#bc i honestly think this is some of the strongest character work i've ever done
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Fandom: Oracle of Seasons/Ages
Summary: Oracle of Ages Link and Oracle of Seasons Link are two separate people, twins. The Hero of Labrynna has returned home, and the soon-to-be Hero of Holodrum sets out on his adventure. Or: The story of two codependent siblings getting dragged into a healthy relationship kicking and screaming.
Wordcount: 10,424
Contains: Mute Link, a strong focus on Oracle of Seasons over Oracle of Ages, dysfunctional but loving family.
Warnings: Ableism, internalized and not, occasionally malicious. This is a major theme and I strongly recommend not reading this fic if this is a trigger.
#oracle of seasons#oracle of ages#loz#link#link loz#my writing#my posts#i'm gonna level with everyone i cannot believe this fic actually happened#on the one hand it's so aggressively my type of fic. on the other hand i wrote 10k for oracle games link?????#i'm kinda sad this fic is doomed to obscurity both bc of the fandom and the weird premise that goes wildly against established fanon#bc i honestly think this is some of the strongest character work i've ever done#in fanfic definitely. probably even in original work#anyway. happy new year! fijne jaarwisseling!
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Do you have a favorite level within each game or even one out of all games / is there a specific level that stuck in your mind since you first played it?
Mine would be the second to last I think in DH1. The one, where you walk over a bridge and it's all orange light on one side and deep shadows on the other. In daud's dlcs it would be the boyle mansion, because I love the flooded building. I've loved the edge of the world in DH2 because Karnaca's atmosphere is such a breath of fresh air and the trail of whale blood through the bright and sunny district reveals very much about the game's world. For DOTO it would either be the bank job or the royal conservatory. It may sound pretty weird but the atmosphere within the bank job gives me vacation vibes lol. Also the moment you take the twin bladed knife feels amazing every time. I also really like the hidden features in the royal conservatory.
Thank you for running this blog, it really means a lot to me. Happy Pride! 🏳️🌈
Honestly all the levels in the DH series has a lot of personality in them, and so much visual storytelling. Each one has a different feeling to it while all matching up to eachother perfectly. Never do I feel like one doesn't belong with the others, they all feel part of the same world, and they feel so lived in too.
Everyone has their favorites, and you picked some good ones. I think youre refering to Kaldwin's Bridge which is a very well done level and is certainly pretty to look at, but its rather big with a lot of loading points, and it's a bit choppy and tedious for me. I do like the area around Sokolov's house though. The test subjects imprisoned in the streets and the crumbling buildings around his perfect apartment is great environmental storytelling. Personally my favorite in Dh1 is The Flooded District. The reflection it paints for Corvo, that after everything, things can still get worse and there's still a light at the end and he can't give up. That even after hating Hiram Burrows and wishing death on him, Daud hides there, in the mass grave Burrows made, protected by the rats, flood waters, rivercrusts, and weepers. It's just *chef's kiss*.
I think the one in Daud's dlc's is actually Brigmore Manor, which is one hell of a level. We learn that Daud and Delilah have a lot in common just by the way they work. They both have large followings they share their power with, hidden under everyone's nose. Dispite this, the difference in atmosphere tells the player that Daud is trespassing here. He's met someone who can match him, maybe even best him, and he has to be careful not to lose what little he has left. Brigmore is probably my fave too, but The Surge comes very close. Being in Daud's base, cutting up Overseers, and freeing his Whaler kids is very satisfying.
Edge of the World is a great intro to Karnaca. You get a feel for the atmosphere, learn about smaller power struggles (Howlers vs Overseers), and get a feel for just how bad things are there. I love taking my time in this level, finding the runes and talking to Mindy Blanchard just because it is a very pretty level that's fun to explore. I also like how it ironically leads you to Addemire, which is dark and claustrophobic. My fave in DH2 though is Crack in the Slab. Going between timelines wasn't something I'd done in a videogame before, and it made learning about Aramis Stilton and the rest of Delilah's allies extremely interesting. I love the little details you can mess with in the past to convenience you in the present too. There's a lot to go though twice over in that level, and I always find something new each playthrough. Also, in the ambience music in the present, you can hear a rhythmic banging, and I theorize you can hear the miners being overworked from Aramis' home.
And then there's DOTO... DOTO, my beloved. This game really brought Billie Lurk's character to life and I enjoy every second of it. My fave here would be Follow the Ink, for reasons similar as to why I like Edge of the World. It's nice to explore and there's so much to do story-wise, and even more to just find or interact with. I do wish the story flowed from one point on the map to the other, like how Edge of the World slowly lead you to the black market, wall of light, overseer outpost, then to Addemire Station. I find I'm going back and forth a lot in Follow the Ink, but that's nit-picking. If anything, it gives me time to stumble across things more. I will say though, The Bank Job is probably the strongest level in the game, and the writing is the best there. Billie getting a hold of the knife, pointing a finger in The Outsider's face and telling him she's coiming, no matter what it takes, only for The Outsider to look her in the eyes and tell her that Daud, the closest Billie had ever come to family, is dead?... Heartbreaking. I'm racing back to the ship. I know he's lying, and he has to be, right? But nope, he wasn't. Billie burning her ship called Dreadful Wale, an anagram for Farewell Daud, as his pyre hurts so much. I love the very ending too and how Daud is low chaos option, and to be honest, I shouldn't have been surprised by that. Ironically, mercy and forgiveness were themes in the background of Daud's dlcs.
Some honorable mentions would be:
-Bottle Street/Holger Square: Learning about Overssers, Slackjaw, Granny Rags and you get to see my man Geoff Curnow! Please switch the poison btw.
-Lady Boyle's Last Party: You fuck around with guards and rich ppl bc they think you're one of them and that's quite the critique on the upperclass huh. Don't forget to sign the guestbook as The Empress' alleged assassin!
Return to The Tower: Hiram Burrows is finally his own undoing, and his worst nightmares have come true! What a satisfying downfall. How poetic. Bitch deserved everything he got.
-Light at the End: In high chaos, Martin shoots Pendleton after calling him inbred and that's hilarious to me. Also in low chaos. Emily will scold Havelock and tell him to "sit in the corner and think about what [he's] done!" In honesty, it's a good climax.
-Eminent Domain: Timpsh's downfall in low chaos is one of the most poetic and well written eliminations in the games. Seeing him faint in front of a General of the City Watch always makes me laugh.
-Coldridge Prison: Revisiting the place as Daud and seeing how it's changed since Corvo's escape was very interesting. There's a lot of details to interact with like other prisoners, executions, and doomed escape attempts.
-Addemire Institute: The Crown Killer was an interesting antagonist, and there's a lot of notes and clues to what Addemire was like before The Duke ruined it. The entire situation is very tragic, but not all is lost!
-The Dust District: It's just really fun to explore Karnaca ok? Also Corvo's old house is there.
-Hole in the World: I love how it hints that there's a low chaos option, but you don't realize it until you talk with Daud’s spirit and all the hints come together. I like wandering around the place too since we don't get to see The Void this much anywhere else.
Sorry this was so long, but I really love how well thought out these game are, and I really rambled! Happy pride to you too!
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