#because you want to hold a longsword like a pickaxe
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cillyscribbles · 1 month ago
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universal rules of hema
have fun
be yourself
no mordhau unless in plate armour
no the club cannot afford plate armour no not even one set yeah no we probably can't even get a single piece no really we really can't no because hey because HEY listen to me have you seen how much plate costs do you know how much just this steel longsword cost do you know how many people we hounded just for these sabers no you answer me first
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vikolai123 · 4 years ago
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Monster hunter world review
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Monster hunter, a game that was not popular in the west but is in the east . Created by capcom the monster hunter franchise has grown over the course of the decade with many games,spinoffs most of them are region locked( *cough* frontier*cough* spirits *cough* almost every monster hunter mobile game*cough*)and merch, as a fan of the monster hunter games you can tell how big of a reaction when seeing the monster hunter world announcement back at 2017,heck its the reason why i bought a playstation 4 for christmas so i can play the game. I was hyped when i got the game look at me now in 2020 and i still got the game so dose it hold up well lets see heres my review on monster hunter world the base not iceborn.
The plot of this game is that you're are a part of the 5th fleet of hunter off exploring a new continent dubbed the new world and check out strange phenomena that cause the elder dragon to go to one specific location. accompanied on your journey is your palico and another character the handler the person who gives out quest to hunters on your way to the new world your ship has b capsized by an elder dragon known as Zora magdaros but eventually, you, the handler, and the palico made it to the new world this beginning your adventure. The gameplay of monster hunter world is almost the same if with some slight alterations first off the weapons has new moves and also your equip with an item called the slinger what slinger does that it shoot out pods that you've to find wild you can use it to gain the attention of other monster deal extra damage to them(depending on the ammo you find) or use as a way to escape of way from a monster, which leads me to one thing I liked about the game is the monsters themselves. In In the old games how does the monster does is that they wander around the area you're currently in, sleep and when they spot a hunter they will immediately engage in combat but in the new world thanks to stronger software the monsters act more like animals you can see them wandering the area, go out hunting, taking a shit, and finally the new game mechanic the turf wars, where when a monster encounters another the two monsters will fight each other which deals massive damage each other and in some cases drive a monster away which leads me to another point is for how alive the hunting areas are in this game. In the earlier games, the hunting areas are mostly barren aside from the smaller monsters like the bugs or the jaggies or the aptonoth or apceros there's isn't that much wildlife in the areas you hunt but in this game, there's life teeming all over the area, bugs scuttling on the ground, birds flying through the sky, fish swimming in the sea and or lake, the devs did a good job of making the player feel like the wilderness. In the older games one thing they did include in inventory management with the items and materials you mind for material, catch bugs or carve out pieces out of monsters you kill this leads me to remove a lot of items I don't need but I do in a way to give me more room to stuff more materials so I can make my armor and weapons but in monster hunter world you can say goodbye to all of that because you have a butt-ton material without you removing any of the items you would need to progress speaking of which the items you would have to bring like pickaxes, paintballs they ain't here in this game in the older games if you find mining deposits you would have to bring your pickax and if you wanting to know where a monster at you have to bring in your paintball and if you wanted to know where you have to bring in a map but in mhw you already have these items from the get-go, needing mine ores you already have a pickaxe, wanting to know where's the monster well by the new scoutfly mechanic which basically you collecting tracks or residue you can easily able to track your monster with ease. The final two things I liked about the game is that you can move while drinking your potion and sharpening your weapon no longer you have to find a perfect spot and praying that the monster won't attack you you can move out the way and also you can change weapons and armor during quest if you forgot to change weapons or equips a certain set of armor for that one tough monster you can do so with the tents also you can have food power-ups as well during quest as well. Time for flaws in this game first off the lack of verity of the monster. In monster hunter, there's a lot of monster types we have the flying wyvern, Sudo wyvern, bird wyverns, the brute wyvern, tennoceron, caracipation, fanged wyvern pescine wyverns, Pelagus, fanged beast, snake wyvern, leviathans, amphibians, elder dragons, and black dragons
In monster hunter world we have fanged beast, bird wyverns, flying wyverns, piscine wyverns, pelagus, elder dragons, and black dragons and that's it where my snakes, my giant bugs my monkeys my leviathan's my crustations frogs there all not in the game due to leviathan one I get it's because of its difficult to get the skeleton to work but still what happens to the other monsters types and another flaw is the handler she's pretty much useless in the game's story and we don't that much of her backstory all we know that her father is an adventurer like her but that's all we know I wish we do more for her character finally the biggest flaw if the game is the weapons designs monster hunter despite is grounded in some sort of realism it also doesn't itself seriously leaving the weapons designs to cool to weird and that's why we love about them who doesn't wanna take out a dragon with a big fuck you drill hammer or claws of a demon or even a teddy bear but in monster hunter world we have a regular longsword but some monster parts slapped on it, regular hammer, with monster parts slapped on it, and if your lucky you can get a dual blades...with some monster parts slapped it you see what i mean in the old games the weapons looks amazing and i know that they try make it a bit more "realistic" but if realistic mean we get generic boring ass weapons then sorry i aint buyin the next thing anyway thats all the flaws i can think up with the mhw
So would i reccomend mhw the answer is no despite the praise i give it the game has some flaws to it not a bad game belive me but i see myself returning the old world
Overall i give mhw a rathalos/ 10
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alexia-reybrant · 7 years ago
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Alexia’s IC Class Knowledge
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D I S C I P L E S  O F  W A R
Alexia's general knowledge of and skill with weaponry is fairly broad. While she only has one Soul Crystal, she can and has applied her Dark Knight abilities to her martial training with other weapons.
GLADIATOR || PALADIN: Unskilled | Novice (shield) | Adept (longsword) | Expert | Master
Owing to her more offensive fighting style and her lack of armor in general, Alexia fares better without the shield. Nonetheless, a longsword in her hands is a dangerous weapon.
MARAUDER || WARRIOR: Unskilled | Novice | Adept | Expert | Master
She can swing an axe well enough to still be a threat with it, but her skills with one are far outstripped by her skill with swords.
DARK KNIGHT: Unskilled | Novice | Adept (dark arts) | Expert | Master (greatsword)
Her skill with a greatsword is her strongest asset. Utilizing every aspect of the weapon, she is very versatile with it, from using the hilt as a mace to holding her hand further up the blade to gain more control. Her skill with the dark arts, in comparison, is lagging behind. She left before her training was finished, and she decided to fill in the missing pieces herself; the end result is a Dark Knight who fights with a much more offensive style, eschewing armor and defense for speed and offense. She has difficulty channeling her magic through the air, and so she sticks to augmenting her swordsmanship with her magic instead. She does, however, still possess skill with the barriers Dark Knights have come to be known for.
PUGILIST || MONK: Unskilled | Novice | Adept | Expert | Master
The concept of fighting barehanded when one has been disarmed is not foreign to Alexia, and she can fight with her fists quite well, even utilizing punches and kicks with a weapon in her hands. But it's not her primary form of combat and she would always prefer to have her sword.
LANCER || DRAGOON: Unskilled | Novice | Adept | Expert | Master
Alexia shows a surprising level of skill with a spear, and although it's not her first choice of weapon, she has been seen making use of it over her greatsword in some situations.
ROGUE || NINJA: Unskilled | Novice | Adept | Expert | Master
Her skill with a dagger is fairly decent, and her stealth skills and poison knowledge have served her well, albeit they've shown more promise with her archery.
SAMURAI: Unskilled | Novice | Adept | Expert | Master
While nowhere near as skilled as someone holding a Samurai Soul Crystal would be, a katana is still a type of sword. Alexia learned some of the basics of handling one from Gosetsu and Hien, and it's served her well enough in her time in the Far East.
ARCHER || BARD: Unskilled | Novice | Adept | Expert | Master
Alexia was originally enlisted into the Temple Knights as an archer. Her keen eyes are great at tracking moving targets and her strength lets her use heavier bows fairly easily. She carries a bow and a quiver of arrows on her in addition to her sword, being her preferred method to engage targets from range and also to hunt with.
MACHINIST: Unskilled | Novice | Adept | Expert | Master
While she can fire a gun, that's about the extent of what she can do in Machinistry. She prefers her bow to a gun any day as well.
D I S C I P L E S  O F  M A G I C
In stark contrast to her impressive martial skills, Alexia's magical prowess is nearly non-existent. The only form of magic she can channel is the dark arts. Whether this is owed to her Soul Crystal, or something to do with her herself, is a mystery nobody has solved.
CONJURER || WHITE MAGE : Unskilled | Novice | Adept | Expert | Master ARCANIST || SCHOLAR || SUMMONER: Unskilled | Novice | Adept | Expert | Master ASTROLOGIAN: Unskilled | Novice | Adept | Expert | Master THAUMATURGE || BLACK MAGE: Unskilled | Novice | Adept | Expert | Master RED MAGE: Unskilled | Novice | Adept | Expert | Master
D I S C I P L E S  O F  T H E  H A N D
Alexia's craftsmanship isn't anything to write home about, save for one. She is an excellent Culinarian, having been taught from a young age by her mother and having plenty of chances to practice her skill.
CARPENTER: Unskilled | Novice | Adept | Expert | Master
Alexia's knowledge of carpentry is very limited, but she applies it for reasons practical to her; making arrows. Even if they're just sharpened sticks with feathers attached, she can make an arrow well enough to fly true.
BLACKSMITH: Unskilled | Novice | Adept | Expert | Master ARMORER: Unskilled | Novice | Adept | Expert | Master GOLDSMITH: Unskilled | Novice | Adept | Expert | Master LEATHERWORKER: Unskilled | Novice | Adept | Expert | Master WEAVER: Unskilled | Novice | Adept | Expert | Master ALCHEMIST: Unskilled | Novice | Adept | Expert | Master CULINARIAN: Unskilled | Novice | Adept | Expert | Master
While she has never had formal education in the culinary arts, her sense for which flavors compliment each other is keen. She puts more stock into how the food tastes than how it looks, so often-times her meals look like something a novice would put together, but the taste is excellent.
D I S C I P L E S  O F  T H E  L A N D
While she's certainly strong enough to break rocks with a pickaxe, she has no real interest in mining. However, owing much to her survival skills, she is a surprisingly good Botanist and Fisher.
MINER: Unskilled | Novice | Adept | Expert | Master BOTANIST: Unskilled | Novice | Adept | Expert | Master
Because her preferences lie with finding edible plants, fruits, and vegetables, she's better at harvesting than she is at logging. Nonetheless, she knows enough to know which trees make good firewood and which ones make good arrows.
FISHER: Unskilled | Novice | Adept | Expert | Master
It surprises just about everyone she meets that she's as good of a Fisher as she is. Most people would expect her to hunt for fish with a spear or a bow, but she is rather skilled at traditional fishing as well.
Welp, there’s that one done. I wasn’t tagged by anybody, but I saw it floating around a while ago and thought it was neat, so I wanted to do it myself.
Tagging @ylaziel @tenaciouswarriorxx @windsweptmuses (for Cael and Mira!) @lance-of-fury (for Rihnn and Anhe!) But if you don’t want to do it you don’t have to! This is just who I’m interested in seeing do it. :> And anyone else who wants to give this a shot too!
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