#because the physical camera is Stuck between the wall and its mandatory distance from the character
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am i like crazy. when did video games start having the more Agile-type free camera where no matter how confined the location is, you can always spin the camera around the character (unless it's locked). vs the jak and daxter style of the camera being a solid "object" that has to stay a minimum distance from the character and thus can't actually spin around in small spaces. if that makes sense
#like in jak 1 and daxter psp so far there's moments where i'm totally blind just on accident#because the physical camera is Stuck between the wall and its mandatory distance from the character#so i cant spin it back in front of me...
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