles played on a certain handheld system. It is the GAME BOY and it's one of the greatest things ever made. It has TI-84 ass graphics and sold a hundred million. I think the Game Boy might be the most rudimentary electronic game device to ever be so popular and I love it for that.
What's really ironic is that I actually did not have a Game Boy growing up YES that's right my first system was the Game Boy Advance. I know it's backwards compatible but I didn't know that as a kid and the only way I knew about games was either seeing them directly in the store or the sears catalog. And I loved Yoshi so much that I wanted a GBA specifically for the Super Mario Advance games with Yoshi in them. I enjoyed my Yoshi's Island port very much. So any original Game Boy title I've played I was either a teen or older since that was when I discovered the magic of emulation.
Anyway this is getting too anecdotal so I should start talking about the specific games that actually did inspire Elly's: Mole Mania and Link's Awakening.
MOLE MANIA is a puzzle game released by Nintendo in 1996. No one bought it because the Game Boy was dying and Pokemon had yet to breathe life into it again. People like to call it "Miyamoto's forgotten masterpiece" and then not say anything else about it. But it is legitimately a very good puzzle game that manages to do so much with so little and it's surprisingly difficult too. Each level is a series of one screen puzzles where the mole has to get the big ball into the goal, like this:
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I got this from a youtude video so it has the cool Super Game Boy border. Anyway Muddy Mole can go underground to get to places and push and pull the ball around and all sorts of stuff. It's all designed in a very competent and concise way and I love everything about it except for the bonus stages and final boss. It feels unique among Nintendo games because it feels like they almost never do pure puzzle games that aren't some sort of falling block variant.
Of course Elly's is not a puzzle game so you might be wondering why I'm even bringing this one up. I felt compelled enough by the concise puzzle design that I wanted to make a Game Boy styled thing myself, something that I was considering for a while. I thought the idea of moving from screen to screen and clearing everything out would be fun. So I ended up digging up the handful of characters I had hardly thought about in years and set out to make a game with them.
Funny enough, even back in the day I was considering making a Game Boy styled game with Elly as a sidescroller. The idea was that it would have been a primer before jumping into a big game. It would have been something really short, like only 20 minutes, and the only characters would have been Elly and the Queen. But I didn't really get into it, not even writing down any ideas. So I suppose I was itching to do something with the GB style all along.
LINK'S AWAKENING is a much less obscure Game Boy game, and is probably the most well cherished GB title ever that isn't Pokemon. I went and played it shortly after Mole Mania because I wanted ideas for Elly, which was to be a small funny game of action. It wasn't purely for research, I just realized it was one of the few Zelda titles I hadn't played yet and I figured now would be a good time.
Of course it's a very good game. It uses the Game Boy's capabilities to its fullest and the color version enhances it even more. The overworld is made to feel bigger than it really is and the dungeons are honestly a lot more elegant that what Link to the Past had to offer. But mainly the thing I took away from this was level design stuff that could translate to Elly's well. I think STAGE 10 with the waterfalls was a good example of stuff I took away from this. A lot of the background graphics were also inspired by Zelda, such as the cliffs and castle walls.
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did you know between DX and the remake its impossible to find any good screenshots of the original GB link's awakening... anyway just imagine this screenshot in monochrome and that's pretty much everything the desert stages were referenced from.
The Kirby series ended up being another source of inspiration, despite not taking many gameplay influences but rather style influences. Kirby is a funny little guy with awesome power and Elly could be considered similar, maybe even a ripoff if you think about it. I took a lot of ideas from the GB games in particular but moreso the spinoffs than anything. I think Kirby's Block Ball is a neat little title that's probably the best you can get with Game Boy breakout. Stuff like the structure of the game and the concept of an Extra Game were also taken from Kirby.
There are a couple of other minor GB titles that served as inspiration. Painter Momopie is a Japan-exclusive game about a little witch that has to paint floors. It's not an amazing game but it's cute and small. Elly's sprite, which was the first thing I drew for the game, was in fact based off of Momopie, and that's how I set the graphical style in motion.
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There's also a game called Out of Gas which has these full screen cutscenes with fucked up looking people in it, which I tweeted about once.
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I don't remember how I found out about it. This pic stands out to me a lot because there is not a single other game on the Game Boy that looks like this. This was dated May 10th and the notepad file where I started writing ideas for Elly's Adventure was also May 10th. So it's very much possible that this somehow ended up pushing me to make the entire game LOL
Moving on to Elly's Adventure
As implied by the last section Elly's Adventure started development around May of last year. This was probably my fastest turnaround from concept to development ever for a game idea. Somehow I still have the first things I wrote in the notepad file here unchanged:
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There is a LOT more to the file than this but also I want to show that my process of making big projects is stupid as shit. Just take a big notepad file and start putting things in it until it gets so big I have to make a separate one. It's not the best but it works for a one person team.
You might also notice I intended the game to be about 30 minutes long, which did not happen as now it's more than twice that length. This is something called "scope creep" and it happens with every video game ever made by an ambitious indie dev. Honestly not sure how I intended "20-25 stages" to only take 30 minutes. Regardless scoping as small as I did I expected this project to take maybe a year and it ended up only taking a year and five months!!!!! I probably could have done it sooner if other projects and real life things like moving didn't get in the way.
Regardless it was relatively smooth to get Elly's Adventure off the ground. Since earlier last year I was already playing around with making a prototype of a different top down game that was puzzle based (don't count on me picking it up again) it wasn't too hard to do something similar on a smaller screen size, with already existing characters. I had some ideas that I scrapped early on like a score counter and a timer and decided to make Elly's a simple action game where you are simply focused on destroying everything you see.
This video is the earliest footage of Elly's after only a couple of weeks. The music was added by me, it wasn't in the game yet.
There's only one other bit of gameplay that's different than usual and that's the bonus stages, those were added fairly late in devlopment. I had the idea because I realized that a handful of Yulie locations was a pretty slow way of gaining 1ups by itself. I kind of forget they're in the game until I play it myself.
Truthfully I made Elly's as small as I did because I really did want to have a whole game out there that felt complete and polished. My Kirby games of the past might be funny but they're derivative works and VERY unpolished. With Elly's I wanted to give myself as much time as possible to refine a smaller game and I think based on reception it turned out alright.
THE DEVELOPMENT
Elly's Adventure was made in Game Maker Studio 2, a platform that I used because I had prior experience. Is it the best platform for making games? Honestly not sure. It's ok but it's obviously built off of an old codebase, much to its detriment. But I think Game Maker is very good at making 2D games that you can compartmentalize into a series of rooms, and Elly's was perfect for that. So I ended up doing that instead of learning GB studio or something because I didn't want to deal with actual GB limitations.
The development timeline of Elly's Adventure I ended up splitting into three phases. The first phase was to send the game to a couple of friends in secret and see what they think, purely as a proof of concept. The only feedback I was looking for was confirmation it was a good idea for a game. This was about three months in development and it had stages 1-10 without the stage 10 boss or the bonus stages, something I hadn't even conceived of yet. I got enough feedback that I knew I wanted to continue with the project.
The second phase was the longest, spanning like nine more months. This was the bulk of creating the game's content, as well as stuff like me moving that got in the way. I was more open about the game at the end of this phase and I sent it to a number of friends who are listed as "Generous Playtesters" in the credits. Special thanks to them, again, for doing this. I had more people than I expected willing to give me feedback for free. It took them a while, I think because I ended up sending it out the same time that fucking Zelda came out.
The "demo" I sent out was in fact the full game in a less polished state. All 20 stages, the intro and ending, and even a less refined options menu was all in. I did this because I really wanted the whole game to be polished as much as possible, especially since the last big game I put out (PEKSCTG2) was a hellscape tested only by me. Most reception was actually pretty positive and I think the thing I ended up changing the most apart from bug fixes were the bosses. I think all of them had a bit of rework to adjust their difficulty. This build actually did not include the Extra Game you get from finishing the main story, so all those stages actually are an untested hellscape. Have fun!
The third phase went from May to now, taking longer than I expected. Pikmin 4 coming out in that time didn't help either. When making the extra game it turns out making 20 harder versions of the existing stages takes a while!!! It was that + refining pretty much everything else and getting it ready for release. Speaking of level design here is a little snippet of the MS Paint type stuff I did for that:
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Later I would put the actual sprites in instead of these shitty placeholders. Note that some rooms are not the same as they are in the finished game, I made some changes on the fly. That's kind of a fun thing of working by yourself, you don't have to like tell a separate design person to do something if you want changes.
Sometimes I see sentiment that making a project is easiest at the start and really hard in the middle but for me it's the opposite, at least with game dev. Getting something off the ground beyond just an idea is hard but making the content is honestly pretty smooth sailing. Then you have the end where the last bit of the game is most of the work. It's a bit painful having to comb through such a big project multiple times to make sure everything is there and running. Despite this project taking way longer than expected I'm still glad to finally get something done and out there.
THE GWAPHICS
If there is something between 2015 and now I have done a lot it's drawing. I'm not exactly an accomplished artist but I think a lot of my stuff has improved in past years. Or at least that's what they say. Taste is subjective after all.
However I didn't do very much pixel art for a while. Especially not anything with a palette as limited as the Game Boy. So making all the graphics for Elly's was something of an exercise in trying to figure out how this pixle art shit works all over again.
Almost everything in Elly's is drawn by me. A few images are actual things shrunken and convered to 4 colors but otherwise it's all me. And as it turns out drawing all the assets for you own game takes a long freakin time even when they're this simple!!!! While no one sprite took very long apart from bigger ones like bosses it all adds up to a lot of hours.
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Not all of those hours are on Elly's but still. I think doing the tilesets took up a lot of time, in particular the playroom area because I was insistent on including a bunch of funny easter eggs and references. I can't explain all of them here because it would take much too long, but let it be known that this thing before the third boss is called "The Fumpship" and has like 3 layers of inside joke to it.
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As for the character designs they were simple enough that transcribing them into Game Boy sprite form was actually pretty simple. Elly and Natalie in particular I had to remove the symbols on their clothes since it wouldn't translate in sprites.
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You already saw this at the start of the post. These are character sketches I did around the start of development. Note that Natalie's outfit color is different, later I made it lighter to make her more distinguishable from Elly in-game. There are very few "concept art" things for Elly's, most of it I started with doing the sprites.
As for the enemy sprites since the ones I already had (see sprite sheet 10 pages above) already worked pretty well in this setting so I used that as a base for other enemies. The "Big Boy" enemies in particular took a while to figure out their sprites but I do like how they turned out. My favourite enemies are the exploding dolls, so much that I even used them as the game's icon.
THE COADS
This section is very technical and vague so you can skip it if you want. I'm something of a programmer... I think. I don't talk about it that much. A lot of what I know is not exactly suited for game dev BUT I did have a lot of residual Game Maker Language knowledge from my past projects. And there was a lot to learn too, since this was my first time using GMS2 in particular.
Truthfully since Elly's is kind of simple there wasn't THAT much that was that difficult programming-wise... I think the hardest shit for me is doing collisions and stuff. Collisions for Elly weren't too bad but for certain enemies like the grinders it was a pain in the ASS!!!!! That's why getting any game off the ground is hard for me, trying to make the groundwork for everything is daunting because I'll worry if it's good enough to accomodate the rest of development.
I think a lot of the challenge was not from getting things to work but rather having everything neat and organized. When you're making a game there is a lot of stuff to keep track of and even sometimes with the way I organized things I get lost in the game maker asset browser. I also made sure to comment things a lot... If you ever decompile the game i'm sorry if my comments are weird and embarassing.
The reason why I'm even bringing this aspect up is because in my past projects, particularly Pik's Epic Kirby Sprite Comics 2 I didn't know SHIT about programming nicely or efficiently and a lot of it was brute force via if statements. I did not want that!!! So with Elly's I made it so that adding new things like powerups and enemies was as easy as possible and I think that ended up making the project bearable.
This was also my first time making certain things like an options menu which was kind of strange and daunting as Game Maker does not have anything build in for menus. You just kind of have to do it from scratch. I was really insistent on having remappable controls in particular because I feel like that's essential for PC games these days. Also I enjoyed making the map system a lot, which was something I only added late in development. It uses a very hacky method of finding hard-coded arrays for each stage and drawing boxes for them but it works.
THE BOSSES
I think bosses in video games are a very novel thing on how inefficient they are for such a capital-driven industry. You have these things that take up a lot of effort and development time and are usually a small part of gameplay but they get made anyway because they look cool and also maybe you can use them as marketing or something. Maybe "boss fights" can be viewed as a disruption of power making its way into the hands of the workers? Ok I'm just talking out of my ass here.
There are not a lot of bosses in Elly's and they don't last very long but I wanted to discuss them anyway because there are some fun things to say about them. The first thing is that I wasn't even sure if Elly's was going to have more than one boss at first. Then I came up with the idea for the first boss (Death Orb) and started getting ideas from there. Fun fact, the Death Orb is named and modeled after the enemy (obstacle?) from Warframe:
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I honestly thought it was really obvious but no one, not even my Warframe-playing friends seemed to notice. Anyway I just wanted a very simple boss that doesn't move with one attack. For a long time it didn't have the beeping sounds that telegraph its moves and therefore was very difficult to avoid the second phase without getting hit at least once! It was a bit bulb shit once I realized so I did that.
The second boss is a fish and funny enough, the only surviving boss idea from the original project. The major bosses were planned to be massive weapons named "______ Guardian" and the fish is loosely based off of an underwater boss idea I had back then. Of course the current day Water Guardian fight is not anything like that, and instead likes to flop around. Fun fact, the boss was a lighter grey color for most of development until I decided to make it dark so the weak point was more visible. I also changed the second phase movement late in development so it would flop less, making the grenade powerup feel more useful against it. The way it acts in Extra Game is a lot closer to how it originally was.
The third boss is a hat and is largely based off of "WIZ" from Kirby and the Amazing Mirror. Wiz is just a clone of Paint Roller from Kirby's Adventure but I thought the design was neat enough I even based the intro animation off of it. I also really wanted to tie into the toy theme and the doll enemies so I figured why not a funny magician doll? This boss used to always spawn in the middle after a cycle but then people would spawncamp it so I made it appear in multiple spots instead.
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^^^WIZ
The Pillar Knight boss is honestly not that hard for how late it is in the game but I made it to just be a surprise at the end of a boss rush. I don't have that much to say about it really, I based the name and greatshield off of the Tower Knight from Demon's Souls. The big stomp it does in the second phase used to summon a single bouncy and nothing else but that was kind of pathetic so I changed it to falling rubble instead.
The "Antlion" final boss was actually a boss idea I had early on, possibly for the second or third worlds. It's kind of similar to the "head and hands" type bosses you see in so many Nintendo games. It was moreso going to be based off of the "Giant Enemy Spider" from Jerma's car game video. Then I figured that having the biggest boss for last would be a good idea. Funny enough this was the boss I received the least feedback on, most people seemed to like it. It was also a bit of a pain to test because I had to ensure that all 5 powerups would be viable, but I'm pretty satisfied with the end result. The second phase where Chandra shows up in a pod is very much based off of Eggman fights from Sonic, I'm sure you can tell. Something about seeing a little round flying thing is very satisfying.
THE SOUNDS
The sounds and music in Elly's are not mine. It's why I released it for free on itch instead of bothing to publish it on Steam or anything. Why am I even writing about this? I think that there is some fun to be had from digging through existing sound or music libraries and picking the best ones.
The style of Elly's is very upbeat happy scrimblo type game as you can tell, so I went out of my way to pick songs that fit that. The first levels having Mole Mania's first world music is pretty emblematic of what I wanted. I wanted to pick songs that were not necessarily obscure but not too well known so I made an effort specifically to avoid Mario, Zelda, Pokemon. Then I broke the rule because I liked the Link's Awakening nightmare battle enough and that's not exactly a super recognizable iconic song. I think the style of the music is not always consistent, as you can tell with the Belmont's Revenge music in later levels, but I tried to keep to songs that I felt fit the game well enough.
The sounds were taken from various Kirby games mostly because those are the easiest to rip, as those games have individual sound tests. With everything being kind of Kirby inspired I also thought it was the best decision. I think if maybe I were to ever do a Steam release I would hire some bastard to do a GB soundtrack and play around with making sounds myself but I DIDNT FEEL LIKE IT!!!!!!!!!!!!!!
THE LAST PART
There is so much more I could say about the old project and the finer details of development but I think this post is already long enough.
Elly's is not something that I think is ever going to go viral. It did get more attention than I expected for the first few days but it's petered out by now. Elly's is not meant to be anything groundbreaking or revolutionary. It's not going to turn heads all over the world. It's not going to make me the new Tony Box and that's OK. I wanted Elly's to evoke the sort of feeling of finding a weird cartridge in a Gamestop bargain bin of the past or maybe a thrift store of the present. The feeling of digging through an archive of every Game Boy ROM ever and finding something refreshingly decent after playing 10 crunchy janky sidescrollers in a row.
QUICK LAST MINUTE EDIT: Apparently Elly's Adventure was featured on a Hungarian news site??? Not what I expected but I'm still honored to be mentioned by a publication.
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I don't really know what's next for game dev from me. I am not interested in breaking into the industry, I just do this for fun. I've considered doing more things with Elly, which may or may not be in the same style. I've also considered ideas with other characters, and even using things that aren't Game Maker. Maybe in another 8 years there will be something. Keep an eye out!
Overall I am satisfied with Elly's Adventure. I mostly enjoyed making it. I don't know if I would call it my magnum opus. It doesn't have the same sort of unfiltered eccentricity of my Kirby things and it's hardly character or story driven enough to leave much of a lasting discussion. To be honest I liked making a game with no dialogue because in the cases where I do have a more character driven game idea I think about the funny dialogue more than I do the actual game. Regardless I think we can all agree that Elly's Adventure is, and always will be, a small funny game of action.
if you bothered to scroll to the end of this post here is a FUN GAME TIP: on stage 1 from the starting position go one screen right and investigate the rightmost flower on that screen. this can be helpful for those wishing to see the 1CC screen.
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artificialwizard · 4 months ago
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Venting and rambling about ai art discourse
Feel free to ignore this + this isnt an invitation to argue back and forth with me about ai
My tag system on main for years now has been
#art = abstract art
#representational art = all non-abstract art
( + #dreamscape = art that can't be neatly categorized as abstract or representational + art that reminds me of dreaming )
Bc at the time I created this tag system i was very fed up with abstract art and modern art being dismissed as Not Real Art by some assholes and i wanted to put abstract art first in my space and have representational art be the one that needs a descriptor to differentiate it from "normal"/"real" art
Currently holding myself back from doing something similar to be petty about the never ending ai art backlash/discourse
Haven't been posting my abstract art or ai art online much lately but i still make a lot of both (+ getting back into writing and prob won't be posting much of that either). Sharing art online, other than with close friends, seems like hell to me rn.
Maybe someday i'll start posting my art again it just sucks that anytime i go on any social media from discord to youtube theres an 80% chance i see people shitting on the artistic mediums that i'm most passionate about
And its not like the ai hate train has slowed down the rancid attitudes around abstract art lol, not that I'd stop making AI art if abstract art was more respected
Abstract art is the easiest and most rewarding way for me to express myself creatively and it gels so well with my perfectionism issues bc perfection is Not the point (except when it is, but then its an artistic choice not a constant obligation for every piece). A piece about grief doesnt need to have perfect straight lines or symmetry, the art can be messy if it suits the tone I'm going for.
And AI image and music generation is very exciting to me! I've always been curious about what it would be like getting to see the creation of a new way of making art and its been very cool being able to somewhat follow AI innovations since 2018 and then get to experiment with it myself once more ai tools became accessible!!
Whether im the ai art im making is abstract or representational, i love not having full control over the result! I love bouncing ideas back and forth with the AI. I love having to combine my visual art skills and my language/description skills.
I use midjourney et al. the same way I'd make my OCs in dressup games while brainstorming ideas. Mindless doodling that can often lead to writers block breakthroughs.
I also use midjourney et al. to make quick vent art when I'm feeling strong emotions just like I'd do in my sketchbook or in my digital art apps.
And sometimes i'm using ai to spend hours trying to make something very specific i want to create.
Idk its all just tools to me. Midjourney. Paint Tool Sai. Pen and paper. I get the same joy/relief out of making art with all of the above
Im not aiming for fame or money, i make 0-200$ a year from art, usually 0. I just want to have a little corner of the internet to share my images and reach a handful of ppl who appreciate them and want to discuss abstract & ai art with me thats it. Im not coming for your art job, i dont allign myself with corporations aiming to further disadvantage workers in artistic industries or artists who freelance
Anyway reason #2 i slowed down on posting art is grief has been kicking my ass these past 4 years. Lots of deaths in the family + death of a friend. some relationships were fractured and im grieving those as well.
Reason #3 is started full time library job in november 🎉 its wonderful and its exhausting and im still finding my rythm after years of being chronically un(der)employed and/or in college, but hopefully once life settles down more ill have more and more time to spend on art and writing
Havent vent posted in ages and it feels weird doing it on one of my art blogs so im going to end this with two of my recent(ish) pieces on grief, first made in onelab (not ai, android art app i make 80% of my digital art in) and second in midjourney
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Thanks if u read all/most/some of that :)
Think i just needed to be like "man this sucks" so i can move on to "anyway! Art time >:)"
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