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RESULTS ARE IN...
At long last, the newspost you've all been waiting for is finally here! In addition to the results of the event, we also have a fun surprise for you... Be sure to read the newspost in full! A summarized version (without spoilers) is available under the Read More.
Seafoam v Stardust Merch
Enamel pins for this year's theme are available for a limited time through Makeship. They are bundled and cost $19.99 (not including shipping fees).
User Growth Statistics
As of August 2024, there are over ONE MILLION users registered on-site. 425,217 of them participated during the event and 196,833 were new users. For reference, 258,279 users participated in last year's event.
Bubble Tea MAP
Be sure to check out the official Art Fight 2024 MAP, hosted by Scribedhearts and Cyxxie!
Off-season Site
You cannot submit attacks when there is no current event ongoing. However, you are still free to browse & submit characters!
To keep point totals accurate, site moderators are no longer going through rating reports and will be closing them. All other report types will still be worked on.
Achievements
You can expect to receive 2024's achievements sometime before next year's fight. Please be patient, as the assets are works in progress.
Minigames
Want more opportunities to draw for others? Check out our Minigames, which we host on our Discord server! We do not have an ETA for their opening at this time, though you can expect them within the next few months.
Feedback
We have a variety of feedback forms available for you, including a suggestion form for 2025's theme. Please see the end of the newspost for those links!
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David Badash at NCRM:
Dr. Mehmet Oz, Administrator of the Centers for Medicare and Medicaid Services, is promoting President Donald Trump’s sweeping and highly controversial budget legislation by claiming it will guarantee access to the social safety net for the “right” people. He argues that, under the GOP plan, individuals will need to “earn” the right to use Medicaid—suggesting that many current recipients are capable of working but choose not to. Almost half (47.9%) of Medicaid users under 65 are children aged 0 to 18, according to KFF, the well-known nonpartisan health policy organization. Six in ten families accessing Medicaid have at least one family member who works full time. In a nationalistic plea, Dr. Oz, on Tuesday, standing with Senate Republicans, told people using the service to “demonstrate that you are trying your hardest to help this country be greater, by at least trying to fill some of the jobs that we have open.” America has a near-historically low unemployment rate of 4.2%. “By doing that, you earn the right to be on Medicaid,” Oz added.
Dr. Oz also praised the Republicans’ legislation that would gut at least $800 billion from Medicaid, saying it is “the most ambitious health reform bill ever” and will “curb the growth of Medicaid.” During his confirmation hearing, Dr. Oz said, “I think it is our patriotic duty to be healthy.” Earlier this month, Dr. Oz faced widespread criticism for telling Medicaid users, “Go out there, do the entry-level jobs, get into the workforce. Prove that you matter, get agency into your own life.” His statements suggest a possible lack of awareness of the statistics and circumstances affecting the very people he was nominated to serve.
[...]
Nearly half of employers—about 46%—do not offer health insurance at all. Most exclude part-time workers from coverage. Gig workers typically receive no health benefits through their jobs. And many seasonal workers struggle to meet the monthly hour thresholds needed to remain eligible for Medicaid.
“Dr.” Öz is such a scumbag, and his comments suggesting that Americans must “earn the right to be on Medicaid” is so insulting.
#Dr. Mehmet Öz#Medicaid#Medicaid Work Requirements#Centers for Medicare and Medicaid Services#One Big Beautiful Bill Act#Health Care
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Like countless other people around the globe, I stream music, and like more than six hundred million of them I mainly use Spotify. Streaming currently accounts for about eighty per cent of the American recording industry’s revenue, and in recent years Spotify’s health is often consulted as a measure for the health of the music business over all. Last spring, the International Federation of the Phonographic Industry reported global revenues of $28.6 billion, making for the ninth straight year of growth. All of this was unimaginable in the two-thousands, when the major record labels appeared poorly equipped to deal with piracy and the so-called death of physical media. On the consumer side, the story looks even rosier. Adjusted for inflation, a monthly subscription to an audio streaming service, allowing convenient access to a sizable chunk of the history of recorded music, costs much less than a single album once did. It can seem too good to be true.
Like considerably fewer people, I still buy a lot of CDs, records, and cassettes, mostly by independent artists, which is to say that I have a great deal of sympathy for how this immense reorganization in how we consume music has complicated the lives of artists trying to survive our on-demand, hyper-abundant present. Spotify divvies out some share of subscriber fees as royalties in proportion to an artist’s popularity on the platform. The service recently instituted a policy in which a track that registers fewer than a thousand streams in a twelve-month span earns no royalties at all. Some estimate that this applies to approximately two-thirds of its catalogue, or about sixty million songs. Meanwhile, during a twelve-month stretch from 2023 to 2024, Spotify announced new revenue highs, with estimates that the company is worth more than Universal and Warner combined. During the same period, its C.E.O., Daniel Ek, cashed out three hundred and forty million dollars in stock; his net worth, which fluctuates but is well into the billions, is thought to make him richer than any musician in history. Music has always been a perilous, impractical pursuit, and even sympathetic fans hope for the best value for their dollar. But if you think too deeply about what you’re paying for, and who benefits, the streaming economy can seem awfully crooked.
Although artists such as Taylor Swift and Neil Young have temporarily removed their music from Spotify—Swift pressed the company over its paltry royalty rates, while Young was protesting its nine-figure deal with the divisive podcaster Joe Rogan—defying the streamer comes with enormous risks. Spotify is a library, but it’s also a recommendation service, and its growth is fuelled by this second function, and by the company’s strategies for soundtracking the entirety of our days and nights. As a former Spotify employee once observed, the platform’s only real competitor is silence. In recent years, its attempts at studying and then adapting to our behavior have invited more than casual scrutiny among users: gripes about the constant tweaks and adjustments that make the interface more coldly opaque, stories about A.I.-generated songs and bots preying on the company’s algorithms, fatigue over “Spotify-core,” the shorthand for the limp, unobtrusive pop music that appears to be the service’s default aesthetic. Even Spotify’s popular Wrapped day, when users are given social-media-ready graphics detailing their listening habits from the past year, recently took its lumps. Where the previous year’s version assigned listeners a part of the world that most aligned with their favorites, the 2024 edition was highlighted by the introduction of personalized, A.I.-voiced recaps, striking some as the Spotify problem in a nutshell—a good thing that gets a little worse with all the desperate fine-tuning.
Just as we train Spotify’s algorithm with our likes and dislikes, the platform seems to be training us to become round-the-clock listeners. Most people don’t take issue with this—in fact, a major Spotify selling point is that it can offer you more of what you like. Liz Pelly’s new book, “Mood Machine: The Rise of Spotify and the Costs of the Perfect Playlist,” is a comprehensive look at how the company’s dominance has profoundly changed the way we listen and what we listen to. A contributing editor to The Baffler, Pelly has covered the ascent of Spotify for years, and she was an early critic of how the streaming economy relies less on delivering hit tunes than on keeping us within a narrow gradient of chill vibes. Her approach is aggressively moralistic: she is strongly influenced, she explains, by D.I.Y. spaces that attempt to bring about alternate forms of “collective culture,” rather than accept the world’s inequities as a given. She sympathizes with the plight of artists who feel adrift in the winner-take-all world of the Internet, contending with superstars like Adele or Coldplay for placement on career-making playlists and, consequently, a share of streaming revenue. But her greatest concerns are for listeners, with our expectations for newness and convenience. Pelly is a romantic, but her book isn’t an exercise in nostalgia. It’s about how we have come to view art and creativity, what it means to be an individual, and what we learn when we first hum along to a beloved pop song.
A great many people over forty retain some memory of the first time they witnessed the awesome possibilities of Internet piracy—the sense of wonder that you could go to class and return a couple of hours later to a Paul Oakenfold track playing from somewhere inside your computer. In 1999, two teen-agers named Shawn Fanning and Sean Parker launched the file-sharing application Napster, effectively torching the music industry as it had existed for nearly a century. There had always been piracy and bootlegging, but Napster introduced the free exchange of music at a global scale. Rather than maintain a publicly accessible archive of recordings—which was clearly illegal—Napster provided a peer-to-peer service that essentially allowed users to pool their music libraries. After a year, Fanning and Parker’s app had twenty million users.
At first, anti-Napster sentiment echoed the hysteria of the nineteen-seventies and eighties around the prospect of home taping killing the record industry. Yet online piracy was far more serious, moving at unprecedented speed. One label executive argued that Fanning and Parker belonged in jail, but there was no uniform response. For example, the media conglomerate Bertelsmann made plans to invest in Napster even as it was suing the company for copyright infringement. Some artists embraced Napster as a promotional tool. Chuck D, of Public Enemy, published a Times Op-Ed in which he praised Napster as “a new kind of radio.” The punk band the Offspring expressed its admiration by selling bootleg merchandise with the company’s logo. On the other side was the heavy-metal band Metallica, which sued the platform for “trafficking in stolen goods,” and thereby became seen—by many of their fellow-musicians as well as by listeners—as an establishment villain. Faced with too many legal challenges, Napster shut down in July, 2001. But the desire to break from traditional means of disseminating culture remained, as casual consumers began imagining an alternative to brick-and-mortar shopping and, with it, physical media. Just four months after Napster’s closure, Apple came out with the iPod.
In Sweden, where citizens had enjoyed high-speed Internet since the late nineties, piracy took on a political edge. In 2001, after a major anti-globalization protest in Gothenburg was violently put down by the police, activists formed online communities. In 2003, Rasmus Fleischer helped found Piratbyrån, or the Pirate Bureau, a group committed to flouting copyright laws. “We were trying to make something political from the already existing practice of file-sharing,” Fleischer explained to Pelly. “What are the alternative ways to think about power over networks? What counts as art and what counts as legitimate ways of using it? Or distributing money?” That year, a group of programmers associated with Piratbyrån launched the Pirate Bay, a file-sharing site that felt like a more evolved version of Napster, allowing users to swap not only music but movies, software, and video games.
Alongside Pirate Bay, file-sharing applications like LimeWire, Kazaa, and Grokster emerged to fill Napster’s void and were summarily targeted by the recording industry. Meanwhile, the music business marched forward, absorbing losses and deferring any hard decisions. So long as fans still thought of music in terms of ownership, there were still things to sell them—if not physical media, at least song files meant to be downloaded onto your hard drive. The most common model in the United States was the highly successful iTunes Store, which allowed listeners to purchase both albums and single tracks, abiding by a rough dollar-per-song value inherited from the age of LPs and CDs. “People want to own their music,” Steve Jobs said, in 2007, claiming he’d seen no evidence that consumers wanted a subscription model. “There’s definitely a hurdle with subscription because it’s not an exact replica of the model people are used to in the physical world,” Rob Williams, an executive at Rhapsody, one of the largest early-two-thousands music-subscription services, observed, in 2008.
Daniel Ek, Spotify’s C.E.O., taught himself programming as a teen-ager in Stockholm and was financially secure by his mid-twenties, when he began looking for a new project to work on. Like many, he credits Napster for providing him with a musical education. While some of his countrymen saw piracy as anarchist, a strike against big business, Ek sensed a more moderate path. He and Martin Lorentzon, both well versed in search engines and online advertising, founded Spotify, in 2006, in the hope of working with the music industry, not against it. Ek explained to a reporter, in 2010, that it was impossible to “legislate away from piracy.” The solution was making an alternative that was just as convenient, if not more. The year he and Lorentzon launched Spotify, the census showed that thirteen per cent of Sweden’s citizens already participated in file-sharing. “I’m just interested in building a company that doesn’t necessarily change lives but adapts people’s behavior,” Ek said.
Spotify benefitted from the emergence of smartphones and cheap data plans. When we are basically never offline, it no longer matters where our files are situated. “We’re punks,” Ek said. “Not the punks that are up to no good. The punks that are against the establishment. We want to bring music to every person on the face of the planet.” (Olof Dreijer, of the Swedish electronic pop group the Knife, griped to Pelly that the involvement of tech companies in music streaming represented the “gentrification” of piracy.)
Spotify made headway in Europe in the twenty-tens, capitalizing on the major labels’ seeming apathy toward committing to an online presence. It began offering plans to U.S. users in 2011—two paid tiers with no ads and a free one that, as an analyst told the Times that year, was “solidifying a perception that music should be free.” Ek sought partnerships with major labels, some of which still own Spotify stock. Around this time, a source who was then close to the company told Pelly, Spotify commissioned a study tracking the listening habits of a small subset of users and concluded that it could offer a qualitatively different experience than a marketplace like iTunes. By tracking what people wanted to hear at certain hours—from an aggro morning-workout mix to mellow soundscapes for the evening—the service began understanding how listeners used music throughout the day. People even streamed music while they were sleeping.
With all this information, Spotify might be able to guess your mood based on what time it was and what you had been listening to. Pelly argues, in fact, that its greatest innovation has been its grasp of affect, how we turned to music to hype us up or calm us down, help us focus on our homework or simply dissociate. Unlike a record label, a tech company doesn’t care whether we’re hooked on the same hit on repeat or lost in a three-hour ambient loop, so long as we’re listening to something. (This helps explain its ambitious entry into the world of podcasting, lavishing nine-figure deals on Joe Rogan and on the Ringer, Bill Simmons’s media company, as well as its recent investment in audiobooks.) Spotify just wants as much of our time and attention as possible, and a steady stream of melodic, unobtrusive sounds could be the best way to appeal to a passive listener. You get tired of the hit song after a while, whereas you might stop noticing the ambient background music altogether.
Last spring, a Swedish newspaper published a story about a little-known hitmaker named Johan Röhr, a specialist in tepid, soothing soundscapes. As of March, Röhr had used six hundred and fifty aliases (including Adelmar Borrego and Mingmei Hsueh) to release more than twenty-seven hundred songs on Spotify, where they had been streamed more than fifteen billion times. These numbers make him one of the most popular musicians in the world, even though he is not popular in any meaningful sense—it’s doubtful that many people who stream his music have any idea who he is. Spotify’s officially curated playlists seem to be a shortcut to success, akin to songs getting into heavy rotation on the radio or television. Röhr has benefitted from being featured on more than a hundred of them, with names like “Peaceful Piano” or “Stress Relief.” His ascent has raised a philosophical question about music in the streaming age: Does it even matter who is making this stuff? At least Röhr’s a real person. What about A.I.-generated music, which is increasingly popular on YouTube?
It’s tricky to make the argument that any of this is inherently bad for music fans; in our anti-élitist times, all taste is regarded as relative. Maybe Johan Röhr does, indeed, lower your stress levels. Who’s to say that A.I. Oasis is that much better or worse than the real thing? If you harbor no dreams of making money off your music, it’s never been easier to put your art out into the world. And even if we are constructing our playlists for friends under “data-tuned, ultra-surveilled” circumstances, feeding a machine data to more effectively sell things back to us, it’s a trade that most users don’t mind making. We’ve been conditioned to want hyper-personalization from our digital surroundings, with convenience and customizable environments the spoils of our age. For Pelly, it’s a problem less of taste than of autonomy—the question she asks is if we’re making actual decisions or simply letting the platform shape our behaviors. Decades ago, when you were listening to the radio or watching MTV, you might encounter something different and unknown, prompting some judgment as to whether you liked or loathed it. The collection of so much personalized data—around what time of day we turn to Sade or how many seconds of a NewJeans song we play—suggests a future without risk, one in which we will never be exposed to anything we may not want to hear.
Spotify recently projected that 2024 would be its first full year of profitability; one investment analyst told Axios that the company had “reached a level of scale and importance that we think the labels would be engaging in mutually-assured devastation if they tried to drive too hard a bargain.” Its success seems to have derived partly from cost-cutting measures: in December, 2023, it eliminated seventeen per cent of its employees, or about fifteen hundred jobs. Some music-industry groups also say that Spotify has found a way to pay less to rights holders by capitalizing on a 2022 ruling by the Copyright Royalty Board which allows services bundling different forms of content to pay lower rates.
I wonder if any of Pelly’s arguments will inspire readers to cancel their subscriptions. I remain on my family’s Spotify plan; it’s a necessary evil when part of your job involves listening to music. For all the service’s conveniences, one of my frustrations has always been the meagre amount of information displayed on each artist’s page, and Pelly’s criticisms made me think this might be by design—a way of rendering the labor of music-making invisible. Except for a brief biographical sketch, sounds float largely free of context or lineage. It’s harder than it should be to locate a piece of music in its original setting. Instead of a connection to history, we’re offered recommendations based on what other people listened to next. I’ve never heard so much music online as I have over the past few years yet felt so disconnected from its sources.
In 2020, Ek warned that “some artists that used to do well in the past may not do well in this future landscape where you can’t record music once every three to four years and think that’s going to be enough.” Rather, he suggested, artists would have to adapt to the relentless rhythms of the streaming age. I’ve long been fascinated by musicians who explore the creative tension between their own vision and the demands of their corporate overlords, making music in playful, mocking resistance of the business. A personal favorite is R.A. the Rugged Man’s “Every Record Label Sucks Dick,” which has been streamed about a quarter of a million times. Although I’ve heard many artists lament Spotify’s effect on their livelihoods, it’s hard to imagine someone channelling that animosity into a diss track. For that matter, it’s a conversation I rarely hear on podcasts—the chances of finding an audience without being present on the world’s largest distributor are slim. Instead, artists make music about the constant pressures of fame, as Tyler, the Creator, did with 2024’s “Chromakopia.” Or they try in vain to protect themselves from it, as the singer Chappell Roan, known for her theatrical take on dance pop, did this past summer. One of the breakout stars of 2024, Roan had difficulty coping with the unyielding demands of her sudden superstardom, eventually posting a TikTok begging her fans to respect her personal boundaries. The targets within the industry were once varied and diffuse, but they were identifiable. Now the pressure comes from everywhere, leaving artists to exploit themselves.
Reading “Mood Machine,” I began to regard Spotify as an allegory for life this year—this feeling that everything has never been so convenient, or so utterly precarious. I’d seldom considered the speed at which food or merchandise is delivered to my house to be a problem that required a solution. But we acclimate to the new normal very quickly; that is why it’s hard to imagine an alternative to Spotify. Rival streaming services like Apple Music deliver slightly better royalties to artists, yet decamping from Spotify feels a bit like leaving Twitter for Bluesky in that you haven’t fully removed yourself from the problem. Digital marketplaces such as Bandcamp and Nina offer models for directly supporting artists, but their catalogues seem niche by comparison.
In the past few years, artists have been using the occasion of Spotify’s Wrapped to share how little they were paid for the year’s streams. The United Musicians and Allied Workers, a music-industry trade union, was formed in 2020 in part to lobby on behalf of those most affected by the large-scale changes of the past decade. Four years later, Representatives Rashida Tlaib and Jamaal Bowman introduced the Living Wage for Musicians Act, which would create a fund to pay artists a minimum of a penny per stream. With a royalty rate at around half a cent—slightly more than Spotify pays—it would take more than four hundred and eighty thousand streams per month to make the equivalent of a fifteen-dollar-an-hour job. But the bill hasn’t made any legislative playlists.
Earlier this year, responding to questions about Spotify’s effect on working musicians, Ek compared the music industry to professional sports: “If you take football, it’s played by hundreds of millions of people around the world. But there’s a very, very small number of people that can live off playing soccer full time.” The Internet was supposed to free artists from the monoculture, providing the conditions for music to circulate in a democratic, decentralized way. To some extent, this has happened: we have easy access to more novelty and obscure sounds than ever before. But we also have data-verified imperatives around song structure and how to keep listeners hooked, and that has created more pressure to craft aggressively catchy intros and to make songs with maximum “replay value.” Before, it was impossible to know how many times you listened to your favorite song; what mattered was that you’d chosen to buy it and bring it into your home. What we have now is a perverse, frictionless vision for art, where a song stays on repeat not because it’s our new favorite but because it’s just pleasant enough to ignore. The most meaningful songs of my life, though, aren’t always ones I can listen to over and over. They’re there when I need them.
Pelly writes of some artists, in search of viral fame, who surreptitiously use social media to effectively beta test melodies and motifs, basically putting together songs via crowdsourcing. Artists have always fretted about the pressure to conform, but the data-driven, music-as-content era feels different. “You are a Spotify employee at that point,” Daniel Lopatin, who makes abstract electronic music as Oneohtrix Point Never, told Pelly. “If your art practice is so ingrained in the brutal reality that Spotify has outlined for all of us, then what is the music that you’re not making? What does the music you’re not making sound like?” Listeners might wonder something similar. What does the music we’re not hearing sound like?
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CNC Hypnosis 6000 Users Demographics
Back on September 29th, CNC Hypnosis reached the 6000 users milestone. As per the usual, I grabbed the number of users from a couple of the assignable roles to make some graphs. These roles are not mandatory for anyone who joins the server, but they give us a generalized picture of what types of users our server has!
Join me after the jump for details
First up today, we have the hypnosis roles, 3808 of our members have hypnosis roles. The role that had the most growth since 5000 members is Hypnocurious, with a growth rate of 29%. Hypnocurious members are currently 9.23% of our server and in case you were wondering, Hypnotists are 13.97% of the server.
(Note that the Hypnocurious role was added after reaching 2000 users)
Next on the list are the RP Roles. 2600 users have these roles. RP is obviously the more popular role, but No RP is increasing its percentage of users. 66.81% of users have the RP role and 33.19% of users have the No RP role.
The Location roles are next, and 3422 users have these roles. North America remains the most popular with 1998 members and 58.39% of all users choosing this role. All location roles saw growth since last time, but South America had the second highest growth percentage since 5000 users. Hola!
We’re at age roles now, 3583 users have these roles. The age range with the most growth? 30+ which grew 23.28%. The 18+ role still outnumbers everyone here with 1175 users (32.79% of all) but 21+ approaches slowly with 919 users (25.65% of all).
Then there are the public trance roles, unlike the previous roles, users can pick more than one of these. 1880 roles have been chosen in this section. Text trances are the most popular in the server with 59.68% choosing that role and it also grew the most with a 42.75% growth rate.
Finally, we have desired trance relationship. Just like the public trance roles, users can pick more than one of these. These roles were chosen 3685 times. This is the closest percentage wise on what people desire. 51.29% choose short term trances and 48.71% choose long term trances.
Wanna help us with our next set of demographics? Join CNC Hypnosis today and grab roles in our role channel!
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The Short Patreon Breakdown
Basic version of this post, for people with no attention span. For details on each of these points, please see the original post.
1. The iOS processing fees are a smokescreen covering up the actual devastating changes that Patreon is forcing creators into—including doing away with the two billing models used by most of the highest-earning creators on the platform, regardless of the impact this will have on their livelihood.
2. Patreon is not going to change course for any reason. This is set in stone. CEO Jack Conte himself has been having one-on-one meetings and calls with the platform's top earners, and clearly has no interest in their actual grievances or how their businesses operate—only in getting them to stop complaining.
3. Patreon has offered no proof of their claims that the iOS app is responsible for 40 percent of the engagement on the platform—and also refuse to define what "engagement" means. Staff rebuff all requests for detailed analytics or data on the revenue share coming from the app, but did not refute the possibility that dismissing an app notification counted as "engagement."
4. Patreon does not have a refund policy in place to work with Apple in order to protect creators from malicious chargebacks, and has given no indication of any intent to work with Apple to shorten the time it takes for funds from iOS purchases to be paid out to creators—which is currently 75 days.
5. Patreon's own graphics meant to explain why this is necessary and how the new fees work are not correct: the fee structure graphic features a copying error that results in incorrect math, and adding together everything on the bar graph showing the daily active users by avenue of access comes to a total of 103 percent. They are woefully unprepared to share this information, and are putting it on us for "not understanding."
6. Patreon refuses to offer any promises to 18+ creators that they will not be removed from the app in order to adhere to Apple's content guidelines, instead only saying they currently have no plans to remove us from the app. Questioning this was met with a reminder that they've had to change the TOS for 18+ creators before.
7. All the features Patreon is insisting are integral for creator growth are inaccessible to 18+ creators, and questions about this were either dismissed, redirected, or ignored. 18+ creators can't even be found on either app, but we're being forced to cater to iOS' terms anyway, with claims that it's because all creators need the app in order to grow. Even though we can't utilize it.
8. Patreon's iOS app is currently* in violation of Apple's guidelines for app ratings; staff did not state any intention to become compliant by raising the app's rating as needed to maintain their 18+ creator community, only declaring that they're "exploring options." Per Apple's guidelines, the "options" are to either raise the rating to 17+, cutting off access for the wealthy teenagers with iPhones to which the platform is so dedicated they'll kneecap their top earner in order to court, or kick all 18+ creators off the platform. (This includes horror, true crime, health, trauma recovery, and more, not just sexual content.) *Current as of August 18, 2024.
Do not let the 30 percent App Store fee distract you from what's really going on here. Patreon is crippling a huge portion of their creators, including a horde of their top earners—and the single most profitable creator on the entire platform—and offering no legitimate reasons why. The amount of money they're losing from these creators restructuring or leaving altogether totals in the millions within a single month of activity. This isn't even about money, it's about something else—and there's no way to know what, because Patreon is giving us nothing.
#patreon#apple#ios app#app store#patreon fees#patreon billing#PSA#creators on tumblr#artists on tumblr#writers on tumblr#please signal boost this if you can
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Generative AI and its place within the Australian music industry.
The introduction of AI within mainstream society over the last few years has been controversial. And yet within Australia alone, as of mid 2024, it was estimated that 68% of companies use AI and that approximately $6.4 billion Australian dollars had been invested into AI throughout the country. Of this, it was estimated that $430 million Australian dollars had been invested into generative AI for music with that amount expected to tenfold by 2028; meaning it will become the equivalent of 28% of the global music copyright collection as of 2022. This will make it the fourth biggest compound growth for generative AI; following only behind code generators, images and videos. To compare, as of mid 2024, it was currently only 8% of all AI investment within Australia.
To get a sense of both the impact generative AI has had on the music industry and the assumed impact those in the industry believe it will have in the near future, music rights management organisation APRA AMCOS conducted multiple studies in mid 2024.
The first part of this study consisted of 4274 Australian and New Zealand participants; all of which were songwriters, composers and/or publishers of music. 79% of these participants live within Australia. Though the largest percentage of participants were 55 years old or older and had been in the industry for well over a decade, it was noted that only 14% of all participants made minimum wage or above from all music activities they participate in each year. Further, 24% of participants make $500AUD or less for all musical activities each year.
The second part of this study was two additional surveys specifically aimed at Indigenous Australians and Maori musicians. These surveys had 53 participants.
Finally, APRA AMCOS had eight expert interviews with artists, academics, AI software providers and other music industry stakeholders as part of this study.
As part of their first survey, it was noted that 38% of the 4274 had used generative AI in their art before. Of these, 33% use it consistently and 5% describe themselves as using it 'almost always'. When looking at genres, electronic/dance, music library, music for games, advertising music and hip hop/rap are the top five genres in which the participants partake in using AI; all of which had rates of over 50% of participants in those genres using it. Surprisingly, when considering age, AI usage was most prominent in those aged between 45 – 54 (45%), then 25 – 34 (42%) followed by under 25 (33%) and finally 55+ (31%). 54% of participants also believe that generative AI can support the creative process with 49% of participants believing it will open new forms of creativity.
These results can be assumed to have translated into the practical world given the use of AI both by professional and amateur musicians. The last few years have seen the rise in platforms including Boomy, Musicgen and Mubert which allows anyone to make AI music. These sites champion inclusivity and reducing financial and social gaps within the music industry. They have also had incredible success with Boomy citing that 20 million songs have been made on their platform and Mubert stating that they have approximately 100M; a number similar to that of Spotify. Scouting and financing departments around the world have been using it find 'hits' and hence reduce the amount of songs they listen to in a day. Sites with millions of users such as Youtube and Tiktok are also currently in talks with record labels to make contracts over the developing future of AI and how it will impact both sets of companies. In 2020, Dutch broadcaster VPRO also held a competition in which the winners (Australian band Uncanny Valley) would create a Eurovision song using AI. Video game companies have also jumped on the trend and have started to incorporate AI music into their products. On a more individualistic level, artists including Grimes and The Beatles have encouraged or otherwise used AI; the latter of which leading to a nomination at the Grammys for the song created.
But this change has not come without fear and hardship; especially given the delayed legal response to the issues that arise. Barring intervention, it is expected that by 2028, 23% of Australian and Aotearoan music creators revenues will be at risk. An estimated $519M AUD is said to be lost within the industry between 2024 to 2028; $227M of which to be lost in 2028 alone. There is also currently no remuneration system for artists whose work has been used to train AI with or without their permission within Australia.
Artists are well aware of this with 69% of participants believing that AI will inevitably be adopted into the creation process of music with 43% believing distribution companies will also adopt AI and only 5% believing that AI will be generally limited within the music industry. 51% of participants believe that human made music will be replaced. Though 40% of these participants believed this impact would only be for up to 20% of music, 7% of participants believing anywhere up to 81 to 100% would be replaced. 82% of participants also believed that they will no longer be able to make a living wage for their work in the music industry due to generative AI. More generally, 65% of participants believed that the risks outweigh the opportunities AI brings; with consistent rates regardless of age with the only outliner being that only 3% of participants under 25 years old believed that the opportunities outweighed the risks in comparison to 9 or 10% of every other age group.
To top things off, 43% of participants believe that AI has no great economic potential in the music sector's long term future while only 35% of participants think it does. When asked about it in her expert interview, singer Kate Miller-Heidke noted that she believes that if we lose these people, both in terms of artists and adjacent roles (concert staff, crews etc), it will have a pandemic like effect where we will not get those people back. Other participants, both in the business and musical side of the industry also worry that the low quality content that AI is currently making could drive out humans from the industry before ultimately damaging user experience in a way that is hard to come back from. This effect has already been noted in the video game audio industry where the audio produced by AI has been extremely low quality up until this point. Former politician, lead singer of Midnight Oil and singer in his own right Peter Garrett also noted his concerns that AI would further sink Australian music, a category that is not as listened to within the countries that large streaming companies are made, within the algorithm. Connecting this with the programs currently being used internationally to find hits, if Australian music is being sunk by the algorithm, it is arguable that these systems may not see them as hits and as a result see a reduction in funding from record labels in Australian music and new Australian musicians. When combining this with the current mass indefinite cancellations of Australian music festivals, this could be detrimental to the future of Australian music.
It should also be noted that in an age where fans of artists place moral importance to the connections their favourite artists have, deepfakes and voice cloning has the potential to do reputational harm and arguably become defamatory. When the AI song Heart On My Sleeve using the voices of Drake and The Weeknd was released, Universal was quick to pull it down; but not quick enough to do so before millions of people had listened to it. Though no parties claimed as such, given the history and reputation of both acts could be seen as a misrepresentation, and, in the 'wrong' circumstances, could do real harm.
The harm AI has the potential to cause is greater to those of Indigenous background. In the second study conducted by APRA AMCOS, 89% of the Indigenous participants believe that AI will lead to cultural appropriation and misuse of Indigenous properties. 67% of participants believed that AI makes it harder for Indigenous artists to protect their cultural rights compared with 11% that did not. Connecting to the first study where most participants did not believe AI has great economic potential for the industry and that the risks outweigh the opportunities, 36% of Indigenous participants in this survey do not believe that AI will create more opportunities for Indigenous artists or communities with only 30% believing that it does. More generally, 61% of Indigenous participants believed that AI affects the ability of Indigenous creators and communities to make well informed decisions and 89% of Indigenous participants also believe that the Guardians or Owners of Indigenous Cultural and Intellectual Property should handle copyright violations regarding AI.
So with that knowledge, where do we as a community go from here? It is clear that generative AI is here to stay and that a not insignificant amount of artists use and like using it. The main issue tends not to be the use of AI itself, but the legality of it. Artists like Grimes who do not have a label are more freely able to openly use and compensate her fans who she encourages use AI to make songs using her voice without fans fearing coercion from labels as she is the one in control. Likewise, given they have spoken about remaking Now and Then long before it happened and had the demo to do so, it can be assumed that The Beatles had a lot of input and wanted to recreate that track. The issue comes when consent cannot be given and those whose art has trained the AI have not been repaid for doing such. Though the previously mentioned Eurovision song Uncanny Valley created had intensive human input, it was trained using 70 years worth of Eurovision songs with the 70 years worth of artists unlikely to have been compensated for that. Most AI music falls into that same boat.
It is clear that legal intervention is not only wanted, but needed. As part of the first survey, it was noted that 97% of participants want legal change. Of this, 96% want AI providers to disclose when copyrighted works are used for training, 93% want AI music tracks to be labelled as such, 95% believe copyright holders should give permission for their work to train AI and 93% believe that copyright holders should be involved commercially if their work is used to train AI.
Similarly, In 2023, multiple international associations representing the music sector published an open letter stating the following should be legislated:
AI systems analyse, scrape and exploit vast amounts of data, typically, without authorisation. Creators‘ and performers‘ rights must be upheld and protected when exploited by AI systems.
Licensing solutions should be available for all potential exploitation of copyright works, performances and data by AI systems.
AI systems are enabled to exploit copyrighted works through legal exceptions, e.g., for text and data mining. Exceptions for text and data mining which do not provide for effective opt-out by rights holders should be avoided.
If the work of authors and performers has been exploited by AI systems, this should be mentioned by name with appropriate credits.
Transparency obligations should apply for the use of creative works and performances by AI systems to ensure fairer AI practices.
AI companies should be held liable for activities and results that infringe the rights of authors.
AI models are merely a tool. Policymakers must clarify that fully autonomous works generated by AI cannot enjoy the same level of protection as works created by humans
Since then, countries around the world have had differing responses to generative AI. Peter Garrett particularly noted that Australia's lack of AI laws having already impacted the Australian music industry and will continue to do so until our intervention is had. Much like a lot of technology based laws, Australia has had many discussions politically on the matter but is yet to have any cemented legislation surrounding generative AI; leaving our laws years behind where they need to be to protect our artists. Comparatively, as of mid 2024, China has remained ahead of the curve and been consistently updating their legislation for AI. The EU has also implemented AI legislation requiring the full disclosure of the data used to train AI. Brazil is in the process of developing an AI bill. Canada has released AI legislation and guidelines that governments much adhere to with decision making but primarily practices 'in line with global norms' for everyone else. Similarly, Japan has guidelines that are not legally binding. And finally, the USA has made attempts to introduce legislation but is currently approaching AI on a case by case basis.
On the judicial front, cases like Universal Music Publishing Group and Abkco v Amazon/Claude + Universal Music Group Recordings, Sony Music Entertainment and Warner Brothers v Suno and Udio are ongoing. There have been steps forward and back in regards to both cases and it could take years to receive a result for precedence within the USA. And though the American market influences our own, given the difference in laws, there is no guarantee that these results will help Australian artists even if the record labels win.
Instead, we need to support our artists and push our politicians to act now. One of the reasons I wanted this to be my first post for this account is that Australia has an election coming up in just under a month. While the promises of laws certain parties are offering including outlawing dynamic pricing and adjacent cost of living measures would be a great start, our artists need direct support from officials too. So with politicians and their aides currently doing door knocks, please consider both artists and the future of AI in general as part of your demands for them. Because between the fall of festivals and reports such as the one this post is based on, it's clear that if we don't act now, in years to come we won't have artists in the professional sense at all.
To read the report for yourself, please click here.
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Hisoka and greed Island
One of the accusations levied against Togashi as a writer and Hisoka as a character is his inconisistant characterization.
He teams up with the protaganists, avoids conflicts with those on greed island, and generally behaves "strangely" during greed island. Lets talk about that.
First, lets talk goals.
Hisoka is primarily interested in fighting strong people, not just that, in this moment he is coming off of trying to fight Chrollo and being denied. Chrollo losing his nen to Kurapika removes him as currently viable target to enjoy fighting
He has spent several years attempting to set up a fight with Chrollo, dreaming specifically of a 1 on 1 conflict where the spiders will not interfere to protect their leader. He joined the spiders, fought in heaven's arena and joined the Greed Island game all in an attempt to set up this meeting.
While he's on the island, the specific events taking place are of very little interest to him, beyond meeting an exorcist able to remove Kurapika's curse and fight Chrollo in exchange.
Now that we have the groundwork set, lets talk about specific opponents Hisoka chooses not to fight by the order he meets them.
1. Bisky
The primary reason Hisoka chooses not to fight Bisky is her ability. Mostly, her ability is to hide her physical and magical capacity from viewers. This is an interesting portion of nen user's primary focus. Frankily, it would be a pain in the ass to fight violence obsessed pedophiles everytime you go for groceries. Ging does something similar, using a stand-in and avoiding being near the majority hunters during the election.
The secondary reasoning is that she is training Gon and Killua. They won't be "ripe" by the time she's done training them here, but after she trains them again during the Chimera Ant Arc, Hisoka decides Killua is ripe enough to kill. Fighting her here would severly hamper their growth rate.
2. Razor
Hisoka decides not to fight razor, instead focusing on... beating him at volleyball?
This is, I believe, for a very simple reason: Hisoka wants to avoid getting kicked off the island. If pressed, it's likely Razor would evoke a Game Master card, sending Hisoka off the island at best, making him unable to fight Chrollo.
The other reason, though this is more headcanon, is that he realizes something Gon does not; A lot of Razor's nen is tied up in greed island. 7 devils is, unlike many of the nen master abilities we see, pretty weak, limited and small scale. When compared to White Gorenue and Black Gorenue, it also offers less utlity. The most comparable ability is Tocino's 11 Black Children, which... that guy died in 2 seconds against Franklin, someone generally beneath Hisoka's interest.
Razor mentions, somewhat casually, that he handles the emmsive systems for the game. This includes teleporting players from an unspecified distance to Greed Island, spell projectiles and a million other things. This sounds like it would eat up a large portion of his "memory" as Hisoka calls it, leaving him with only enough power for 7 devils.
#hxh#hunterxhunter#everything I have to say is stupid and obvious.#anyway thinking about abengane now
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Comprehensive Healthcare Staffing Market Analysis: Size, Share, and Outlook to 2033
This Global Healthcare Staffing Market research report provides a complete overview of the market by examining it both qualitatively and statistically, including particular data and in-depth insights from several market segments. While the qualitative analysis of market dynamics, which includes growth drivers, challenges, constraints, and so on, offers in-depth insight into the market's current and potential, the quantitative analysis includes historical and forecast statistics of major market segments. Get Free Request Sample : https://www.globalgrowthinsights.com/enquiry/request-sample-pdf/healthcare-staffing-100033 Who are the Top largest companies (Marketing heads, regional heads) of the Healthcare Staffing Market? EmCare, Maxim Healthcare Services, Cross Country Healthcare, CHG Management, HealthTrust Workforce Solutions (HCA), Trustaff, Accountable Healthcare Staffing , Favorite Healthcare Staffing, Supplemental Health Care, Aureus Medical Group (Medical, Solutions), Aya Healthcare, Almost Family (LHC), TeamHealth (Blackstone), Jackson Healthcare, AMN Healthcare, Syneos Health, InGenesis Market Segmentations: On the thought of the product, this report displays the assembly, revenue, price, classification market share, and rate of growth of each type, primarily split into Temporary, Permanent On the thought of the highest users/applications, this report focuses on the status and outlook for major applications/end users, consumption (sales), market share and rate of growth for each application, including Hospitals, Individual, Physician Offices, Others Key Drivers of the Healthcare Staffing Market Technological Innovation: The pulse of the Healthcare Staffing Market is its ongoing technological evolution, enhancing product and service efficiency. Innovations span materials, manufacturing, and digital technologies. Surging Demand: Factors like population growth, urbanization, and shifts in consumer preferences are fueling a rising demand for Healthcare Staffing Market products and services, propelling market expansion. Regulatory Encouragement: Supportive government measures, including incentives and regulations favoring Healthcare Staffing Market adoptions, such as renewable energy subsidies and carbon pricing, are catalyzing market growth. Environmental Consciousness: The growing awareness of environmental issues and carbon footprint reduction is accelerating the uptake of eco-friendly and renewable Healthcare Staffing Market solutions. Cost Efficiency: The decreasing costs associated with producing and deploying Healthcare Staffing Market solutions, thanks to technological progress, competitive markets, and scale economies, are making these options increasingly attainable. Key Questions Addressed in this Report -What is the 10-year outlook for the global Healthcare Staffing Market? -What factors are Healthcare Staffing Market market growth, globally and by region? -Which technologies are poised for the fastest growth by Healthcare Staffing Market and region -How do Healthcare Staffing Market market opportunities vary by end Market size? -How does the Healthcare Staffing Market break out by type, application? What are the influences of COVID-19 and the Russia-Ukraine war? View Full Report @: https://www.globalgrowthinsights.com/market-reports/healthcare-staffing-100033 About Us: Global Growth Insights is the credible source for gaining the market reports that will provide you with the lead your business needs. At GlobalGrowthInsights.com, our objective is providing a platform for many top-notch market research firms worldwide to publish their research reports, as well as helping the decision makers in finding most suitable market research solutions under one roof. Our aim is to provide the best solution that matches the exact customer requirements. This drives us to provide you with custom or syndicated research reports.
#Marketsize#Markettrends#growth#Researchreport#trendingreport#Business#Businessgrowth#businessTrends#GGI#Globalgrowthinsights
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As of now, we have over 100 games available for our users. Our titles range from first-person shooters to action-adventure games and everything in between. Our analytics show that our users have an average playtime of 3 hours per day, with a 90% engagement rate. Our followers and likes are steadily increasing, and we expect to see significant growth in the coming months. Our projections for 2025 indicate that we will earn over $2 billion in revenue. Our launch date is set for August 2024, and analysts have estimated that we will be one of the most successful gaming devices in history.
Our focus on user experience and innovation has also been critical to our success. We have developed a user-friendly interface that allows gamers to easily navigate our platform and find the games they want to play. We also offer a range of customization options, allowing users to personalize their gaming experience. Additionally, we have implemented a rewards system that incentivizes players to engage with our platform and participate in our community. These features have helped us to create a loyal and engaged user base, which has been instrumental in our growth.
Our commitment to innovation doesn't end there. We are constantly working to improve our platform and add new features that will enhance the gaming experience. For example, we are currently developing a new social feature that will allow users to interact with each other in real-time, as well as a new system for sharing game content. We also plan to release a mobile app that will allow users to access our platform from their phones or tablets. These updates will make our platform more accessible and user-friendly, further cementing our position as a leader in the gaming industry.
#playstation7#deardearestbrands#ps7#framework#digitalconsole#celestiallink#python#Playatation7App#PS7app#Application
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Social Media Marketing Strategies for Maximum Engagement
Social media provides organizations a strong channel to create awareness, build relationships with target audiences, create brand loyalty, and the ability to measure results. However, there is more to engaging through social media than creating a status update or sharing a photo of a product and expecting followers to take their engagement with your brand to the maximum level. By doing some planning that reflects the fluid and diverse environments of social media sites, you will be closer to achieving the goal of engaging followers, and taking your social media marketing to the next level. The following will provide you with the biggest take away to keep your audiences engaged.
1. Understand Your Audience
Engagement begins with knowing your audience—their preferences, behaviors, and online habits. Use analytics tools available on platforms like Facebook Insights, Instagram Analytics, and Twitter Analytics to gather data. Create detailed buyer personas to tailor your content and communication effectively.
2. Create High-Quality, Relevant Content
Content is the cornerstone of social media engagement. Focus on creating visually appealing, informative, and entertaining posts. Utilize a mix of formats, such as:
Images: High-resolution photos and graphics.
Videos: Short clips, live streams, or stories.
Infographics: Data-rich and visually engaging.
Text Posts: Concise and compelling messages or thought-provoking questions.
3. Post Consistently
Maintaining a regular posting schedule helps keep your audience engaged and ensures your brand stays top of mind. Use scheduling tools like Hootsuite or Buffer to plan and automate your posts, but ensure flexibility for real-time updates or trending content.
4. Leverage Hashtags and Trends
Hashtags increase the discoverability of your content. Use a combination of:
Popular trending hashtags.
Niche-specific hashtags relevant to your brand.
Participating in trending challenges or discussions can also amplify your reach.
5. Engage Actively with Your Audience
Engagement is a two-way street. Interact with your followers by:
Responding promptly to comments and messages.
Liking and sharing user-generated content (UGC).
Hosting polls, quizzes, or Q&A sessions.
6. Run Contests and Giveaways
Encourage user participation through contests or giveaways. Simple actions like tagging friends, sharing posts, or creating content using your brand’s hashtag can significantly boost engagement.
7. Collaborate with Influencers
Partnering with influencers allows you to tap into established communities. Choose influencers whose followers align with your target demographic for authentic and impactful collaborations.
8. Utilize Paid Advertising
Organic reach is limited on many platforms, making paid advertising a vital component of your strategy. Experiment with different ad formats, such as carousel ads, video ads, or sponsored posts, to identify what resonates most with your audience.
9. Analyze Performance and Optimize
Regularly monitor key metrics like likes, comments, shares, and click-through rates. Use these insights to refine your strategy. Tools like Google Analytics, Sprout Social, or platform-specific insights can provide actionable data.
10. Stay Updated on Platform Changes
Social media platforms frequently update their algorithms and features. Staying informed ensures your strategies remain effective and compliant with current best practices.
Conclusion
Maximizing social media engagement requires a dynamic approach that prioritizes understanding your audience, producing quality content, and maintaining active interactions. By implementing these strategies and continuously optimizing based on performance data, businesses can foster deeper connections with their audiences and achieve sustained growth.

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The Future of MT4 and MT5: What Traders Should Know
MetaTrader 4 (MT4) and MetaTrader 5 (MT5) have been around for a long time, almost unbeatable as platforms for retail traders and algo traders. But with the financial markets moving so quickly, there are many traders and developers asking, —What's next for MT4 and MT5?
Let's take a look at MT4 and MT5 and their situation and future relevance in trading.
MT4 v. MT5: A Quick History
MT4 has been around since 2005 and is very commonly used for forex and CFDs. It is renowned for its straightforward user experience and for the vast ecosystem of indicators and Expert Advisors (EAs) available.
MT5 was released in 2010 and has better specifications, supports more assets, processes trades faster, has multi-threaded backtesting, and allows an economic calendar.
There is no question that MT5 is technically superior—so why does MT4 continue to command the market, with brokers placing more importance on it than MT5, if they even offer MT5?
Why MT4 Will Continue to Thrive in 2025 Extensive Community Support: Thousands of traders and developers are still using the MT4 codebase and ecosystem.
Lightweight Environment: MT4 has a smaller memory footprint in terms of running resources and can be easily implemented on older PCs or in stable environments.
Supported Orders in MetaConnector | TradingView to MT4/MT5
Broker Supported: There are still many brokers working with MT4 as their most preferred version due to so much interest in the platform. But can this last? Reasons Why MT4 and MT5 Will Remain Relevant 1. Extensive International User Base Millions of traders continue to use MT4 and MT5, especially for forex and CFD trading, and brokers globally still continue to reveal both platforms. 2. Sophisticated Automation Options The growth of copy trading and algorithmic trading means that with MT4 and MT5 there are different solutions available for integrating several options: MetaConnector and TradingView to MT5 Copier allow people to automate, even those new to the industry. 3. Broker and 3rd Party Connectivity Currently, although new platforms continue to arrive on the market, MT4 and MT5 remain intimately embedded in systems amongst brokers and will not be replaced overnight. The Challenges Ahead 1. MetaQuotes Licensing Approach MetaQuotes ceased providing MT4 to new brokers in 2022 and will only be providing MT5 in the future. Over time, this will inevitably diminish the availability of MT4, but not at a rapid rate. 2. Regulatory Pressure Regulators in some areas have recently become more stringent around MetaTrader platforms after many prominent scam brokers have exploited the platforms. This has required it to now be temporarily removed from app stores in those areas. Competing Platforms New web-based platforms are arriving, such as cTrader, TradingView, and broker-specific terminals, offering non-proprietary, intuitive design and social options that dynamically update in real time, which is attracting younger traders. Copy Trading / MT5 Future The growth in copy trading continues and is making the MT5 platform alive again, with the integral tools that firms such as Combiz Services Pvt are offering. Copy Trading & the MT5 Platform: An Exciting Future The thrilling rise of copy trading is reinvigorating the MT5 platform. With incredible capabilities existing between companies like Combiz Services Pvt. Ltd., traders can copy trades across MT4, MT5, and from other platforms like TradingView, all without programming. This is a tremendous value added to the MT5 ecosystem since it allows new and experienced traders a great deal of flexibility with available integrations for tools like Master-Child Auto Copy System Broker API Integrations Real-time Trade Copier Techniques The Outlook Here are a few different views on what we may see in the future: Declining MT4: As MetaQuotes continues to withdraw the license for MT4, we may see it decline slowly, but relevant support is foreseen for years. Dominating MT5: With more features and constant updates, MT5 will undoubtedly become the universal MetaTrader platform, maintained by strict regulations. Leading Custom Integrations: With automation products like MetaConnector and amazing companies like Combiz Services Pvt. Ltd., MT5 will futuristically become the nucleus for all of your next-generation algo and copy trading thinking plans. Conclusion While MT4 has had a historical run, the predominance of the future is MT5. Obviously, traders and brokers are slowly transitioning over to MT5. Everyone is seeing the benefits of having more functionality and compliance. That said, both platforms are extremely valuable—especially when used with smart automation tools. So if you are a trader, simply stay ahead of the game and make sure you are using the best tools (including those offered by Combiz Services Pvt Ltd)!
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Solo Leveling Surpasses One Piece on Crunchyroll – A New King of Anime?
The anime world has been rocked by a stunning development—Solo Leveling has officially dethroned One Piece on Crunchyroll! With an astonishing 594,500+ user ratings, the beloved adaptation of Chugong’s hit web novel has claimed the top spot, making history as the most popular anime on Crunchyroll. Could this mark the beginning of a new era in anime?
Solo Leveling vs. One Piece – The Battle for the Throne
For decades, One Piece has remained an undisputed titan in the anime industry. Eiichiro Oda’s legendary series has dominated rankings with its compelling storyline, incredible world-building, and unforgettable characters. However, the arrival of Solo Leveling has challenged this long-standing reign.
The Solo Leveling anime, produced by A-1 Pictures, has captivated audiences worldwide with its stunning animation, intense fight sequences, and gripping storyline. Fans have praised the adaptation for staying true to the original web novel while delivering breathtaking visuals that bring the hunter vs. monster battles to life. As a result, Solo Leveling has become a sensation on anime social media platforms and anime discussion forums, sparking debates among fans about its place in the anime rankings 2024.
What Makes Solo Leveling the Most Popular Anime Right Now?
A Fresh Take on the Isekai & Power Fantasy GenreUnlike traditional isekai anime, Solo Leveling follows Sung Jin-Woo, a weak hunter who undergoes an incredible transformation, becoming the world’s strongest solo player. This evolution from underdog to overpowered hero has resonated deeply with fans in the anime and manga community.
Exceptional Animation & Action SequencesA-1 Pictures has delivered high-quality animation, fluid fight scenes, and visually striking effects, making every battle a spectacle. The shadow summon sequences and monster battles are particularly breathtaking, elevating the anime’s appeal and making it a trending topic on anime news networks.
Massive Global FanbaseSolo Leveling was already a global sensation as a web novel and later as a manhwa. The anime adaptation has only expanded its reach, drawing in both new and veteran anime fans on social media platforms for anime lovers.
Hype & Positive ReceptionWith over 594,500 ratings, Solo Leveling has achieved a record-breaking score on Crunchyroll, surpassing even legendary titles like One Piece. This immense popularity suggests that fans are embracing the anime’s fast-paced storytelling, character growth, and action-packed sequences, making it one of the best anime social media topics today.
Will Solo Leveling Maintain Its Top Spot?
While Solo Leveling currently reigns supreme, the anime industry is constantly evolving. With upcoming arcs and new anime releases, it remains to be seen whether it can maintain its dominance over long-standing favorites like One Piece, Attack on Titan, and Demon Slayer. However, its continued success on anime social media platforms and engagement in anime discussion forums indicates strong fan support.
Final Thoughts – A New King of Anime?
Whether or not Solo Leveling can keep its position at the top, one thing is certain—it has made history. By surpassing One Piece on Crunchyroll, it has solidified itself as a modern anime powerhouse. As the story progresses and more episodes air, the excitement surrounding Sung Jin-Woo’s journey is only expected to grow, making it one of the most talked-about anime series across anime social media platforms and anime news today.
Are you watching Solo Leveling? Do you think it deserves to be the new king of anime? Let us know in the comments below!
#anime and manga#social media platforms#social networks#anime news network#anime news and facts#anime social media platform#social media platform#social media#anime#manga
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AI Celebrity Review: The World’s First AI App to Clone Celebrities and Create Ultra-Realistic AI Influencers
In the ever-evolving world of digital marketing and content creation, AI Celebrity has emerged as a game-changer. This groundbreaking AI app allows users to clone ANY celebrity, create lifelike AI influencers, and produce viral content in any niche or language—all on complete autopilot. With its advanced features and user-friendly interface, AI Celebrity is revolutionizing how we create and share content on platforms like YouTube, Instagram, and TikTok. Here’s my in-depth review of this innovative tool.

Key Features That Stand Out
Ultra-Realistic AI Influencers
Design lifelike avatars with unique appearances, dynamic expressions, and natural voices.
Clone celebrities or create custom influencers tailored to your niche.
Multilingual Content Creation
Produce content in over 140 languages, ensuring global reach.
Realistic speech AI audio in 32 languages for authentic engagement.
Trending Viral Content
Generate scripts, videos, and animations that align with current trends.
Create diverse content like vlogs, unboxing videos, tutorials, and commercials.
2-Click Viral Booster Tech
Instantly share your content across Instagram, YouTube, and TikTok to reach millions of viewers.
AI Branding & Visual Design
Create professional logos, graphics, and visuals to establish your influencer’s identity.
Commercial License
Sell AI-generated assets to clients and monetize your creations.
Newbie-Friendly Dashboard
Easy-to-use interface, perfect for beginners and professionals alike.
Lifetime Access
No recurring monthly payments—just a one-time fee for unlimited access.
How AI Celebrity Works
Using AI Celebrity is incredibly simple:
Choose Your Niche: Enter a keyword related to your niche or industry.
Customize Your Avatar: Design a lifelike AI influencer or clone a celebrity.
Generate Content: Create scripts, videos, and animations with a single click.
Publish & Monetize: Share your content across platforms and attract brand deals.
Pros of AI Celebrity
Affordable Pricing: Starting at just $17, it’s a steal for the features offered.
Time-Saving: Automates content creation and publishing, saving hours of work.
Global Reach: Multilingual capabilities ensure you can target audiences worldwide.
Versatility: Suitable for various niches, from entertainment to e-commerce.
No Monthly Fees: Lifetime access with no recurring payments.
Cons of AI Celebrity
Learning Curve: While user-friendly, beginners may need some time to explore all features.
Internet Dependency: Requires a stable internet connection for optimal performance.
Who is AI Celebrity For?
AI Celebrity is perfect for:
Content Creators: Boost your social media presence with trending videos.
Marketers: Drive traffic, sales, and engagement with AI-generated content.
Businesses: Create branded influencers to promote products or services.
Agencies: Offer AI influencer creation as a service to clients.
Newbies: No prior experience is needed to start creating professional content.
Final Verdict
AI Celebrity is a revolutionary tool that empowers users to create lifelike AI influencers and viral content with ease. Its advanced features, multilingual capabilities, and affordable pricing make it a must-have for anyone looking to dominate social media platforms. Whether you’re a marketer, content creator, or business owner, AI Celebrity offers unparalleled value and potential for growth.
With a 30-day money-back guarantee, there’s no risk in trying it out. If you’re ready to take your content creation to the next level, AI Celebrity is the ultimate solution.
Rating: 9.5/10 AI Celebrity delivers on its promises, offering a powerful, user-friendly platform for creating AI influencers and viral content. The only minor drawbacks are the initial learning curve and internet dependency, but these are outweighed by its incredible features and affordability.
Get Started with AI Celebrity Today >>
#ai celebrity review#ai celebrity#ai celebrity look alike#ai celebrity chat#best avatar creators#ai celebrity video#how to make an ai avatar#realistic ai avatar#best ai avatar generator app
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a big reason why i personally respond very strongly and publicly about internet censorship bills is because every tool and support ive ever had to understand my trauma, cope with my mental health issues, historically contextualize my experiences, and become a somewhat functional adult, were all found online. the friends who support me found me online. my ability to do my art business & be my authentic self in the same place at the same time is thanks to the expressive powers of the internet. almost nothing good in my life would have been possible if there was legislation like KOSA enacted when i was a child. which is why i have been openly speaking out against legislation like this ever since i was a child.
one example of the problem here is that the heritage foundation intends to use KOSA as a way to sue websites into censoring information about LGBT+ issues and sex/reproductive health. they said it publicly, and i have no reason to think they’re bluffing. the heritage foundation is also the main party behind Project 2025 (an authoritarian agenda for the U.S. political right published and free to read online). they should be taken seriously because they have proudly played a massive role in deciding what Republican public policy be will be since the Reagan administration. if you are politically active online at all and don’t know whether your most dearly held causes are under threat by this group, type “the heritage foundation’s stance on” into your favorite search engine, take a look at the recommended searches, and get ready to have a very bad time. (…unless you’re one of those rare far-right political users on this site, in which case you’d probably have a pretty good time)
this is happening alongside the recent growth of the “parental rights” movement, whose achievements include promoting book bans, trying to suppress any information they deem to be “Critical Race Theory”, as well as harassing and threatening people for supporting LGBT+ kids. they aim to silence any voices that don’t fall in line with their agenda. moms for liberty is a prominent example of a harmful “parental rights” activist group; they have repeatedly done things like this. i have no doubt that these groups would absolutely utilize KOSA to further prevent children from accessing important educational information.
Rep. Marsha Blackburn, the one of the two legislators who has spearheaded the push to pass this bill through the Senate, is a self identified “hard-core” “politically incorrect” conservative who came into the Senate during the Trump administration. She is also part of the larger Tennesseean right-wing political apparatus that has brought this state wonders like cities where public homosexuality is illegal, and a county where the juvenile detention rate approaches 50%. these people do not care about the wellbeing of children. they are doing awful things here that the majority of tennesseans do not support. there are many other recent, infamous examples of similar state and local human rights failures throughout the US. if you let them have their way, these post-Trump Republicans will do their best to bring this kind of nonsensical, authoritarian governance to the entire country and potentially the rest of the world, given the role that U.S. law plays in the reality of the international internet.
i have been mostly sharing others’ posts and contacting legislators on my own time, but on December 6th, a letter was published in support of KOSA that was signed by 200 organizations— largely mental health and childrens’ health related groups. i believe that far-right political groups will use KOSA to silence the kind of online information that helped me with my own mental health when i was a kid, and that kids are currently relying on today. ultimately, i think it is a shame that these 200 organizations think they can get away with publicly supporting a bill that is so widely criticized and politically fraught.
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How to Make Money with Binance
In the ever-evolving world of cryptocurrency, Binance has emerged as one of the most popular and user-friendly platforms for trading digital assets. Whether you’re a seasoned trader or a complete beginner, Binance offers a plethora of opportunities to make money. From trading and staking to earning interest on your crypto holdings, the possibilities are virtually endless. In this comprehensive guide, we’ll explore various strategies to help you make money with Binance, ensuring you have the knowledge and tools to maximize your earnings.
1. Trading Cryptocurrencies
One of the most straightforward ways to make money on Binance is through trading cryptocurrencies. Binance offers a wide range of trading pairs, allowing you to buy and sell digital assets with ease. Here are some key strategies to consider:
Spot Trading: This is the most basic form of trading, where you buy cryptocurrencies at the current market price and sell them when the price increases. Binance offers a user-friendly interface, making it easy for beginners to get started.
Margin Trading: For more experienced traders, Binance offers margin trading, which allows you to borrow funds to increase your trading position. This can amplify your profits, but it also comes with higher risks.
Futures Trading: Binance Futures allows you to trade cryptocurrency contracts with leverage. This means you can open larger positions with a smaller amount of capital, potentially leading to higher profits. However, it’s essential to manage your risk carefully.
To make money through trading, it’s crucial to stay informed about market trends, use technical analysis tools, and develop a solid trading strategy. Binance provides a wealth of resources, including charts, indicators, and educational materials, to help you make informed decisions.
2. Staking and Earning Interest
Another excellent way to make money on Binance is through staking and earning interest on your crypto holdings. Binance offers several options for earning passive income:
Staking: By staking certain cryptocurrencies, you can earn rewards for participating in the network’s consensus mechanism. Binance supports a variety of staking options, including Proof of Stake (PoS) coins like Ethereum 2.0, Cardano, and Polkadot.
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Staking and earning interest are excellent ways to make money with minimal effort. By simply holding your cryptocurrencies on Binance, you can generate a steady stream of passive income.
3. Participating in Binance Launchpad and Launchpool
Binance Launchpad and Launchpool are innovative platforms that allow users to invest in new cryptocurrency projects before they hit the mainstream market. These platforms offer unique opportunities to make money by getting in early on promising projects.
Binance Launchpad: Launchpad is a token sale platform where Binance users can purchase tokens from new projects at a discounted price. These tokens often appreciate significantly once they are listed on the exchange, providing substantial returns for early investors.
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Participating in Launchpad and Launchpool requires some research and due diligence, as not all projects will be successful. However, by carefully selecting promising projects, you can significantly increase your chances of earning substantial profits.
4. Referral Program and Affiliate Marketing
Binance offers a lucrative referral program that allows you to make money by inviting others to join the platform. Here’s how it works:
Referral Program: When you refer a friend to Binance using your unique referral link, you earn a commission on their trading fees. The more people you refer, the more you can earn. Binance offers a tiered commission structure, allowing you to earn up to 40% of your referrals’ trading fees.
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The referral program and affiliate marketing are excellent ways to make money with Binance, especially if you have a network of crypto enthusiasts or a strong online presence. By leveraging your connections and promoting Binance, you can generate a steady stream of passive income.
Conclusion
Binance is a versatile platform that offers numerous opportunities to make money, whether you’re a trader, investor, or content creator. From trading cryptocurrencies and staking to participating in Launchpad and earning referral commissions, the possibilities are vast. By leveraging the tools and resources provided by Binance, you can maximize your earnings and achieve your financial goals.
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JasmyCoin Price Prediction for 2025–2030: What Investors Should Know?
JasmyCoin is an IoT-focused blockchain-based project that is more precisely oriented toward data democratization. This new digital asset uses a very specific approach toward the concept of data privacy, creating an emerging environment for crypto investors. Here, the paper tends to take a deeper look into JasmyCoin from 2025 to 2030 with predictions and important features that will, in general, lead to changing the current valuation.
Overview of JasmyCoin
JasmyCoin works on a decentralized network to return the right of personal data to individuals. The platform integrates blockchain technology with IoT solutions to provide a secure and user-friendly ecosystem. JASMY is the native token, enabling transactions and incentivizing participants.
Factors Influencing JasmyCoin's Price from 2025 to 2030
1. Market Adoption of IoT Solutions
As IoT technology continues to pick up steam, Jasmy's focus on secure data storage and exchange could be a topic of relevance. The demand for JASMY is driven by partnerships with IoT companies and adoption by enterprises.
2. Data Privacy Regulations
Stricter data privacy regulations worldwide may provide a conducive environment for decentralized data storage solutions like Jasmy. This could raise its adoption rate and impact the value of the token positively.
3. Technological Advancements
This would need to be constantly upgraded to the Jasmy platform to ensure security and scalability, thereby remaining competitive.
4. Market Sentiment and Cryptocurrency Trends
Sentiment in the wider cryptocurrency market with its macroeconomic trends will also have a strong impact on the price of JASMY. When the conditions are bullish, it may drive the token upward, and the bearish may pull the growth of JASMY down.
5. Strategic Partnerships
Collaboration with major tech companies and blockchain projects will add value to Jasmy's ecosystem, increasing token utility and, in turn, its price.
JasmyCoin Price Prediction from 2025 to 2030
JasmyCoin's price prediction from 2025 to 2030 is projected to experience growth due to increased adoption of IoT solutions and advancements in decentralized data technology. By 2025, the price could range from $0.05 to $0.10, reaching $1.00 by 2030 under favorable market conditions. However, regulatory challenges and market volatility remain critical factors for investors to consider.
2025: Moderate Growth Expected
Projected Price Range: $0.05 to $0.10
Market Factors: Increased adoption of IoT solutions and data privacy awareness.
Catalysts: Technological advancements and potential new partnerships.
Market Sentiment: A moderately bullish outlook if market conditions remain stable.
2026: Continued Expansion
Projected Price Range: $0.10 to $0.20
Key Developments: Expansion of the Jasmy ecosystem and broader adoption.
Investor Sentiment: Positive if regulatory support and technological progress persist.
2027: Potential for Major Breakout
Projected Price Range: $0.20 to $0.35
Catalysts: Significant enterprise partnerships and increased market adoption.
Technical Analysis: Bullish momentum supported by strong technical indicators such as RSI and MACD.
2028: Market Consolidation
Projected Price Range: $0.30 to $0.45
Market Factors: Consolidation phase with a focus on technological stability.
Risks: Potential market corrections and regulatory hurdles.
2029: Bullish Sentiment Resumes
Projected Price Range: $0.40 to $0.60
Driving Factors: Renewed market enthusiasm and advancements in IoT applications.
Investor Outlook: Bullish sentiment fueled by increasing token utility.
2030: Potential All-Time Highs
Projected Price Range: $0.60 to $1.00
Key Catalysts: Mass adoption of decentralized data solutions and strong ecosystem growth.
Market Sentiment: Bullish if market conditions remain favorable and technological progress continues.
Bullish vs. Bearish Scenarios for JasmyCoin
In a bullish scenario for JasmyCoin, increased IoT adoption, continuous platform upgrades, favorable regulations, and a strong crypto market boost its growth. Conversely, a bearish outlook involves slow IoT adoption, technological stagnation, stricter regulations, and a weak or stagnant crypto market, hindering its progress.
Investment Considerations
Diversification: While JasmyCoin shows potential, investors should diversify their portfolios to mitigate risks.
Market Monitoring: Monitor regulatory developments, technological advancements, and market sentiment.
Long-Term Perspective: Given its focus on IoT and data privacy, JasmyCoin may offer long-term growth opportunities.
Conclusion:
JasmyCoin's price prediction for 2025 to 2030 presents both opportunities and challenges. With its unique approach to data democratization and a focus on IoT, the project has the potential for significant growth. However, investors should remain cautious and conduct thorough research before making investment decisions. Monitoring market trends, strategic partnerships, and technological advancements will be essential for navigating this dynamic landscape.
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