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This is Project TEAR, in its fullest glory seen yet. It’s been a long term, however this project is coming to a close. We’ll be updating it one more time tomorrow, and then it’ll be all over... For now, at least.
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Project TEAR - The Finals
With our assessment coming to a close, Project TEAR is going through massive amount of production work. All members of the team are really pushing to give this game the polish it needs to make an impact and to fit well and proud on each of our Portfolios.
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Here’s a look at our Heavy animation for Project TEAR! Made by our artist Rezan, who’s hard at work on all the animations.
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In Project TEAR, death is another simulated mechanic which follows realistic traits. Choose to either restart the current game, go back to the main menu, or exit the game completely, soon to have an added “Score” label as well!
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After working through some of the bugs and getting some good progress through, our enemies now shoot at you! Currently the red ball is a placeholder, though we’ll be tweaking a bunch more from here on out as well!
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After a long pause of blogging, we’ve smashed out a bunch of work, putting in new models for nearly every asset in the game. A large amount of testing and iteration lies before us, though we are very close to nearing a good looking end to the project!
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Robotic Carnage, a result of the immense amount of work leading up to the end of Beta. Things to be learnt; Robots explode Deadlines hurt (Enough to cause robots to explode) And, finally, this stuff is still fun as heck to do! The Team has worked hard, and while we’ve still missed a few marks, we’ve come a long way since Alpha.
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Work up to Beta
We’re steadily going on our way to the Beta deadline. Hopefully all goes well and we continue to get some good stuff from our artists! I, myself, will be making some adjustments to code in the mean time, to help make things more pretty!
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Our new version of a Sell sheet, now done moreso by artist Rezan and designer Stefan, and looking a lot more serious for the style we are gunning for!
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After a long and arduous battle with code, I’ve finally finished the few goals I set out to achieve! Score now pops up on hit, and counts towards a total. It tracks the player’s movement so that it can always be read, and it will slowly float upwards until it disappears. I also got a small screen-shake going on as a recoil effect when the player shoots a gun, which is alright.
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