#back of my mind sklfdj)
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merely some arbitrary CV game musings. and a bunch of positively rubbish and hackneyed ponderings in the form of word vomit pls ignore. my apologies in advance lmao
some thoughts I’ve pondered here and there about things I either wished the games had explored more in depth, or had entertained the concept of at some point (other than very obviously one that centered on the great battle of ‘99 and the other fateful actors who played a part in it besides young Julius and Arikado):
1. explored/developed more werewolf characters and/or protagonists , or expanded upon Cornell’s lore from the Castlevania 64 game, or even expanded on the concept of protagonists/Belmonts afflicted by such a curse
2. more of a crack-ish concept, but for some reason the thought of Death somehow having had some sort of half-offspring is somewhat intriguing to me? influenced by master he had something that one time with that one ephemerally-special someone, and some grim reaper-ish offspring with a mostly humanoid appearance was conceived, but with an overly morbidly elaborate scythe in hand (though very reminiscent of Undertaker’s scythe from BB)? and perhaps this issue was at first an antagonist to Belmont, Alucard & co. and then proved to be something of an antihero/more neutral party depending on circumstances, whim, vested interest, etc. (also I feel said offspring’s name would be something very on the nose like Thanatos or even something like Charon or Mortimer idk kslfjsf)
3. a game that somewhat explained at least some of what Dracthias was doing to gap the bridge between the Leon-Trevor Belmont eras. when matty c decide to rock and grow out that facial forestation huh I want DEETS
4. this thought draws inspiration admittedly from that idea of the horcruxes in the HP series, though the idea of a game in which Drac had somehow left symbolic/significant items with shards and pieces of his essence/soul trapped across various crucial points in the CV timeline, and whoever the protagonist happens to be (Belmont or other) and the result is that various versions and takes on Drac throughout the CV series have to be encountered and fought (starting with Stage Zero Drac AKA Le Maths) powered by memory and caliginosity magicks. Though perhaps unknowingly, each time the character(s) believe they have vanquished the threat, their seeming victory only has resulted in that shard of Drac’s soul having created a sort of ‘memory’ of that hero’s power and abilities, all of this information which is relayed to other elusive dark actor and orchestrator of this vast timeline machination (perhaps Galamoth or yet another future organization, albeit with malicious intent). though this does somehow feel like a rip-off somewhat McDonald’s version of Judgement and elements of GoS combined ngl also I explained this very poorly sdklfdsjf.
5. a game based in the era of Soleil Belmont? I know he is perhaps the more obscure Belmont ever, but it is still something to think about lmao
6. some sort of focus/explanation on the exact transition Alucard had into taking on a position in the government agency and assuming his Arikado alias, what prompted this, etc. and what part he had been playing in the decades leading up to this more modern role
#out of chants;#inane musings;#(please do not mind my asinine thoughts I just felt like I needed a place to put some of these things that had been flitting about in the#back of my mind sklfdj)
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