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#b3gameplay
freakshowrefugee · 2 years
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Note: I have decided to ignore the many faults of Bayonetta 3 (story, pacing, etc.) and attempt to enjoy what I can of the game, because life is too short and shitty to focus on the things I hate. These are some notes about the gameplay, as I challenge myself to finish the game using only Color My World (this is a personal challenge for my second play-through). Maybe someone will find this useful? Or at least entertaining? But this is mostly a me thing lmao
Color My World
The first thing I noticed is that these new guns lack the oomph of Scarborough Fair. I noticed this with Love Is Blue in Bayo 2 as well, the hits felt much less weighty, and 3 continues this trend. Imo 3 is better than 2 due to the fact that the enemies aren't constantly blocking every attack that isn't in Witch Time or a Wicked Weave/summon.
For some reason CMW can no longer shoot indefinitely if you keep the Kick/Punch buttons pressed. They will shoot some bullets then stop, and it never stopped feeling... awkward. Like it wasn't by design.
Use of Demon Slave is OBLIGATORY when maining CMW, both for the stagger and because defeating most enemies would take you an eternity otherwise.
Launching the smaller enemies up and wailing on them in the air is still a VERY viable strategy, and feels quite good. CMW seems to automatically follow launched enemies as long as you are actively attacking.
Madama Butterfly
A great summons—good speed, good mobility, good stagger-rate. Her special attack (the kiss) is actually great. It's op but it also has a VERY long wind-up, which prevents you from spamming it indefinitely. She is a great all-rounder.
When she gets enraged this queen is absolutely lethal. Extremely aggressive and will outright ignore enemies and target you specifically. I haven't enraged TOO many summons but she is definitely in my top 3 when it comes to rampages.
Butterfly Masquarade
I think controls should be tighter. As it is, the movement is a bit... floaty (haha kill me), and with the platforming sections and Umbran Tears the shortcomings of the control scheme becomes very obvious.
The movement speed could be faster. It is noticeably slower than Panter Within and Crow Within, which, again, gets frustrating when you're chasing around Cats and Crows and trying to race against time with the Rememberance of Time clones (why did they fucking bring back this gimmick man???). I think that this Masquarade specifically could benefit from a triple jump or something like that. I know that I could use other Masquarades. I often do, in fact, but imo intentionally kneecapping a method of gameplay in order to FORCE the players into using other things is cheap as fuck. Again, really personal thing that will probably not resonate with everyone, but it be like that when you're tired and brainstorming lmao.
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