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Introduction to LonWorks Controllers

Introduction:
In today's world, building automation systems are increasingly becoming common, and they are changing the way we live our lives. LonWorks Controllers is a building automation technology that is designed to improve energy efficiency, enhance security, and reduce operational costs. This blog post will provide an overview of LonWorks Controllers, including their features, use cases, and benefits.
Features of LonWorks Controllers
LonWorks Controllers are designed to provide an open, interoperable, and scalable platform for building automation systems. These controllers are based on a peer-to-peer communication network, which means that each controller can communicate with other controllers and devices on the network. Some of the key features of LonWorks Controllers include:
Scalability: LonWorks Controllers can be used in small or large buildings, and they can be easily scaled up or down as needed.
Interoperability: LonWorks Controllers can communicate with other devices and systems regardless of the manufacturer or technology used.
Flexibility: LonWorks Controllers can be programmed to perform a wide range of functions, including HVAC control, lighting control, security, and access control.
Fault-tolerance: LonWorks Controllers are designed to be fault-tolerant, which means that they can continue to function even if one or more devices on the network fail.
Use Cases of LonWorks Controllers
LonWorks Controllers are used in a wide range of applications, including:
HVAC control: LonWorks Controllers can be used to regulate heating, ventilation, and air conditioning systems in buildings, ensuring that the indoor environment is comfortable and energy-efficient.
Lighting control: LonWorks Controllers can be used to control lighting systems, reducing energy consumption and enhancing occupant comfort.
Access control: LonWorks Controllers can be used to control access to buildings, rooms, and other areas, providing enhanced security and safety.
Energy management: LonWorks Controllers can be used to monitor and control energy usage in buildings, enabling building owners to reduce operational costs and improve energy efficiency.
Benefits of LonWorks Controllers
LonWorks Controllers offer a wide range of benefits, including:
Energy efficiency: LonWorks Controllers can significantly reduce energy consumption in buildings by regulating HVAC and lighting systems.
Cost savings: By reducing energy consumption and enabling more efficient operations, LonWorks Controllers can help building owners save on operational costs.
Improved occupant comfort: LonWorks Controllers can regulate indoor temperatures and lighting, creating a more comfortable environment for building occupants.
Scalability: LonWorks Controllers can be easily scaled up or down as needed, making them an ideal solution for small and large buildings.
Interoperability: LonWorks Controllers can communicate with other devices and systems regardless of the manufacturer or technology used, enabling building owners to choose the best solutions for their specific needs.
Why should you invest in Messung’s LonWorks
There are several reasons for your business to invest in Messung’s LonWorks controllers for building automation. With a highly scalable and flexible solution, you can utilize our customized solutions to meet your specific needs. We can design a system that is tailored to your unique requirements. You no longer have to rely on a one-size-fits-all solution.
Our LonWorks controllers are known for their reliability and ease of use. They are designed to operate 24/7 without interruption, and can be easily monitored and controlled from a centralized location. This can help you immensely to reduce downtime and maintenance costs, while also improving overall system performance.
Messung LonWorks is an open protocol, which means you can integrate it with a wide range of other building automation systems and devices. This makes it an ideal solution for businesses that want to incorporate new technologies or upgrade their existing systems over time.
Our LonWorks controllers are designed to be future-proof, which means that they can be easily upgraded as new technologies and features become available. You can rest assured that businesses can stay up-to-date with the latest trends in building automation, and continue to improve their systems over time. Messung offers a reliable, flexible, and scalable solution for businesses looking to optimize their building automation systems.
Conclusion:
LonWorks Controllers are an ideal solution for building automation systems, providing a scalable, interoperable, and flexible platform for a wide range of applications. With their ability to regulate HVAC, lighting, access control, and energy management systems, LonWorks Controllers offer significant benefits in terms of energy efficiency, cost savings, and occupant comfort. As building automation systems continue to evolve, LonWorks Controllers are expected to play an increasingly important role in shaping the future of smart buildings.
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IIIIIIII NEEEEEEEEEEEED HIIIIIIIIIIIIIIIIIIIIIIIIIM
#AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAUUUUUUUGH#OHOHOOHOOHHHH MYABADB BADBABDABDBABDABDBADBABDBABDABDBA#OH REALLY BACD#OH DBAB#BAD BAD BAD#spacie spoinks
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Soooo I doodled future Donnie (good one) together with the amazing people on Discord. I started with a base and we moved on from there
The prosthetic leg was a small debate but the tail was decided upon rather quickly wheeeze.
@intotheelliwoods added wings and I love them so much look at him
#aaaahh#srgakerbnsbirnpsviosnb#THE FUCKING wingas#WINGS#ANRPNIPRBAIBIAFNB#IFCUKING WANT YO DAREW THIS SO DAMN BACD#AAAAAAAHHHHH#OKAY#HI#I LOVE THIS
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BG3 Photomode Tutorial #2.5: More Scene Manipulation
Chapter 0: Overview
Chapter 1: Script Extender Debug Console
Chapter 2: Scene Manipulation
Chapter 2.5: More Scene Manipulation
Chapter 3: Otis_Inf Camera Tools
Supplement: Mods and Resources
In continuing from the last tutorial, I wanted to talk about how you find and play cutscenes. There's a couple ways to do this but I will show you my way because I think it is the most thorough way if you need to figure out what flags you may need to edit in order to get this working. It'll also give you the tools you need to troubleshoot flag settings.
In the above screenshot, you can see a cutscene that is meant to be played in the Shadowcursed lands: The cutscene where you play the Lyre to summon Kar'niss. It is a complex scene with tags to resolve and multiple NPCs - some of which aren't humanoid.
I will show you how to find a scene based on a snippet of dialog, how to locate its name and UUID so you can plug it into this command:
Osi.QRY_StartDialogCustom_Fixed("SCL_Drider_Caravan_HalfOrcCaster_865adfae-1b72-1ed2-f961-d55abd4fb7b1","S_GOB_DrowCommander_25721313-0c15-4935-8176-9f134385451b",Osi.DB_Avatars:Get(nil)[1][1],"S_Player_Gale_ad9af97d-75da-406a-ae13-7071c563f604","S_Player_Astarion_c7c13742-bacd-460a-8f65-f864fe41f255", 1,1,-1,1)
Warning: Please keep in mind, this is still a very finicky process. Again, take it slowly. And please don't be afraid to ask for help if you're struggling. Once you get the hang of it, you can pull out scenes and troubleshoot them into playing with ease.
There's also a good chance I'm glossing over something and not explaining it clearly/accurately. Please send me an ask, DM, comment to clarify anything that's confusing!
BG3 Dialog Reader
In order to do this my way, you'll need to download BG3 Dialog Reader and generate HTML files that include all the dialog of the game. There's already a very lovely tutorial on how to do this, so I recommend you follow it. EDIT: Or download their parsed files from their Google Drive: BG3 - parsed dialogue (1.7).zip
You've probably seen posts in this format before:
So you should now have HTML files located somewhere on your system. You need to search for a line that you'll find in the cutscene you want. Now you need to ask yourself: What line can I search for that is unique to that cutscene so that if I search for it I will get exactly what I'm looking for?
In the Drider-Lyre scene I recall an NPC asking "Did you bring the lyre?" so that's what I searched for. I use the Everything search tool because it's awesome and search for the file like so:
You will need to take a look at this file later, but for now, just take note of the name: SCL_Drider_Caravan_HalfOrcCaster. This is the first half of what you need to complete the first parameter in the command at the beginning. And we are going to use this to find the UUID.
Finding the UUID
To find the UUID, you're going to need another tool. The BG3 Modder's Multitool. Go to their GitHub, look along the right column and click on the link in the Releases section.
After that, click on bg3-modders-multitool.zip to download it. Extract the files to a new folder somewhere handy and run bg3-modders-multitool.exe.
In BG3 Modder's Multitool, click on Configuration and set the bg3.exe location to your Baldur's Gate 3 executable (E:\Program Files (x86)\Steam\steamapps\common\Baldurs Gate 3\bin or something along those lines). The Documents folder should auto-populate but you may want to double check it.
Now click in Search Index. It's going to start a process where it searches through the BG3 files. This can take a while the first time, but will be instant after that.
Once it's complete, you can now take the name of the scene and pop it into the new Index Search window that popped up.
In the results on the left, there will be a lot of files that list it, but I generally look for ones that say Assets\Dialogs\[PAK] and end in _merged.lsf and click on it. Then click Convert & Open.
This should open in Notepad or Notepad++. Now search this file for "SCL_Drider_Caravan_HalfOrcCaster" - keep in mind there can be MULTIPLE results. Note that the first instance you will get is SCL_Drider_Caravan_HalfOrcCaster_AtTower. This is the wrong scene.
You are now looking in the code a couple lines above that string for a value that is an ID type and has a value that's a lot of letters and numbers. This is the UUID.
So you have what you need to create this first parameter. Combine SCL_Drider_Caravan_HalfOrcCaster with the string of letters and numbers separated by an underscore. Like so:
SCL_Drider_Caravan_HalfOrcCaster_865adfae-1b72-1ed2-f961-d55abd4fb7b1
Plugging into the StartDialogCustom Command
Note that this copies straight in to this command in the first parameter:
Osi.QRY_StartDialogCustom_Fixed("SCL_Drider_Caravan_HalfOrcCaster_865adfae-1b72-1ed2-f961-d55abd4fb7b1", "S_GOB_DrowCommander_25721313-0c15-4935-8176-9f134385451b", Osi.DB_Avatars:Get(nil)[1][1], "S_Player_Gale_ad9af97d-75da-406a-ae13-7071c563f604", "S_Player_Astarion_c7c13742-bacd-460a-8f65-f864fe41f255" ,1,1,-1,1)
Now on first glance this looks pretty much like other times I've shown you this command, except note that there's FOUR actors. When a cutscene doesn't play at first (after double checking the UUID), this is very often the reason why. This is the minimum because the roles for the half-orc and Karniss need to be filled. First position is Kansif the Half-Orc, second is Tav, third is Brawler Vez, and fourth is Kar'niss.
Note: Kar'niss CAN be played by a non-Drider NPC - they will float angrily around carrying the lantern. It's hilarious. Try it. Here's when I tried it with my Tav:
Setting and Clearing Flags
Now. Depending on where and when you play this scene, the scene may or may not play or it will quit early. There could be a few reasons for that. The UUID could be wrong, the number of actors could be wrong, or a flag could be set that's not supposed to be set.
Let's have a look at the BG3 Dialog Reader file for this scene to see what flags are in use.
By default you should be able to see checkflags (blue) and setflags (orange). Look at the top of the page for a reminder of what the colors mean. The blue check flags are checking to see if the flag is set or not. If SCL_Drider_HasMet_CaravanFirstTime = False then you have met the drider caravan yet and this line will play. You will notice that after that is the orange SCL_Drider_HasMet_CaravanFirstTime setflag. That means the game will NOW set the flag as you have now met the Caravan for the first time. There may be occasions where you need to change the flags to get a cutscene to play. Here's the good news: There's handy commands for that!
print(GetFlag("flag",Osi.DB_Avatars:Get(nil)[1][1]))
Osi.ClearFlag("flag", Osi.DB_Avatars:Get(nil)[1][1])
Osi.SetFlag("flag",Osi.DB_Avatars:Get(nil)[1][1])
The bad news is you will have to find the UUID for each flag! So we gotta go back into BG3 Modders Multitool and search for the flag SCL_Drider_HasMet_CaravanFirstTime
Thankfully, you'll only get one result and the big string of letters and numbers is the UUID you need.
Now you combine them like you did with the cutscene name and UUID before, separated by an underscore: SCL_Drider_HasMet_CaravanFirstTime_39e94029-84f7-418d-ddce-8947bcbb7688
So let's say the cutscene isn't playing because you're on a save where that scene has already played. Clear the flag on your Tav: Osi.ClearFlag("SCL_Drider_HasMet_CaravanFirstTime_39e94029-84f7-418d-ddce-8947bcbb76", Osi.DB_Avatars:Get(nil)[1][1])
And I think we will leave it at that. I realize this was a LOT to cover. Go through this very slowly. It will take time to understand what is happening here.
And as always, if you have something you're trying to do and you're struggling with the directions, I can try to help! Please send me a DM, Ask, whatever else and I'll gladly help you with whatever you're trying to do.
Thanks for reading and sticking through this so far!
#okay just... if you don't know coding#take a deep breath and tackle this one section at a time - this is a lot#bg3 photomode#bg3 photography#mog's bg3 virtual photography tutorial#bg3#bg3 virtual photography#baldur's gate iii#baldur's gate 3
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attempt at Tailgate

I need to get better at drawing bots. That needs practice. I keep telling myself "it has to look bacd before it looks good".
#girl blogger#maccadam#maccadams#tailgate#transformers#transformers idw#tf idw#idw transformers#sketch#sketchbook
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I hate drawing os so bacd (gonna fix later)
First time seriously drawing banhamer how did I do
#artists on tumblr#kerosnes#digital artist#phighting!#phighting art#phighting fanart#roblox phighting#phighting#phighting roblox#i need to draw more of them#and more regretevator because.. this blog is like 90% phighting shit#the sillies :3#boker?!?!#or something#2 am posts#2 am doodles#banhammer phighting#banhammer fanart#banhammer art#the broker phighting#broker phighting#phighting broker#phighting banhammer#sketch#i hate drawing#RAHH I’M ACTUALLY SO ENERGETIC CAUSE I TOOK A WHOLE-ASS 6 HOUR NAOP 💥💥#silly gays#silly#sillyposting#Broker looks munchable like a gummy tbh
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Radioactive Eldritch Jedi
Okay so when I say radioactive. The Force is primordial and eldritch and the jedi (and any other force users of a comparable level) resonate with the echoes of this primoridal of-the-world-and-yet-not-the-world energy like your body when you’re so close to a marching bacd you can feel the drums in your bones and they’re not the music or the instruments, they’re only the echo thereof, but the echo of something from the depths that bore the universe is still A Lot.
And when you look at them. There’s teeth that aren’t there the next minute, you could count them again and again for half an hour and never get the same number twice in a row. And that’s not mentioning when their teeth don’t fit in their mouth, don’t match each other, when there aren’t teeth in their mouths but claws...
That’s just one element of their face which is one element of their body.
You can smell them, even the species that don’t have particularly good senses of smell though it is far more distracting for them. Something fresh with light or rotting with dark, herby or sea salty or citrusy or floral and threaded with sweat or blood or sex to suit whatever they’ve been doing and it wouldn’t be remarkable except they smell simultaneously like their species and like something else entirely in a way that is clearly but indescribably not caused by soap or perfume or oil.
There’s a resonance in their voices. Something like there’s a drumbeat in their throat, like they’re speaking with the vibrations of a song you’ve always heard without knowing it, but always perfectly understandable. The sound of jedi singing in harmony with feeling has reduced cities to tears of joy or tears of pain, blood dripping from their ears in mirror of their tears.
Don’t get me started on their shadows, on the way they move in the dark
And they’d be leaking this strangeness 24/7 except they keep themselves so tightly shielded, not only hiding themselves so that they appear uncanny and not terrifyingly Other (they’ve been there time and time again and it is a problem. There are Consequences) but also keeping any of this force-energy-resonance leaking out into the world. Places where force sensitives have lived a long time thrum like a pulse, are touches with the energy of generations of force users relaxing enough to let their shields lower and their selves to leak and brush the walls and tables, etching their presences into the place like fire into wood, and when this touches people it changes them.
Not immediately. Not quickly. It can take months for anything to change and this is why jedi keep their shields maintained, because if you’re fully shielded nothing will happen, and this is part of why attachments are risky, because the emotion can affect the shields can change the one you love, because to say you love a jedi is not the same as accepting all that they are and being willing to change along with them because you can’t dodge that forever, and saying you’re willing to do this isn’t the same as being willing.
The changes aren’t quick, and not as Eldritch as the jedi, but they are permanent and definitely Other.
When shields crack or break, when a jedi lashes out with the force, it brushes an imprint on everything around them (those with any kind of vision skills can find this difficult or comforting to deal with, like a too-large gulp of hot tea) and a few times on the same thing doesn’t matter. Genuinely. Repeition is an entirely different matter.
War is hell.
War is hell, and the jedi are holding on to each other for support, clinging interlocking arms, but they’re scattered around the galaxy and it’s so hard to actually reach each other.
Sometimes to know you’re supported isn’t enough. Not when you can’t reach their shoulder to lean on, for just a moment.
And the clones are going through hell with them, are dying around them, and they reach out to support the jedi who are doing their best not only to help them survive but to help them live in a war that wants them dead for a senate that doesn’t care and the jedi recognizes them as people so they reach out and the jedi can’t help but reach back.
The clones catch them when they fall, love them in different ways each as sure as the tides, and the jedi relax into it without realizing. Their shields crack over and over again because war is hell, but they also find them relaxing them, instinctively and unconsciously, because so little is certain but the clones’ willingness to go to hell and back for them is one of them and they feel safe.
And the echoes of the force that resonate in the heartbeats-nervepulses-bloodflows of the jedi leaves imprints on the clones that rises like paint added layer by layer and it changes them.
The clones don’t have a childhood of familiarity to fall back on, much less the shielding techniques to keep them looking “normal.” What they have is legions of brothers willing to support each other come hell or high water or unending clankers and jedi who at first beg their forgiveness for changing them (because it wasn’t supposed to happen and because they like how they are but everyone already sees them as strange and to beg forgiveness for making them like them is many jedi’s first instinct) then teach them how to hide it when they need to and the comfort of singing together, their voices ringing through their ships in tune with the thrumming in their blood, bone-deep.
#i am back on my bullshit#too many good ao3 fics made me obessed#the thing about their smells is inspired by a fic by @bitter-chocolate-stars#so for clarity#i wouldn't say for certain that this doesn't happen to padme#but it happens a hell of a lot slower because the war keeps them apart often and because#she's not around anakin as often when he's overwhelmed enough to leak force energy on a regular basis#so there isn't the time and less of the situation#though there are probably some small changes by the end of the war#also about the coruscant guard#palpatine would have to be VERY certain the jedi were ignoring them to do anything sithy in their prescence bbecause it'd leave an inprint#he might still be a bastard but he'd be cautious#about that at least#incidentally if they ended up with quinlan vos or other shadows and the same thing happened to them as to the frontliners#palpatine would probably catch on and be like oh shit#and put whatever he was making them do on the down low#because if jedi are around the guard enough to change them that's an issue for him cause they're now watching#star wars#clone wars#eldritch#eldritch jedi#the force is eldritch#eldritch clone troopers#kinda at least
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Key Benefits of Using BACnet VAV Controllers in Commercial HVAC Systems
In commercial HVAC systems, efficiency, comfort, and sustainability have gone from being mere buzzwords to absolute must-have requirements for the operation of a modern-day business. In their bid to trim energy use and improve occupant experience, BACnet VAV Controllers have revolutionized the technologies available to business owners. The highly functional devices are built for the most precise possible control over air flow, volume, temperature, and optimizing HVAC performance efficiency. But, besides energy savings, extensive data insights, compatibility with building management systems, and flexibility to changes in demand are some of the additional benefits. Let's go over some of the key reasons BACnet VAV Controllers are indispensable for commercial HVAC systems.
Understanding BACnet VAV Controllers in Commercial HVAC Systems
These controllers are intelligent BACnet devices that manage airflow and temperature in the HVAC system of the building. These devices are used to control Variable Air Volume boxes to control the amount of air delivered to individual zones. These controllers classically interface with BMS DDC panels using BACnet MSTP communication protocol OR directly sit on Network using TCP IP, thus integrating building automation into one system.
In commercial HVAC systems, it is critical to balance energy savings with occupant comfort. By observing real-time environmental information such as temperature and occupancy, BACnet VAV Controllers achieve such a balance. Connected to a BMS DDC panel, BACnet VAV Controllers offer centralized control of a wide range of HVAC components, allowing building managers to monitor performance schedules and troubleshoot problems from a single location. Their ability to optimize airflow and keep energy waste to a minimum is especially useful in large commercial settings like offices, malls, and hospitals.
Why BACnet Protocol is Ideal for Commercial HVAC Systems?
BACnet VAV Controllers deliver targeted advantages for the unique needs of commercial HVAC systems.
Streamlined HVAC System Performance
BACnet VAV Controllers provide simultaneous air and temperature control over multi-zoned commercial building applications. They coordinate HVAC systems to improve responsiveness, reduce inefficiency, and alleviate the stress on HVAC components. This, in turn, leads to consistent performance across varied zones while preventing wear and tear on HVAC equipment managing to reduce maintenance costs.
Advanced Zonal Control
BACnet VAV Controllers are precisely zoned, which is one of their most interesting points. This is largely helpful in commercial facilities, like office buildings or shopping centers, which require different zones in control of airflow and temperature. By providing spaces with the comfort and energy efficiency to have them customized, different zones can receive adequate climate control according to real-time demand.
Data-Driven Insights for Better Decision-Making
Connected with automation systems, BACnet VAV Controllers get their data. Managers benefited from this data in making decisions about energy consumption, scheduling or predictive maintenance, thereby enhancing HVAC operations in system efficiency and reliability. Moreover, this insight can help recognize opportunities for improvement for possible system upgrades and lead to long-term savings.
Reducing Downtime through Prognostic Maintenance
With built-in diagnostics and alerts, BACnet VAV Controllers identify potential problems before they lead to system failure. This proactive methodology must be adopted to reduce the downtime of commercial establishments, therefore maintaining occupants' comfort and, hence, operations while minimizing repair costs. By providing early warnings of problems, controllers improve system reliability and increase HVAC component life.
Improved integration with the latest HVAC technologies
Operated under very advanced HVAC technology and components, BACnet VAV Controllers allow efficient communication and coordination with the other devices. Their compatibility with the BACnet protocol ensures integration with variable speed drives, air handling units, and other HVAC components, forming a coherent and effective system. This reduced complexity would allow for easier management of the system while enhancing overall operational efficiency.
Messung BACD: Transforming Commercial HVAC Systems
Messung BACD does not wait for the future of commercial HVAC systems and their integration within buildings, they invent it. Their BACnet VAV Controllers underpin a new way to approach the management of energy, comfort, and system performance. Messung BACD is the optimum solution for businesses that regard operational excellence and sustainability as fundamental because they are fully committed to it. Messung BACD has innovative solutions such as the BACnet VAV Controllers for different types of commercial premises where precise control over airflow volume and temperature is needed. These unique solutions are developed for rapidly changing environments such as offices, retail stores, and big complexes where climate is controlled to satisfying levels. Messung BACD’s controllers are specified to meet the intricate requirements of modern commercial environments whether it is an upgrade on a pre-existing system or a new installation altogether.
Conclusion
In conclusion, demand for more energy-efficient and reliable HVAC systems in commercial establishments is increasing due to energy savings, sustainability, and enhanced comfort within modern offices. The controllers work hand-in-hand with the BMS DDC panel to precisely control temperature and airflow, thereby reducing energy consumption, lowering operational costs, and maintaining the comfort of the occupants. The increasing demand for energy-efficient buildings makes investing in Messung BACD's innovative solutions more relevant than ever, providing businesses with the tools they need to stay ahead in a rapidly evolving industry.
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I wanna write so bacd rn but I'm drinking and Ik im I won't be able to think well :((
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My back hurts so fuckibg bacd >:|
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I WANT TO CHANGE ME PFP SO BACD BUT I JUST CANT SEPARATE WITH THIS STUPID PHOTO
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Baldur's Gate 3 Script Extender Commands
If you use mods, chances are you're already have BG3SE installed. Now you only need to activate the console and you have a whole new range of commands at your disposal. The mod Camp Event Notifications has an article on how to do exactly that.
And now, the magic. This is just a small list I've collected over the weeks.
Add Item To Inventory
TemplateAddTo(item_UUID, GetHostCharacter(), item_quantity)
Example for 1 Elixir of Vigilance straight into your pockets:
TemplateAddTo("17066367-7b64-402e-951d-9dcc1407c278", GetHostCharacter(), 1)
Raw List of Items: Armour, Jewellery, Weapons, Scrolls, Elixirs, Potions, Grenades. Still working on polishing it out, but has 99% of the items in it.
2. Add Gold
AddGold(GetHostCharacter(), 9999)
3. Add Experience
Osi.AddExplorationExperience(GetHostCharacter(), 5000)
4. Set Tadpole State (Hesitant/Open)
SetTadpoleTreeState(GetHostCharacter(), 1/2)
5. Add Tadpoles
AddTadpole(GetHostCharacter(), 20)
6. Respec
Osi.StartRespec(GetHostCharacter())
7. Change Appearance
Osi.StartChangeAppearance(GetHostCharacter())
8. Change Approval
Osi.ChangeApprovalRating("COMPANION UUID", GetHostCharacter(), 0, 100)
8.1. Companion UUIDs:
"S_Player_Karlach_2c76687d-93a2-477b-8b18-8a14b549304c" "S_Player_Minsc_0de603c5-42e2-4811-9dad-f652de080eba" "S_GOB_DrowCommander_25721313-0c15-4935-8176-9f134385451b" -- Minthara "S_GLO_Halsin_7628bc0e-52b8-42a7-856a-13a6fd413323" "S_Player_Jaheira_91b6b200-7d00-4d62-8dc9-99e8339dfa1a" "S_Player_Gale_ad9af97d-75da-406a-ae13-7071c563f604" "S_Player_Astarion_c7c13742-bacd-460a-8f65-f864fe41f255" "S_Player_Laezel_58a69333-40bf-8358-1d17-fff240d7fb12" "S_Player_Wyll_c774d764-4a17-48dc-b470-32ace9ce447d" "S_Player_ShadowHeart_3ed74f06-3c60-42dc-83f6-f034cb47c679"
#Baldur's Gate 3#BG3SE#Baldur's Gate 3 Script Extender#BG3 Modding#Baldur's Gate 3 Modding#Modding#Nexus#Nexusmods#Nexus mods
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Koi no you only find him pretty chase he is expressive and you are on your period and you are also on a fuck these bitches mode so you don't care about the consequences... When you cometo your senses itll be bacd... It'll be bad in f he rejects your advances perdio like kajdjdjndndmfndjjdjdjdnnpnknonpnonononononononononononono just don't do it
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The Messung BACD ECY-VAV Series is an advanced IP-based Variable Air Volume (VAV) controller designed to optimize airflow in HVAC systems. Engineered for seamless integration, it supports various VAV applications right out of the box. Featuring a model with Power over Ethernet (PoE) capability, it ensures efficient power management and communication. With high-performance control, real-time monitoring, and BACnet/IP compatibility, the ECY-VAV Series enhances energy efficiency and occupant comfort in commercial and industrial spaces.
https://messungbacd.com/vav-controllers.php
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