#beatrice fiddles around in milkshape
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I've "Snap Together"/Ctrl+N on each pair of vertices where the leg group & foot group meet.
I've used the Sim Unimesh BoneTool after each snap together (Apply to All, Commit All)
I've selected these same vertices and used "Align Normals."
Things look good in Milkshape but not in Bodyshop.
Am I missing a step or something? (This happens when the the two parts are different groups or all the same group.)
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Attempting a 4t2 hair conversion. I did something right because the shape is there, but I also did something wrong because... well, look at it. There isn't a blond texture in the file. lol
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WIP
I like the well-rounded bodyshape but the boobs seemed too small for what I wanted. I just discovered SassyCurvy today...
Sassy+Well = Sally
Not quite as big as MommaLisa or DummyThicc, less vacuum sealed boobs and buttcrack, no less tucked in waist.
Silly comments from hubby:
"There's somethin' ain't right about the one on the left."
"Boobs under a shirt don't look like that." (this included a "boobs-undershirt" gesture, lol.)
"Them ain't real. Too high up and too round." I don't think they're supposed to be real, hon.
SallyPlump's are probably a bit too high up and too round as well, but I like it. She's still polygon-y and a little lumpy here and there.
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Took me three hours and so many attempts, but I actually separated it from the bottoms.
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Success? lots of gaps, but i successfully got it into bodyshop, at least.
Attempting a 4t2 hair conversion. I did something right because the shape is there, but I also did something wrong because... well, look at it. There isn't a blond texture in the file. lol
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