#available design choices
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vawtee · 3 months ago
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We need to go forward and Kamala Harris is the only right now for that to happen. Vote blue this November! If you believe in the USA dream and democracy she will uphold those values.
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pixelpastry · 2 years ago
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hemlock’s serenade
for Rose Magazine Issue 4: Papillon
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mrbingley · 6 months ago
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which color shirt should be my sample/promo shirt for trans atlas? poll at bottom!!!
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mariocki · 3 months ago
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Inspector Morley, Late of Scotland Yard, Investigates: The Case of the Scarlet Letters (1.3, WGN-TV, 1952)
"Mr. Mullins, I have in my possession sixty-eight letters, none of which has begun to outlive its usefulness. I'm quite prepared to admit that blackmail is risky, but then murder has its disadvantages too - that is why I gave up murder."
#inspector morley late of scotland yard investigates#inspector morley late of scotland yard#(there's some confusion about the correct title of this series; it appears onscreen with 'investigates' but many online sources omit the#final word and it wouldn't be unique in having a title screen that differed slightly from the official name of the show; either way it's a#hell of an unwieldy name for your programme.....)#classic tv#1952#john gilling#victor m. gover#tod slaughter#patrick barr#tucker mcguire#leonard sharp#another rediscovered gem made available by the good folks at kaleidoscope#oof. ok. so the story of Inspector Morley is complicated and still semi mysterious (the show is 70 years old after all‚ there's precious#little surviving documentation). as far as it goes‚ this was a UK production intended for sale to the BBC (there existing no independent tv#company in 1952). the beeb‚ for whatever reason‚ passed on the series. 13 episodes had been made and of these about seven were cobbled#together into feature films to recoup some of the costs; those survived and saw occasional outings on rainy afternoon tv schedules here#it was thought that the remainder were junked‚ but research (not my own i hasten to add) has revealed that the whole series was in fact sol#to the US where it was shown on WGN (a Chicago based station i believe). when kaleidoscope recovered this particular episode some 6 or 7#years ago‚ it was thought to be the sole surviving episode‚ at least in its original format (ie. not edited into a feature). actually it#sounds like they might all exist and a few are even on youtube (including this one). this is very early detective tv and it shows its age#not just in its ropey visuals (it's all quite soft and fuzzy) but in its very old fashioned shape and design‚ which is closer to mid#century film than what television would shortly become. that sensation is only furthered by the presence of the immortal Tod Slaughter‚ a#bastion of early british cinema and one of the first horror icons the uk ever produced. unusually‚ it seems like he starred in most (if not#all) of the episodes of the series; unusual bc he plays the villain‚ opposite Barr's staunch ex copper Morley. having a recurring villain#must certainly have helped when editing the shows into films for cinema release but it was quite a strange choice for tv#tho perhaps a set cast reduced costs (this was clearly a budget production‚ tho it does feature some impressive early location shooting)#Slaughter is great fun‚ in full scenery chewing mode as the wicked and unrepentant mastermind behind all sorts of crimes#Barr even has personal beef with him‚ though it would require seeing the other eps to fully understand it i suspect
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zincbot · 1 year ago
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(voice of a guy who thinks drawing noses is the most fun part of the face) the noses in avatar are too boring
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grim-echoes · 6 months ago
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i'm so glad that keeping production art is much more common within the gaming industry now because i'm utterly enthralled not only by the preservation of people's work and old ideas that might be revisited one day, but by imagining what some of these ideas might have been used for and if there's any traces of them left in the final product. it's the type of information you won't get from a dime a dozen cut content youtube video, but instead what you can reasonably draw a connection between based on what's in-game, and what you can only speculate on and i know that there's so much more we never get to see so i'm constantly left wondering, "what else are we missing out on that wasn't considered worth compiling, and will it ever surface one day?"
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furballfaggot · 1 year ago
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hi gang just as a heads up Samba de Amigo: Party Central dropped a couple days ago and unfortunately i have brain worms. expect to see this idiot bastard ⤵ around my blog for a while
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dbphantom · 2 years ago
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WHOAG I slept for 14 hours and had a very long dream about Bl/3 H2O au
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#Cruddy rambles#Well it started with me checking out some newly released concept art for the game bc ig they didn't push all of it in the art book#<- this was in the dream btw not irl. And they had some really neat pre release designs for the Bl/3 VHs#And part of the game was going to take place on this huge island [not junpai-7 😭]#There was going to be a boss fight with a unique hag/goon enemy and her tink buddy and they both love/hated each other#The Vault on the island had a giant dragon-like monster they flew around and landed periodically [for melee VHs] but it was constantly#Available to fight. Like. You'd be running around the island doing story stuff and the Vault dragon would swoop down and try to initiate a#Fight with you and you had the choice to either fight it or run away/hide#Fighting it and winning would make it weaker when you 'actually' fought it during the story but losing made it stronger and this thing was#Hard to take down in the first place like it would 2 shot you and hunt you down when you tried to hide it was so cool#Also important to note that it was an Eridian construct monster not a fleshy monster which explains why it was active and roaming#Bc the story for this island was actually that you were sent to close the vault to seal the dragon back inside#Because it's terrorizing the ppl of the island trying to keep ppl from getting close to the Vault#So my brain had definitely taken the idea for the warrior and warped it a ton... Cuz I'm pretty sure closing the Vault would do nothing#But it was a cool subversion so I'm down to play with it for my au#Also there was a fun cliffside shack where you'd enter via trap door and the people inside would shoot you to death as soon as you landed#So you had to be quick and kill them before they killed you#Which was fine but I let the older of the two guys live bc I felt bad and he came back around and killed 'me' [I was playing Zane... Lmao]#It was a really big open world too it was kinda cool how it was set up. Like you had that one final goal and then it was up to you how you#Went about and solved it. Obvs not fitting for an irl border/lands game but I really loved it in dream world#It made for a fun story#My favorite area was the waterfall area bc I hid behind it to hide from the dragon and also cheese it a little by shooting it in the eyes#[crit spot] from behind the water bc it couldn't get to me#I should probably note that this whole thing was considered an 'early access' build of bl/3 so it was a little glitchy at times#But really fun. Zane had ice powers. Amara could fly [prerelease she had siren wings not arms ig]. Fl4k was actually a cyborg. Moze could#Summon a bunch of floating guns around her instead of IB and each provided a unique buff while shooting. It was cool af#I kinda wanna draw all their designs. Amara had 4 arms like. Not spectral. Just straight up. Zane had that poncho and different facial hair#Fl4k was half human half robot and their face still had that giant singular eye over the top but it looked almost like a mask#Moze looked almost the same but she had more of a walkable mech suit/armor (?) instead of the leather jacket#Also I wanna draw the dragon. It had the wings of the warrior. Cryo breath. And shot ice spears from its tail.
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skeuo · 2 years ago
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where would therians be without kinksters truly. I just want a collar to chill out in and affirm my beast nature. and every body is selling them to suck and fuck. and I benefit from this. we're two ships passing in the night
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mcmansionhell · 9 months ago
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we've found it folks: mcmansion heaven
Hello everyone. It is my pleasure to bring you the greatest house I have ever seen. The house of a true visionary. A real ad-hocist. A genuine pioneer of fenestration. This house is in Alabama. It was built in 1980 and costs around $5 million. It is worth every penny. Perhaps more.
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Now, I know what you're thinking: "Come on, Kate, that's a little kooky, but certainly it's not McMansion Heaven. This is very much a house in the earthly realm. Purgatory. McMansion Purgatory." Well, let me now play Beatrice to your Dante, young Pilgrim. Welcome. Welcome, welcome, welcome.
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It is rare to find a house that has everything. A house that wills itself into Postmodernism yet remains unable to let go of the kookiest moments of the prior zeitgeist, the Bruce Goffs and Earthships, the commune houses built from car windshields, the seventies moments of psychedelic hippie fracture. It is everything. It has everything. It is theme park, it is High Tech. It is Renaissance (in the San Antonio Riverwalk sense of the word.) It is medieval. It is maybe the greatest pastiche to sucker itself to the side of a mountain, perilously overlooking a large body of water. Look at it. Just look.
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The inside is white. This makes it dreamlike, almost benevolent. It is bright because this is McMansion Heaven and Gray is for McMansion Hell. There is an overbearing sheen of 80s optimism. In this house, the credit default swap has not yet been invented, but could be.
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It takes a lot for me to drop the cocaine word because I think it's a cheap joke. But there's something about this example that makes it plausible, not in a derogatory way, but in a liberatory one, a sensuous one. Someone created this house to have a particular experience, a particular feeling. It possesses an element of true fantasy, the thematic. Its rooms are not meant to be one cohesive composition, but rather a series of scenes, of vastly different spatial moments, compressed, expanded, bright, close.
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And then there's this kitchen for some reason. Or so you think. Everything the interior design tries to hide, namely how unceasingly peculiar the house is, it is not entirely able to because the choices made here remain decadent, indulgent, albeit in a more familiar way.
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Rare is it to discover an interior wherein one truly must wear sunglasses. The environment created in service to transparency has to somewhat prevent the elements from penetrating too deep while retaining their desirable qualities. I don't think an architect designed this house. An architect would have had access to specifically engineered products for this purpose. Whoever built this house had certain access to architectural catalogues but not those used in the highest end or most structurally complex projects. The customization here lies in the assemblage of materials and in doing so stretches them to the height of their imaginative capacity. To borrow from Charles Jencks, ad-hoc is a perfect description. It is an architecture of availability and of adventure.
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A small interlude. We are outside. There is no rear exterior view of this house because it would be impossible to get one from the scrawny lawn that lies at its depths. This space is intended to serve the same purpose, which is to look upon the house itself as much as gaze from the house to the world beyond.
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Living in a city, I often think about exhibitionism. Living in a city is inherently exhibitionist. A house is a permeable visible surface; it is entirely possible that someone will catch a glimpse of me they're not supposed to when I rush to the living room in only a t-shirt to turn out the light before bed. But this is a space that is only exhibitionist in the sense that it is an architecture of exposure, and yet this exposure would not be possible without the protection of the site, of the distance from every other pair of eyes. In this respect, a double freedom is secured. The window intimates the potential of seeing. But no one sees.
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At the heart of this house lies a strange mix of concepts. Postmodern classicist columns of the Disney World set. The unpolished edge of the vernacular. There is also an organicist bent to the whole thing, something more Goff than Gaudí, and here we see some of the house's most organic forms, the monolith- or shell-like vanity mixed with the luminous artifice of mirrors and white. A backlit cave, primitive and performative at the same time, which is, in essence, the dialectic of the luxury bathroom.
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And yet our McMansion Heaven is still a McMansion. It is still an accumulation of deliberate signifiers of wealth, very much a construction with the secondary purpose of invoking envy, a palatial residence designed without much cohesion. The presence of golf, of wood, of masculine and patriarchal symbolism with an undercurrent of luxury drives that point home. The McMansion can aspire to an art form, but there are still many levels to ascend before one gets to where God's sitting.
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tronform · 2 months ago
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Step into Summer with TRONFORM Elevate your casual summer look with the TRONFORM Summer Time Flip-Flops—crafted for those who never settle for less than luxury. These flip-flops blend chic design with ultimate comfort, making them your go-to choice for beach days, poolside lounging, or everyday summer elegance.
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orangeflowerpetals · 4 months ago
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Downloaded episode this morning in a haze of obviously misguided judgement and deep curiosity of what cishet dating sims were like
Got forced to play a story that was the most dysphoria inducing game I’ve ever experienced and was swindled out of my living money for the next week by peer pressure from the characters and the game itself
Wild af
0/10 never doing this again
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racke7 · 7 months ago
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So, last night I was thinking about FF14 and Skyrim again.
Specifically, my feelings of "I played this game all day - do I feel like I actually did anything today, or not".
If I manage to play Skyrim for basically a full day (instead of some random burst of an hour), I usually feel like I've "advanced the story" of that character, gotten better gear, established the character's personality a little bit (doing X instead of Y, prioritizing this quest over that, commentary through regular gameplay, etc).
So I don't necessarily feel like I "did a lot of things today", but it does feel like there's an "accomplished" feeling, kind of.
If I play FF14 a full day, I feel like-... It feels a bit as if I've watched a really long movie (especially if I played MSQ)? It's a sometimes-good movie, so I don't necessarily regret it, but... that's it. Between the queues for dungeon-diving and travel-time, a lot of the gameplay really amounts to "watch a cutscene".
So, I learn new stuff about FF14-lore, I might get inspired into creating a fancy new outfit for a class, and... a few numbers go up? The aftermath of playing FF14 really does feel as if I've spent the day watching a weirdly prolonged movie.
#a part of me keeps making annoyed noises and saying ''just buy the fucking game already''#bcs then i'll have bigger caps available. more outfits. etc. but then i remember that it's a subscription.#a subscription that will lock this character forever if i stop paying the fee. and suddenly i REALLY don't wanna.#and the fact that i keep feeling as if ''this is a movie - not a chance to create new and interesting characters''?#it definitely pushes ff14 closer towards something like no-character-creation The Witcher and actual-railroading Divinity 2#and... yeah. mmos aren't exactly famous for letting you develop ''interesting characters'' in the story or whatever#but that's usually bcs there isn't a LOT of story. and it's usually very ''start a new character''-friendly#which ff14 is very much designed AGAINST (you can do all the classes as one character. msq is really fucking long. etc)#so despite how deeply invested ff14 is in its own story. it almost feels like the player isn't allowed to INTERACT with it.#skyrim has many faults (many many faults) in its story. but usually there's an ability to pick and choose what parts to interact with.#i could play as a thief and NOT join the thieves guild. i could ignore the civil war. or alduin. or miraak.#i can even make a choice sometimes to pick a side (dawnguard/vampires. empire/stormcloaks.)#there are even some daedric quests that allow for ''murder the innocents or get cool new item''-choices.#do those choices matter a lot as far as gameplay is concerned? not really. but for a character-story? it's incredible.#so ff14 has this whole world of amazing things. and you HAVE to play through msq to see it.#and msq doesn't really allow you to be anything other than ''heroic and steadfast warrior'' with MAYBE a bit of flavor-text mixed in.#which would be fine in most mmos. bcs the story is such a small part of the game. but ff14 has a FUCKTON of story.#so... you get to choose what your character looks like. and then you get to see them in lots of cutscenes.#bcs you don't really have any control over WHO this character of yours really is. just what they're wearing.#so yeah. it ends up feeling a lot like i've just watched a movie. not done something ''creative'' for character-building.#ff14#skyrim#personal stuff#video games#rants
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s-imagination · 5 months ago
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Japandi | Living Room CC Pack |Early
Suprise, Suprise Simmers! I'm back with brand new CC pack for The Sims 4!
🌿✨ Discover the serene beauty of Japandi design in this Sims 4 living room setup, featuring 44 unique elements. This space blends Japanese minimalism and Scandinavian functionality with natural materials and a calming color palette. Highlights include a low-profile sofa with green cushions, a woven coffee table, a traditional shoji screen, and elegant wall art. The room exudes tranquility with its harmonious design and thoughtful decor. Perfect for creating a cozy and stylish home in your Sims 4 game! 🌱🪑
With this set you can create your own shelving system, open doors, closed doors, open space with doors, or closed closet, the choice is yours :) I'm continue my Japandi Collection with another room that is Living Room. In future I create more inspired Japnadi rooms so be sure to follow me on Instagram where I upload my progress on current projects.
Set contains:
Sofa
Arm chair
Loveseat
Coffee Table
End Table
Japandi poster
Single Shelf 1x1 ( Short/Medium )
Double Shelf 2x1 ( Short/Medium )
Double Shelf 2 2x1 ( Short/Medium )
Media Cabinet
Long Shelf
Short Shelf
Open Pillar ( Short/Medium/Tall )
Closed Pillar ( Short/Medium/Tall )
Closed Doors ( Short/Medium/Tall )
Open Doors Right ( Short/Medium/Tall )
Open Doors Left ( Short/Medium/ Tall )
Stereo System
CD Player
Mixer
Collection of Books ( 4 diffrent versions )
Book Organizer
Tea Pot
Ink Tray
Ceilling Lamp ( Short/Medium )
Little Weave Frame
THINGS YOU NEED TO KNOW!
All items are Base Game compatibile
All of the textures and meshes are made by me, if you like to use them please mention me
Some of the objects are high poly so be careful
If you see any issues let me KNOW!
NOW AVAILABLE ON EARLY ACCESS!
Public realse June 27th!
You can find objects by typing "Japandi" or "S-im" in search bar in game!
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rochadesignstudio · 1 year ago
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Commercial & luxury residential interior architect & design firm in Los Angeles
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soulprompts · 5 months ago
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SITTING IN SOMEONE'S LAP PROMPTS.
listen. i want to tell ye that i have infinite reasons for making this. that i've been designing this for weeks, months even. but i can't. this happened because i saw one (1) meme and aligned that with two (2) cups of coffee. either way besties, you're all getting a strangely detailed list of reasons to drop your muse into another muse's lap. you wanna switch the roles? add a [ REVERSE ] if you want your muse to be the lap that's being sat in! don't add to this list, don't claim it as your own, i'll curse all your potatoes to be soapy and sad to consume.
[ SHAVE ]: sender sits in the receiver's lap so they can carefully shave the last of the receiver's stubble from their face.
[ MAKE-UP ]: sender sits in the receiver's lap in order to get a better vantage point to apply makeup to their face.
[ SNIP-SNIP ]: sender sits in the receiver's lap whilst giving them a haircut.
[ HAIR ]: sender sits in the receiver's lap so that the receiver can style or just play with their hair in peace.
[ CAR ]: sender ends up sitting in the receiver's lap whilst in a very crowded car together.
[ STUMBLE ]: sender loses their balance and trips backwards, falling into the receiver's lap in the process.
[ INTIMIDATION ]: sender, in an effort to frighten the receiver by invading their personal space, sits in their lap to try and inspire discomfort or fear in them.
[ LOOK ]: sender, wanting to see something that can only really be seen from where the receiver is sitting, sits in their lap in order to see it as well.
[ HEAL ]: sender ends up in the receiver's lap trying to tend to their wounds to the best of their abilities.
[ FEAR ]: a frightened sender sits in the receiver's lap in an effort to feel some measure of safety and protection.
[ COMFORT ]: sender, after a challenging and emotionally draining experience, settles into the receiver's lap in search of a feeling of comfort.
[ ADJUST ]: sender sits in the receiver's lap in order to fix their collar or tie or other item of clothing.
[ STRADDLE ]: sender sits in the receiver's lap with one leg on either side of their legs, straddling them effectively.
[ EMBRACE ]: sender settles in the receiver's lap to give them a long, well-deserved hug in comfort.
[ CARRY ]: sender, having been carried by the receiver for other reasons, winds up sitting in their lap once they sit down.
[ THROW ]: sender flings themselves at the receiver, so eager for a hug that they end up in their lap.
[ DROP ]: exasperated (or maybe just exhausted) the sender drops down into the receiver's lap to rest.
[ CUDDLE ]: eager for some well-earned cuddling, the sender finds it much easier for everyone involved to sit in the receiver's lap during the cuddle session.
[ MOVIE ]: while watching a movie together (and possibly being so distracted by the film that they don't realize what they're doing) the sender settles back into the receiver's lap.
[ CHAIR ]: the distinct lack of available chairs in a room results in the sender having no choice but to sit in the receiver's lap.
[ CLOSENESS ]: after having been apart for a considerable length of time, the sender sits into the receiver's lap just to be close to them.
[ PRETEND ]: in a bid to persuade others that they're in a relationship (even though they're probably not) the sender climbs into the receiver's lap to convince the on-lookers of their legitimacy.
[ LEARN ]: sender sits in the receiver's lap so they can teach them a particular practical skill (e.g. pottery, knot-tying etc.)
[ ACCIDENT ]: the sender, unaware that the seat they're trying to claim is occupied, drops into the receiver's lap without realizing it.
[ EXHAUSTION ]: the sender, surrounded by nothing but uncomfortable places to rest in, finds a solution by sitting in the receiver's lap in order to rest and possibly sleep.
[ CHILLED ]: the sender and receiver find themselves in a particularly cold room, leading the sender to sit in the receiver's lap in order to share body heat.
[ KISS ]: the sender lowers themselves into the receiver's lap in order to kiss them properly.
[ FLIRT ]: the sender, only just beginning to explore the romantic side of a relationship with the receiver, sits in their lap in order to express their feelings clearly.
[ ROMANCE ]: the sender, in a well-established romantic relationship with the receiver, sits in their lap just because they can.
[ THRONE ]: having found the receiver sitting in their throne, the sender sits in their lap in order to symbolically and physically share the seat.
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