#basically just an excuse to talk more about toz
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luzrof-rulay Ā· 8 years ago
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Tales of Berseria - Post Game Thoughts
Topics:
Introduction
Gameplay (graphics, systems, all that technical jazz)
Plot
Sidequests
Characters
Character Relationships
Music
In Relation to Tales of Zestiria
In Conclusion
Ā  Introduction
After playing Tales of Zestiria, I found myself yearning to know more about the worldā€™s lore ā€“ especially since we only see one continent during the game. Having heard that Tales of Berseria is set in the same world, but 1,000 years prior to the events of ToZ, of course I wanted to play it.
And last night, I after about 40 hours of gameplay, I defeated the final boss.
This will be a post much like my Post-Game Thoughts for ToZ ā€“ a collection of my thoughts immediately after finishing the game. I also tweeted a few vagueish reactions whilst playing the game, so take a look at that thread if you want to!
Iā€™ve tried to keep this post spoiler-free where I could, but there are a couple of sections which contain spoilers - Iā€™ve marked them with asterisks like so: *** spoilers ***. The spoilers generally come at the end of a topic section, so if youā€™d rather avoid spoilers, just go on to the next topic section.
For a short general review: 4/5 stars. It took me a while to get into the story, and much longer to care much about the characters (aside from one or two from ToZ bias). Iā€™d definitely recommend playing it if youā€™re a Tales Of fan.
As for whether to play it before or after ToZ if youā€™ve not played it: if you want the story in chronological order, go for ToB first; if you want a more heart-breaking experience, play ToZ first.
(Iā€™ll elaborate later.)
Now, onto my thoughts.
Gameplay
Okay I know I said that ToZ was beautiful when I played it, but ToB is gorgeous too. Somehow it feels like theyā€™ve managed to smoothen the camera and the motions of the characters to look even more natural. I also loved the 3D cutscenes which showed the characters in battle ā€“ they looked fluid and realistic.
The designs for the locations didnā€™t fail to look amazing, either. Even though there are a few locations we already know from ToZ, they managed to show new sides of those locations, giving more insight to how they have changed over the last 1,000 years. We also got a lot more locations, in that this time the player is able to visit locations all around the world rather than just on the main continent. It made the world feel more open in some ways, though personally I felt closed in when running on the field, since the areas were made much smaller instead of being the large, open fields of ToZ (which I know a lot of people felt looked too barren and empty, but I found myself loving).
The character designs were also great, though it took me a long time to get used to Velvetā€™s outfit (seriously, was that the only thing she could find in the prison?). Roukurouā€™s in particular is a design I love because of its traditional Japanese aesthetic.
(Eizenā€™s design, whilst perfect for him as a pirate, has far too many references to dragons for me to not feel sad looking at him.)
In this game, theyā€™ve changed the system so a lot of the buttons are assigned to different actions than they are in previous Tales games (on the PS4, at least). It took me a long time to get used to the menu, and any time I went back to ToZ, the change was rather jarring. Still, I enjoy the look of the menu, as well as the new menu actions we are given (though I do miss the characters doing the cooking for me).
As for the battle system, I prefer the ToZ battle system to the ToB one. I felt restricted by having artes assigned to the four buttons instead of analog stick movements, but perhaps I still need to find a way which works for me in battle. I also didnā€™t enjoy having some of the action buttons moved, simply because it makes switching between games more jarring. The amount of times Iā€™ve tried to guard on ToZ and ended up armatizing instead is one thing, but they really need to find a set input for mystic artes in these games, Iā€™m not kidding.
(Speaking of mystic artes, a certain endgame boss uses the mystic arte Savage Wolf Fury. Way to copy Yuri Lowell, lol.)
One thing I did think they did well in terms of battle was the use of break souls ā€“ I found myself using them quite often, even though I didnā€™t use burst artes in ToV or blast artes in ToZ. For a while I didnā€™t understand how to fill the blast gauge, and I still think itā€™s a little tedious, but mostly Iā€™ve been avoiding battles for my first playthrough, so I suppose if I do another Iā€™ll find more effective battle strategies.
(Speaking of battle strategies, I missed the monoliths from ToZ. Not because of the information, just finding them was fun.)
The skills system is something I didnā€™t put much thought to in this playthrough, mostly because this was a story playthrough which I did on the easiest difficulty. Still, it might take me a while to wrap my head around enhancing/dismantling equipment, mostly because theyā€™ve changed it from what Iā€™m used to.
In all honesty, the game did feel more hack-and-slash than ToZ, mostly because there werenā€™t quite so many puzzles. In some ways, this was good because it allowed me to power through the game quickly. Still, I felt a lot of the dungeons were less interesting than they could have been, but it makes sense considering the cast of characters presented to us ā€“ most of them would rather break down a wall than solve a puzzle to open it.
(I did really like the design of that one earth temple, though, and the water one was really interesting too, especially since it actually had a puzzle. Nothing will beat the trial shrines, though.)
Plot
Tales of Berseria is a game set 1,000 years before ToZ, following a young girl named Velvet Crowe as she sets out for revenge against the Shepherd, Artorius. Throughout her journey, more people who have a bone to pick with Artoriusā€™ Abbey join her.
I enjoyed the plot, I guess. It was certainly an interesting concept, especially since we ended up following a character whose morals werenā€™t exactly those of our usual ā€˜pure heroā€™ archetype. I feel like it became more interesting as time went on and more characters were introduced. The ending, I felt was definitely more than satisfying, and I loved getting more context on some of the things which are only glossed over during ToZ. For me, the pace of the game felt good, since something was happening all the time.
A lot of my problems are with the characters, since I am of the opinion that plot is pushed on by characters and the decisions they make.
Sidequests
I didnā€™t do many of the sidequests, mostly because my ToZ bias made me care more for Eizen and Zaveid than any of the other characters. I did feel that the two sidequests relating to these characters which I completed ā€“ the nor dolls sidequest and the white-horned dragon sidequest ā€“ fulfilled the majority of my hopes for more information about these characters in relation to later events. Iā€™ll talk in more specifics later on, but I loved these sidequests a lot.
Ā  Characters
Overall, the characters in this game were certainly interesting, though most of them differed from the type of characters I enjoy in fiction media. Iā€™ll talk a little about the main cast and some of the NPCs.
*** This section contains a lot of spoilers for ToB. ***
Velvet
Our main girl, the revenge-lustful daemon Velvet. After Artorius sacrifices her brother Laphicet, she becomes a therion and swears to have her vengeance.
And I get it, I really do. But all she does is whine.
Okay, maybe thatā€™s not quite true. But for a lot of the game, I felt that she was kind of annoying, since all she would do was talk about wanting to get revenge and telling the others that she doesnā€™t care about them, so long as she gets her revenge. And it makes sense, for her character, and I see why others might like her. But personally, that kind of character just rubs me the wrong way.
Now, after the plot twist/Phi telling her to ā€œquit whining alreadyā€ (bless you Phi), she actually became a much more interesting character to me. She showed a lot more of her caring side as well as focusing on her goal, and hence felt a lot less one-sided. I admire that she doesnā€™t regret the consequences of her actions which lead her to becoming the Lord of Calamity, and I also admire that what she wants isnā€™t calamity for the world ā€“ just vengeance. It gave a much more interesting aspect to the character of a Lord of Calamity ā€“ the idea that what they want isnā€™t necessarily calamity for the world, but vengeance for someone doing wrong against them.
(Honestly, it makes it interesting to look at Heldalf from ToZ with this perspective.)
Her ending is one which I didnā€™t expect, but it makes a lot of sense.
Phi (Laphicet)
My boy!!! Protect him at all costs!!!
It might be my ToZ bias coming in again, but I have loved Phi since before I played the game. He is a sweet and pure malak who isnā€™t afraid to learn more and understand about the world, and the balance of light and dark within it. Hell, he helps the Lord of Calamity and genuinely cares for her.
(This boy is such a Hufflepuff.)
He legitimately cares about people and wants to make the world a better place for everyone, and he understand that the world needs to have balance between light and darkness ā€“ not just pure light, free of sins, which is what Innominat represented. Innominat felt empty because a world without sin is a dead world, and he canā€™t feed on emotions of people who have none. Honestly, this aspect of the plot is my favourite, because itā€™s so interesting to see how these characters feel the world ought to be.
Phi is such a great character, and I love that as he gains his own free will and learns how to be alive, he is able to stand up for himself and not be the pushover that he seems to be from appearance alone.
(Thinking about his future makes my heart hurt, but that didnā€™t stop me from giving him the bookworm Sorey attachment. For reasons.)
Roukurou Rangestu
For a while, I didnā€™t care that much about Roukurouā€™s story, but by the end of it, I really loved it. As a character, he is super interesting ā€“ calm and chill and laid-back, but able to get fired up and angry and filled with the desire to kill his brother. He doesnā€™t care that he is a daemon ā€“ itā€™s just who he is, and I love that.
I love his traditional Japanese aesthetic, as I mentioned before. I love that it extends past his appearance into his fighting style and even the food and drink he enjoys.
Magilou
I didnā€™t expect to love Magilou as much as I do, and yet here I am. Sheā€™s a super interesting and fun character, even more so once you consider her backstory and future. If you played ToZ before ToB, like I did, then her real surname might make you understand her motives a little more, because I felt like it did for me.
Eleanor Hume
I actually enjoyed Eleanorā€™s character a lot more than I thought I might, and I think thatā€™s because I understand her viewpoint more than most of the main castā€™s. Rather than seeking vengeance, she wants purity and peace for the world, but soon figures out that the Shepherd Artorius who she once followed has ideals which she does not agree with after spending time alongside daemons and malakhim.
Her development makes her character feel a lot more fleshed out and interesting, and her backstory makes it clear why she wants what she does.
Eizen
I saved him for last of the main party because I know Iā€™m going to ramble a bit here. Apologies in advance.
I love Eizen so much???? Like I knew Iā€™d like him because Iā€™ve played ToZ and I love Edna but oh my god I love Eizen.
To start with, his Reaperā€™s Curse is something I found super interesting. I already knew from ToZ that itā€™s possible for seraphim/malakhim to have a curse instead of a blessing, but for some reason I really didnā€™t expect it with Eizen. It makes a really nice contrast to Edna, who mentions in a skit in ToZ that she has strangely good luck. Seriously, siblings with contrasting blessings? Iā€™m in love.
(You would think they would cancel each other out, but I suppose Ednaā€™s good luck is that she survived all the shit that happened to her when Eizen was around lol.)
I also love Eizenā€™s personality so much. Heā€™s similar to Edna in some ways ā€“ stubborn and wayward and never straightforward about his personal emotions. Still, he geeks out about things like a typical middle aged man would about a car (fujibayashiā€™s rod, anyone?). I love that he has so many interests and so much knowledgeā€¦ knowledge which ends up being outdated or wrong half the time lol.
(I finally understand that one ToZ skit (ā€˜Edna talks about her brotherā€™) where Rose asks if Eizen was like Sorey and Edna says ā€œMaybe.ā€ Theyā€™re both as adventure-crazy and interested in ancient artefacts as each other.)
And then thereā€™s his fate ā€“ the malevolence he takes in from Theodora which will eventually turn him into a dragon. Since Iā€™ve already played ToZ, I knew this would happen, which makes it all the more heart-breaking knowing exactly how thatā€™s going to play out.
Zaveid
I had to talk about Zaveid here okay heā€™s half the reason I played this game in the first place.
Zaveid.
Who hurt you?
(Thatā€™s what we find out through his ToB sidequest lol.)
I had already heard that his character is a little different in ToB because some stuff happens to him, but I never expected it to hurt this much. He was so happy? Finally free of being a slave? Happy to just go around fighting but never killing? Checking in on a little family he cares about? Probably hoping to start his own one day?
I feel so bad for Zaveid. So, so bad. I love him so much. He has been through so much but I understand now why he is the way he is in ToZ. They really did a good job of filling up the holes in his development, because I remember after finishing ToZ the first time that I wished I knew more about Zaveid. Now I do, and I understand him better for it.
Others
Artorius was a really interesting villain. It was nice to see a Shepherd who had fallen so much, who had lost hope in humanity to the degree that he felt that taking away the emotions which create humanity was the only way to save it. His final scene is actually heart-wrenching.
The other side characters are all also really interesting, for the most part, and I felt they got good amounts of development.
(What I didnā€™t enjoy was Kamoana. I liked her story, but her English VA put me off her so much for some reason. Her voice grates on me so much.)
Ā  Character Relationships
Iā€™m not going to talk too much about this, because there isnā€™t much to say. In this game, however, the relationships between the main cast feel so much less like the ā€˜found familyā€™ we get in ToZ. Itā€™s definitely a ā€˜selfish co-dependenceā€™ or whatever they call it. They use each other for their own ends, and sure they care about each other to an extent, but they are mostly self-focused, in my opinion.
Perhaps, in a second playthrough, Iā€™ll have more appreciation for the relationships between these main characters.
Ā  Music
If youā€™ve seen my ToZ Thoughts post, then you know Iā€™m a massive music nerd. One of the things I love most about video games is the soundtracks.
Tales of Berseriaā€™s soundtrack isnā€™t really all that striking, in my opinion. Sure, the music is good ā€“ Iā€™m listening to the soundtrack as I write this post ā€“ but none of it is particularly stand-out amazing. I canā€™t really pick out a theme which I love above all, because none of them struck me all that much. Iā€™m actually a little disappointed in how lacking this game is in the music department.
That having been said, a few of the tracks from ToZ have been re-used for this game, so Iā€™m not complaining. I loved that they kept ā€˜Zaveid the Exileā€™, and the fact that they used the slow, calm part for the battle against the dragon gave me chills which I havenā€™t experienced since ā€˜The Full Moon and the Morning Starā€™ in the battle on the Zaphias Sword Stair in ToV.
I did enjoy a couple of the battle and area themes, and the music which plays in the two elemental shrines we visit (the water oneā€™s called Palamides but I forget the earth oneā€™s name) was beautiful. There were also arrangements of other themes mixed in there, but once again, none of them struck me very much.
The opening theme ā€“ Burn by FLOW ā€“ is one which, Iā€™ll admit, I love a lot. Both this game and TOZX have introduced me to FLOWā€™s music, and Burn and Kaze no Uta have become two of my favourite songs. The part in Burn where the strings fade out and we get a guitar riff is honestly my favourite thing. Whilst I prefer White Light from ToZ, I still loved Burn as an opening.
Ā  In Relation to Tales of Zestiria
This section is basically an excuse for me to rave about the connections between Berseria and Zestiria, and why those connections made the game more enjoyable for me as a whole. This does in fact mean it requires the following warning:
*** Major spoilers for Tales of Berseria and Tales of Zestiria follow. ***
Iā€™ve already said that I played ToB because of its connection to ToZ. This meant that, when playing ToB, all the connections really meant a lot to me as a fan.
The most obvious thing to start with, I suppose, would be the world and its locations. Seeing towns and fields which I recognised and could place geographically from where they are in the future gave me a lot of joy, and I love that I now understand how Glenwood becomes how it is in the future, geographically speaking. I actually edited the map of Glenwood on top of the map of ā€˜Wastelandā€™ (thatā€™s apparently the ToB worldā€™s name) and marked where the locations in ToZ are in relation to those in ToB, and it definitely helped a lot.
Below are two images of that map, so you can also see how things have changed. Itā€™s interesting to see how little the main continent actually changed, save perhaps for the drying up of a couple of areas which were once seas/lakes. Iā€™m convinced that some if the islands surrounding the continent definitely shift to make some of the features present in modern-day Glenwoodā€™s map, such as a couple of islands in the north. I also think perhaps Eastgand moved towards Midgand, but Iā€™m not entirely sure.
Credit for the maps: Glenwood | Wasteland
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Another thing which becomes clear thanks to ToB is how the situation of the world in terms of malevolence and shepherds comes to be in ToZ. That is mostly thanks to the fact that we learn of Maotelusā€™ origins, and by linking that up with what we know of him from the iris gems, we can see that once he became the Fifth Empyrean, he spread his flames of purification across the world and became the prime lord for shepherds who would swear to purify the malevolence in the world whilst allowing people to live and have a second chance at life.
Maotelus obviously stays as the prime lord for all these shepherds until a calamity 200 years before ToZ, which is when we hear of the last known shepherd having lived. After that point, I assume the belief that people had in Maotelus fell, and he continued to give his blessing to the continent until 20 years before ToZ, when the Age of Chaos began, and the malevolent Maotelus is bound to Heldalf, the Lord of Calamity of the time. Lailah, not wanting there to be no chance of there being a new shepherd, takes the oath in order to gain the powers of purification, and is unable to speak about the events surrounding Maotelus due to this.
I feel like this explains why Zaveid, in ToZ, says he has a score to settle with Maotelus ā€“ because he knew Phi, however briefly, and obviously he had heard that Phi became Maotelus, the new Fifth Empyrean. When Maotelus suddenly disappeared, Zaveid must have thought that he gave up on purifying the world, or something similar. Thatā€™s why he has a score to settle with him ā€“ the Phi he met would not give up as easily as this.
Maotelus managed to hold out against malevolence for probably 200 years as people stopped sending prayers to him. He did not give up easily, but was forced to, once people desecrated his shrine.
This means, ultimately, that Lailah is most likely the only one aside from Mayvin and the survivors of Camlann who knows what actually happened back then. Zaveid learns the truth at the same time as everyone else ā€“ the only help he had was having known Maotelus back when he was Phi.
There is so much more about the connections between ToB and ToZ that I could rave on about, but these were the main two which relate directly to my understanding of the world which I havenā€™t already spoken about in non-spoilery detail.
(Iā€™m thinking of saving discussion of Zaveidā€™s backstory and Eizen and Edna for some meta posts Iā€™ve been planning. Feel free to yell with me about them in my ask box though!)
Ā  In Conclusion
I liked Tales of Berseria, but had I not played Tales of Zestiria beforehand, I donā€™t think I would have been so invested in it as I ended up being, because I had already fallen in love with what I knew of the world in ToZ, and what I loved most about ToB were the connections to that world. Really, I can see now why I relate with Sorey and Mikleo so much ā€“ because itā€™s the history and the lore of the world, and the backstories of the characters I already knew from the future, which made this game as enjoyable to me as it was.
I enjoyed playing the game, and Iā€™m glad that I did experience it for myself. However, Tales of Zestiria will always be the game which I prefer in this universe.
That isnā€™t to say that it might not be different for you, if youā€™ve not read it, though. Playing both games is really useful if you want to understand the world a lot better, even if you play ToB first ā€“ playing ToZ afterwards gives you an idea of how the world has changed for the better, as well as how one or two of the characters are doing. I definitely recommend playing or watching both games, if you can.
Now weā€™ve reached the end of this post, Iā€™d like to thank you for reading it! If you want to discuss anything with me, please feel free, because I love this universe and would love to share thoughts and opinions on it!
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applegelstore Ā· 6 years ago
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My sis and I are through with the actual main plot of KH3, so I can officially go back to scheduled ToZ fangirling now. ā€¦Well, I promised Cray a bit of fix-it-fanart, so after that, I guess.
Hit the cut for a resume. It got super long and has endgame story spoilers, so you might not want to stumble upon it by accident.
Another extra big shoutout (again!) to @crazayrock for bearing my liveblogging on Discord, screaming without context and occasional spoilers. And linking me fluffy Soriku doujinshi. Here, have my favourite, spoiler-heavy excerpt of our conversation:
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Okay anyway, letā€™s get started: GAMEPLAY
Kingdom Hearts 3 is BEAUTIFUL. The gameplay is so smooth and intuitive that you can immediately get to playing like youā€™d never done anything else; in fact so smooth that I doubt I will ever be able to pick up the first game ever again. Itā€™s always been fun, but the looooooong yearsā€™ gap actually did wonders to the gameplay.
The keyblade form changes are fun and keep things fresh, you can do flashy triangle button shit every other minute, and shotlock is still insanely useful without being a game-breaker.
It seems easier than the first two main games, though?
The gummi ship is still a pain in the ass to steer, but I do enjoy the open world-like travel options (even if thereā€™s notā€¦ much to discover except heartless lasering the shit out of you). Iā€™m also eternally grateful that they kept the gummi ship thing from KH2 where you can just use a new gummi ship once you got the blueprint and donā€™t buy actual fucking legos as in the first game.
Thank you, Square. Not thanking you for the dumb cherry flan game, though.
The Caribbean being basically an open world stage was delightful! Apparently what our resident island kid needs is a big ship and tropical islands to plunder.
VISUALS AND STUFF
PRETTY LIGHTS EVERYWHERE
The long gap between the games also did wonders to the visuals.
Thereā€™s finally, FINALLY a few towns with actual NPCs you can talk to. Why it took the team so many years and the Gods know how many games is beyond me. The magic effects are beautiful, the animations smooth (honestly you can hardly tell apart cutscenes and fully rendered CGI scenes in this day and age of the PS4. Iā€™m probably the only person still amazed by this because the only games I played on PS4 before were a few hours of Child of Light and of course Tales of Zestiria and Berseria. No, I still havenā€™t played FFXV but thatā€™s a topic for another day). How far videogames have come.Even space finally looks like space, lol. Not really high-end what the PS4 can do I assume but god, itā€™s such an amazing and much needed upgrade from the terrible textureless colourful tubes you flew through before.
No excuse for the terrible battleship thingy before the Keyblade Graveyard, though. I got lost and beaten up so many times and crashed against more walls than I can count.
Nothing beats the World that Never Was, but the Keyblade Graveyard also has creepy cool potential, as does the beautiful but ghosted City in the Sky.
Still not getting whatā€™s with JRPGs and very Definitely Final Dungeons (TM) that are basically space. ā€¦ā€¦ā€¦ā€¦or heaven. Or nothing. Iā€™m getting the bad kind of original NGE TV series ending vibes. But. Okay.
The soundtrack is splendid
.ā€¦ā€¦I miss Traverse Town and Radiant Garden, however.
Which brings us to:
THE WORLDS
I guess I can live with no more Final Fantasy characters being there (although I always loved that), and the meta jokes in Toy Story world really got me. Seeing Disney characters calling the KH villains call out on their shit was delightful. ā€¦the KH characters lampshading their own gamesā€™ sloppy dialogue writing was delightful.Still, those Disney worlds are always so much more in my head than what I actually get to play. This has been bugging me ever since the first game and it still does. I do not expect or want to replay the entire movies, but would it hurt to give the cutscenes some goddamn background music? Whenever thereā€™s cutscenes, either the worldā€™s usual BGM keeps playing or the music stops altogether. Together with the shortened dialogues and generally drastically shortened plots with odd cuts, that leads to scenes that are awkward at best. They never even remotely have the impact the movies had. You just sit there and think ā€œoh wow that is so silly and awkwardā€.
Dancing scene in Corona? My favorite scene in Tangled. Zero impact on me without the lovely BGM (at least they made it a minigame so the moment isnā€™t over after 3 secs). Just for example. You can ask me like, world by world, but I can think of only exception off the top of my head and itā€™s not helping:
Let it Go of course. Listen guys, I actually love the song. But itā€™s so overused (and Frozen is an overrated movie at best that doesnā€™t deserve its hype in the slightest) that I canā€™t even really enjoy it being there. Like.
ā€ØIF THATā€™S OKAY WITH YOU,WHY DIDNā€™T YOU INCLUDE LITERALLY ANY OTHER ORIGINAL SONG FROM THE ORIGINAL MOVIES. Instead of BGM just not being there entirely, or in odd, cringey re-renderings that nobody wants to listen to (*cough* Atlantica *cough*).
Why torture me and not give me the one good scene from At Worldā€™s End (the up is down scene) when you had the chance?Kingdom Hearts is also prone to super lazy level design and wasting chances at wonderful scenery for no apparent reason other than I suppose empty cliffsides are quick to render. All games before did that, and KH3 is, sadly, no exception. We get to see a bit of Corona and Athens and they finally have NPCs, too, but you cannot even get near Arendelle. You cannot enter Elsaā€™s palace. You spend the entire time there climbing around in the snowy mountains of Norway, and unfortunately it looks less interesting than one would expect from the lovely concept art that the film unfortunately never used.You cannot enter Rapunzelā€™s tower although Sora can apparently parkour his way up even without her help.
ā€¦ā€¦ā€¦In short, the places you can go are, again, very limited, and a lot of interesting places and scenes you never get to see.
And to follow the plot you still only need the stuff that does NOT happen in those Disney worlds because theyā€™re all beach filler episodes. Itā€™s always been like that, but I keep wondering whether Iā€™m the only one bothered by that. Iā€™m also still salty they didnā€™t introduce a single new world from a 2D animated movie.
Also, as I said, I miss Traverse Town, it felt so warm and welcoming and beautiful.
And I get behind The World that Never Was missing although I loved it there, but why not give us back Radiant Garden? Destiny Islands since theyā€™ve been restored? Disney Castle?
As much as I love the series, it never fucking lives up to its own potential. Idk whether itā€™s made more difficult by copyright issues or whatever, I just know that it bugs me.The first two games also had like twice as many worlds.
PLOT
I mean itā€™s never been deep; however, itā€™s complicated. No analysis or whatever from me because plot analysis and meta writing bore me like seven hells, just my emotional reaction: AHHHHHHHHHHHHHHHH ā€ØOkay, bad news. I got into it expecting nothing, and still got disappointed. I donā€™t actually enjoy the prospect of writing essays about it, but hereā€™s my tea with it; in not particular order:
1) the pacing is terrible. Nothing happens for like 30 hours and then suddenly like 20 charactersā€™ arcs are (naturally poorly) resolved within the last few hours of cutscenes. Build up anyone? At least they actually did pick up Maleficent and the box thing again. ā€¦In the epilogue.
2) Speaking of build ups, Soraā€™s breakdown could have been developed nicely and steadily over the game to feel natural, and instead itā€™s hinted at in the beginning by everyone picking on him, but then itā€™s never further developed and comes out of fucking nowhere. Like. For real? It felt terribly OOC.
3) Why on earth have they shown 90% of the plot in the trailers already, and why are those scenes so massively disappointing in context
4) Kairi. Oh god, Kairi. What are we gonna do with you. I want to love her, I really do, but sheā€™s a prime example of shittily written female leads. Mostly because sheā€™s not leading. Itā€™s not her fault. Sheā€™s just a fictional character. But honest to God, Nomura, why. Her screen time is almost nonexistent, and sheā€™s entirely use- and helpless whenever sheā€™s on screen (which isnā€™t often). Her ONLY point in the plot is being rescued because she is fucking useless. Why. Just why. Why waste her character like that. All we know is that sheā€™s shoehorned into being the token love interest, but she has zero plot relevance and there is even less build up of her relationship with Sora. Itā€™s all tell and NEVER show; and not even much telling, either. She has literally zero direct interaction with in the entire game before they share their paopu. The question remains: why are straights like this
5) On a related note: look, I donā€™t even ask for (or expect, or even hope) my ship to be canon. Squeenix doesnā€™t exactly have a rich history in queer representation. Iā€™m totally fine with Sora and Riku being best friends. BUT. Building up Sora as the most important person in Rikuā€™s life (and arguably, vice versa) over the course of several games, just to then hardly have them interact in the finale and then SUDDENLY bring back Kairi into the equation, who hasnā€™t interacted with him since the ending of KH2 (except for one unsent(?) letter) is just piss poor writing, period.I actually love Crayā€™s suggestion she gave me over Discord: let Sora, Kairi and Riku all share a paopu together (and let them group hug, too, you cowards). It would have been the perfect message to send (Sora as truly all-loving hero, and loving all your friends equally; romantic love isnā€™t more important than platonic love and doesnā€™t need to be singled out). Really sad that this isnā€™t what happens. Apparently that wouldnā€™t have been no homo enough.
LET THE DESTINY TRIO GROUP HUG YOU COWARDSā€Ø
Do Riku and Kairi even interact once in the whole game?
ā€ØHOW IS THIS A TRIO, ITā€™S JUST A SHITTILY WRITTEN LOVE TRIANGLE
6) Time travelling is a bitch, Christ. It doesnā€™t solve plotholes or can be played for drama, it just adds MORE plotholes. It just got WORSE. The cloning blues and people not aging doesnā€™t help, either.
7) Just so you know, I care absolutely zero for wild fan theories. Youā€™re not Nomura. I want a statement from the man who wrote this shit himself why on bloody earth Sora dies when he apparently successfully found and brought back Kairi (and since nobody aged a day, apparently it didnā€™t even take that long lol). DUDES, THIS IS KINDA PART OF THE PLOT, AND YOU DONā€™T BOTHER TO EXPLAIN IT INGAME???? And how was Ienzo/Zexion able to revive NaminĆ© while Kairi was still missing/dead/whateverā€¦?
Okay so in short the writing is worse than ever and thatā€™s saying something.
However, letā€™s try to find something good in this trainwreck; it wasnā€™t all bad. Thereā€™s some really nice scenes which sadly are better enjoyed without any context at all.
So, guess my favourite scenes.You had time enough, hereā€™s the solution:
1) Purifying uhm er rescuing Aqua. Poor girl. She deserves the rest. Poor, poor Aqua. The only properly wirrten female in the whole damn franchise. Also the only person other than Riku who fucking gets shit done.
2) The Gayblade (TM)
3) Happy Axel in the reunion with his kids. Oh god, the poor chap deserves it so much. Thank you, Nomura. I donā€™t care that it makes pretty much no sense. Make him happy. Give him his friends back. Just give Axel all his friends and let him happily set things on fire. Hi I love Axel
4) The party at the beach cutscene before the credits roll. Axel and Xion get clothes. Half the organization is on our side now. I almost teared up at the Wayfinder trio saying goodbye to Eraqusā€™ forceghost. Hey come on heā€™s the voice of Luke Skywalker
5) Sully yeeting Vanitas
6) Woody calling out Xehanort that nobody loves him
7) Jack Sparrow bad breathing Luxord
I wish we had gotten:
1) justice for Kairi
2) a happy Zexion, the poor emo kid. Well maybe now he will be, with all the orga members who changed sides now, lol.
3) I will never trust mobile games ever again so I donā€™t want to play KHUX but I would have loved to learn about the Keyblade Wars :;))))ā€Ø
WHAT WAS THE KEYBLADE WAR ABOUT CAN WE SPEND MORE TIME IN THAT COOL CITY IN THE SKY WHATā€™S THE DEAL WITH MIKLEOā€ØI MEAN THAT EPHEMER KIDDO
ā€ØWHATā€™S WITH THE MASKED DUDES AND DUDETTES FROM THE MOVIEā€Ø
WTF WHAT HAPPENED TO THEM AFTER THE MOVIE???? WHERE THOSE KEYBLADE USER NAMES ACTUAL MOBILE GAME PLAYER NAMES??? Next game? PLEASE?
I really, REALLY hope the epilogue means we will get Xiggy/Luxu as our new big bad and we learn more about the five dudes and dudettes from the movie. Please. PLEASE. Iā€™m so up for it. Them finally pickung up the bit with Maleficent and the mysterious box again? Hell yeah.
The secret movie was really unexciting in comparison, although I laughed very hard at the ā€œVerum Rexā€ scene in Toy Story world. Maybe thatā€™s why it was much cheaper to unlock than in KH1 and KH2.
4) give Ven a drink
DLC ideas I would actually pay for because Iā€™m a sad human being: 1) more Disney worlds 2) Japanese audio 3) at least one of the following as permanently playable characters: Riku, Kairi, Axel, Ven, Aqua. At least as a guest member as in KH2. THIS SUCH A BIG STEP BACKWARDS Iā€™M FUMING
FINAL THOUGHTS
Kingdom Hearts 3 is a hella lot of fun, beautiful, and also moving when it sets its mind to it. Unfortunately it doesnā€™t always do so. I donā€™t feel like it wasnā€™t worth the wait; it was. However, Iā€™m very salty how rotten the writing is. I do not mind logical fallacies, I do not mind the cheesiness and cringeyness; however, I do mind how so many interesting characters do not get the screentime they deserve, and Kairi is a very bad joke.
Iā€™ll probably find more to nitpick about (Gods. Just. Donā€™t come up with dub excuses why Sora is lv 1 in each game. JUST LEAVE IT BE. You donā€™t explain why Donald and Goofy are lv 1 again, either. JUST. LEAVE. IT. BE. The sacrifice was dumb and not even moving, Iā€™m just still furious that Kairiā€™s ONLY point in the plot is being so useless that itā€™s literally getting herself KILLED and she needs constant rescuing to the point that Sora has to sacrifice himself for her, effectively. Kairi deserves better, Sora deserves better, I deserve better than to think about this absurdity.ā€¦Iā€™m justā€¦ gonna cherry-pick the good bits from the lore and try to pretend the finale didnā€™t exist, I guess. GODS.
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bearfeathers Ā· 7 years ago
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I've been treated for depression and anxiety for nearly 20 years - since I was 9 or 10 years old. While certain aspects of these got better with medication and therapy, something still always felt "not right." As a kid, it took me a while to catch on, but eventually I started to realize that the way I thought and the way my classmates thought was not the same. Not to say that I was ~SO UNIQUE~ just more like I couldn't relate to them. Or their motivations confused me. Or I just didn't realize that I was being jerked around. People even now describe me as being a little bit odd. Or different. In the past few years, I've been trying to figure out what this other thing, the "not right" part of me could be, instead of just settling for "I guess this is as good as it's gonna get." Reading and reflecting on my own lead me to wonder if it could be something on the autism spectrum or possibly AD/HD. I started seeing a new therapist a couple months ago and finally brought this up to her. While I really like her, I felt frustrated when she said I had neither after a few questions. I'm perfectly willing to accept that it was neither of those things, but I felt kind of off put when she asked why I thought there was something wrong other than my depression and anxiety. It wasn't so much that she told me it wasn't those things, but because she determined that in under five minutes. It just felt... Rushed? Dismissive? She said I was too aware to be on the autism spectrum and not distracted enough to have AD/HD and that it's not likely that the symptoms would have been missed in my childhood. I said I'd read about these online and that a lot of people said autism and ad/hd could present differently in girls since they were considered "boys conditions" and therefore most studies and research had been done with boys. She informed me I couldn't make an accurate diagnosis from web pages, which I know, but I thought it was supposed to be a good way to talk to your doctor/therapist/etc. about it. But the more I think about it, the more it feels like yes, I do have some of those things, just not your textbook examples. As a kid, I could never pay attention during lectures or "read out loud" portions in class; inevitably I would zone out and daydream, doodle, or flip ahead to more interesting parts of the text book. I have a bad habit of taking people literally or at face value, so when people are joking, sometimes I just don't catch on. Ditto for when people are being insincere. My time management is HORRENDOUS; despite waking up even an hour early, setting alarms, and making check lists, I always manage to get distracted by something or just can't grasp the passage of time, so I'm frequently late to things. If clothing is too tight or an uncomfortable material, I'm not able to focus on anything BUT that. I have difficulty finding my focus; it feels like there's a cork stuck in the bottle where all my focus and concentration is, but I don't have a corkscrew. Alternatively, sometimes I get TOO focused on things; and usually insignificant things at that. If my routine or preplanned schedule is disrupted, the whole day is basically a wash. It's like it knocks me off kilter and I can't get back up on the horse. It can even be something as simple as something coming up where I need to go out, when I had planned to stay in and do nothing. I often feel restless and like I should be doing something and this makes it difficult to do the things I enjoy. When I am doing things I enjoy, like using my laptop, it's like I can't stay focused on one thing. I find it difficult to finish a movie or TV episode without frequently switching to other tabs to do something else. One of the most frustrating things is what I call noise pollution; I work as a police dispatcher and if I've got the radio going and the tv on and people talking in the room, I can't differentiate between sounds. It all just becomes a single, flat noise and I can't pinpoint what is coming from where. I recently went to a friend's baby shower and it took me three days to recover because I was with a large group of people I didn't know and therefore didn't know how to act around, so I nearly had a panic attack. I don't get out of my seat when it's inappropriate... but I can't sit still in it either; rocking, rotating, knee bouncing, swaying, it just makes me feel better. Then there's the skin picking, the nail biting. Even when I know I should stop, I can't seem toz and frequently do it to the point of bleeding and scarring. There are scores of other examples but I feel like I should spare you if you've read this far lol. I don't want to push and say that she's wrong, because it makes me feel... idk kind of like I'm just begging for a diagnosis. But at the same time, SOMETHING is off and I still don't know what it is. I just want to know what the "not right" thing is so I can look into ways to manage it, not because I want people to pity me or because I'm trying to make excuses or anything. I really just want to put a name to this so I can help myself. I don't know if I should seek another mental health professional out? Or if there's some other kind of doctor I should look into seeing? Or if I'm completely off base with what I think this is? I feel like there's a really great person inside me somewhere, but this block is keeping me from being that person, as much as I try. Anyone ever have similar symptoms like I described? What did you do about it?
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