#auro-3D
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【免費】打包下載 Trinnov Audio 的 Dolby Atmos及Auro 3D 超高品質示範影片
想要測試音響品質好不好嘛?當 Dolby 杜比官方不再提供 Dolby Atmos 杜比全景聲之下,法國知名音響品牌 Trinnov Audio 提供一系列 Dolby Atmos 及Auro 3D的超高品質示範影片,而且是無壓縮的 Dolby Atmos 聲軌,部分影片還有 Auro-3D 和 DCP 版本。 這些影片的檔案格式為 MKV,部分影片提供 16:9 和 2.35:1 版本,而且未來還會釋出 DTS:X 聲軌的示範影片,這些影片容量超過 10GB,也不知道什麼時候會不再提供,所以有興趣的朋友趕快下載收藏吧! Continue reading 【免費】打包下載 Trinnov Audio 的 Dolby Atmos及Auro 3D 超高品質示範影片
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DENON AVR-X3800Hを買って3ヶ月 5.1.4chで使ってそれなりに満足してたんだけど 2chアンプを増設して7.1.4chにアップグレードしてみた。 Dolby AtmosやAuro 3Dは包み込まれるような空間の広がりで臨場感増し、通常のサブスク配信で一般的なDolby Surround 5.1chを7.1chにアップミックスするモードにすると後方からの音の厚みが増しました。
Fosi Audio V3 Hi-Fi パワーアンプ TPA3255 クラスD 300W x2 中華アンプの中でもベストセラーで長く売られている物でトーンコントロールとか無いシンプル300W x2というのは条件付きで別売りのDC48V 10A 電源アダプターが必要だそうで 製品付属DC 32V 5A 電源アダプターでは125 Wだそうで単体でテストしたときは良かったがAVR-X3800Hのプリアウトに繋いでAudysseyで計測したらや���音が小さい判定でした。まあフルボリュームでも音割れしないし良いかな。
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コルグ、世界初の96kHz AURO-3Dによるライブ配信イベントを2月28日に実施 - PRONEWS : 動画制作のあらゆる情報が集まるトータルガイド
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How to Build a Home Theater in a Box - A Comprehensive Guide
Home Theaters are a way to bring a movie theater-like experience into the comfort of your own living room. This type of setup typically involves a high-quality TV, sound system, and possibly a projector. These systems offer a much more immersive viewing and listening experience than a regular television, and can be one of the best ways to watch movies, binge-watch television shows or play video games. A home theater can also be used for a variety of other purposes, such as family gatherings or presentations.
The first step in a home theater setup is to choose the right TV. Today's high-end TVs offer an exceptional viewing experience, with stunning picture quality and a wide range of features. They are available in a range of screen sizes, and many come with built-in HD or 4K resolution and HDMI connections. A great place to start is with a 32 to 55-inch screen, but you can also opt for a larger display if you want a more cinematic feel.
Once you've chosen the right screen, you'll need to decide on a sound system. A basic home theater setup usually consists of a surround-sound speaker system, with a center speaker and speakers on the left and right side of the room, as well as a subwoofer for added bass. More sophisticated home theaters can include a 7.1 surround sound system, which creates an immersive experience for viewers and offers the same type of audio reproduction that you'd experience at the movies.
In addition to the sound techogle.co system, you'll need to install a projector and a large screen. A projection system allows you to view your content on a larger scale than a flat-screen TV, and many people prefer the image that a projector produces to a standard TV. A projector is connected to the home theater in a box through an HDMI or RCA cable, and most models also include a built-in DVD or Blu-ray player.
Lastly, you'll need to add some mood lighting. Smart lightbulbs from brands such as Philips Hue can provide a wide array of options to suit any setting, from warm, intimate glows to dynamic colors and effects that change with the music.
A basic home theater in a box should include the following:
Inputs and outputs: A good home theater in a box should have both HDMI and RCA inputs and outputs, so you can use older technologies or upgrade your system down the road. It should also have a remote control technology website for easy operation, and it should feature a CAT5 control wire to connect your home theater to your Wi-Fi, if you plan on using it to stream media. It should also have an AV receiver, which provides the audio processing and power to your speakers and serves as the hub for all your devices. This device will need to support Dolby Atmos, DTS-X, and Auro-3D to take advantage of these immersive audio formats. In addition, it should have Bluetooth or Wi-Fi capability for wireless connectivity to your other devices.
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Audio Technologies Create Immersive Soundscapes
Nathan Rotenberg is a critical care transport coordinator with PENN Medicine who has professional experience in Connecticut. With a longstanding interest in electronics, Nathan Rotenberg has a particular focus on audio and video technologies.
When it comes to audio engineering, one major trend is immersive audio, which delivers a sound field that is three dimensional and, as the name implies, creates an immersive experience. Popular in live performances as well as music production settings, it is packaged in programs such a Auro-3D and Dolby Atmos. Among its uses are at DJ music events and in virtual reality (VR) experiences, movies, and video games. Within the virtual and augmented reality segments, spatial audio offers another technique of delivering a more realistically three-dimensional soundscape.
VR offers another level of immersion for these sounds, as listeners wearing a headset may experience a sound environment that responds organically to their movements, as well as position in a virtual space. AI algorithms are used to automate sounds and create a seamless aural landscape that can include everything from barking dogs to spaceships passing overhead.
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3D Audio Market to Latest Research, Industry Analysis, Driver, Trends, Business Overview, Key Value, Demand And Forecast 2022 to 2032
According to Future Market Insights' newly released 3D Audio industry analysis report, global sales of 3D Audio in 2021 will be valued at US$ 6.6 billion. The projected market growth rate from 2022 to 2032 is 15.3%. Commercial end-use is expected to generate the most revenue from 3D audio, accounting for an absolute dollar opportunity of nearly US$ 16.2 billion between 2022 and 2032.
3D audio market is likely to observe a CAGR of 15.3% in the next ten years, fueled by the growing demand for 3D audio and its applications in a wide range of industries including automobiles, media and entertainment, and gaming. Commercial end-use of 3D audio is expected to garner traction, wherein gaming industry is expected to be pivotal towards the revenue expansion.
Get a Sample Copy of Report @ https://www.futuremarketinsights.com/reports/sample/rep-gb-14531
Key Takeaways from the Market Study
Global 3D audio market is expected to reach a market size of US$ 31.9 Bn by 2032.
In 2022, market value of 3D audio software is estimated at US$ 4.6 Bn.
Software also shows the highest potential for growth in the components segment. The segment is expected to grow at a CAGR of about 14.0% from 2022- 2032.
China, the key market is expected to hold the prominent market share and grow at a CAGR of 15.8% during 2022 – 2032.
Who is winning?
Some of the key players present in the 3D audio market are 3D Sound Labs, Auro Technologies Inc, Dolby Labs, Hooke Audio, dearVR, Fraunhofer, Sennheiser electronic GmbH & Co., VisiSonics Corporation, Google, and Waves Audio Ltd. among others.
A number of regional and global players operate in this market. These companies compete based on the innovation of their products, their quality, their brand reputation, and their market presence in order to sell their products through various industries. A variety of strategies are being employed by companies to remain competitive.
In Mar 2022, Sennheiser announce that it will focus on professional audio business. The company is confirmed expansion of their portfolio in pro audio and business communication unit.
In Feb 2022, Dolby Laboratories acquired Millicast, a developer platform providing ultra-low latency video streaming capabilities at a scale to massive audience.
In Feb 2022, Dear Reality released latest monitoring plugin dearRV MIX which suits for all professional studio headphones. It will strengthen the portfolio of the company technologically.
In Dec 2021, VisiSonics partnered with University of Maryland to pioneer 3D audiogram technology. It will have a wide range of application in gaming and military headsets.
Ask for Customization @ https://www.futuremarketinsights.com/customization-available/rep-gb-14531
Get Valuable Insights into 3D Audio Market
Future Market Insights, in its new offering, provides an unbiased analysis of the global 3D audio market, presenting historical demand data (2015-2021) and forecast statistics for the period from 2022-2032.
The study divulges compelling insights on the 3D audio market based on by Components (Hardware, Software, Services), by End-use (Personal/in-house, Commercial) across five regions (North America, South America, Europe, Asia Pacific and Middle East & Africa).
Market Segments Covered in 3D Audio Industry Analysis
By Components:
Hardware
Loud Speaker
Headphones
Microphones/Mic
Soundbars
Others
Software
Services
By End-use:
Personal/in-house
Mobile Devices
Home Theater
Gaming
Commercial
Automobile
Cinema
Music
Gaming
Museum
VR Concerts
Others
By Region:
North America
Europe
Asia Pacific
MEA
South America
Full Report @ https://www.futuremarketinsights.com/reports/global-3d-audio-market
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3D audio Market Overview, Trends, Growth, Demand, Key Players Analysis and Forecast to 2031
3D audio is a type of audio that creates the illusion of three-dimensional sound. It is created by using special equipment that generates sound waves that travel in different directions. This type of audio is often used in movies and video games to create a more immersive experience.
Ask For Sample: https://www.globalinsightservices.com/request-sample/GIS23231
Key Trends
There are three key trends in 3D audio technology:
1. Increased use of binaural recording: This involves recording sound using two microphones, placed at different locations, in order to capture the full three-dimensional soundscape.
2. Use of head-related transfer functions: This technology uses the unique shape of a person’s head and ears to create a more realistic and personalized sound experience.
3. Increased use of ambisonics: This technology captures sound in all directions, creating a full 360-degree soundscape. This is often used in virtual reality applications, as it provides a more realistic and immersive experience for the listener.
Market Segments
The 3D audio market is segmented by component, end-use, and region. By component, the market is segmented by hardware, software, and services. Based on end-user, it is bifurcated into in-house, commercial, and others. Region-wise, the market is segmented into North America, Europe, Asia Pacific, and the Rest of the World.
Key Players
The global 3D audio market includes players such as 3D Sound Labs, Auro Technologies Inc., Dolby Labs, Hooke Audio, dearVR, Fraunhofer, Sennheiser Electronic GmbH & Co., VisiSonics Corporation, Google, Waves Audio Ltd., and others.
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3D Audio Market Sales Revenue Strategies Insights 2022-2032 | Dolby Labs, OSSIC, Auro Technologies Inc, DTS
3D Audio Market Sales Revenue Strategies Insights 2022-2032 | Dolby Labs, OSSIC, Auro Technologies Inc, DTS
The research report studies the Global 3D Audio market 2023-2032 using a robust research methodology to provide accurate and in-depth information about the industry. For a clearer understanding, it is structured into several chapters and sections to cover different aspects of the industry. The data analysts have used primary and secondary research to seek authentic information for the report.…
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#3D Audio#3D Audio manufacturing Companies#3D Audio Market#3D Audio market CAGR#3D Audio market share#3D Audio market size#3D Audio market Trends
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Yamaha hé lộ loạt AV Receiver 8K đầu bảng sử dụng HDMI 2.1
Yamaha hé lộ loạt AV Receiver 8K đầu bảng sử dụng HDMI 2.1
Liệu Yamaha đã khắc phục được lỗi hiển thị từng xuất hiện trên các dòng AV Receiver dùng chip HDMI 2.1 ra mắt trong năm 2020? Dòng sản phẩm dành cho hệ thống xem phim tại gia của Yamaha vừa xuất hiện bộ ba AV Receiver hoàn toàn mới, bao gồm RX-A4A, RX-A6A và RX-A8A – chiếc AV Receiver đầu bảng. Toàn bộ đều hỗ trợ Dolby Atmos, Auro-3D, sử dụng chuẩn kết nối HDMI 2.1 mới nhất, có thể xử lý nội dung…
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DENON - AVR-X3800Hレビュー
5年使ってたアンプがエントリークラスAVR-X1600Hで今回のがミドルクラスAVR-X3800H、値段も3倍以上するのでプラシボー効果もあるかなと思ったんですが、そんなのは『World's end boyfriendのSEVEN IDIOTS』を聴き始めた瞬間に吹っ飛びます
今まで聞き慣れたステレオ曲が、Auro-Matic Upmixerで立体的に目の前でアコーステックギターかき鳴らしてる像を結び、散りばめられたノイズが空間を飛び回りキラキラスパークする感じが、これには驚きました。 ここ最近のオーディオの進化はDolby Atmosだと思ってたがAuro-3DのUpmixがこんなに良いならばApple Musicに一億曲とソースにはまったく困らないので延々楽しめるじゃないですか! むしろ適当なDolby Atmos曲より全然いいです。
部屋のスピーカーセッティングも5.1.4chにするのに模様替え、楽すぎて寝てしまう三人掛けソファーを取っ払って電動リクライニングチェアを中心に位置を組み直しました。 スピーカー10個で構築した立体空間で聞く事によってのみ楽器の持つ振動や打音をアナログに復元した音波を直接ボディで感じる方法です。 ヘッドホーンで耳でのみ聞くのとは根��的に違ってきます。
動画Dolby Surroundのチェックは『レディ・プレイヤー1』の導入部とか『ブレードランナー2049』スピナーの飛行シーン、『タイラーレイク』のダッカの市街戦あたりで試してみたら大迫力と同時に本当に細かいところまで聞こえるようになりました。 Prime Video、Netflix、Disney+の観きれないほどの映画やドラマもこれからゆっくり楽しみたいです。
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An interview with Rick about his decision to film Forbidden Zone 2 using the Auro 3D sound system, at Cannes Film Festival, 2015.
He introduces himself as “Ricardo Hombreelfo de Los Ángeles” i.e. Richard Elfman of Los Angeles.
(Original video; https://www.youtube.com/watch?v=mEbSesfepdY)
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Me: Okay brain, let's work on this new ref for rechor and not start working on something random again to avoid it like last time Brain: Okay but what if instead of working on this ref I am going to draw/work on a bunch of other refs :)c Me: don't you da- My brain:
Me: ... I swear to god wasn't that like much more work than finishing this one ref for rechor? My brain: But character (re)design brainworms too strong. Need to do lots of things at the same time ANyway so yeah. Have a fun sneakpeak of wips my tumblr friends and followers. From top to bottom we have: Rechor ref 3.0 because his current one is from 2020 and I hate it, it's such a cluttered mess. Moonshine gang that I started around 7 pm and finished at 12 am because brain crazy. I need more gangs for Auro city so I can actually like depict and explore thorn's relationships with the gangs he rules over. This gang is on pretty good terms with thorn. The only other gang i have right now is the hydra gang who acts like they are trustworthy and on very good terms with thorn but in reality the hydra patriarch hates thorn and is secretly conspiring against him. Oh and there is the biker gang who are anarchists and kill the rich and such but they don't really interact with thorn in his crime boss persona because they don't really do big scheme crimes. Mostly petty crimes, vandalism and causing general trouble and being contrarian. So yeah, need to make more gangs and probably design more characters. (moonshine gang is all characters i have adopted in the past except for dolf who is an old adopt i made but decided to keep) Next we have vampire demon lord thorn AU. There is this comic I follow on instagram called beltoria and it really inspired me to make a vampire au version of thorn. This thorn is very much not dad shaped and much more hostile and bitter than canon thorn. it's almost 1 am so i cant really articulate how more messed up he is but yeah there is a lot of angst in this au.
Next there is Rechor's basilisk form! (with bonus ollie who belongs to @blaigoo for shits and giggles because they are friends and blaigoo mentioned ollie would want to ride rechor's basilisk form if she were to see it lmao) this one im not too mad about my brain for working on it as it's the second part of rechor's ref. Rechor's snake form is about the size of a titanoboa so yeah, big cobra boy. He doesn't use this form super often though, he prefers having arms and legs. And finally we have a ref of grin! He has gone through a lot of changes personality wise since his first conception back on colors!3D. When I first made him he was an edgy demon dragon that was insane and highly aggressive and laughed maniacally and all that crap. But now he is just an innocent lil guy who happens to have gone through a lot of trauma and only killed people in the past when escaping his prison and defending his later adoptive brother from suffering the same fate as him. He still has traumatic episodes but more often than not he is more of a danger to himself than to others when in this state. It takes specific triggers (medical environments, seeing and/or smelling scientists/doctors, labratories, needles, feeling like he is in danger of dying or suffering immense pain) to make him go into a demon frenzy aka murder mode but soon after being removed from the triggering environment and being given a calm and safe place to cool down he will return to normal all be it very tired and upset. Grin does not enjoy hurting or killing people, he much rather would draw crayon drawings of his friends and family or having stories read to him or playing with plush and squeaky toys. Because he was kidnapped as a small child and placed in isolation before getting horrible experiments done on him, he is mentally still a small kid, even if he is a young adult physically. His adoptive brother thorn and beck treat him with a lot of love and patience and care, making sure he is comfortable and feels safe and happy.
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#home cinema#Home Theater Dolby Atmos Acoustics Home Cinema DTS X 3D Audio Auro 3D Immersive Technologies
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The Mechanic is the Message
It is a bit funny in hindsight. Marshal McLuhan observed that one of the first things we do with every new medium is encapsulating older media as content - for example using television to broadcast live from a theatre stage - before the new medium comes into its own and develops its own language. He was proven wrong by the next big medium that emerged after his death: Computer games.
At first computer games were not even capable of encapsulating other media as content, they could only be tie-ins with simple mechanics, the similarities to books and movies were limited to superficial, symbolic visuals: Similar-looking characters, props, and sometimes vague plot points. Ghostbusters on the C64 did not encapsulate film or borrow the language of film.
Books were not pleasant to read on a CRT screen either, and interactive fiction was much shorter (in terms of text) and more ontologically interactive compared to CYOA books.
Only in the 90s, with FMV games distributed on CD-ROM, it became possible to encapsulate old media.
As if to add insult to injury, games straddle the line between hot and cool media, often deliberately so. Immersive action games can be both visually rich and cognitively demanding, but in a much more immediate way than strategy games. Proteus might be the archetype of a hot game, and Zork of a cool game, but I do not know where that leaves Tetris, Chromium BSU, or Auro, unless we just equate McLuhan’s hotness with immersion.
Different gaming platforms often had radically different affordances, so phones, consoles, tablets, 8-bit home computers, and modern desktop PCs might as well be different media.
It always made some sense to me to distinguish games as a form/an art form (chess, football, Settlers of Catan, StarCraft II, Tetris, Slay The Spire, Baba is You) from computer games as a medium (Dys4ia, Passage, Gone Home, The Path, The Vanishing of Ethan Carter), with interactive fiction or multimedia/hypertext literature (Homestuck, Nawlz, 17776) as overlapping but distinct categories. You can make interactive fiction that does not use a game engine or gaming tropes (A Mind Forever Voyaging). An artwork can be in one or more of the above categories; they are not mutually exclusive. Football and FIFA 2003 are not using the same medium.
Serious Sam and Dear Esther are both using the same medium, by every definition of medium, but they are structurally so different that the question “but is it a game?“ becomes relevant. Even if you find the question distasteful, I am sure that you will agree that Serious Sam and Dear Esther are trying to accomplish very different things with that medium.
On the other hand you can either argue that Dear Esther (first a source engine mod, later re-built in Unity), 2015 ifcomp entry Birdland and Infocom classic A Mind Forever Voyaging are all computer games sharing the computer as their medium, or that they are in different media: 3D game engines, multiple-choice hypertext (Twine), and parser IF with a rich world model. The content may be some kind of narrative in all three cases, but the medium is different.
The above is an attempt to retrofit McLuhan’s ideas to modern computer games, to salvage a body of scholarship about TV, glossy magazines and radio.
Instead of talking about games as an art form and engines as a medium, we could talk about systems/rules/mechanics/ludemes as the medium of expression, but that might be against the spirit of The Medium is The Massage. If radio and TV are media - different media - then narrative and rules are content. 3D game engines are hot, Twine and Parser IF are cool. Parser IF is arguably cooler than books, while Twine and books are roughly equally cool in temperature. Mechanics are the language of the medium called game engines, but the content of every medium is another medium. In McLuhan’s sometimes vague or self-contradictory conceptual framework, every technology can be analysed as a medium. Are game mechanics just cooler than narrative?
When people ask questions like “What is a game?”, “What should games be like?”, “What can games be?”, and the ever-looming “Is Gone Home a game? In what sense?”, not only do they rely on background assumptions about the definition of the term “game“ itself, but they also conceptualise the category of games within some kind of ontology. These unarticulated concepts are much more interesting that the question “Is Gone Home a game?“ on its own. Why is it a game? What else could it be?
#marshal mcluhan#media theory#game studies#video games#ludology#narratology#hopefully not pretentious#are games art
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(video) 3D Map of IIT Kharagpur - Auro Robotics Read more: https://www.selfdrivingcars360.com/video-3d-map-of-iit-kharagpur-auro-robotics/
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Just watched the new release of Sign O The Times Concert Movie and can say this is the best the film has ever looked. Good level of detail, you can actually see the darker scenes more clearly now than you could on the Japanese and Canadian Blu-ray release from a few years ago. There’s no DNR applied which usually gives the images a wax mannequin look and you can see a nice layer of film grain has which gives the images a proper filmic look. The film has its fair share of dark scenes with lots of smoke and neon lights so the Blu-ray has a lot of work cut of for it and thank god it succeeds where previous releases failed. You can actually make out see band members at the back of the stage (Hello Atlanta Bliss!)
The sound? Both Dolby Atmos and Auro 3D are completely mind blowing!
I went back and forth between them and found the Atmos to be more LFE heavy whilst the Auro 3D sounded more organic and fuller. The remastering of the sound is worth the price alone, they’ve really elevated this release and should satisfy home theatre owners. If you’ve got the right equipment and set up then honestly you will not be disappointed with this release at all.
I haven’t had the chance to sit through all the extra features but will do soon and let you know how they are.
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