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#because the only cousin experience he’s ever had in this story is Fontaine
headfullof-ideas · 1 month
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thought I just had about my HTTYD/The Deep AU. I’m still working out how to tie in plot lines from The Deep into the story, since the vast majority of the first part of the story follows the HTTYD timeline, and this story takes place in the HTTYD universe, so I’ve only just started thinking about characters outside of the Nektons and a little bit the Dark Orca pirates. HOWEVER.
All I can think of for Alpheus is him hearing his long thought dead little cousin just turned up alive, and he’s ready to show up dramatically to introduce himself, as one does. He’s not sure why Fontaine seems so eager for his reaction to her little brother, especially after vehemently arguing with him through letters about Alpheus meeting her long lost baby brother to begin with (Alpheus asked more as a courtesy or gesture of manners, he was going to meet Ant regardless of what Fontaine said). He swaggers on to the Nektons home, ready to make an impression as the dramatic, somewhat redeemed by this point, and awe-inspiring, cool older cousin to his newest little cousin, because before Ant he had Fontaine, who was never impressed with him at all.
Alpheus is totally ready to be the coolest, most dramatic guy ever…and promptly freaks out upon meeting his little cousin because why is there a Night Fury in the house-
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shielddrake · 5 years
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The Monomyth in Video Games (AKA My Longest Rambling Ever)
Tell me if this sounds familiar:
 A person who comes from humble beginnings is called to go on an adventure to accomplish something great. He (it’s usually he) may either jump at the call or initially refuse it, but finally goes with the help of a mentor figure. He meets various amazing people and faces a myriad of challenges to achieve his ultimate goal. He confronts the main obstacle, overcomes it, and is rewarded for it. He returns to his home a wiser person, and bestows upon his fellow people the lessons he has learned, to the benefit of all. The End.
 Anyone know this? Anyone? Yup, that is a short, short, very short and simplified version of the monomyth, also known as The Hero’s Journey, a narrative device observed by many people but popularized by Joseph Campbell.  It has been studied and used by storytellers of various media, ranging from oral tales to books to movies to, yes, video games.
 It is one of the most common narrative devices out there, if not possibly the most common, at least historically. I’m sure a lot of us were exposed to Greek myths such as The Odyssey in school (at least, in America we are). JRR Tolkien’s The Lord of the Rings has many of the steps in the early parts of the story, before drifting in other directions once the fellowship separates. Each individual Harry Potter book has its own cycle of The Hero’s Journey. Every. Single. One. Star Wars is still a popular franchise (the more recent criticisms aside) and George Lucas has admitted repeatedly he used the monomyth as inspiration while he was writing the scripts for the original trilogy. So even if you are not intimately familiar with The Hero’s Journey in detail, high chances are you’ve been exposed to it simply through consuming various media.
 That’s not to say that using this narrative device is always intentional. I would find it incredibly surprising if Hiromu Arakawa or Hajime Isayama were purposely trying to include monomyth steps in their creation of Fullmetal Alchemist and Attack on Titan, respectfully, or that the creators of the 2019 anime version of Dororo meant to put Hyakkimaru through the paces of The Hero’s Journey, but sure enough, all these have some aspects of the monomyth in them!
 Does this mean a story, whether it’s a novel, TV show, movie or video game, has to possess all these steps in order to be considered using the monomyth?  No, definitely not.  On the contrary, it would actually be a good thing for stories to not require use of all these steps.  Telling a story by just crossing items off from a list is bound to create a rather stale experience. What I’m saying is simply that stories will borrow aspects of The Hero’s Journey to make the story compelling. The same goes for order and magnitude. The monomyth is usually presented in seventeen steps, but I don’t feel like they necessarily have to show up in the story in the listed order, nor do the steps have to take up equal amounts of the story-telling experience. Steps four through ten usually are the longest, while the last five or so tend to be rather short.
 So, in my apparently endless determination to apply the same techniques used in literary theory and film theory to video games, I would like to go over a couple of video games and how they do or do not apply the various steps of the monomyth.  I will go over four video games, noting whether each step is present, how much it adds to the story by its presence or absence, and how well the game represents the step.
 I’ve decided to review Final Fantasy VII (because its remake it coming out relatively soon), Dragon Age Inquisition (for another RPG, but not made in Japan), Bioshock (to show this isn’t just an RPG thing), and Psychonauts (because I’ve still got Psychonauts on the mind from my last post). I will also be comparing this to the monomyth found in Harry Potter and the Philosopher’s/Sorcerer’s Stone, The Lord of the Rings, and the Star Wars Original Trilogy.
 There will be spoilers for these movies and games, on the off chance that anyone who hasn’t seen or played them doesn’t want them ruined. Do I need to keep putting spoiler warnings on older games? Or for the books/movies? Although I’m also kind of writing this with the idea that you have at least a passing knowledge of these movies, books and games…Oh well, just to be safe: Spoilers Ahead!
 This is a really, really long one, so beware. Readers may want to take this in phases.
  Let us begin.
 1.) The Call to Adventure
 First, there needs to be a little backstory established. The hero’s journey usually begins in the home of the main protagonist, more often than not showing the protagonist’s life in its everyday normalcy, which is often put in a negative light, ranging from boring to outright dangerous.
 The hero will generally come from rather small beginnings, which is probably why orphans are a common origin story. Luke is an orphan who lives with his aunt and uncle, oblivious to the fact that his father is Darth Vader. Harry Potter is very much the same, living with a borderline abusive family who force him to sleep in the cupboard under the stairs. Frodo is also an orphan taken in by Bilbo, his second cousin (hobbit family trees are confusing). Please note that this does not preclude a hero from learning a parent is alive later in the story (looking at you, Luke).
 In addition to this, the hero is rarely someone with much power, authority or money. Being a moisture farmer on Tatooine is apparently not the most noble of professions (though on a desert planet I’m a bit surprised by this), and the Dursleys appear to be middle class at best. Bilbo and Frodo are wealthy by hobbit standards and seem to be higher on the social hierarchy in The Shire, but remember that hobbits mostly reside in the Shire and immediately surrounding areas, so they aren’t considered to be important players in the world of men or elves. They are small both in stature and in society.
 For our chosen video games, it’s a little bit up to interpretation of the word “orphan” and what the player decides, but the humble beginnings idea still applies. Cloud from Final Fantasy VII (FFVII) is half-orphaned at a young age when his father dies, but doesn’t become a full orphan until he’s a teenager, when his mother dies during the Nibelheim Incident. We only see this in a flashback, and adult Cloud is a full orphan by the start of the game. By this point, Cloud has fallen from a SOLDIER First Class to a mercenary. So he’s rebelling against the more powerful people in Midgar, or at least is being paid to do so.
 The Inquisitor of Dragon Age Inquisition (DAI) may or may not have living parents, depending on origin and player choice. A human Inquisitor probably has living parents, but it’s a bit debatable if an elf, dwarf or Qunari Inquisitor does. At the beginning of the game the Inquisitor loses any prestige they may or may not have had (especially the human noble), and a Carta dwarf, Dalish elf, and Vashoth Qunari don’t have much in terms of power or rank in Thedas anyway. Whatever the case, the Inquisitor ends up being just a simple prisoner for the early prologue part of the story, before being raised up to the Herald of Andraste and eventually to Inquisitor.
 Jack from Bioshock is an interesting case. He’s sold by his biological mother, “raised” by Dr. Suchong and Brigid Tenenbaum, and later smuggled out of Rapture to live with adoptive “parents.” He is also an outsider in that he is kind of an unknown factor, given his upbringing, so by the time Jack arrives in Rapture at the start of the game, he is basically nothing but another body that happens to be there. Without Atlas directing him, it is very possible he could have just become another splicer, the crazed and deformed human remnants of Rapture’s human population. Either way, he doesn’t have much in terms of money, power or authority by the start of the game.
 Raz from Psychonauts doesn’t fit the orphan archetype, as he clearly has a rather large family, but he is estranged from his father at the very least. We don’t know his relationship with the rest of his family, but perhaps we’ll see more of that in the sequel. Raz definitely fits the humble beginnings archetype though, seeing as a circus performer profession is looked down upon, especially if you ask Kitty or Franke.
 The Call to Adventure itself can come in many forms, either through circumstance, a person begging for help, the hero learning about their origin they previously didn’t know, the hero’s own desire for a better life, and so forth. “Help me, Obi-Wan Kenobi. You’re my only hope.” Yeah, that one is pretty clear. Harry Potter gets his letter to Hogwarts delivered by Hagrid, and Gandalf says that Frodo must deliver The One Ring to Rivendell (although in the book Frodo takes a few months just thinking about it before actually leaving the Shire).
 For Cloud, the call really comes from both Barret and Tifa, with Barret paying him to help destroy the Mako Reactors, and Tifa pretty much calling in the promise Cloud apparently made to protect her during their childhood. The Inquisitor is basically blackmailed into working with Cassandra and Leliana to rebuild the Inquisition to close the Breach, which the player can either go along with willingly or unwillingly.
 Jack…doesn’t exactly have a call to adventure so much as he’s thrown into the adventure by way of mental conditioning and circumstance. The player doesn’t really get how the plane he’s riding crashed and why he ended up in Rapture until later in the game, but he’s basically told by Atlas/Fontaine what to do to help him save his (Atlas’) family. And things just go from there. For Raz, he receives a pamphlet for Whispering Rock Psychic Summer Camp, and being a psychic himself Raz decides to run away from the circus (in an inversion of the normal run away to the circus trope) to attend the camp. I would still like to know who it was that gave Raz that pamphlet to begin with. I’ve heard a lot of different theories. What do you guys think?
 2.) The Refusal of the Call
 When the hero receives the Call to Adventure, in whatever form it comes in, the hero often refuses the call, saying he or she is not cut out for whatever the adventure calls for or they have something else more important to do.  This can be saying you have to help your uncle on the moisture farm, saying you can’t possibly be a wizard, or trying to give The One Ring to the wizard who reveals the danger you’re in. The Refusal is of course short-lived and the hero goes along with the call anyway, otherwise there would ultimately be no plot, or at least a very, very boring one.
 Cloud’s Refusal of the Call is short-lived but repeated. He tells Barret that Shinra sucking Mako from the planet isn’t his problem, tells Biggs he’s gone once the job is over, proclaims to the entire AVALANCHE group that he doesn’t care about the planet, and tells Tifa he’s going to let AVALANCHE deal with Shinra and that he’s no hero. It isn’t until Tifa reminds him of a promise he made to her that he actually sticks around the group. All this occurs in roughly the first half hour of the game.
 In DAI, a Refusal of the Call is optional based on player choice. The Inquisitor can reject being the Herald of Andraste basically from the word go, with repeated rejections scattered about the entire game. Later, the player can refuse the idea of leading the Inquisition, including for race or religious reasons.  All this doesn’t matter, however, as the game continues on with the player’s character being referred to as the Herald/Inquisitor anyway, so the refusal is kind of a moot point.
 Bioshock and Psychonauts don’t really have any Refusals of the Call. Raz actually jumps at the chance of going on an adventure, away from the circus, away from his family, who he thinks doesn’t understand him.  If anything, the refusal comes from his father, Augustus, who destroys the pamphlet for the camp and forces Raz to practice acrobatics instead. But Jack’s story is the most interesting to me in terms of the refusal, and anyone who has played through Bioshock knows why. Not only does Jack not refuse the call, but also he also literally cannot refuse it. His “Would You Kindly” mental conditioning keeps him from doing so, and I love that it is buried in the gameplay in a way that the player doesn’t even realize the mental conditioning is there until much later. Story and gameplay integrated!
 3.) Supernatural Aid/Meeting the Mentor
 I’ve seen this step be called alternatively both Supernatural Aid and Meeting the Mentor, depending on who is describing The Hero’s Journey. Campbell called it the former, while the more recent Christopher Vogel calls it the latter. Personally I think these should be separate steps, but they often have to do with one another in some way, so I guess they can go together.
 The term “supernatural” is just vague enough that it can mean many things.  It can mean magic, divine intervention, magic, genetic manipulation, magic, psychic abilities, magic, aliens, or Force magic, to name a few. Harry Potter and Fellowship of the Rings all have some form of magic (of course), while Star Wars has the Force. FFVII has magic, the ancient spiritual race of the Cetra, and, strangely enough, the alien invader Jenova. Psychonauts has psychics (again, of course).  DAI has presumed divine intervention from the Jesus-like figure of Andraste, at least until the Inquisitor enters the Fade and learns it was actually Divine Justinia, who is basically the Dragon Age version of the Pope. The Plasmids that Jack uses throughout Bioshock is more scientific than magical, but it still serves the same function.
 As for mentors, some of those are pretty obvious for the books/movies. Luke has Obi-Wan, Frodo has Gandalf, and Harry has Dumbledore. For our chosen video games, it’s a bit less clear.  Cloud’s “mentors” might actually be his love interests Aerith and Tifa, depending on how far in the game the player is. Jack has both Atlas/Fontaine and Tenenbaum, for better or worse. Raz actually has several, which is no surprise considering summer camps have to have several camp counselors, but the two major ones are Sasha Nein and Ford Cruller, since those are the ones he spends the most time with and Raz clearly looks up to Sasha as his hero.
 For the Inquisitor, that’s where it gets a bit muddy. It would seem like Cassandra starts as a mentor figure, giving the Herald advice and trying to direct them, but quickly takes a backseat once the player character becomes the Inquisitor proper. She doesn’t even show up at the war table anymore, whereas in Haven she does. Is Leliana a mentor? Kind of, but only in the sense that she acts as an advisor, roles that are also played by Cullen and Josephine.  Solas? Well, he would like to think so, and you even get minor boosts in approval if you listen to him. Or you could ignore him entirely and piss him off.  Andraste? Sure, if your Inquisitor is devout. It’s more up to the interpretation and choices of the player.
 4.) Crossing the First Threshold
 This is the step where the protagonist basically goes, “I don’t think we’re in Kansas anymore.” (Yes, MGM’s Wizard of Oz also has its own Hero’s Journey!) It is the point of no return, where the hero finally decides to go with the Call to Adventure.  It is also in this step that the hero first encounters some of the real world outside of his or her comfort zone. So, this is another step that is kind of more like two steps.
 Our movies certainly have this two-part step. Luke decides to go with Obi-Wan to Alderaan after his aunt and uncle are killed by Imperial soldiers, and the cantina scene is his first real interaction with the tougher people that exist in the galaxy, including the skeptical Han Solo. Frodo (eventually) decides to take the One Ring to Rivendell, and The Prancing Pony in Bree exposes the hobbits to full-sized people for the first time, other than Gandalf. Harry Potter also has two, once at the Leaky Cauldron (pubs and inns seem to be a trend) leading to Diagon Alley and again on the Hogwarts Express.
 Psychonauts has an obvious Crossing of the First Threshold: Raz enters Coach Oleander’s mind, the Basic Braining level, the first mind Raz ever enters…presumably. It’s possible he entered another mind before then, but it’s not likely.
 Jack’s first sight of Rapture kind of acts as a first threshold, for both Jack as a character and for the player, but I also kind of like to think of it as the scene where Jack first sees a Big Daddy defend a Little Sister from a splicer. It gives a bit of foreshadowing that nothing is what it looks like down here, and Jack (and by extension, the player) should be careful about who he trusts.  A Little Sister is not a small, innocent creature after all, because there is always a dangerous, hulking Big Daddy somewhere nearby. Atlas is not who he appears to be, and ultimately Jack isn’t either. Instead, they are both people wearing masks, one intentionally and the other completely obviously.
 The first attempt at closing the Breach in DAI is a clear crossing, because it is from there that the Inquisition is reborn and the main character becomes the Herald of Andraste. Nothing is the same for the player’s character from that point on. The same goes for Cloud and the gang after the pillar holding up the upper plate over the Sector 7 slums collapses. Most of AVALANCHE’s members are killed and Aerith is captured. It’s not about saving the planet by this point. It’s about saving Aerith and getting revenge. Things just domino on from there.
 5.) Belly of the Whale
 This step coincides with the previous one. It is the final separation from everything the hero knows and moving into the unknown. Oftentimes it overlaps with a step called Loss of the Mentor, but it doesn’t have to. Consumption by a whale is optional, though use of a metaphorical whale is the more common approach.
 Speaking of metaphorical whales, what’s a bigger one than the Death Star? The same place where Obi-Wan dies, leaving the last connection to anything Luke had to his previous life and the one who would help him step into the future. He’s aboard the Millennium Falcon with two other people, two droids and a Wookie, but in reality he’s completely alone.
 Another such whale is Moria, the underground kingdom previously ruled by dwarves, but by the time of The Fellowship of the Ring, it is overrun by goblins, orcs, and the Balrog. The fellowship is swallowed by the earth and needs to get out. The price of that, however, is losing Gandalf. Another mentor lost. An even bigger whale is seen later in the books once Frodo and Sam reach Mordor itself, and they have to face even more challenges to get the One Ring to Mount Doom.
 For Harry, the whale could be a couple of things. It could be Hogwarts itself, the Forbidden Forest, the Hogwarts Express, the forbidden room on the third floor, or perhaps the trapdoor under Fluffy and the passage underneath…Lots of options here.  Now, the mentor figure for this book, Dumbledore, doesn’t leave Hogwarts until near the end of the story, and thankfully he doesn’t die, unlike the previous mentors who happen to be old, bearded, wizard men. He waits until book six to do that.
 FFVII kind of has an opposite whale. On one hand, it could be argued that the Shinra, Inc. building could be the whale, and although it certainly could be, I think a more poignant one would be the greater world itself. Once Cloud and the gang escape from Shinra, they leave Midgar and head out into the world, and they don’t return to Midgar until the end of the game. This could also be considered a Crossing the First Threshold.
 Again, DAI is about choice, but there are two events that are pretty big whales. The first is trying to recruit either the mages or the Templars to the Inquisition to close the Breach. Whether the player ends up facing Alexius in a dystopian future or fighting an Envy Demon for control in the Herald’s own mind, the main character ends up delving deep into a dangerous situation they have to climb out of. The second time is during the quest line to fight the possessed Gray Wardens and the Inquisitor ends up falling into the Fade. Quite a whale there, the Fade. A giant world that is only supposed to be accessible either to mages or in dreams. This is even more intense of an experience for a dwarf Inquisitor, since dwarves do not dream and cannot be mages in this universe.
 Bioshock…well, besides the idea of Rapture itself being a whale (during the game’s opening scenes, we even see a whale swim between Rapture’s towers), I would consider the most likely place to be Rapture Central Control. It’s here that some of the most important game events happen, after all. Jack kills Andrew Ryan, there’s the reveal of Jack’s “Would You Kindly” mental conditioning, and Jack learns he’s actually Ryan’s illegitimate son. Not to mention learning that Atlas, who has been guiding Jack and the player throughout the game thus far, is actually Frank Fontaine, the big bad. He has actually been using Jack this whole time just to one-up Andrew Ryan in their little power struggle. And then Fontaine betrays Jack and sends security bots to kill him, leading to yet another loss of a mentor. That’s a lot to take in during such a short time.
 Psychonauts doesn’t have a whale, but it does have a Hideous Hulking Lungfish. Raz has to do battle with her beneath Lake Oblongata, and then enter her mind so Raz can release her from Kochamara’s control. By then, Sasha and Milla have already been kidnapped, under the ruse of “Official Psychonauts Business,” and Ford Cruller is forced to remain in his underground lair near the psitanium so he doesn’t fall into one of his many personalities. So much for help there.
 6.) The Road of Trials
 The Road of Trials is the meat and potatoes of the story. It’s all the challenges the hero must overcome in order to reach the ultimate goal, whether it’s a big or little one. The challenges themselves may also be large or small, and according to Campbell often occur in groups of three. These challenges prepare the hero for the final encounter at the end of the story.
 …Do I really need to go over these in detail for each movie and game I’m reviewing here?  It’s basically the plot all the characters go through during the course of the story, ranging from battles, dungeons, travel, magic classes, camp activities, puzzles, and so forth. I’m not going to list each one here. This post is long enough as it is.
 7.) The Meeting with the Goddess
 This step involves the hero meeting with another character who helps them in some way, whether it’s as part of the hero’s group, by giving an item that is helpful, or just giving good advice. More often than not, this character is one of high ranking: an actual goddess, a princess, a queen, or something of that sort. She may or may not be a love interest, and more modernly she may not be a “she” at all…our examples here though do happen to be female, but I’m just saying this doesn’t have to be the case.
 Star Wars is obvious. Luke meets Leia, the Princess of Alderaan who hides the plans to destroy the Death Star in R2D2, first in her hologram and then in person aboard the Death Star itself. Frodo meets Galadriel in Lothlorien, where she allows him (and Sam, in the books) to glimpse into the Mirror of Galadriel to see the possible future of the Shire should his quest fail. She also provides him the phial containing the light of Earendil’s star, which is vital to fighting off Shelob later on. I wouldn’t exactly say Harry Potter has a goddess to meet, but I like to think it’s supposed to be Hermione, since she knows so much and often is the only one who actually knows what’s going on.
 Let’s see. FFVII has Aerith, whose big “gift” to the story is giving her life while she prays for Holy to stop Sephiroth’s Meteor. Bioshock has Brigid Tenenbaum, who assists Jack throughout the game if he spares the Little Sisters, and removes part of his mental conditioning so Jack can resist Fontaine. Milla is one of Raz’s teachers at Whispering Rock Psychic Summer Camp, teaching him the Levitation ability, which is arguably the most useful ability in the game.
 As for DAI, there are plenty of characters that can play the role of the goddess, but I would argue the most important one might be Morrigan. She tells the Inquisitor about the eluvians and theorizes Corypheus is searching for one as a means to reach the Fade. Although she ends up being wrong, Morrigan also is a candidate for drinking from the Well of Sorrows, and if she does she helps the Inquisitor by fighting the red lyrium dragon during the final battle with Corypheus.
 8.) Woman as Temptress
 Here’s another misleading title. The Woman as Temptress originates back from Campbell’s research of Greek myths, where the hero is enticed by a female figure: Circe, Calypso, the Sirens, and so on. Today, the “woman” is really just anything that tries to drive the hero away from the path of his journey. This can be power, money, promises, or threats, for some other examples. It can still be a person, but lately that hasn’t been the case.
 There is always the temptation of the Dark Side of the Force, although Luke doesn’t really encounter this in full force until The Empire Strikes Back. The One Ring is the temptation itself, and it actually does succeed, since Frodo doesn’t throw the Ring into the fires of Mount Doom. It isn’t destroyed until Gollum bites off Frodo’s finger, reclaims the Ring, and falls into the Crack of Doom while doing a happy jig. Voldemort tries (very briefly) to get Harry to join him and hand over the Philosopher’s/Sorcerer’s Stone at the end of the book (it’s a bit longer in the movie) but that doesn’t last very long.
 There’s not exactly a temptation in FFVII, although I guess Jenova manipulating Cloud into bringing the Black Material to Sephiroth at the North Crater is the closest thing. I feel that goes more into the manipulation category than temptation though, but it still functions in a similar way. Bioshock has the temptation of harvesting the Little Sisters to receive more ADAM from them, and thus allowing Jack to obtain more abilities. This can be really appealing from a gameplay perspective, and results in the bad ending of the game if you kill every Little Sister. Alternatively, Tenenbaum compensates you if you spare the Little Sisters, so it’s not the end of the world to resist the temptation.
 …Raz doesn’t have a temptation to stop trying to become a Psychonaut. At all. Oleander never convinces him, Loboto doesn’t convince him (their interaction is actually incredibly small in the main game), none of the other campers dissuade him, and he faces all the obstacles in all the different minds with determination. The closest thing I can think of is Lili, who really just tries to give him a realistic view that the Psychonauts are not as important as they once were. I guess the “making out” scene kind of fits here, since Raz is clearing distracted by the idea of kissing Lili and doesn’t pay any attention to what she’s saying immediately after. Linda interrupting them puts an end to that though.
 As for DAI…yeah, I have trouble with this one.  There really isn’t anything that tempts the Inquisitor in a way that distracts them from the danger at hand. Romance doesn’t do it, power doesn’t do it, money doesn’t do it, blood magic doesn’t do it, demons don’t do it…Yeah, I’ve got nothing. Readers, please help me with this, if possible!
 9.) Atonement with the Father
 This is the step most people know even if they don’t know the concept of the Hero’s Journey itself, because it is such a common trope used in all kinds of story telling. This can be a father or father figure, and honestly it’s not unusual for this to be replaced by a brother in video games, and less commonly with another relative. This step may or may not be related to the next step, Apotheosis, depending on if the “father” is the source of the main conflict, but it is still one of the major obstacles the hero must overcome. Another thing to note that this step does not have to involve the death of the “father” either.
 Let’s face it: Star Wars is one of those films that normalized the father-son conflict dynamic in movies. Sure, it existed before then, but it became a huge thing after the iconic scene between Luke and Vader in The Empire Strikes Back. The conflict doesn’t come to a head until The Return of the Jedi, when Vader finally redeems himself by killing Palpatine and saving Luke’s life, giving his own in the process.
 That being said, it’s interesting that the other two movies we’re looking at have more distant aspects of the Atonement with the Father step. It’s not Frodo who has to deal with his father’s displeasure, but Faramir. Is there anything worse than hearing your father admit that he wishes you had died and your older brother had lived? Denethor doesn’t appear to care about Faramir until he appears to have died. This is less apparent in the book, but it’s still there.
 Harry Potter has the same thing. Obviously since Harry doesn’t have a living father, it’s kind of hard for him to have a conflict with him. I guess there’s kind of atonement with Severus Snape in the last book, but you have to really, really squint to make it that relationship one of a father-figure and son. …No, that doesn’t work for our purposes. There are issues with fathers with other characters, like Ron, Neville and Draco, but those relationships aren’t really elaborated on until later in the series.
 Video games often follow a similar pattern. Conflict with a father or father figure is incredibly common. Raz and Jack both have big issues with their dads, although Raz’s resolution is obviously more positive than Jack’s. Raz actually does atone with his dad, right before the final battle with a giant two-headed father monster in Raz and Oleander’s combined mental world. (If you don’t know Psychonauts, it makes sense in context, I promise.) Jack meanwhile…kills his biological father, although perhaps not willingly considering his mental conditioning. Andrew Ryan is a pretty terrible human being though, so maybe Jack/the player would have wanted to kill him anyway. Maybe.
 It should also be no surprise that the father issue doesn’t have to surround the main character, especially since being an orphan is a common backstory, as mentioned in the Call to Adventure step above.  The Inquisitor doesn’t really have issues with his/her father, presuming the player thinks the father is still alive, but Dorian certainly takes umbrage with his father trying to use blood magic to change his sexuality. It’s up to the player to either encourage or discourage Dorian from reconciling with his father, so this step is up in the air in that regard.
 Another similar conflict that occurs in DAI that isn’t with a father is between Morrigan and Flemeth, although I would hesitate to consider it”atonement,” especially if Morrigan is the one who drinks from the Well of Sorrows, thus tying her to Flemeth’s command. Of course, with Flemeth out of the picture and Solas taking over, I wonder how that connection stands now.
 The father conflict is also not related to the main character in FFVII. Red XIII, aka Nanaki, has issues with believing his father, Seto, abandoned his mother and his tribe during an attack by the Gi tribe. In truth, Seto actually sacrificed himself to prevent a backdoor invasion, turning to stone after being hit by several petrifying arrows. Once Red learns the truth about this, he proclaims that his father was a hero and he will protect his home, Cosmo Canyon, just like he did.
 And that’s not even getting into all the father issues present in the other Final Fantasy games, plus others in FFVII. Maybe I’ll do another post about that topic another time.
 10.) Apotheosis
 This is the point the quest has been leading up to. The final challenge. The final battle. The final countdown. The hero takes all they have learned over the course of their journey and applies it to this final challenge. If there’s a main villain of the story, this is the time where the hero confronts them.
 This is pretty self-explanatory. Luke Skywalker trusts in the Force, which allows him to blow up the Death Star. Harry Potter decides he wants to obtain the Philosopher’s Stone, but not use it, and that’s what allows him to receive it from the Mirror of Erised. And Frodo has to throw the One Ring into the Crack of Doom to defeat Sauron. That last one is interesting in that Frodo technically fails to do this final task, which is not something we historically see in Hero’s Journeys, but such a failure is becoming more common.
 Applying this step to video games feels a bit like cheating considering that a large majority of them have a final boss battle of some kind, and our four games are no exception. Most of the resolution of the main character’s stories coincides with the defeat of the final boss. Jack’s story ends when he is able to reverse his mental conditioning (with Tenenbaum’s help) and he defeats Fontaine, and the Inquisitor’s conflict with Corypheus ends, of course, with Corypheus’ death. The Trespasser DLC for DAI adds more conflict involving what happens after and what the Inquisitor is going to do about their Mark that is slowly killing them, but I feel that’s another story, so it’s beyond The Hero’s Journey of the main game.
 However, despite having final boss battles, I feel that Psychonauts and FFVII also have an Apotheosis step in terms of the characters themselves. Raz has to defeat the two-headed mental amalgamation of his and Oleander’s fathers, but he is able to do so because his real father breaks into his mental world and lends Raz his power so he can fight the monster. That reconciliation is more important to Raz’s story than beating the monster. Honestly, Raz probably wouldn’t have agreed to use his father’s strength if they hadn’t reconciled literally just prior to the final fight.
 Cloud’s Apotheosis really has to do with coming to terms with his false memories. He never actually joined SOLDIER, instead becoming a grunt in the Midgar army. He was experimented on after the Nibelheim Incident, escaped with Zack, and basically imprinted Zack’s life, experiences, mannerisms and skills after Zack was killed right in front of him. Cloud and Tifa have to sift through Cloud’s memories to figure out what really happened during the Nibelheim Incident, thus returning Cloud to his normal self. Essentially, Cloud has to realize that he is not as strong of a person as he previously believed, and that there’s nothing wrong with being weak. What you have to be is true to yourself. That’s more important than being strong.
 11.) The Ultimate Boon
 So if the Apotheosis is the final challenge of the journey, then the Ultimate Boon is the reward for overcoming it. This can be material or not, and likewise may or may not be what the hero initially set out to receive or accomplish. The boon can be large (such as saving the world) or small (earning a medal), and it can be public (again, saving the world) or personal (winning a love interest’s heart).
 Harry and Frodo both set out to accomplish a task, preventing the Philosopher’s Stone being stolen and destroying the One Ring, respectively, although Harry’s realization that he must do this thing is later on in the story compared to Frodo. They both succeed and are both rewarded. Harry and his friends are basically handed the House Cup at the end of the school year for thwarting Voldemort’s plan, and Frodo and the fellowship save the world, and more importantly for Frodo, save the Shire.
 However, Frodo does end up having to leave the Shire and go into the east due to the wounds he acquired throughout the journey as well as the strain of carrying the Ring. In a way, he is rewarded for his journey, but also punished because he didn’t actually accomplish the task he set out to do. He ends up leaving the Shire, his home, which he wanted to save to begin with.
 Luke is kind of the same way. He doesn’t set out necessarily to find his father and bring him back to the light. His Call to Adventure had to do with going to Alderaan with Obi-Wan to help Leia, and he is rewarded with a medal at the end of A New Hope for destroying the Death Star. However, his boon really has to do with reconciling with Vader, a conflict that doesn’t begin until The Empire Strikes back, later in his Hero’s Journey. However, this is just a good example of how the boon does not necessarily have to relate to the call.
 The boons for both FFVII and DAI are saving the world. It’s good for the world to not be destroyed, after all. Raz’s boon is a bit more personal: He is allowed to join the Psychonauts, which he set out to do, but his relationship with his father is also significantly improved now that the two of them understand one another better.
 For Jack, he saves Rapture…sort of. If the events of Bioshock 2 indicate anything, it’s that things really haven’t gotten better for Rapture following Fontaine’s defeat. However, presuming that the player spared the Little Sisters and gets the good ending of the game, Jack returns to the surface world with the cured Little Sisters, who essentially become his daughters. In the words of Brigid Tenenbaum, “In the end, what was your reward? You never said. But I think I know…a family.”
 Jack is given the short end of the stick in terms of family and future. His parents are not his real parents, his biological father Andrew Ryan didn’t want him, his mother sold him to Tenenbaum and Suchong as an embryo, and he has no control over himself or his own destiny. Considering it turns out everything Jack knew about himself and his family is a lie, a real family is the best thing he could have received. Jack basically has nothing at the beginning of the game, so the fact that he is able to still build a life for himself and the former Little Sisters is a great reward. Of course, this is thrown out of the window if the player harvests the Little Sisters and gets the bad or neutral endings, so there you go.
 12.) Refusal of the Return
 We’ve reached the point where the hero has accomplished the goal he/she has set out to do, has received their reward, and now has to go back to normal life that was left behind at the beginning of the story. What? The hero doesn’t want to return to normal life? They prefer the world they’re in now? Yeah, in a strange reversal of the Refusal of the Call, the hero no longer wants to return to their previous life, having earned the boon and learned the lessons they have.
 Can anyone really blame Harry Potter for not wanting to return to his aunt and uncle’s house once the school year end? Yeah, let’s go back to the house where he’s treated horribly, has a literal hand-me-down bedroom, and is not allowed to perform any of the magic he has grown to love. Plus his owl is forced to stay in her cage the whole summer. That sounds great! Let’s do that.
 Frodo, on the other hand, does return to his normal life in the Shire, but later has to leave because of his wounds and from carrying the One Ring (see The Ultimate Boon step above). It’s not so much that he refuses to return, but rather he is forced to leave again. Luke is kind of the same way. He doesn’t really refuse to return to his family and their moisture farm, it’s that he can’t return to it, because that has been destroyed. His previous life can no longer be. Even if we stretch the timeline to the end of The Return of the Jedi, Luke never goes back to just being a moisture farmer.
 Psychonauts only has a half-hearted refusal. At the end of the game, Raz acts like he’s going to go back to the circus, but only for a moment. Once the opportunity to go on another rescue mission comes up, Raz turns to nonverbally ask his father if he can go. It’s more like he’s asking for permission to not return rather than refusing outright.
 The Inquisitor of DAI doesn’t return to their previous world either. The life of running the Inquisition doesn’t end when Corypheus is defeated. It continues on until the Trespasser DLC, which even at the end of that the Inquisitor continues their adventure to stop Solas from basically destroying the world in a few years. I’m actually pretty eager to see how the Inquisitor fits in the next Dragon Age game, although the developers have given a 2022 release date, last time I checked.
 For Bioshock, Jack really does not refuse to return, symbolically indicated by him leaving Rapture and returning to the surface world. Regardless of whether he brings the cured Little Sisters to the surface to have a normal life or he becomes the splicers’ new leader and brings them to the surface to destroy mankind, he peaces out of Rapture at the first opportunity he has. There’s no refusal to return on Jack’s part at all.
 FFVII…okay, I’m again having trouble with this step. Cloud doesn’t really act like he refuses to go back to his previous life. His previous life is actually up in the air, with all his messed up memories and near lack of anything connecting him to his past, either as himself or with his false memories as an ex-SOLDIER. The only person really connecting him to his life before the story is Tifa, and I’m not going to get into the shipping wars about whether he should be with her or the now dead Aerith. That’s a different post. Regardless, by the end of the game, Cloud is more interested in moving forward than going back.
 13.) The Magic Flight
 In the process of returning to normal life, the hero will often have to flee from some kind of danger. This happens after the hero has received the boon, but before they are able to bring it to the people. If there’s a bad guy that needs to defeating or a task that needs accomplishing, this step often takes place immediately after. Actual flying is not required, but don’t be surprised if it does. The Magic Flight frequently merges with the next two steps, Rescue from Without and The Crossing of the Return Threshold.
 Let’s see. Luke escapes the Death Star on a shuttle with his father’s body. Frodo and Sam fly with the Eagles back to safety as Mount Doom is erupting. Harry is knocked unconscious and rescued by Dumbledore from the room containing the Mirror of Erised. Whew. Managed to keep that short.
 DAI doesn’t really have this step, because again, the story keeps going even after Corypheus’ end. However, I could argue there are other parts of the game that have a Magic Flight, such as escaping from the dystopian future after defeating Alexius or escaping the Fade after fighting the Fear Demon. These events just don’t happen at the end of the game. FFVII also only kind of has this step too, in the form of the Highwind bringing the party out of the North Crater following the defeat of Safer Sephiroth.
 Raz has to escape from his own mind, which is intertwined with Oleander’s in the last stage of the game, and his brain has to be detangled in order to return to his normal self. He’s not really conscious for the process though, so the player doesn’t really see it. As for Jack, this step is really kind of merged with the next two, so we’ll get to those.
 14.) Rescue from Without
 During the course of the Magic Flight, the hero will be unable to escape the danger they are trying to flee from on their own. Someone (or multiple people) will need to come in and rescue the hero. This is especially true if the hero is injured or weakened in some way, particularly after a rough final battle with the big bad.
 As stated before, this one often overlaps with the previous one and the next one. Vader saves Luke from Palpatine’s Force Lightning. The Eagles rescue Frodo and Sam from the erupting Mount Doom. Harry rescued from the attack from Voldemort/Quirrell by Dumbledore and brought to the Hospital Wing for treatment. Yeah, that sounds about the same as before.
 The closest thing the Inquisitor comes to being rescued from without, at least at the end of the game, is with the red lyrium dragon, where either a dragon-shifted Morrigan (if she drank from the Well of Sorrows) or the Guardian of Mythal (if the Inquisitor did). However, the red lyrium dragon defeats either Morrigan or the Guardian, and the Inquisitor and the party have to fight it anyway. So it’s an attempted but ultimately unsuccessful rescue.
 Raz is rescued by his dad, Augustus, from his own brain, and I imagine Cruller, Sasha and Milla all played a role in separating Raz’s brain from Oleander’s and rebraining him, even though this isn’t shown on screen.  Several Little Sisters stab Fontaine to death with their ADAM-collecting syringe, saving Jack from his final blow. It’s a wonderfully satisfying scene and I absolutely love it. FFVII has a rescue of sorts in that Aerith has to basically make the Lifestream rise up to help her Holy spell stop Meteor from destroying the planet. How she manages to do this from beyond the grave is never explicitly explained. It must just be a Cetra thing.
 15.) The Crossing of the Return Threshold
 So, this step is the final of the triumvirate of the return steps. The hero actually returns to their normal life or their previous home, and distributes the boon they have received upon the rest of the world. This is basically anything that happens after the climax of the story. Exposition explaining what exactly has happened may or may not be included.
 Luke returns to the rest of the characters on Endor to celebrate the destruction of the second Death Star, bringing the teachings of the light side of the Force with him. Harry Potter boards the Hogwarts Express to return to the Muggle world. And the hobbits all return to the Shire, although in the books they have to deal with Saruman and the Scouring of the Shire once there.
 For Psychonauts, there’s kind of a Return Threshold, but only if you stretch it, and not in the sense that returns Raz to his normal life. Quite the opposite actually. Raz and the gang levitate into the Psychonauts jet that just happens to show up from the ground. Hmm, didn’t Raz say he suspected that Cruller had a jet hiding in his lab somewhere? Oh look! More setup and payoff!
 Finally, we come to Jack. After defeating Fontaine, he is finally able to take a bathysphere to the surface again. The player sees this almost immediately after defeating Fontaine, and it occurs regardless of whether the player gets the good or bad ending.
 As stated in the Refusal of the Return step, neither DAI nor FFVII really have Crossing of the Return Threshold. FFVII just sort of ends and DAI doesn’t show the Inquisitor returning to their home origins, either in the game proper or in the DLC.
 16.) Master of Two Worlds
 This step is no so much of a step, but rather a final result of the hero’s journey. It is closely related to the next step, Freedom to Live. We see the hero basically in their final form, having achieved what they set out to do, whether that was the original intention or not. The hero is able to live in both their old and new worlds.
 In our chosen movies, Luke is really the only one who is the Master of Two Worlds. He recognizes the darkness that exists in him, but he can overcome it. Frodo, on the other hand, literally can’t become Master of Two Worlds due to his experiences. He has to leave one world (the Shire) permanently for the east.
 Harry…really has to compartmentalize his wizard and Muggle experiences, but that has more to do with his family not being willing to accept that magic is a part of him. Obviously his aunt and uncle do not care for his boon (magic) that he brings with him, forbidding him from using it, even without the Statute of Secrecy in place. He can’t really master both worlds in that regard, not until the last book and he reconciles with Dudley. (I’m really annoyed they cut that from the final release of the movies. That badly needed to be shown.) Harry does become a master of two worlds, the living and the dead, in the last book, but we’re looking at the first book alone, and this step isn’t really possible for him due to his circumstances.
 Now I have to admit, the only game (on our list anyway) that has this step is probably Psychonauts. Cloud steps away from his false life as an ex-SOLDIER when he admits that it was all in his head, choosing instead to continue to live as himself. Jack either returns to the surface with the Little Sisters and stays there (in the good ending) or becomes the master of Rapture and new leader of the splicers, rejecting his previous life. And The Inquisitor, well, I guess you could say they become the master of both the real world and the Fade, especially since he/she gets progressively better at controlling the Anchor and closing Fade rifts. However, they he/she still remains in the real world as the Inquisitor, until the events of Trespasser at least. These three games have the main character choosing one world over another, so it’s hard to pin them down as “masters” of two.
 Psychonauts, however, shows Raz accepts both parts of his life, as an acrobat and as a Psychonaut. This is illustrated excellently during the last platforming part of the game, during Meat Circus, with the rising water and Raz needing to keep up with his mental image of his dad. He uses both his acrobatic skills and his psychic powers to reach the top of the area. And as stated previously, Raz gains his father’s blessing before running off on another mission. Raz succeeds at being a Master of Two Worlds, and this kid is only ten!
 17.) Freedom to Live
 A follow up of the previous step, Freedom to Live is pretty much exactly what it sounds like. Having mastered both worlds, the hero is allowed to live, as he or she wants, without worrying about any more conflicts…until the story sequel at least. This is the happy ending of the story, presuming the story has a happy ending.
 All of our protagonists, both movie and video game, manage this step in one way or another. Luke no longer has the threat of the Sith looming over him, and he can be at peace knowing he helped to redeem his father (and, for now, I’m going to ignore the stuff that happens in the New Trilogy, because that starts up a whole new set of the monomyth). Harry is given the opportunity to go back to Hogwarts for more schooling, and even though his Muggle family disapproves, he knows who he is now and has answers for things he couldn’t explain before. Overall, the end of the first Harry Potter book gives him a new lot in life, and the series continues on with that from there.
 And Frodo. Poor Frodo. Perhaps it’s hard to say he has “freedom” to live since he does end up leaving the Shire, but considering that his goal was to save the Shire (and by extension, all of Middle Earth), he succeeds. Frodo had to leave his home, but the other hobbits, including Sam, his closest companion, were able to live without a care. It’s a sacrifice, but one Frodo seems content to make.
 As for the video games we’re looking at, well, now Raz has the freedom to pursue his dream of being a Psychonaut without worrying about it alienating his family, his father in particular. Cloud is able to put the past behind him and move forward as his own person, rather than trying to live up to a standard he forced himself to before. The Inquisitor has challenges ahead to be sure, but without the threat of Corypheus breathing down their neck, they have a bright future to look forward to (at least until Solas decides to tear down the Veil, but we’ll have to wait for Dragon Age 4 to see how that turns out). And finally, Jack finally has answers to any questions he had about his life, and with his mental conditioning removed, he is finally allowed to choose his own fate, whether as a despotic leader of the splicers or as a father to the cured Little Sisters.
 So there you go. The Hero’s Journey in a bunch of movies and video games. As I said at the beginning of this extensive diatribe, the monomyth is not the only way to tell a story well, and it certainly is not mandatory to make a story good. However, whether intentional or not, parts of the monomyth somehow find their way into the stories we share in our various media. It’s worth looking at for any kind of story, if only to analyze how the presence or absence of the monomyth affects the story, for better or worse. And yes, video games can be a great form of story telling, if developers take the time to create it and players take the time to experience it.
 Okay. This post has gone on long enough. To anyone who managed to make it all the way here, thank you for your patience and commitment to reading my ramblings.
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Pokemon Conquest Lore - Kyushu/Pugilis+Violight
Specifically for @thxnderwind​, @ranseiuniter​, and @ranseifist​, since Kyushu in Main!Verse translates to the kingdoms of Pugilis and Violight in Pokemon Conquest, and since Cher asked for some lore before. I have already shared these ideas with Arashi, but since there seems to be a chance that I’ll be able to share them with everyone else in the PC!Verse, here goes! 8D
So this is basically me carrying some elements of Main!Verse over to PC!Verse, trimming some details that either aren’t needed or wouldn’t work in Conquest, changing things, or adding things, but now comes the point where I stop fluffing this thing out of nervous habit and get to the actual lore.
General
The way I’m imagining the transition from Main!Verse to PC!Verse is basically Kyushu in Sengoku being translated to the kingdoms of Violight and Pugilis in Pokemon.
In history, the three major forces within Kyushu were Shimazu, Ryuzoji, and Otomo (with the Tachibana as a vassal clan of great strength). Since the war in Ransei seems to be just as serious as the one in Japan, and there is history of kingdoms being swallowed up by other kingdoms, I’m going to say that that’s probably the history of Pugilis and Violight. In Main!Verse, it’s the Shimazu that destroys and conquers the Ryuzoji clan, while the Tachibana clan eventually realizes that they can no longer serve the incompetent Otomo clan and moves for independence.
For the Pokemon Verse, I’m thinking that that same thing happens. Pugilis is a country within Ransei united under the rule of the Shimazu. It was at least two countries before, one ruled by the Shimazu and the other ruled by the Ryuzoji. The Shimazu just went and conquered the Ryuzoji, taking everything they had---from the castles to the monetary holds, along with...just about everything else.
Violight is probably going to be the same thing when it comes to the Otomo and the Tachibana. Whether the Tachibana are completely independent from the Otomo even before, I’ll leave up to whatever Arashi and I work out, but whatever the case is, the Tachibana is destined to conquer and destroy the Otomo. Violight is destined to be a country ruled under the Tachibana.
Pugilis A (Ryuzoji)
So I also gotta talk about the Ryuzoji, even though the Shimazu have eradicated them from the map of Ransei. The focal character of his lore will be a Historical OC of mine, Masaie, and I guess you could say his father Takanobu.
Unfortunately, as of right now, there isn’t going to be a lot, just because Masaie is a relatively new character, and I have yet to really think up a fully-developed backstory for him. :P I’ve only really thought of his future, since he leads a tragic story in history. But...
The Ryuzoji were always going at it with the Shimazu and the Otomo/Tachibana in attempt to acquire their territories. Everyone wanted to have that Legendary Pokemon’s power to themselves, and Takanobu was no exception. Takanobu had made a name for himself as a villainous schemer, exemplifying this when his men kidnapped the Otomo’s daughter while en route to Greenleaf.
And, uh... Then they got their asses kicked by the Shimazu, lel. (Wow, I did warn you guys, but that even surprised me.) Takanobu was lured out into a trap set up by Shimazu Iehisa, and was quickly slain.
As Takanobu’s firstborn son, Masaie had been made his father’s heir, in spite of the fact that he was physically weak and a poor leader. When the Shimazu pushed him into a corner, he was forced to abandon his father’s kingdom, and fled from present-day Pugilis.
Arashi and I have decided that Masaie would end up in Violight and be friends with her Naotsugu, lol.
Pugilis B (Shimazu)
The focal characters for this lore will be Toyohisa, his sister Alitalia, and his cousin Meguru. ...Especially Alitalia.
In history, before Yoshihiro was the leader of the Shimazu club, it was his older brother, Yoshihisa. Yoshihiro was Yoshihisa’s greatest general before he took up the reign. Their younger brother, Toshihisa, was another powerful soldier among their ranks. Their youngest brother, Toyohisa’s and Alitalia’s father, Iehisa, was the strategist that assured everything worked according to plan.
I’m not entirely sure when exactly this would happen (I guess I’ll leave this up to whatever Sushi and I work out), but at some point... All of Yoshihiro’s brothers are probably gonna die. xD Or, at least Yoshihisa and Iehisa (this adds to story). And I wanna say that happens prior to the story.
Meguru is the daughter and only child of Yoshihisa, so she’s his heir. I had the idea that she might have inherited Pugilis in light of Yoshihisa’s death, but again, that’s up to whatever Sushi and I decide.
As for Alitalia... She blames everything on Yoshihiro. She strongly believes that it’s the fault of his ambitions that her father and uncle(s) were killed in battle, and she’s also blaming him for the excitement Toyo and Meg have for battle. Toyohisa is an earnest boy who’s picked up his uncle’s eagerness to overcome challenges, especially on the field of battle. Meguru has become complacent and mean, almost as if she’s trying hard to prove her own worth as her father’s reign by casually bragging about the things the Shimazu have done to other clans, like the Ryuzoji and the Tachibana. So Ali eventually makes the decision to leave, and travels across Ransei until she ends up in Fontaine (and stays there because she falls in love with Motochika).
Violight
A focal character in this lore will be an OC of mine, Suguri. And there’s a couple of Historical OCs of mine; Naotsugu (or Arashi’s Naotsugu, doesn’t matter, jlsdjfkj) and Kiyo; along with another OC of mine, Nautica. (There’s also another Historical OC I have in the makes, Yoshimune; I will have a blog up for him one of these days.)
In Main!Verse, she’s the illegitimate daughter between Otomo Sorin and the wife of Tachibana Dosetsu, making her the younger half-sister of Tachibana Ginchiyo. To summarize her story, her half-brother from Sorin, Yoshimune, takes her back into the Otomo for the sole purpose of using her to seal an alliance with the Mori, but she’s abducted en route by the Ryuzoji, and finds herself being dragged across the land until she ends up being picked up by Ieyasu.
I want to say the situation would be pretty similar in PC!Verse. She was held captive by the Ryozuji (cared for by Masaie) until the Shimazu conquered their kingdom, and everything fell apart. She was again abducted by someone who had defected from the Ryuzoji and dragged her all across Ransei (tw: child abuse) until they eventually ended up in Valora (the guy eventually took off and never came back, leading Suguri to be rescued by her Perfect Link, which happens to be a Manaphy--)
And, back to Violight...
I’m imagining that the Otomo and the Tachibana would have at least been allied up until a number of things. For one, there was the extramarital affair between Sorin and Dosetsu’s wife, which gave life to Suguri. What may have pushed the Tachibana over the edge could have been Sorin’s kids from his own wife, though---his daughter Kiyo and eldest son and heir Yoshimune.
Both children had learned a lot from their father about being patronizing. Yoshimune had inherited his father’s kingdom shortly after the extramarital affair, but acted as if he had complete authority over everyone’s lives. He was the type of leader who would order people and Pokemon to die for him, without ever setting foot onto the field of battle himself, as he was the type to wonder why every single campaign of his ended in failure.
Kiyo was always hypercritical of everyone, including both her brother and members of the Tachibana clan. She shared her brother’s trait of being quick to order people and Pokemon to die for her without ever setting foot into the field of battle herself. She would mock her brother with every failed campaign against both the Shimazu and the Ryuzoji, and Yoshimune spent a lot more time fighting with his sister than even trying to learn how to be an effective leader.
I would imagine that the Tachibana, having been allied with the Otomo once before, eventually grew tired of the continuous orders made by the Otomo to bend over backwards with the Otomo weren’t offering a single thing for their service. There may have been times where Naotsugu faced several near-death experiences, and Nautica’s father (her father was Yufu Korenobu, one of the Tachibana’s Four Heavenly Kings in history) and brothers may have even been killed because of the Otomo’s orders, just to start. So that’s when the Tachibana go and eradicate them from the map of Ransei (or however Arashi and I plan this thing out, jlkj).
Who knows what happens to Yoshimune and Kiyo at this point, I don’t--
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