#because so far everything about my restarted master's have been just delays after delays and just all kinds of problems
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kindafooey · 2 years ago
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YESSSS THE SPRING SEMINAR IS HAPPENING MASTER'S THESIS HERE I COOOOME
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chronicparagon · 7 months ago
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[I don’t want to cry and I hate venting but I don’t really know what to do. I don’t have anywhere to go about this and it’s getting to a point that hiding it is becoming too much.
I’ll have it under read more but it involves my grad school and fighting to get permission to start my dissertation. I don’t know if all grad schools are the same but that’s how it is for mine.
What’s weird is I started my thesis without jumping through so many hoops when I got my master’s degree.]
I’ve been having a lot of trouble with my advisor. I am done with classes and my comprehensive exam. However, I can’t get permission to enroll in dissertation credits. My advisor wouldn’t talk to me for months. I tried to reach out so many time and I couldn’t handle it anymore.
I asked to change my advisor which was accepted. However, I have to search for a new one that will want to work with me. After that, the nightmare begins.
I was so close to getting that permission. But now, I have to redo my IRB at the school and hope for approval, but I also have to redo the IRB process at work since my dissertation was related to my work.
I will have to also need to see if the rest of the committee will want to work with me anymore. If they don’t want to work with any new advisor I can find, then they are out and I have to start that step over. That took me almost a year to find everyone who was willing to be in my dissertation committee. Restarting IRB will take at least a few weeks to several months.
This is not counting redoing the plan of study and possible have to start all over with my topic proposal which took a year and a half to work on and it’s not even approved to be presented and formally submitted. That would have been the last step to have that permission number to enroll for my dissertation.
I don’t think I can back out of the advisor change to save the progress. She already left and when she was working with me, she wouldn’t answer me for months. I waited for half a year for any response, only to be told I have to rewrite sections of my proposal, add more to it like policy briefs that she wanted (originally not my idea for my dissertation but I did what she told me to do).
I will say I am not leaving my grad school. I came this far for my PhD and I’m not quitting. That has never been an option.
I have people delay me and some even admit they never believed in me. My former advisor didn’t say that explicitly but how she always had me as an after thought and ignore my emails and calls, I felt that was a message.
Then, she would be unhappy with my progress in my proposal and tell me I need to do it over. It happened four times. I told myself I was being too sensitive to think my former advisor is sabotaging my work. I don’t want to be unfair and assume that . She has a lot going on like her family, work, her own research and travel. Still, that thought hasn’t left my mind since one of my coworkers told me sabotage is happening and I need to do something about it now. She is also a PhD student from another program and school and I explained my situation to her because I felt frustrated but also worried that I wasn’t giving my former advisor the grace she deserves.
I hate rushing people but I don’t have much time left. Once my time runs out, then I am removed from the program. It doesn’t matter if I never got the dissertation. When time is out, then I have to leave. The dissertation plus defense can take about 6-12 months, sometimes longer.
A lot of my cohorts who I studied with already graduated and got their doctorates. I don’t understand why I’m so behind. I got everything I could done but I was still pushed back.
I’m at a loss. All I can do is pick up the pieces and keep advocating for myself. I just need someone to listen and help me get to the final phase of my studies. I will be quiet today because I have to start searching for a new advisor and restart the process in hopes to be a candidate by the fall. This needs to be done in between my projects at work which also needs my attention.
I’m very sorry about this. The advisor change was bound to happen and I knew I may had to redo some things but not everything. Over a year’s work gone. It really hurts and honestly, I feel rejected because of all of this and searching for a new advisor.
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quicksilversquared · 6 years ago
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There’s No Camembert in Tibet: Chapter 10
A sequel to Plagg and the Butterfly Costume
With Hawkmoth defeated and school out for the summer, it’s time for Ladybug and Chat Noir plus their newly-assembled team of superheroes to head to Tibet to try to rescue Mrs. Agreste. Hiking, magic, and adventures await them, and hopefully at the end, they’ll be returning to Paris with Mrs. Agreste in tow.
as like normal recently, links will be in the reblog.
The upside to Ladybug and Chat Noir's spectacular wakeboarding across the lake and subsequent accident was that the Rat had found it absolutely hilarious and had lightened up, just a bit. He still wasn't talking much, but he had stopped scowling.
It was an improvement. And he was actually answering some of the questions Mrs. Cheng asked him, which put them all a little bit more at ease. Still, it was hard to shake first impressions, and the teens were all hanging back a little ways from the turtle shell.
"I can't believe that he only lives a day's journey away from where we were," Queen Bee muttered as they skirted around the bottom of a series of tall hills. "Couldn't we have just gone to his town or whatever by bus or car or something instead of hiking all this way? I got blisters, you know."
"We wouldn't know how to find the trail from there," Chat Noir reasonably pointed out. "The instructions didn't cover that. And from what I could make out of what I overheard, he doesn't live in a town. It's a village. It might be really hard to get to."
Queen Bee sniffed and flipped her ponytail. "How hard can it possibly be? You just go down a road until you get there. Maybe we would have to stay in some really small hotels-"
"I don't think that there are hotels out here."
"Fine. We could camp, then. It's not like it would be much different to what we're doing now, only we wouldn't be hiking as much."
Ladybug did her best to ignore Queen Bee's grumbles, knowing that she was just prickly because she was embarrassed about being scared by the Rat before and was fast growing tired of the camping and progressively simpler meals. If she actually thought about what she was saying, then she would realize that Chat Noir was right and stop whining.
"We're almost there!" Master Fu called, and they all breathed a sigh of relief. Dusk was falling fast, and if they didn't reach the Rat's home soon then they would have to figure out sleeping arrangements out of what tents they had along.
"I'm still not comfortable with this," Chat Noir murmured to Ladybug as they made their way up a steep incline to a plateau above. "We're going to be on his home turf."
"We'll keep an eye on him," Ladybug promised. "And I'm sure he won't recognize you- oh, hey, look! Houses!"
All of them promptly dropped to ground level, Queen Bee folding in her wings and Paon twisting his cape in his hands, clearly trying to mask its silhouette in case anyone glanced over. The Rat glanced back at them and beckoned, clearly not worried about anyone seeing them.
That...was not particularly comforting. Not after they had gone to such great trouble to keep people from knowing that a group of Miraculous holders was in the area when they were first starting out. There was no way that they would be able to venture out as themselves if the neighbors had seen that there were superheroes in the area-
-and okay, maybe she was overreacting, just a bit. The houses were very spread out, with stretches of fields and orchards and garden patches between them, and the Rat seemed to be directing Master Fu to the closest of them. Unless the neighbors looked very closely, they probably wouldn't notice anything amiss with the group, if they even happened to glance over and see their group at all.
Still, they wouldn't be able to go out if they stayed for more than a couple hours. Master Fu and her mom and Marinette herself would maybe be able to go out without attracting too much attention, but the others were too obviously out of place. And even then, people would no doubt wonder how they had arrived without notice.
After all, Ladybug had managed to notice from their slightly higher vantage point that the roads crossing through the village didn't exactly look terribly car-friendly. She wouldn't be surprised if the primary mode of transportation for the villagers was more along the lines of horseback, or maybe donkey-back. Or burro-back.
She really wasn't well-versed in what kind of riding animals were likely to be in this area, but perhaps she would learn.
Their group moved past several fields, most filled with tall, grasslike plants. The Rat had hopped out of Master Fu's shell and was leading the way down the path between the fields towards the closest house. It was a little larger than she had expected, really, sprawling out in a one-level rambler style.
Maybe the Rat was part of a large family? That would explain the larger home.
The group moved past the last field and past a pen of chickens, then entered the swept-dirt courtyard. The Rat glanced around, then pushed the door open and entered, waving them in after him.
Ladybug moved closer to Chat Noir as they stepped into the house. It wasn't that it looked creepy or anything- actually, it looked quite nice, if perhaps a bit old and weathered- but now they were actually on someone else's turf. Even though there were seven of them and only the only one other unknown Miraculous holder, Ladybug still didn't like it. There was no way to tell if the Rat had anything hidden up his sleeve, and his history of threatening Adrien's parents didn't exactly make her trust him any more, even with his recently more relaxed attitude.
Out of the seven of them, only Jade Turtle looked relaxed. Clearly he wasn't concerned about the Rat having ulterior motives or carrying out any of the threats that Mr. and Mrs. Agreste had described in the journal. He was looking around the room that the Rat led them through, taking in the decorations and the books piled against the wall. Ladybug was looking around as well, but in more of the style that she used during akuma attacks, looking for potential threats. There wasn't anything obvious, but they couldn't be too careful.
"I hope he doesn't demand that we detransform," Chat Noir whispered to her. "If he actually planned on carrying through on any of his threats and researched my family, he would be able to recognize me."
"I'm sure that Ma- er, Jade Turtle would object to that requirement," Ladybug assured him. "He wouldn't put you in danger like that."
Chat Noir let out a nervous little laugh. "Are you sure we're talking about the same guy? The one that gave two teens magic jewelry to fight supervillains with no prior experience or instruction?"
"And we did well, didn't we?" Ladybug pointed out. "He knows what he's doing."
Even with the reassurance, she could still feel that Chat Noir was still stiff and on edge. His kitty ears twitched, picking up on every noise. They finally flicked forward and stayed there, honing in on the next room. "There's someone in there."
"Well, of course there is," Ladybug teased him, squeezing his hand to show she meant no harm. "We're going to see the old Rat, remember?"
Chat Noir just nodded.
The elderly man snoozing in the next room awoke with a start as they all piled through the doorway. He blinked, adjusting to the view, and then his eyes slid over the French superheroes. They lingered for a moment longer on Paon and Lycaena.
He grinned as he sat up, warm and welcoming.
Master Fu stepped forward, greeting the other man- or so Marinette assumed, since she couldn't really understand what was being said.
"I bet the rat kwami liked that guy better," she heard Rena Rouge whisper to Paon. "He seems super-nice."
She was quickly shushed by Lycaena.
The conversation between Jade Turtle and the old Rat picked up. Jade was nodding along to whatever the other man was saying, occasionally interjecting something. The pinched look on the younger Rat's face slowly eased away as he listened to them talk, replaced by curiosity. He eased into the conversation as well, apparently asking questions about whatever was being said. As the chat went on, they all relaxed.
They weren't going to get attacked. In fact, maybe the Rats could even help them out. If they knew how to get to the temple, maybe the younger one could guide the group there to make things go faster. Maybe they could suggest another way back, something that would take less time. Maybe-
Maybe she shouldn't get ahead of herself just yet. Maybe the Rats hadn't ever actually located the temple. After all, Mr. and Mrs. Agreste had indicated that the temple's exact location was still lost to everyone, as far as they knew, and the Miraculous had still been there when they arrived. It had only been a year since they were last in Tibet. If the Rats hadn't found the temple before, after decades upon decades of trying, why would they manage it now? Maybe all this stop would accomplish would be to set them further behind schedule and to hopefully restock some of their supplies. There was no way to know, not yet.
They would have to hope for the best but be ready for the worst.
  Jade Turtle was having a grand old time.
Sure, maybe this side trip would put a bit of a delay in their plans, and they might have to inquire about where to buy more supplies so that they would be sure that they would have enough for the rest of their journey and the return, but it was fabulous to talk to another old holder, one who had heard stories of the lost temple and everything that had gone on there. It turned out that several of the previous Rat's relatives- well, his ancestors and their relatives- had gone to the temple. A few had been lucky enough to receive a Miraculous over the years, and several had been killed in the attacks that had destroyed the temple and scattered the Guardians. The man had wanted to dedicate his life to recovering the lost Miraculous and restarting the temples, but had to largely set the goal aside to get a job and raise a family once he reached his 30s. After that, he had wanted to focus on simply finding the temples and recovering the lost Miraculous so that they could be used again.
(Privately, Jade Turtle thought that was just as well. The kwamis had never been thrilled about being confined to the temple, preferring instead to find Chosens in areas that actually needed their presence. He hadn't wanted to break the news that he wasn't here to restart the temple, but it seemed that the other man no longer considered that a goal.)
"It's good to see that the Peacock and Butterfly are back in safe hands," the old Rat told him. "I grew worried when I heard of the happenings in Paris."
"Well, at first we were quite excited," the younger Rat told Jade, and his eyebrows shot up in surprise. Excited? Hawkmoth's attacks had been clearly malicious from the start. Wayzz had been able to sense Hawkmoth's ill intentions, and even without a kwami to clue them in, it had only taken Paris a very short time to realize that the entity called Hawkmoth was evil.
"Excited?"
"Well, we were trying to figure out how to get in contact with other Miraculous holders," the old Rat corrected. "And then there's suddenly Ladybug and Chat Noir, completely obvious and visible. We were going to call on them and see if they knew of you, but we waited, because we knew that there was no way they could leave Paris, not while Hawkmoth was still loose."
Intrigued, Jade Turtle leaned forward. "Wait, why were you trying to get in contact with me? Why now?"
The two Rats exchanged a look. "It has to do with an incident just over a year ago," the older one started. "Tsomo, tell him about it. You were the one there, after all."
The younger Rat gave the older one an irritated look, probably for using his real name, before he turned back to Jade Turtle. "I was out looking for the Temple, trying to trace the records we did have, just like my uncle did before me. I don't get to go out often, since I have a job of my own to tend to, but when I can I went out. I had been getting closer to the Valley of the Kwamis, I could feel it, but around there the lingering magic that I was using as my guide was a bit haywire, and of course the valley can only be found through a single hidden entrance. I found many valleys, some more touched by magic than others, but not that one. And then that day, I felt a strong pulse of magic, something old springing up. I focused on that, using it as my guide to steer me. And after circling the area for several days in search of the entrance, I finally found the valley."
"But no one there?"
Tsomo shook his head. "No one. It took me two days to get in from where I was, so if there was someone else there before, they had taken off. The only thing out of place in the ruins was a glow from one of the temples. I figured out that it was the one that the Miraculous holders had slept in, the one with the traps to catch those who might bring harm to the holders. And the glow was from one of those very same traps. It didn't take long to figure out that someone had been there before me, and they had been caught by one of the old spells."
"He came to me at once," the old Rat said, picking up the story. "After marking his path, of course, so he could find the valley again. It didn't take long for me to realize that we would need all seven of the topmost level holders to rescue whoever had fallen ill of the trap. But of course, I had no idea where you might be, and the Butterfly and the Peacock were still missing. Still, I needed to find you to let you know so that there would be more heads to think about the problem. And then Hawkmoth showed up."
"So you knew where I was likely to be found, but there was no way we could leave Paris then," Jade Turtle finished. The old Rat nodded.
"And we figured that you had enough to worry about without news of a trapped soul that needed to be freed. It wasn't as though it was a very time-sensitive problem."
Jade Turtle shook his head. "It would have been another thing for me to work on while keeping an eye on the Hawkmoth problem. And it would have been a clue for us to figure out who Hawkmoth was."
Two sets of eyes snapped to him. "Wait, you mean it was Hawkmoth who was there- oh, of course he was!" Tsomo exclaimed. He swore abruptly. Jade Turtle startled, and he could see the rest of his group suddenly tense up, looking to him for guidance. "I should have known. That was how he got his Miraculous! And he came with someone else, but they were trapped. I bet I know who it was- they were poking around too close for my taste several times, but I only confronted them the once. I should have come to Paris as soon as I heard the news, then- I could have pointed him out! The attacks could have been stopped a whole lot sooner if I had been there- I mean, I didn't know his name, but I could have done a pretty good drawing, and then we could have investigated, and-"
"The young superheroes might not have been ready had they gone after him earlier than they did," Jade Turtle pointed out, realizing it as he said it. Yes, it would have been good to make some headway about who Hawkmoth was earlier, but things had turned out well. "This way, they had most of a year's worth of experience fighting. They were able to access some secondary abilities. And with Ladybug's Miraculous Cure, there was no lasting damage to the city. And think of it this way- now, we have two fresh superheroes experienced in fighting. That by itself is important."
"So it wouldn't have helped, then? Not even remotely?" Tsomo crossed his arms, looking doubtful. "I find that hard to believe."
Jade Turtle shook his head. "No, no, it still could have been useful! The way we discovered who Hawkmoth was- well, it a lucky accident, and it could have very easily not happened. We're lucky that Chat Noir's kwami has an insatiable appetite."
Both Rats glanced towards Chat Noir in confusion. Jade Turtle didn't miss the way Chat Noir drew back, wary of the attention.
"But we might have not been able to attack right away, since the young superheroes were still learning how to fight," Jade Turtle finished. "It may not have ended the attacks much sooner because of that. Experience is a difficult thing to imitate. But it ended well, so there's no need to be upset."
"The past is in the past," the old Rat agreed. "We must focus on the present and the future. In this case, I believe we can help most by assisting you and your group on the way to the temple. Tsomo can speed your journey up, I think. And you can spend a night or two to rest and recover and wash up before setting off again, which I'm sure you'll enjoy."
Jade Turtle chuckled, thinking of the disgruntled expressions on his charges' faces from whenever they had to wash in the rain. "I'm sure we can help with that. We've been using a solar shower sort of thing, but when we do it's at the end of a long day and there's not much time for the water to heat up. And if there's a downpour, we use that. A more traditional wash would be welcome."
"And a day's rest before you venture out again?"
Jade Turtle had to think about that one. While he was sure that Wayzz could use a break- his poor kwami wasn't accustomed to transforming for days on end, with breaks only at night, and on top of that he seemed to be tiring faster than expected- and the children could also use a rest from hiking, he was sure that they were all impatient to get to the temple and complete their trip. "Can I get back to you on that later? I should ask the rest of my group what they think."
"Of course."
"If you have a market of any sort nearby, I would be interested in seeing it before we go," Jade Turtle told them. "Or if any of your neighbors might be interested in selling us any fruit or vegetables. We've been out for about a week and a half now, and I'm sure we would welcome any fresh food. I know I should get some fresh veggies for my kwami, as he has been getting quite the workout on this trip."
"I might say, it is very impressive that you're doing the journey. I had to give up being the Rat when my bones got too old." The old Rat glanced over at Tsomo. "Of course, the Rat has to walk and run everywhere."
Jade Turtle chuckled. "Yes, having the shell is quite nice. I had to hike without it as myself at the start of our journey, since we were on hiking trails. I can't blame the locals for making the area into a day hike zone, but it was quite difficult to carry all of our supplies as myself."
"If we had gotten in contact with you before you left Paris, we would have told you to come from our town," Tsomo said immediately. "It's a shorter journey on foot, though it's very difficult for cars to navigate all of the way from the nearest city. I would offer to let you take that way back, but we don't have a car for you to borrow. Neither do any of our neighbors."
"Ah, we'll be fine," Jade Turtle assured him. He waved the GPS, with all of its carefully backed-up data. "We're planning on transforming on the way back and going straight-line distances cross-country, as fast as we possibly can. My shell can get quite speedy when I want it to. Trying to go out via your roads wouldn't speed things up for us at this point, but I appreciate the thought."
The old Rat nodded. "I suspected as much. We will simply have to content ourselves with letting you rest and speeding along your journey to the temple. Now, since it is getting late- I'm guessing that you might like some dinner?"
  To Master Fu's surprise, his group was largely accepting towards the idea of a day's break to wash and restock a bit before continuing on their journey. They took his word that the Rats were trustworthy- well, except for Chat Noir and Ladybug, but given Chat Noir's family's history with the Rat, perhaps that was understandable.
"Could you maybe do a little fishing about the threats they made towards my parents before the rest of us detransform?" Chat Noir asked. He glanced over at the younger Rat, who was standing in the kitchen. "Just- if he's going to tag along, once we free my mom- I mean-"
"You want to make sure that both she and you will be safe," Master Fu finished. He smiled kindly at Chat Noir. "Of course. Perhaps I can bring it up at dinner. I'll make sure that he knows her true intentions for coming out, and that further harassment will not be tolerated."
Chat Noir nodded.
Master Fu smiled at the boy again before heading over to the kitchen to offer his services to get dinner made. They were an extra seven people, after all. Seven people and his kwami, at least. It was possible that a couple of the others might decide to detransform before dinner, but perhaps not likely.
"Your companions are still wary, I see," the elder Rat commented when Master Fu joined him. "They're all still transformed, even though they could use their kwamis to translate and talk to us if they wanted."
Ah-hah. Perfect opening, handed to him on a silver platter. "Yes, well, all they had known about the Rat before we met him today was based off of what we had read in Hawkmoth and his wife's journals. And what we read was based on one rather unfortunate run-in that they had, around perhaps two years ago?."
The elder Rat gave Tsomo a flat look. "Yes, I heard about that as well. And we had a discussion about at least hearing people out before threatening them."
Tsomo scowled. "Clearly my threats weren't good enough, if they didn't stop the two of them from coming back. Those chasing power cannot be trusted."
"They had been searching for the temple and the Miraculous, yes. But using it had not been their original goal." Their heads turned towards him, and Master Fu inclined his in return before starting to explain Mrs. Agreste's true intentions. Tsomo looked rather contrite at the explanation, and the Rat's eyes widened.
"I remember the girl," he said once Master Fu was done speaking. "A friend of one of my granddaughters. Kind, I remember. She struck me as someone who liked challenges. Stubborn. And her intentions were nice, if misplaced. Had I known what she had planned, I would have tried to dissuade her, or at least warn her of the booby traps that my kwami told me about."
"If they had to find the temple, if they had their minds so set on it, it would have been better for them to simply find it and then come to us at once instead of searching the ruins." Tsomo's expression had turned a bit stubborn again. "...but I suppose I could have listened, first. And if she was once a friend of the family, then I suppose she spoke Mandarin and we could have had a conversation. But how was I to know? It looked like outsiders coming in, trying to find the sacred ruins for their own gain. That isn't the first time that it's happened since the temple's fall. How they hear of the temple or how to find it, I have no idea."
The old Rat sighed. "Patience is a virtue. Rats are meant to sneak and spy and gather information before deciding on a path of action."
"They were getting too close. I didn't think it was smart to watch and see." Tsomo looked displeased as he added, "Though I suppose they would have gotten as lost as I did once the trail ended, giving me enough time to intercept them."
Master Fu simply nodded. It sounded quite like Tsomo would pose no further threat to the Agreste family, but he wanted to make sure. "Well, the girl- she's a woman now- she's the one we're looking to rescue from the temple."
His meaning was clear. Tsomo let out a long sigh. "No harm will come to her. I never intended to carry through with the threats, really. They were just supposed to scare them away. The most I would do would be give chase. Your Ladybug and Chat Noir are much scarier than I am, trust me. Even if they look friendlier, I've heard the stories of their fights, and gone into town to see the video. They're strong fighters, and I've never seen proper combat."
Fu made a mental note to tell that to Chat Noir. It would probably bring him some peace of mind.
Surprisingly enough, it didn't take long for the meal to come together. Tsomo and the Rat had decided to go for a vegetable-heavy meal, clearly correctly surmising that they hadn't had many fresh veggies on their hike. The noodle-filled soup smelled amazing, and the barley bread tasty. Master Fu was itching to sit down to enjoy the meal.
Across the kitchen, Wayzz had been settled with a pile of pea pods and chopped squash and was looking quite pleased as he munched on his own well-deserved feast. Fu knew that he had been pushing his old friend hard, perhaps too hard. A day's rest where Wayzz could be untransformed and munching on vegetables to his heart's content- Fu would have to compensate the Rats for the food they offered- would be much appreciated.
The kwamis were not used to being transformed all day, every day. If he could persuade the rest of the group to detransform and let their kwamis rest up and eat what they needed to fully recharge before the final part of their journey, that would be best of all involved.
After all, they didn't want to have to stop their journey on the way back and stay huddled in tents to hide their identities if the kwamis gave out from exhaustion and had to take a break to recharge.
With dinner on the table, they all sat down to eat. The elder Rat gestured for them all to serve up, assuring them that they could dig in as he had made plenty. Master Fu translated for him, and the teens dug in. As he waited for a bowel to be passed down to him, Fu decided to continue their conversation from earlier.
"So you told me that you met Mrs. Agreste years ago and told her about the temple," he started, encouraged by the old Rat's nod. "There is one more question I had- why do the instructions start from the town way back near the waterfall trails? Why not start from here?"
The old Rat laughed. "Oh, that's easy. My family originally lived there, and so that was the trail we had been familiar with, the one that our ancestors had taken. Most of our family still lives there. I chose to move out here, when I discovered that this village was closer to the temple ruins. It was quite a recent move, really- maybe twenty years ago?" He glanced at Tsomo, who shrugged. "After I met that girl, and after my wife passed. I had been planning to move for quite a while, though. The trip out took ages, where now it is only a couple days' journey to get there."
"That is convenient." Master Fu had to admire his dedication. He and the other six top-level Chosens could move across land quite quickly when they wanted to, but the lower-level Miraculous holders didn't have that same ability. They could move faster than normal humans when transformed, yes, but they could not move as fast as a speeding train like he could, or fly so quickly that all the world practically turned into a blur. Trying to hike all the way out without that would take quite a while.
He himself had only hiked that first day, when he had had no other choice. The rest of the way, he had flown on his shell.
"Did she know Tibetan, then?" Master Fu asked. "Or did her friend translate, or...?"
"I speak Mandarin and so did she," the old Rat told him, and Master Fu nodded. He had suspected as much. "So does Tsomo. Oh, I should have asked- does anyone else in you party speak Mandarin? We could speak that instead if it would allow more of the group to partake in the conversation."
"Two of them do," Master Fu admitted. "One better than the other. For the timing being, however, I would like to keep discussion about the temple in Tibetan. Some of the conversation might be, ah, upsetting to one of them in particular."
Tsomo nodded gravely as he accepted the bowl that had been passed to him. "That's understandable. The temple's history is long and glorious and filled with a great many good things and great accomplishments, but there are some rather upsetting events as well. In particular, its fall."
Master Fu winced as he accepted his bowl. Yes, that part was not the temple's shining moment, and he was partly- nay, largely responsible for setting in motion some of the events that brought about the final fall. That, to his knowledge, was the most upsetting event that the temple had involved in by far.
"It must have been rather impressive when it was all active," Tsomo added. "With all of the buildings standing, and the trainees in the courtyard, and the fields active... I try to imagine it every time that I visit."
"Have you visited the temples often since then?"
Tsomo nodded. "Quite often. I've been working to get all of the bodies that were there properly buried. There were only bones left, of course, and some scraps of clothes that had survived, but I didn't feel right leaving them out in the open for the crows to peck at. I've recovered some of the books that were there as well, but the burials have taken precedence."
Master Fu nodded, burying another wince in favor of trying to think about the situation objectively. Prioritizing the burials was perhaps not what he would have done- the scrolls and research was important, and after all the dead could not be saved- but he was glad that the children wouldn't be subjected to seeing the skeletons. They were too young to see it, too young to have to face the severity of the loss from so long ago. They were there to try to rescue Adrien's mom, not to see the bones littering the courtyard and be forced to think about all of the deaths that had happened years prior.
(Master Fu wondered if the younger trainees had made it out. The oldest ones had stayed to fight, he knew- they had had enough training to actually make a difference and to have a chance at surviving- but they had decided to evacuate the large groups of young children that made up the lowest classes of trainees. He had never found out if they had been successful in getting them out, and did he really want to know?
After all, what if they hadn't? What if they had all been struck down as they ran for their lives?)
"So that's what the fresh dirt is from," Tsomo finished. "You'll see it when you get there. I've cleared the courtyard area, and what I could see from a couple of the buildings. I found the old Butterfly and Peacock, and could label their graves. The others...well, I marked where the grave was, and all of the information that my kwami could sense from the bones."
"Age and sex, mostly," the old Rat elaborated. "If there was a distinctive enough magic mark on them, then what they were training to become. But it's hard to learn much from some bones that are over a hundred fifty years old."
Master Fu nodded, wondering if he and Wayzz would have been able to figure out anything more with the information they could get. After all, he had grown up at the temple. He had known all of the Miraculous users and quite a few of the magic users as well, while no one else in the world could say the same.
Still, maybe it was better for him not to delve too deeply into figuring out who had died in the attack that day. Everyone he would have known from his time there would have already passed by now anyway, either in the attack or naturally. It wasn't healthy to continue beating himself up over a mistake that he had made well over a hundred years ago. He would thank Tsomo for burying his fallen brethren and leave it at that.
"I thank you for your work," Master Fu told Tsomo. "I would not want my fallen colleagues to lay out in the sun forever. They deserved better than that."
Tsomo inclined his head in agreement, and a silence fell over their end of the table. The six other members of Fu's group fell quiet as well, eying the three of them warily.
"Let us move on to more pleasant topics of conversation," the old Rat proposed after a minute, breaking the suddenly uneasy silence. "So! Tell us about your journey so far. I'm very curious about how it has gone."
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atrocitycl · 8 years ago
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UP10TION - “White Night” Review
(Music Video—Dance Version)
UP10TION – White Night
Reviewed on January 2, 2017
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I will first go over why I am not personally a fan of the song. Afterwards, however, through showcasing to readers an application of “active listening,” I will then argue the main point of the review despite personal biases: that “White Night” is an incredibly solid song due to how well it manages and balances the song’s higher intensity.
Personal Message: Edit: This review was supposed to be posted on December 31. Unfortunately, while the review itself was finished by then, it was not entirely ready to be published and thus I delayed it to the start of 2017.
If not clear, I truly am a master of lip-servicing—and thus should be hired by a label company to handle “dating scandals” their idols go through—since I am once again changing plans with reviews despite saying how I would not. SHINee’s “1 of 1” is facing yet again another delay, but considering how I plan to review two songs in just one day today, I will  probably finally review it after the current one. For now, however, we will be focusing on the men of UP10TION—and of whom, from my understanding, are tackling a tougher “bad boy” concept for their recent song of “White Night” versus their prior “innocent boy” concepts. (I could be entirely wrong, though; I am not too familiar with the group’s previous songs except for Sunyoul’s collaboration with GFriend’s Yuju for their duo song of “Cherish.”)
To now address why I have opted to review “White Night” by UP10TION, I find that this review will be very musically insightful: this is a review that, I hope, will show how one can separate their music bias and preferences from a more critical, “objectively subjective” perspective. In other words, despite personally not being a fan of the song, once I apply active listening to it and am truly critical of the composition, I will actually argue “White Night” is a very promising song even if I personally do not like its style. Of course, though, it should still be clearly noted that music will always be subjective—hence why I say “objectively subjective.” However even so, while reviewing music is all subjective, we can at least try to be objective through the use of evidence and thoughtfulness and thus music reviews are still important in the sense of respecting the works of the artists, composers, and producers.
And so focusing now on the actual review, while my stance towards the song aligns with that of many fans—that “White Night” is an impressive song—I will take a slightly different route with this review than the usual of merely agreeing. I will first go over why I am not personally a fan of the song. Afterwards, however, through showcasing to readers an application of “active listening,” I will then argue the main point of the review despite personal biases: that “White Night” is an incredibly solid song due to how well it manages and balances the song’s higher intensity.
_______________________________________________________
Song Score: 7/10 (7.00/10 raw score) - “Above average”
- Vocals: 7/10
- Sections: 7/10 (6.86/10 raw score)
Introduction, Verse, Pre-Chorus, Chorus, Post-Chorus, Pre-Chorus, Chorus, Bridge, Chorus, Conclusion
1.     Introduction: 7/10
2.     Verse: 6/10
3.     Pre-Chorus: 7/10
4.     Chorus: 7/10
5.     Post-Chorus: 7/10
6.     Bridge: 7/10
7.     Conclusion: 7/10
- Instrumental: 7/10
- Lyrics: 7/10
Ayo UP10TION Let me hear this: Pay attention Burning out burning out burning out Burning out burning out burning out
You make a fire in my heart Time stops and flows at your beauty All of my nerves are standing on edge My eyes are filled with you I’m pouring hot oil into them so I can burn with you
(Dizzy) You’re burning me up until the end I’m confident, I’m giving it my all (No fear) like there’s no tomorrow Don’t look back, walk over to me It’s already over for me, baby Without you it’s over, baby I’m telling you my feelings that I couldn’t before I’ll erase all your doubts
It’s burning white I have nothing I threw everything away Only thing remaining is you (You’re my last) It’s burning black Nothing remaining I threw everything away Don’t try to stop this heart
Can’t stop, please don't Don’t make me sad anymore Don’t stop me now Because I’m going to run to you now When I get close, hold out your hand When I reach your heart, don’t reject me Every time, I’m pulling I try to catch you Who can steal you away from me? I will have you
(It’s not easy) If this is love I won’t dream about anything else but you (It won’t cool down) In this world filled with lies Save me with your light, baby Don’t say anything, baby Just come to me, baby Even if everything is over, I’m still burning My heart has fallen for you
It’s burning white I have nothing I threw everything away Only thing remaining is you (You’re my last) It’s burning black Nothing remaining I threw everything away Don’t try to stop this heart
My desperate heart is not complete It’s about to collapse like Jenga Damn it, is loving her a sin? I admit it, you won You captivated all of me My burning heart is yours
It’s burning white (Oh) I have nothing I threw everything away Only thing remaining is you (You’re my last) Don’t go (oh) until the end (oh) I’m burning out Because it’s you in the end Don’t try to stop this heart
[Conclusion instrumental]
_______________________________________________________
Analysis: Before beginning the review, I will leave my own surprised remarks: I am very pleased with the ratings. It has been a very long time since I have rated a song as above average, but indeed “White Night” is held at that standard.
Onto the review itself, to discuss why I personally am not necessarily a fan of the song, I find it to be excessive in a myriad of places. From the pacing, vocals, and instrumental, “White Night” comes off as far too exciting and intense for my own preferences. That said, while excessiveness can indeed be a flaw in songs, we have to consider more than that: we have to understand the entire context of the song. This brings us to the reminder I wish for readers to bear in mind: that even if a critical listener finds that she dislikes a song due to very reasonable points—perhaps that the vocals are too repetitive, the instrumental fails to reciprocate the same intensity as the vocals and so on—she would need to still look further. Specifically, a critical listener would then ask why such occurs; he would ask, “Why is it that the composers chose to have the instrumental be disconnected from the vocals during the pre-choruses?”
Returning now to why I bring up my own unfiltered musical bias towards “White Night” at all, it is true that my dislikes in the song can be argued critically: that perhaps, indeed, the song is a bit excessive and thus that causes the song to lose appeal in certain aspects. However, in doing so, I forget to question why that is the case and hence why I never review a song off pure biased, uncritical judgment. Once we critically think of the song’s composition are actively listening to the song, I argue we will then find a more thorough, complex conclusion: that the composers knew exactly what they intended with “White Night” ‘s higher intensity: that they would attempt to manage and balance it as much as possible, and upon doing so, the song in whole would benefit in various ways. This, ultimately, is what I argue is the case, so let us take a look at the song itself to see how the song’s supposed “excessiveness” is in fact its strongest element.
First, for something I truly want readers to understand that is incredibly impressive and creative with the composition is to hear how the sections are laid out (or “look” as I do visually write the sections down in a chronological order). Specifically, I wish for readers to realize that there is only one verse in the song and only one post-chorus, and moreover, that after the post-chorus the pre-chorus immediately kicks back in. Now while this may appear to be—at most—unusual, it is more than just a change in traditional structuring of a pop song; I assert that this layout is key to why “White Night” is able to easily maintain its higher intensity.
Before getting more into that, however, it makes sense to first explain how the song itself runs. I will do this in a hastier manner so as to get us to the prior, main argument point. Starting at the introduction, it does a solid job of establishing the song’s more energetic style all while bringing in an appealing instrumental backing. Then, as expected, once the verses arrive the song takes a more passive approach as “White Night” gradually then builds up—and that very buildup occurs in the pre-choruses as the usual. Furthermore, the choruses play out as the song’s climactic point: a very exciting, upbeat, intense section in the song in which both instrumental and vocals are most strenuous and lively. At this point, the post-choruses arrive and now we can resume our earlier conversation on why this matters.
With the single post-chorus, it is a peculiar section as traditionally it should be a verse; in other words, “White Night” should have had a “cycle reset” (as I term it) where the song’s intensity restarts back to where it was at the first verse—a calm, passive state. However, the composers perhaps understood that doing so would lead to my initial, biased claim: that the song is excessive. After all, even if the progression to the song’s most intense, climactic points—such as the choruses—was natural and seamless, the large gap between the song’s starting passive point—such as the verse—to that climactic point would still be too large and awkward. This is why, in many cases, songs that become very intense only do so in a linear manner: think of many ballad songs for example. Many ballad songs’ concluding portions can be quite dramatic and intense with note holds, two-part singing, full-on instrumentations and the like, but as is the case in many ballads, a majority of them are constantly rising in their intensity; there is seldom an actual “restart” where the ballads go back to their very beginning of a slower start. In many pop songs, though, there is oftentimes a recycling: after a climactic point, the song then starts again at their passive, calmer start—though unlike ballads, that initial starting point tends to still be relatively energetic.
Hopefully readers understand this concept and I do apologize for poorly articulating it. Point is, “White Night”—if it had adopted a more standard pop song composition—would have been appropriately and reasonably called “excessive” because its starting verses would have been too drastic of a shift to its more intense, climactic choruses—this translating, then, onto how the vocals and instrumental are executed. However, as we can hear (and “see”), “White Night” does not use a second verse but instead a post-chorus. This post-chorus, as a result, serves as a creative solution: this section maintains the choruses’ intense state and only partially decreases it but predominantly focuses on just shifting that intensity over. And considering how the pre-choruses occur right after the post-chorus—pre-choruses being sections that are building up that very intensity for the choruses—it becomes both a natural transition point but also a perfect bridge to manage the song’s higher intensity and energy without having to awkwardly “recycle” the song as it would have done if it were following a traditional pop music format. Overall, while what I argued may be quite confusing, in short I simply had explained why the single post-chorus in the song is of such momentous value. It is not there for the sake of just being there; the post-chorus section is placed and composed particularly to keep the song in its appropriate, fitting flow and because of this, every other category benefits.
For example with the vocals, while the usual desirable traits exist—diversity in style and pacing, complex tune control via beltings and note holds, and so on—I would argue the song’s structuring is to be credited for such (though, obviously, praise towards the men as well for their adept singing skills). The more intense, upbeat moments showcase equally strenuous vocals—this we can hear during the choruses and especially towards the ending. However of course, it is not just the fact that the vocals are strenuous that I give a high rating—nor is it because the vocals are simply diverse in terms of also depicting moments of more controlled, passive singing such as the verse and post-chorus; what I find most impressive of the vocals is how it all binds together. To explain what I mean, if we focus on the vocals as the sections change, throughout it all the vocals never have any drastic shifts but instead are always within an appropriate transition. The post-chorus, once again, is a perfect example: the vocals here are not shifted back to an abrupt, calmer state but instead carry on the prior chorus’ exciting, powerful vocals but manipulated in a manner so that it is slightly more contained. Even the instrumental follow suit with the song’s overarching structuring.
In summary, “White Night” is rendered at above average based on my ratings but that appears to be rightfully deserved. The song’s main strength is how cohesive and maintained it is despite how intense and energetic it becomes throughout. Through that very organized composition, everything else—the vocals and instrumental—are able to follow through and not collapse due to messiness and lack of control. Again, even if I personally do not necessarily enjoy the song as I find it too intense, from a critical perspective I argue we will still find that “White Night” is in fact actually a very solid song and was composed quite thoroughly so as to counteract the usual problems with having a song be this upbeat and powerful.
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I am now posting this review on January 2—much later than intended. Because of this, I will be aiming for eight reviews for this month but that should be doable considering I have two weeks of break left. More male artists will be coming out, and in fact, though I have yet to officially reply a reader left many requests that I will promptly be working on. Also, I very much plan to review AOA’s recent comeback so for AOA fans, do look forward to their review.
With this being a new year, I hope readers have a healthy and joyful year. As for this blog’s goal, I will attempt to be more dedicated and to put out more reviews and to continually improve my analyses along with my writing. Thank you to all for reading this review in full or skim. With 2017, “I’m giving it my all” so look forward to many reviews to come.
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oliveraaliyah1994 · 4 years ago
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gamerestart · 7 years ago
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My Personal History with Electronic Games: 4 of N
Previously on Game Restart: [it’s a series]
The thing about arcades is that arcades are expensive. 
Adjusted for inflation, a quarter in early 80s money is approximately 63¢ in today’s money at the time of this writing. Most people probably aren’t used to spending money after the initial investment in the console and then the game for their home, but imagine spending that for every three tries, lives, or continues.
And some games in the 1980s were 50¢ (or $1.25 as of 2018). Many remember Dragon’s Lair (I certainly do), one of several LaserDisc based games which rocked arcades back in the day, and games like these certainly commanded a pretty high price. I have to admit, my total investment in that particular bit of entertainment probably amounts to no more than $1.50 in 80s money. Nine lives all ended in failure, and then the bank was broke.
I didn’t investigate any of the others, though I was morbidly fascinated by the gory bits present in the attract mode for Bega’s Battle standing in the entryway to the base exchange in Yokota.
Still, on occasion, I’d spring for Pac-Man, but since most of these games demanded a lot more than home console versions, they tended to end pretty quickly. I was more keen on spending my video game money on books, specifically game books, specifically, books, like, for example:
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Among others. Modules were $5.50, rulebooks for the Moldvay/Cook Basic/Expert were $6.00, and I want to say boxed sets were something like $12, but that included dice and sometimes another module, too. The hardcover books ranged from $15 to $18 (for the Advanced Dungeons and Dragons Dungeon Masters Guide). I was also into Star Frontiers and paperback game books like Joe Dever and Gary Chalk’s Lone Wolf series.
Arcades got a little play, but I spent much less time in them than I spent in libraries. And clearly, I could certainly kill some time gazing at the books at the Stars and Stripes bookstores over the summers (or at Waldenbooks, stateside). 
When it came to money, what I wasn’t spending on Zoids, I was saving for books, which frequently came to me used. I spent a lot of time amassing my collection of role playing game materials, and most of it I’ve kept since those days. Virtually everything else, like the video games, Commodore 128, and toys, were either lost or sold somewhere along the way. Moving a lot meant regularly purging; I purged books absolutely last and only if it was absolutely necessary. I did my best to keep the books, but the Vectrex and Atari 2600 never properly belonged to me anyway.
Moving was big, and was done every two years without fail—even if it was literally down the street on base. Once our stuff was packed up and shipped out, we had a short empty stay in our former residence—always as empty as it was whenever we first arrived two years prior—and then either drove or flew out to the next destination. Often, there would be extensive road trips regardless, because that’s when the vacations would be timed: between Dad’s assignments, over the summer so we missed as little school as possible.
May, 1984 involved a trip to pick up some cousins and we hied forth to Orlando and Disney World and—with the greatest possible anticipation by myself—EPCOT Center. I might play games in medieval-styled fantasy worlds, but at heart I’ve always been a futurist, and this marvelous new place promised to speak eloquently to me of better futures.
I voraciously consumed science fiction in print and whatever I could get on television or in theaters and home video. Star Wars at the drive-ins had been a favorite of mine since I was seven. The Empire Strikes Back made a greater impact, but was more downbeat, and I’d seen Return of the Jedi only the year before in an outdoor theater in Antigua. Anything else was delayed to home video. Living abroad often meant missing or being otherwise behind whenever it came to pop cultural stuff. Base TV (AFRTS) also didn’t have commercials, so we only saw local programming, not the stuff people were being subjected to stateside.
I was more a fan of our space program, and NASA. My elementary school in Antigua was named after the astronauts of Apollo 1 (Chaffee, White, and Grissom), and there was a small mural of the astronauts inside the building. 
Heck, it was a small building, holding grades 1-4 in one room, and 5-7 in the next. There was a small library—read Watership Down for the first time from there—and a few bathrooms and closets but that was it for the most part. It was a very small school. Eighth graders were sent elsewhere, I forget where, but it was moot in my case, since I would be repeating seventh grade when I got to Japan. Being held back for “developmental reasons” always struck me as bullshit. I could have been out of school one year earlier. I got back at everyone by failing the ninth grade, but that backfired and I was moved into the tenth grade on Adak anyway. I may have honestly earned a bit of my opposition to establishments which practice hypocrisy back then. The world of adults made no sense, and they were too inconsistent with the rules to be trusted.  
But this was a trip to remember, and I was looking forward to it.
Apart from the long drive with cousins, there was always entertainment. Reading in a moving vehicle was still something I could do at that time, so I did that a lot. There were also a very few portable electronic games. Crazy Climber (from Bandai), a “Monkey Business” wristwatch (also by Bandai), and an VFD (vacuum fluorescent display) game I’d resurrected from dead—purchased for about a dollar at a yard sale on Antigua. It came with considerable battery corrosion from four AA batteries, and I actually spent a lot of time trying to recover it to a working state. Some soldering was required (my Dad helped with that part) and I was able to get it working again. It was Star Hawk by Mattel, the first electronic game I would ever fix. Anyway, these saw some use, but these would be mostly forgotten when we arrived at the campsite.
KOA campgrounds were all over the US (near as I could tell), and we’d spent a lot of time in them, driving all over the country, saving money (I assume) on hotel bills. We set up tents, visited bathrooms, gazed at the swimming pool,  and … and then …
And then it rained like a swimming pool poured through a sieve for almost the entire week. I didn’t care: Disney World/EPCOT were too nearby to feel anything but slightly dampened anticipation.
The only dry spot was the KOA laundry and check-in building where the snacks and vending machines were and—
And there it was. One arcade console by Atari—still close enough to the heyday to inspire excitement even in a jaded, dampened, and world-weary twelve-year-old—and no mere upright cabinet console this, and certainly not the blocky-chunky pixels of the Atari 2600 home console but the clean vector graphics I would later associate with the Vectrex; this was a cockpit to climb into to save the rebel alliance from the Death Star. (And it had some early voice samples from the film itself.)
Star Wars was fifty cents to play. Half a dollar. Cripplingly costly. 
Objectively I knew I needed to save money for the Disney experiences which were the entire basis for the whole trip, but I also must needed to play it. It’s one thing to grab a friend’s X-wing (er, with permission—I never had my own), and run around the playground like a lunatic blowing up the enemy, one gets tired of that kind of exercise. Also there are compromises like Luke technically being unavailable so a Micronaut Time Traveller had to step in and save the day, but imagination is as fierce and unyielding as it is malleable.
This was the summer of 1984, and I probably spent 70% of my budget into that damned machine. The parents did not object. It was rainy, and we had been holding out for better weather, and it was warm and dry nearer to the glow of the screen. X rays are like that. And what was I going to do otherwise? Go swimming? That was like walking.
The rain relented slightly, and I had a fabulous time at EPCOT and Disney World (adventures to recount later), and it turns out, even after coaxing one last play before we packed up camp and left, I was unable to end the Death Star. That fight would have to continue later.
Back to 2003, at a Tacoma Fred Meyers, I wander into electronics, just to see if there was anything new. I may have been killing time for the next bus home. Fred Meyer doesn’t seem to do this any more for home consoles, but they had a video game kiosk set up for the Nintendo GameCube.
Nintendo. I’d heard of them. Why not. The demo is playing Rogue Leader: Rogue Squadron II. I grasp the controller, and feel my way around playing for a bit.
And I’m back in 1984, sitting in the cockpit of an X-wing, trying to ‘splode the Death Star.
In 1995, graphics like this would have been mind-blowing. But I regularly used SGI hardware far more capable than any video game console, and there wasn’t that much difference between this and the PS2. Perhaps the GameCube was better overall, but that’s not the whole experience. Running down TIE fighters and crashing into walls is.
I bought the game. I bought the GameCube (Indigo, because, reasons). I bought a copy of Luigi’s Mansion. And I bought a wireless Wavebird controller all on the same day.
It would take a few months, and I certainly didn’t know it at the time, but this machine would put dust on the Sony PS2.
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thehallofgame · 7 years ago
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Review: Resident Evil 6
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Release: 2012
My rating: 6.5/10
Resident Evil Review Series: 9/11
            The follow up to resident evil 5 aimed to be bigger, flashier and more co-op than ever before. It was everything no one wanted and more. Capcom really stuck their foot in it on this one. They chose to break their usual bonkers writing into four individual campaigns that all happen at once, seasoned liberally with QuickTime events and enemies who will easily kill players in one unavoidable attack and served it all up an inedible soup of a game that left many soured on the series.
              The easiest place to start is the gameplay because for the most part it has continued on the same evolutionary track begun in Resident Evil 4. The game remains an over-the-shoulder co-op shooter and somehow, after two games in a row that were fairly solid when it came to combat, Resident Evil 6 just isn’t very good at being a shooter… though I will give them some points for including a couch-coop feature. Without sharing this experience with my roommate I wouldn’t have been able to survive the game mentally and emotionally intact.
Capcom seem to have added a gun wobble and/or recoil effect that makes shots seem harder and less accurate than in pervious entries, perhaps to compensate for the fact the player can now aim and shoot at the same time (albeit so slowly it’s better to just run and shoot in bursts just like before). Meanwhile the enemies have gotten faster, more erratic and considerably more deadly. Capcom couldn’t have it both ways and ultimately the game’s combat became endlessly frustrating for it.
              The health bar of previous entries was shrunk to several boxes that basically represent old school heart shaped lives. Even the most basic enemies can deplete one or more hit box with one successful attack. In fact, the most basic enemy has a leap and grapple attack that continually deals damage until the player completes a QTE to escape or their partner deals enough damage to remove the enemy. There is an extremely brief QTE offered that can be used to dodge said attacks but I have never once hit it. I’m sure many have mastered the timing, but frankly it is obnoxious. In any case successfully completing a QTE perfectly often results in damage anyway. This, combined with an alarming penchant for the game attacking the player with infinitely spawning swarms of enemies, leads to the player’s HP constantly dropping like a stone.
              If the player thinks they can counter that by monitoring their HP carefully they’re unfortunately very out of luck. Whilst the herb system of previous games makes a return the medicine they produce is much less effective. The traditional mixing ratios still work but instead of different strength medicines differing numbers of pills are produced instead. These are loaded into a pill case each character carries. A tap of a button causes the character to pop one pill and restore one hit box. Herbs run out way faster than enemies do and consequentially it’s smarter to save the herbs, and the first aid spray that restores full HP, for emergencies. Instead, it’s easier to exploit the fact that dying and restarting the segment will cause the player to regain full HP, even if they didn’t enter the segment that way. Additionally it is now harder to die than in previous entries. The ‘dying’ condition returns from Resident Evil 5 with the significant tweak that the player can now still shoot whilst they’re lying on the ground waiting to be rescued by their partner or for enough time to pass that they recover from the injury by themselves.
              Ultimately the player will spend a good portion of the game staggering around low on HP and, while obnoxious, this might have been enough to tolerate. Unfortunately that’s where the Quick Time Events come in. While constant in games 4 and 5 the events were at least bearable and could usually be gotten through on the first attempt. Not so in Resident Evil 6. This game has a liking for hair trigger and multi-stage QTEs where the player will be killed over one mistake. Meanwhile the partner can often do nothing to save them. Even if they’re literally standing beside the character getting attacked with nothing to do.
              There’s also a lack of balance between the main and supporting character’s roles and experience. After completing the game the first time the player can choose which of the two partners to play as on subsequent re-plays. Each of the three arcs has one returning main character and a brand new supporting cast-member. The partners are frequently split up and sent down different paths which is a commendable effort. The problem is one partner will frequently be stuck chilling their heels while the other partner carries the plot.
              Meanwhile the inventory system also got an overhaul that was, at this point, surprisingly preferable to earlier iterations. The left and right directional buttons cycle through every weapon the player has picked up, including a melee weapon, as well as ammunition and, bafflingly, a small number of slots that go to either herbs or extra ammunition. As herbs need to be mixed with each other in order to be effective this feature leads to a lot of saddening chucking out of ammunition to make room to haul more herbs that will be needed later but aren’t currently useful.
Every character has a unique loadout, even the supporting partners, which adds some fun flair to switching around. The one thing that could’ve used tweaking there is that the ammunition drops apply to all the guns available to all players, so it will be a fairly common occurrence to find mountains of useless ammunition while the players are separated on coop play modes. It can lead to a bit of a supply-drought in tight spots.
              The up and down arrows correspond to healing sprays and grenades. The sprays and grenades are old standards but Resident Evil 6 introduces the new Remote Bomb to replace the Proximity Mine of Resident Evil 5. The remote bomb is tricky as it requires placing via the ‘fire’ trigger button, running to get clear and then holding the ‘aim’ and then tapping ‘fire’ to use. It sounds like it should work, but the added steps and delay and need for timing whilst the player is most likely sprinting away from an enemy at the same time yield a distinctly fussy product. I’m not sure what was wrong with the easy one-step mines of the previous game but I’m distinctly unenthused with their replacement.
              Finally, the gun-upgrade system of the previous two games has been replaced with something far more unwieldy that’s meant to indicate progress. Throughout the world the players will find and collect chess-piece-like objects that will confer points to the player. At the end of chapters and from the main menu the player can use those points to buy and upgrade skills that give them marginal bonuses to their guns, survival abilities or drop rates of certain items. The effects of said upgrades aren’t really tangible, and it’s also worth noting that if a player tends to save and quit the game at the end of chapters the prompt to update their abilities won’t appear upon re-opening the game. Thus it’s entirely possible to go through the game with no idea the skill system even exists and the player wouldn’t be much more than minorly inconvenienced by the loss.
              With all this going on it’s utterly groan-inducing to realize the player will need to complete four separate, roughly ten hour apiece, campaigns to experience the entire story. The first is led by fan-favorite Leon S. Kennedy and a new and utterly un-inspiring character by the name of Helena Blake. The two are secret service agents and go rogue together in order to avenge the assassination of the president of the united states by a prominent figure in the same country’s government. Of the three core campaigns this is the weakest and the most poorly written. Even Leon’s wisecracking couldn’t save the fact that Helena, who was supposed to drive the plot, ultimately falls flat and isn’t terribly likable. Their story begins in a fictional midwestern U.S. town but soon leads them to China, where the rest of the plot awaits. It was probably a wise choice to put this arc first because the following arcs do something to ease the sting of this one, but they definitely don’t erase it, and this choice may ultimately have also driven away players from the next two campaigns which are slightly more bearable.
              The second campaign is headed by series regular Chris Redfield and one Piers Nivans, a new character who fights for the same organization did in Resident Evil 5. Between the two games Chris apparently has had some sort of break and his story opens with the man allegedly amnesiac and drinking himself to death in an eastern European bar. Piers, who comes to track him down, drags him to China ‘for one last job’. The BSAA then shoves Chris, who swears he remembers nothing about being a soldier, into body armor and sends him out to do damage control on a massive-scale, zombie fueled terrorist attack in China. That, combined with the fact the BSAA sends a character the players have never seen before rather than Jill Valentine who’s been Chris’s partner twenty years to get the man, makes absolutely no sense. If the player can suspend their disbelief, however, the Chris arc is probably the best written. His relationship with Piers is interesting, bumpy and deepens rapidly as Chris begins to recall his relationship with the man and his role in a devastating war in a fictional eastern European country.
              Finally, the last of the big three plots is carried by an adult Sherri Birkin whom Claire and Leon saved as a child. She is now an N.S.A. agent on a special mission to find and retrieve series villain Albert Wesker’s secret son from the eastern European warzone. Unfortunately it seems everyone and their uncle wants the reluctant to participate Jake for some reason and ultimately Sheri and Jake find themselves in China. This campaign has the most visually stunning set pieces and scenarios of the three and can be a genuine treat to experience.  
              In a nod to Resident Evil 4 there is also another, fourth campaign unlocked after finishing the first three. This is a solo story where the player controls the ubiquitous Ada Wong and discovers what her role in the story was. This campaign plays a bit differently and has a more stealth oriented structure. Unfortunately, as the game wasn’t really built to support stealth the final result is a bit clunky. The stealth segments are frustrating and boring so it’s tempting to just blow cover if only to experience some action. However, Ada has a crossbow which is a powerful and silent weapon, which is in short: pretty nifty. Several segments of the game involve sniping from hiding and those do feel fun and well done. That does not, however, make up for the fact the game still likes to mob the player in this campaign and without a partner to rescue Ada she dies very often. Whilst her story actually contains most of the answers to the utter nonsense hinted at in the main campaigns it’s a genuine trial getting to it. The story is better than Leon’s arc but the gameplay is more frustrating. It’s hard to say which is more unendurable. But it did take distinctly longer to conquer Ada’s arc.
              I wish a heartfelt good luck to anyone trying to trudge through this game these days. When Resident Evil 6 came out it was frustrating enough but now that we as a consumer base have finally consigned the QTE plague back to the void where it belongs the ridiculous density of them here seems particularly offensive. There’s some solid character moments and story arcs to enjoy for returning fans, and with the density of big name characters in Resident Evil 6 there’s probably a favorite present for everybody. That, however, is about all the game has to offer.
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