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thelameoutlaw · 6 years
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#TFW.... You living your life like it's golden headass. Good morning you beautiful bitchasses. Go make today GREAT!!! 🌄🌞 ..... AND THEN TONIGHTT. MEET ME AT THE #MIDNIGHTCYPHER !!! Only at @hifimusiclounge every Wednesday at Midnight. . 📸@brainmeltmedia . #JulianOutlaw #lamewaysartistry #brainmelt #brainmeltmedia #lameways #battlegorund #washington #portland #beaverton #niketown #skatepark #sun #sunshine #sunny #hiphop #rap #rapper #houston #hifimusiclounge #hifi (at Battle Ground, Washington)
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randomevolved · 7 years
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Tonight we cover Battleground, Kurt Angle's Son and more. Tonight we cover Battleground, Kurt Angle's Son and more. Subscribe to the show on iTunes by clicking HERE or TBK Radio on Soundcloud
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aliasaqua · 5 years
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My thoughts on Kingdom Hearts 3 that nobody probably cares about.
Because I wanted to. And I was kinda tired of seeing reviews online that were giving it crap just for the sake of giving it crap. (Of course not every review.) And I wanted to look at it with a more positive note. I did mean to do this a while back but I kinda... forgot? I did beat the game during the first three days of it’s release.
Tldr version: Is it a perfect game? No, it does have it’s flaws. Did I still enjoy myself playing it? Heck yes.
The rest is under the cut for spoilers. I’ll try to be brief on every subject so this wouldn’t be super long.
So I am a big kh fan, as you might guess. I grew up with it and because of the game series I’ve had the chance to meet people who have become very important to me. So this game, it does mean a lot to me.
First of all: Game mechanics.
I really liked the combat system. It felt really natural and had a good flow in general. I loved the keyblade transformations. The attractions were really pretty,  although I didn’t use them often. But I admit there were some that I really hated. The water one and the blaster one. But as soon as I realised that I could skip them out of the way of a keyblade transformation they were all good with me. I mainly just used them on enemies that were really annoying to me. *cough Gigas cough.* I did enjoy most of the minigames as well, even if the some of the flans were the bane of my existance.
The difficulty of the game was a bit odd. It was.. rather easy. Granted, I did play it on standard mode because a: I wanted to have a more relaxing experience for the first go and b: to get through the game as quick as possible to avoid spoilers. But now that critical mode is here, oh boy. On standard I never saw the death screen. But on critical, I saw it three times during the first 5 minutes.
2. The worlds
The worlds were absolutely beautiful. If I would have to say what my favourite one was and which was my least favourite, favourite would be Corona. It was just so beautiful and while it did follow the movie, it was still very sweet to see them interact with one another. Least favourite was probably Monsters INC. It’s just my personal preference, but I wasn’t that fond of the whole world just being one big factory. (That I may have gotten lost in multiple times.) But, what saved that world was Vanitas getting owned by Sulley and Mike. And the fact that it was set after the movie.
For the plots of the other worlds, BH6 sorta happened really fast for me. Though I did love how Sora interacted with the group and how the got inspiration from him to become stronger. Caribbean plot just sorta... happened while I wasn’t there? But it made up for it by the setting and Jack defeating Luxord with a breath. And seeing Sora starting to beat up Davy Jones when Will was dying broke my heart. Olympos was really sweet for me to see the interactions between Hercules and the gang. I just loved their friendship. Even if the glorious Phil never got to say a word. Toy Box was good, even if I hated Gigas. But the pain from them was mended by Woody basically saying what sounded like “Well I guess you were never loved as a child!” to Xehanort. Arendelle was plotwise a bit... meh. I didn’t dislike it but... I just climbed up the same mountain like three times.  There’s not much to say about Twilight Town other than the fact that it was really pretty and I loved that it was so full of life. I Although I do hope that it would have been bigger. I was a bit sad that Radiant Garden wasn’t a world that we could visit.
Keyblade Graveyard doesn’t really count as a world as much, it’s just more of a battlegorund. Bonus favourite world: Scala Ad Caelum. I loved the look of that place so much, and the music was breathtaking. I just wish that they will do more with it in the future. Like a multiplayer dlc where you get to do missions in the whole city. Please Nomura. Please. Another bonus favourite world: The Final World. I loved the whole aesthetic of it, being absolutely beautiful. Plotwise I was at first a bit confused about the whole thing that happened there but I think I do now understand what was going on. (And the whole scenario that happened aroud it. And the whole going back in time.) I loved the individual stories they had given to each star. Plus the Lich was an interesting concept.
3. The Plot
So. The plot. I would be lying if I said I had no problems with it. It did make me cry out of happiness a lot of times and I generally loved it. But there were some problems. I suppose it would be the best to say perhaps the biggest annoyance I had with it.
Kairi. Not Kairi the character herself, but more of what happened to her. It did annoy me a lot more before, but as time has passed I have accepted it more. I was dissapointed at how she basically became a plot conveniance for Sora to do certain things. Now that I think about it I am more okay with it. Kairi was never really a fighter. Her strenght comes more about guiding people into the light as she did in kh1 with heartless Sora, in kh2 her meeting with Roxas (although debatable in that one) and now in kh3 she was the one who kept Sora from fully fading away. Even with all that, I don’t think it’s wrong of me to say that I wished for more. I hope that in the future they would be able to use her more than just as a plot device.
The other thing that annoyed me in the plot was the points which were clearly there just to set up the next game. But I think I can forgive those as long as kh4 doesn’t take as long to make as kh3 did. There were some points that just opened up more questions than answers but I’d still say I do have a pretty good understanding of the whole KH plot.
The thing that I didn’t expect to happen was for me to like the villains as much as I did. For example, I never really thought much about Luxord before, but he really grew on me on this game. The same goes for the rest of the organisation as well. Those who I didn’t care for before or didn’t like that much, their final moments or their atonement really made me see them differently. And knowing about Marluxia’s past through khux and his connection to Strelitzia, I really did feel bad for him. Talking about Strelitzia, I do believe that star was her. Although her voice was a lot older sounding than I thought it would be.
I was so happy saving all the trios and I was teary eyed a lot. And the ending just made me so happy. Until the point that Sora disappeared. I was annoyed at why did that happen a bit, but the (I think) relatively recent statement from Nomura which referenced Sora’s abuse of the power of waking and it’s consequenses has helped me understand it more. As long as I don’t have to wait like ten years to save my cinnamon child I’m good. And I do admit, the Xigbar reveal did catch me off guard and does make me exited for the continuation of khux and the following games. Although I do wonder how confused the people who have never played khux were about it
A quick note about the music: The soundtrack was beautiful. As expected of Shimomura Yoko. I did hope for a few more new original tracks for the final bosses, but to be fair it was also very satisfying to hear new renditions of the characters themes from the previous games to fully give closure to those characters and their arcs.
Overall, kh3 wasn’t a perfect game and I did have my problems with it, but I really did have a good time playing it.
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teknobh · 3 years
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PUBG: Battlegrounds oyunu ücretsiz oldu! Nasıl indirilir?
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badgrlebie · 6 years
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players be unknowned battlegorunds
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ilyatakoykakoyest · 5 years
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Perekhod Pubg ТОП 1 #7 КОНКУРС НА 100 РУБЛЕЙ
https://clck.ru/FUh6t
#PubgСоло #топ #perekhod #pubg  #пустыня #пубг #выживание #соло #пабг  #выиграл #обновление  #battlegrounds  #plyaerunknowns #battlegorunds  #Топ1 #Топ #PlyaerunknownsBattlegrounds #ПубгСтрим #BattlegroundsПриколы #СтримPubg #PubgWtf  #PlayerunknownSBattlegrounds
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walkingdeadforums · 7 years
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Does This Look Familiar To You: Paladins Battlegrounds
Is it just me or is there something about the Paladins spinoff game announced earlier this week that gives me a sense of deja vu? Like we’ve seen it somewhere before and there’s been at least two or three articles about it on this site? For those who’ve never heard of Paladins, it’s a multiplayer…
Does This Look Familiar To You: Paladins Battlegrounds was originally published on Battle Royale Forums
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cellerityweb · 7 years
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“Escape from Tarkov – Live, Loot, Die, Repeat”
“Escape from Tarkov” is a dream come true for hardcore gamers, gun fanatics and fans of ultra-realistic survival shooters. The title, developed by Battlestate Games, entered Closed Beta not too long ago – the perfect occasion to talk to Battlestate’s Project Lead and COO Nikita Buyanov about the game, its monetization models, future content plans and balancing.
Hi Nikita, thanks s o much for joining us. “Escape from Tarkov” made it into Open Beta, it’s constantly growing and it looks better every day. How is the overall resonance so far?
The game really is on the rise, and somehow it gets discovered – and appreciated – by large groups of players, streamers and their followers, sometimes even new countries. Escape from Tarkov tends to create some sort local “popularity explosions”, despite the fact that there is still much to do and the game is not yet in Open Beta.
To my understanding, during Alpha people had to buy the “Edge of Darkness” edition for $110 edition to get an invite. As for Beta, the size doesn’t matter in terms of getting access, meaning all players, even those deciding to only buy the starter edition, get in. So far, which of the four different packages sold best?
  “Edge of Darkness” still sells the best. We have a great community and we believe that since we’re in the Early Access stage, people really want to support us in the best way possible – in this case by getting the topmost set. Needless to say, that all the content that is offered in it, also facilitates a deeper and quicker dive into the game through trying out all the things that are available from the start.
Will these different editions also be available after release?
The “Edge of Darkness” edition is, most likely, to be removed on release, or replaced by another set, but we still haven’t reached any ultimate decision on this.
Looking at the these packages, the content clearly differs a lot and keeping in mind that you lose your loot after dying, having an arsenal of different guns and fully loaded clips seems (!) like a clear advantage. I have to ask, because to gamers this is or at least will obviously be an issue: Aren’t you afraid that these packages feel like they’re “Pay 2 Win”?
Hah, no way. Everything that these packages include, can be quite easily lost – and looted by some other player. And what can’t be lost – like stash size, for instance – will also be attainable in the game by any other player. It may seem like Pay2Win, but only until you go into the raid. There you feel absolutely vulnerable, no matter how well equipped you are, sometimes even more so, as you’ve actually got way more to lose.
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How did you decide what to put into each of these editions?
In most cases, we just put in content that we already had in the game. As soon as new items appeared – should we have considered them useful – we put them in as well. Also, we always took our players’ reasonable requests into consideration.
There’s always two sides of gamers: those who condemn these different editions and those who defend them, saying it might seem like an advantage, but in the end you can lose all the high-class stuff just as easy as everything else and once it’s gone, it’s gone. Which of these two sides is currently trending?
There was a number of such concerns early in the development, but, as more players joined and played the game, the opinion I see in chats and on forums became almost unanimous. Whatever player has at start, can be lost in just a few raids, depending on skill and luck, giving no advantage at all.
“Escape from Tarkov” is super-detailed and highly focusses on realism – gameplay- and visuals-wise.
Way more players actually seemed to complain about the differing stash sizes that come with these editions, or perks like reputation for certain merchants and them being way more of an advantage. Are there any plans to adjust these editions’ contents in the long run?
No, there are no such plans. After all, sets have to be different and provide certain advantage – not an unbeatable pay2win advantage, but still, more versatile options for novices. Otherwise, we would have only created one package. Everything – including stash size – can be achieved by playing. Reputation can already be earned by performing quests. Everything that packages contain is within grasp – literally, without many hours of grind – if there is enough skill to grasp it.
What sort of a challenge is balancing a game like Escape from Tarkov, which obviously puts a lot of focus on player skill? And how does offering these editions with their differing contents make this process more difficult (or maybe easier)?
There are many things that can be balanced about Escape from Tarkov, but they all depend on one cornerstone aspect: the balance between realism and playability, which is indeed a challenge to maintain. At first, we aim to make every feature of the game as realistic as possible, but if we understand, that in its realistic form it’s unplayable, we take the necessary steps to make it easier. This approach has, so far, paid off – we have next to nothing to balance in terms of combat. Players adjust their own skills, equipment, weapons and tactics for themselves. We just try to give them as many opportunities as possible and let them adapt and balance themselves, that’s our concept.
“No plan B, no microtransactions, only good old buy to play!”
What’s your plan on financing the game in the long run? Considering that the “Edge of Darkness” edition offers a season pass, will there be regular DLC? What exactly can people expect from a DLC and how much will it cost? Also: how about microtransactions and if so, in what shape? Weapon skins, uniforms, avatars maybe – the usual cosmetic stuff?
Yes, there will be several DLCs per year, and, of course, they will cost significantly less than the original game. As for what they will include… the current plan is not yet final, so I won’t make any promises. But one thing is certain – there will be no microtransactions whatsoever, not even cosmetic ones
Is “Free 2 Play” completely off the table or may it be a viable plan B, should your initial marketing plans fail?
Completely. No plan B, no microtransactions, only good old buy to play. Failure is not an option. Moreover, there are no conditions to indicate it – the current trend says we’re going in the right direction, so we’ll just stick to the plan.
They game feels great and already did so quite a lot of months ago. The attention to detail you guys put in the game is enormous, especially when it comes to the guns as well as gun handling. However, what – in your opinion – is Escape from Tarkov’s biggest edge towards competitors like “Player Unknown’s Battlegorunds”, “H1Z1” or “DayZ”?
It may come as a surprise, but we don’t view these projects as our competitors. PUBG is totally different in gameplay and concept, and, at the moment, very simplistic, with very little to boast in terms of hardcore realism. The same can be said about H1Z1, which is, however, even more simplified and less realistic. DayZ is the closest, but not close enough, it just feels completely different. Right now I can’t think of something to compare EfT to – and that’s fine with us. We’ll stay true to our concept of hardcore realism in everything, and we see no point in trying to tag along some other projects’ success. We like what we’re doing now, we’re good at it, and, most importantly, our players like it too.
“Going it alone without a Safety VALVE”: Why did you decide to do all the pre-orders via your own web site, and what sort of e-commerce tools did you use to put it all together.
Well, that way we’re not giving a cut to Valve, that’s probably the main reason. Moreover, from the start we had an idea of creating our own distribution platform that would fit our own needs and make us independent from any other third-party requirements. Essentially, we managed to do it – we are using a well-known payment system, but everything else was written from the scratch, and we see it as a big advantage that gives us independence.
Thank you very much for the insights, we wish you all the best for Escape from Tarkov!
The post “Escape from Tarkov – Live, Loot, Die, Repeat” appeared first on Making Games.
“Escape from Tarkov – Live, Loot, Die, Repeat” published first on http://ift.tt/2uBXet3
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seouldreams14 · 7 years
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wait what battlegorund is this sunday what huh what 
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jack-hedgehog · 7 years
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SSFUltimate Showcase: Battlegorund (from Universal Crusade 2)
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biggoldbelt · 7 years
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(Big Gold Belt Podcast)
Today on the Big Gold Belt Wrestling Podcast, The #BGB Crew get together for Episode 159 The Ball Family #BIGBALLERBRAND (Lonzo, Lavar and LaMelo) invaded RAW and we react to the pros and cons to the segement as well as other WWE superstars reactions Was Carmella the right decision to win the women's money in the bank match do over? The Punjabi Prison match announced for the WWE Battlegorund, will this be booked correctly. Jim Ross and Lita to call the Mae Young Classic, did WWE get it right? Is NJPW officially ready to take over the US market Please SUBSCRIBE to this channel if you enjoyed & would like similar WWE related videos!! www.youtube.com/c/BigGoldBelt
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zayuroar · 9 years
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for all who didn’t know it until now :3
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musicandlondon · 13 years
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ilyatakoykakoyest · 6 years
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ПОСМОТРИ!!! КАК ВЗЯТЬ TOP 1 PUBG! 7 КИЛЛОВ! Battlegrounds #6
#PubgСоло #топ #perekhod #pubg  #пустыня #пубг #выживание #соло #пабг  #выиграл #обновление  #battlegrounds  #plyaerunknowns #battlegorunds  #Топ1 #Топ #PlyaerunknownsBattlegrounds   #ПубгСтрим #BattlegroundsПриколы #СтримPubg #PubgWtf  #PlayerunknownSBattlegrounds
https://clck.ru/FRvPv
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brandysworld · 13 years
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I Just Pre-Order Battleground!! Ahh! ♥
I love it!! Amazing!! ♥
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