#av-98 ingram
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pw132-art · 2 years ago
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other WIP screenshots of my alphonse model. been working on rigging and texturing.
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therosecrest · 2 years ago
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kerboid · 1 year ago
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Todays fiddling with the model. Now with sv2 person for scale
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nomad-b109 · 2 years ago
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wanderersrest · 6 months ago
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Some Idle Musings on Patlabor
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I've talked about Patlabor twice in some capacity, so I figured why not go for the hat trick, no? (EDIT: The hat trick was ruined because I got tilted by a certain bad take involving Gundam: Iron-Blooded Orphans)
Patlabor is probably one of my favorite anime series of all time, especially when it comes to mecha anime. Granted, a big part of that is due to me recently coming into ownership of pretty much the entire series on blu-ray, but still. And seeing as how the second post on here was about how people should check it out (among other mecha shows), I figured I'd dive a little bit deeper into at least Patlabor. Who knows, I might touch on all of the other series at some point. I'll definitely cover G Gundam at some point, that much is assured.
Anyways. Patlabor. This isn't going to be a super deep dive, but there are three things I want to highlight with this series that I really like.
The World is Carefully Crafted to Justify Its Giant Robots
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A common point of praise for Patlabor is due to how the worldbuilding is set up to accommodate the giant robots. A quick synopsis of Patlabor: giant robots known as Labors were created to help with construction projects. Following the creation of Labors came Labor-related created crimes. To combat these crimes, a special type of Labor was created to stop these types of criminal activity: the Patrol Labor, or Patlabor for short.
And it's not just there that the series fleshes out the Labors. The titular Patlabors (specifically the Model 98-AV Ingrams employed by the main characters) require a whole team outside of the pilots who operate the Labors, including spotters, transport platform operators, and mechanics. The television series also makes it a point of highlighting that the important part of the Labor is not the Labor itself, but the pilot data stored in the machine's computer. The world is so thought out, that the television series even touches on Labor insurance (yes really, and it's probably one of my favorite episodes of the TV series, maybe out of every anime series I've ever watched). This is, if I understand things correctly, why a lot of people love the OVA timeline (which consists of the Early Days OVA as well as the movies).
Great Characters Part 1: Noa Izumi
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If the OVA timeline has more of a focus on the worldbuilding and the politics at hand, then the TV timeline (consisting of the TV anime and the New Files OVA) hones in on the character interactions. It's a real shame too, because the main cast are a pretty likeable group. Our main character in particular, Ingram Unit 1 Pilot Noa Izumi, is a delight to watch in pretty much every scene she's in, especially in the TV series. To it's credit, the OVA timeline does keep a lot of the appeal behind the characters. If anything, I'd argue that the change in tone of the OVA timeline is both natural and an extension of the pessimism following the bursting of the Japanese Economic Bubble.
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But back to Noa, part of what I like about her as a character is her resilience. There are moments throughout the various entries in the franchise where she gets knocked down, but due to the nature of her work, she gets back up to finish the job. That kind of attitude helps to round out her more usual cheery and kind of naive attitude to most things. Also, she's very hot-blooded. Which is great for any mecha series, regardless of the style of mecha show you're watching. Speaking of hot blood, I think I'd be remiss to not mention my other favorite character in the series (that's not Division 2 chief Kichii Gotoh, because that's cheating)...
Great Characters 2: Isao Ota
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I think the YouTuber Argonbolt described Ingram Unit 2 pilot Isao Ota best: "...he's 50% gun nut, 50% [ego]." It's almost impossible for me to talk about how great Noa is as a character without bringing up Ota. I could just say that he works great as a foil to Noa, but I think I'd be selling our red-blooded gun nut short. Part of what makes Ota such a great character to me is the fact that, whereas a lot of Noa's growth pertains to her as a person, Ota's growth is essentially tied to how he handles his Labor.
This is because Ota is a hothead.
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No, seriously. Ota's hotheadedness is a large part of what makes him such a great character, and that's just going off of the sheer entertainment value of it all. It also helps that Ota being an American-styled cowboy cop (even moreso than the American Kanuka Clancy, and she's already a bit of a cowboy cop) oftentimes has consequences. Heck, a lot of Division 2's notoriety stems largely from Ota's hotheadedness. But Ota's hotheadedness often hides aspects that betray the manly image he's crafted throughout the series. It's little things like how he frets over Noa like an older brother when she runs off on her own to chase down a bank robber, or the change in his demeanor when Kanuka and her replacement, Takeo Kumagami, start getting into an argument with each other. This depth of character is better explored in the episodes that focus squarely on Ota, with my favorite of the bunch being the aforementioned insurance episode (TV Anime Epsiode 37, "I'm Selling Peace of Mind/Safety on Sales"). Without getting into spoilers, part of what makes it great is how the episode highlights how hard it is to avoid a lot of property damage when it comes to piloting giant robots. But I'm now rambling a bit too much, so let me jump ahead to the last bit about what I like about Patlabor.
This Series Loves Giant Robots
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More than anything else, Patlabor loves its giant robots. My first time learning about this series was seeing some random user on Reddit go "See, unlike Gundam, Patlabor is cool." And if there are two things that make me, as an ardent fan of mecha anime, really upset, it's one of at least three things:
Bashing series X in order to prop up series Y (Bonus points if its Gundam)
Saying X is unlike other mecha shows because X focuses on the characters (No 86/Evangelion/Code Geass/Gurren Lagann fans, 86/Eva/CG/TTGL is not special, especially when Fang of the Sun Dougram/Space Runaway Ideon/Mobile Suit Gundam/Getter Robo exist.)
Denigrating a series because it's not super realistic (Basically the whole "Real vs Super" debate. I'll touch on it when I talk about G Gundam.)
But after watching Patlabor on my own, I realized that this series really loves its giant robots. It's often shown through both the worldbuilding, which is really just an excuse to justify having giant robots in the setting to begin with, and also the fact that it's main character is, for all intents and purposes, a mecha otaku.
Final Thoughts
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Off the top of my head, I don't really have much else to say about Patlabor for now. Granted, there were a lot of things I didn't get to talk about in depth like how the computer systems the Labors employ are, in my opinion, a great example of a seemingly realistic take on AI (not the generative kind, just AI in general), or how one of my favorite character interactions in the series is the pseudo parent-child bond between Chief Engineer Sakaki and Noa and how their relationship reminds me of my relationship with my dad. Most importantly, while I do have an overall preference of the TV timeline over the OVA timeline, I don't think it's necessarily better. The two timelines have their own strengths, but both timelines benefit from the other existing. It also doesn't cut down on the fact that there are still people out there who enjoy Patlabor, and that's really all that matters.
Anyways, I'm going to go crawl back into a hole and wait for any morsel of news involving Patlabor EZY.
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sapphic-haymaker · 10 months ago
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for a kit legally old enough to drink in the usa with about twenty screws in her frame, this thing was a blast. A beautiful baby girl named AV-98 Ingram Patrol Labor
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floatingcatacombs · 11 months ago
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Patlabor is On Lock
12 Days of Aniblogging 2023, Day 3
While Gundam is the most recognizable mecha anime I got into this year, most of my time was really spent working my way through the Patlabor franchise, and it’s quickly become one of my favorites. I’ve always loved the quiet moments in mecha shows, which makes sense considering I started with Macross and live for the bridge bunny gossip and off-duty downtown hangouts. Patlabor is built with this downtime at its core, operating with more of a slice of life mentality than anything else.
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A lovable cast is crucial for making this work. Thankfully, Noa Izumi is a wonderful and unique protagonist, a scrappy soft butch who’s in it for the eroticism of the machine. The first Patlabor opening is a love letter from Noa to her mecha, and I get it! The AV-98 Ingram is an iconic design, with its asymmetric bunny ear antennae and shoulder lights and comically oversized revolver that requires the right hand to pop out in order to draw, exposing the arm wiring in the process. This is a show clearly written by first-generation mecha otaku, and plenty of time is dedicated to showing how the Labors have to be transported and recharged, how the movement software depends on reinforcement learning, showing off corporate model revisions, and of course repairs in the hangar.
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Going back to the human characters, Noa’s work partner Asuma is clearly the more passive one within their dynamic, and it’s sweet to see that played out sincerely. And then there’s Kanuka Clancy, the stern weirdo badass from New York who’s constantly swearing and dropping one-liners in English. She’s the obvious breakthrough character of the show, and also the perfect opposites-attract pairing for Noa if you’re the kind of person whose yuri meter went off the charts during their drinking contest episode. Most of Patlabor’s cast seem fairly one-note at first, and one of the great tricks of the show is giving them just a little bit more depth than you would expect. Pretty much everyone, even the most jokey characters, eventually get a standalone episode or two that further sketches them out and offers real interiority. Captain Goto is another fan-favorite, and it’s definitely his mixture of laziness and wicked perceptiveness that does it, plus his main character billing in the movies.
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SV2 may be a law enforcement unit, but this really isn’t a police procedural at the end of the day. These guys are the bum department out in the sticks who everyone hates, and the upside of that is that SV2 gets stuck with the oddest of jobs instead of cop work. Sometimes that’s dealing with a runaway military prototype, other times it’s arguing with the insurance company. The best kind of episodes are the ones that take almost entirely on base as everyone tries to solve a problem of their own making, like an Ingram falling into the sea or the mechanics getting into a fight with the only restaurant that delivers to them.
A main plot does eventually emerge, with a shadowy company developing a mysterious jet-black Labor piloted by a child who is the girlish boy to Noa Izumi’s boyish girl. The Griffon is sleek and curvy and has superiority in the water and air – it’s a machine designed to defeat Ingrams, and I wouldn’t be surprised if Yoji Shinkawa looked here when designing Metal Gear RAY. Automation is a fundamental ideological enemy of mecha – faceless mass production and artificial intelligence mean an end to the era of personal combat. Even Patlabor, a warless series, dips its toes into this idea in the later episodes, with Noa and the mechanics alike worrying that the neural networks in their new Labor models will make them redundant.
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Overall, this show is hilarious and sweet and clearly loved by an older generation of otaku. So why didn’t I hear about it earlier? Partly it’s on me for not hanging out with the right mecha fans online for a while. But if I had to guess, it’s also because Patlabor is one of those works that’s straightforwardly, unobjectionably good in a way where it already says everything there is to be said about it. You can have near-infinite arguments about Zeon ideology or mobile suit powerscaling online, but there’s only so many times you can say “yeah, Noa Izumi, love that girl” precisely because everyone agrees. It can also be hard to pitch things by their vibes in a genre known for adrenaline and intrigue. Patlabor’s vibes, for the record, are immaculate.
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I'm probably gonna be chasing the high of cel-era sunsets forever
Mecha’s also a bit looked down upon from the outside. Anything that makes it into the larger conversation has to be understood as “elevated” or a “genre deconstruction”, even if the very first Mobile Suit Gundam is already about Amuro’s trauma and PTSD from being made into a child soldier. This elevation is actually happening to the second Patlabor movie as we speak - it’s becoming increasingly discussed as a major component of Mamoru Oshii’s filmography, divorced from its source series and instead compared to his subsequent Ghost in the Shell movie. Funnily enough, Oshii’s contributions to the Patlabor TV show are actually the more lighthearted gag episodes.
A lot of recent Patlabor retrospectives have drawn attention to the artist’s collective Headgear, established and owned by the series creators so they would be able to retain the rights for the franchise. This structure is fairly unique for the anime industry and probably only makes sense for established creatives, but it does seem to have worked out great for them, providing financial stability and strong creative control over the franchise. This allowed Patlabor to thrive in the relative wasteland of late 80s TV anime, a time when even Gundam had fled to the OVA market.
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That being said, it does take Patlabor switching back to OVAs to truly spread its wings. The New Files are a conclusion and continuation of the TV series that are willing to move at their own pace, resulting in some dramatic and surprisingly thoughtful stories. It’s genuinely touching to watch Goto and Nagumo try and fail to communicate their feelings for one another in a very restrained episode as thick with long-stewing emotions as it is empty space. Of course, the very next episode has half the cast get stuck in the sewer labyrinth underneath their base and there’s a bunch of Wizardry references. Oh, Oshii.
The Patlabor movies fully lean into this melancholy and uncertainty, and it’s a welcome evolution for the series. The first movie still ends with an all-out action set piece in a half-built mecha factory that stands in for the Tower of Babel, but the second one stays serious the whole time through, going as far as pivoting to a more realistic artsyle. It’s a challenging film. The politics are all-encompassing but fairly straightforward, as Oshii effectively infodumps a presentation on the postwar history of the JSDF throughout. Instead, what the makes the movie so difficult is its willingness to face the end of an era – the Cold War is over, the bubble economy has popped, and the former members of SV2 have all gone their separate ways. The conditions that have created Patlabor, both internal and external to the show, have dissipated. And the movie makes it clear by having the military stage a raid on SV2’s headquarters, tearing their Labors to shreds with gunfire in a beautifully animated act of desecration.
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After watching her be a lovable mecha dweeb for 50 episodes, it hurts a bit to hear Noa Izumi say that she doesn’t want to be that girl obsessed with robots for the rest of her life! These characters are growing in such a way that will remove them from the focus of the narrative, and it’s a movie about letting go just as much as it is about looking towards an uncertain personal and national future. I love Miyazaki’s Porco Rosso, but the fact that Oshii put this out just one year later paints a delicious contrast between the two directors with regards to escapism versus reality with regards to militarism. There's some great interviews from the era where they're just taking potshots at each other about all this.
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trigonomicon · 2 years ago
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Shinohara Heavy Industries AV-98 Ingram patrol labor After stumbling over Settei Dreams and finding a perfect side and front reference sheet for the Ingram, I kinda had to try building one in blender.
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gonagaiworld · 2 years ago
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Il crowdfunding per il progetto di restauro del Patlabor AV-98 Ingram in scala 1/1 raggiunge l'obiettivo in un solo giorno La campagna ha già raddoppiato l'obiettivo iniziale di 3 milioni di yen. Info:--> https://www.gonagaiworld.com/il-crowdfunding-per-il-progetto-di-restauro-del-patlabor-av-98-ingram-in-scala-1-1-raggiunge-lobiettivo-in-un-solo-giorno/?feed_id=330619&_unique_id=63ac02b7ee1e7 #Patlabor #TheNextGeneration–Patlabor #WonderFestival2023 #機動警察パトレイバー
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roboyfriend · 2 years ago
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1:1 AV-98 Ingram - ワンフェス2023
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kocurek1921 · 2 years ago
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Damn, that machine just looks immaculate.
ACKS AV-98 Ingram Reactive Armor
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pw132-art · 2 years ago
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doodled Noa in Blender's annotation pen tool because it is her birthday soon!!!
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therosecrest · 1 year ago
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kerboid · 1 year ago
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AV-98 Ingram Patlabor
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first pass is done!!! I still need to add some detail to the main body and add the ERA jacket but its now fully rigged and working
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ivan-fyodorovich-k · 1 year ago
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might be irresponsible and buy this while it's on sale
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teragames · 1 year ago
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Ingram lanza un reloj especial por el 35 aniversario de Patlabor
Ingram lanzó un reloj inspirado en "Mobile Police Patlabor" para celebrar los 35 años de la franquicia que podrás comprar en @bluebluetokyo1.
Patlabor, la franquicia de medios mecánicos de HEADGEAR, cumple 35 años este año. Para celebrar más de tres décadas de diversión con mechas, la serie se ha asociado con la tienda de pedidos por correo BlueBlue Tokyo para ofrecer un objeto coleccionable único: un reloj inspirado en el robot icónico de la serie, el AV-98 Ingram. Sin embargo, hay más en este paquete de aniversario que el reloj en…
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