#at least its not mii force. that takes so very long and is easy to lose. i have never played it more than 5 minutes.
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a4g · 7 months ago
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I wanna add that warrior way also completely sucks. miis bring their army which is the number of their plaza. If they have little miis (like most do) in their plaza then progression is impossible. there is also very little actual game play other than. Having the bigger number and getting lucky with rock paper scissors. its bad
Top 3 best and worst Streetplaza minigames?
i was literally thinking of ranking all of these just a little bit ago but upon making this list I realized i don't have many thoughts on most of these games. Maybe ill make a youtube video going into detail with each of these games and how I'd rank them later
top 3 in no particular order: market crashers- quick to play- simple to pick up and has a very clear goal! make as much money as possible lol.
find mii- it's just kind of the perfect way to introduce the idea of streetplaza- different miis will have different powers based off of arbitrary favorites. Also the hat prizes is good :)
monster manor- it's not a good streetpass game, but it IS a good lightweight RPG in general. like it's just fun to play. If it wasn't fun to play then it would have probably made it to the bottom 3.
bottom 3 in no particular order: Battleground Z- needlessly hard and complicated. this game requires way too much focus for what is supposed to be a lighthearted fun minigame. Also the game is just not fun to play unless you randomly roll a strong weapon which just feels unfair. IDK i just find it irritating
mii force- another game that is just. boring! it's bad!! i don't like it. The gameplay isn't explained well, it doesn't feel fun to shoot in this side scrolling shooter, and it's stupidly difficult (for me at least. I play streetplaza extremely casually, usually while multitasking or right before bed. nintendo hates me) mii trek/flower town- they are just kinda boring? i put them in the vault cuz i just dont wanna play them lmao
TL:DR; the games where the amount of players doesn't effect the gameplay too much are the ones I like better. battleground Z and mii force require you to have a lot of miis to make any progression which. for a long time just wasn't feasible.
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crusherthedoctor · 4 years ago
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The beach trope: another one that often comes early in Sonic's quests, and this one's no different, though expectations are very mildly subverted by making it the third zone instead of the very first. (Careful Crusher, you had the audience on the edge of their seats there.)
More importantly though, it's possibly one of the most famous and celebrated level tropes in the series. Emerald Coast is undeniably iconic, Seaside Hill is just as iconic while also merging with the Green Hill setup, and Wave Ocean... is a poor man's Emerald Coast, but it's probably better than most levels in '06 by comparison, so it too is iconic, from a certain point of view. We can't forget Jungle Joyride either, even if that's mostly because we got to see the frame rate die before our very eyes.
So how do you make your interpretation stand out? How do you prevent having a Wave Ocean 2: Wave Oceaner on your hands? Well, it's actually very simple...
Creating Zone 3: Coastline Resort
3-1: Shining Shore
Remember when I said that sometimes all it takes to make an environment feel different is the time of day, or a change in weather? This is one of the first major examples of putting that philosophy into action, as compared to previous beach levels, which were usually content with taking place in the bright sunny daytime, this one takes place under a pleasant purple sunset.
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This of course contrasting heavily with not only the blue sea, but also the sands, which although given a mild touch of purple courtesy of the sunset, cannot fully hide their natural shade of white.
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And of course, waterfalls.
We can’t forget the waterfalls.
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Despite being a true blue beach level first and foremost, there are also a few hints of plaza, further setting it apart from the Emerald Coasts and Not-Emerald Coasts of old times past. This aesthetic in particular is based heavily on the seaside town of Whitby.
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No doubt Sonic would admire this place, at least when he's not forced to go deep underwater. Maybe when the adventure is over, he can come back here and have a relaxing moment with... someone. Dunno who though. I doubt Eggman would be interested, and not just because he's actually in-character. Oh well, plenty more horses in the sea.
Speaking of, what about the underwater sections? Shining Shore does have them after all, in full 3D, as opposed to making them bottomless pits in disguise. Unsurprisingly, everything's a lot more blue than purple down there, gorgeously so, but the coral reef provides its own variety of colour.
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The local fishies don't seem to mind you being in their line of sight... nor do the Badniks, but probably for a different reason.
Since we're three zones in, you might have noticed by now that each zone, regardless of their overall colour scheme, has one element in at least one act that goes all rainbow with the colours than everything else. You had the flower patches in Gleaming Meadows, you had the wood barriers in Tricky Tropics with their rusting paint jobs, and now we have the coral reef in Coastline Resort... any reason for this?
Alas, the answer is a mundane one: it's just a little way of tying all the zones in Viridonia together. As this quest revolves around the mystery of the elusive Ethereal Zone, this seemingly inconsequential aspect is a way of ensuring that it will always remain at the back of your mind. It may be relatively more subtle and easy to miss than, say, a giant moon glaring down angrily at you no matter where you go on the map as it literally comes closer and closer to killing everyone, but the intention is effectively the same: the central meat of the setting and story is always present in some form, however indirect, even if the characters aren't currently discussing it.
Also, shout out to the lighthouse that helped our heroes by inadvertently blinding the pursuing mechanized orca.
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You really put a dent in Heavy Gunner's strategy.
First Section (calm): Lagoony Tunes (Crash Bandicoot 2: N-Tranced) Peach Field (Mario Hoops 3-on-3)
Second Section (adrenaline): Lost Palace (Team Sonic Racing) Hang Eight (Crash Bandicoot 2: Cortex Strikes Back)
3-2: Crazy Rapids
Being a whimsical water park, made even more whimsical to fit the video game format, this one explains itself in a lot of areas. But let's go over the finer details anyway, shall we?
As mentioned in the fic, the park has been made to fit in seamlessly with the ruins present in the area, thus creating a Good Future-esque wonderland of nature and technology in harmony. For an idea of how the ruins aesthetic would work, imagine something akin to the Sunset Beach Resort in Jamaica, particularly the long bridge and archways you can see in both of these shots:
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Kind of has an Aquatic Ruin vibe, doesn’t it?
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Even then, that only applies to half of the architecture, as the other half breaks up the yellow with some white, reminiscent of a certain OTHER watery location in Sonic's past...
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We also have the giant fountains sprinkled around the place. There are two types of fountains to be exact, both of which may seem familiar to the attentive eye...
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The difference? They're larger. MUCH larger. As in, you can actually platform your way on and around them.
As for what’s inside? It's exactly how you'd imagine it to be, albeit exaggerated even further to befit a Sonic level.
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And in-tune with the beachside mood, the Chao Garden found nearby would take a page from the one in Station Square...
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...with a little extra flavor of this...
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...complete with miniature water slides and the like for the adorable inhabitants... the inhabitants that Eggman currently has an unexplained interest in. How do the Chao factor into his latest plan?
Heh heh, only I and those I've discussed it with in PMs know that for now.
First Section (outside): Windy and Ripply (Sonic Adventure) Ocean Palace (Sonic Heroes)
Second Section (inside): Data Select (Tee Lopes) Wii Shop Channel - Mii Channel (Super Smash Bros. Wii U)
3-3: Aquarium Gallery
Disappointed that Crazy Rapids lacked that smooth red-on-blue contrast that Aquarium Park from Sonic Colours had? Well we can’t all be in the same league as Eggman sadly, but fear not, for the similarly named Aquarium Gallery gets right in on the action, combining red walls and an overall upper class aesthetic...
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...with the expected quantities of shimmering blue that comes with the aquarium setting. And with glass tanks of great size, comes great fishies to go along with them.
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The black and white checkered floor would also be a must. It's a Sonic game, we gotta have a checkered pattern somewhere. It just works. /ToddCrusher
Don't worry about the living conditions for the fish here, by the way. Eggman mechanizing them aside, the people who work at the park - and those who visit it - make sure to treat all the marine life with the utmost respect and kindness. Just a shame that they're apparently not so willing to lend that same understanding to Trudy... but it does provide an early hint that despite the few genuine bad apples who are outright antagonistic towards Trudy, most of the folks ignorant to her condition are exactly that at worst: ignorant. Meaning, despite first impressions, most of them are not bad people at heart, and with a little help and persistence, it's not entirely impossible that they can eventually learn to understand and sympathise with Trudy's situation.
In other words, they have more dimension than the background characters in Sonic Boom, where they're all mostly a bunch of one-note arseholes with little redeeming qualities and don’t deserve to be saved by Sonic in the slightest.
Anyhow, eventually, after a trip through one of those sweet underwater tunnels...
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...we find ourselves in the cavern area, where red is exchanged for turquoise, and there are reflected ripples galore. Since the Marble Caves in Chile already look halfway to being a Sonic level due to its unique formations, that's the best comparison I can make here.
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Too blue, you might say? Well, the sunset from earlier would be poking through the holes in the wall, adding some warm to the cool once more... the giant seashells everywhere help spice it up too.
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Like these, but bigger than Ken Penders’ ego.
If that’s even possible...
First Section (aquarium): Rooftop Run - Night (Sonic Unleashed) Coconut Mall (Mario Kart Wii)
Second Section (caves): Sea Shell Shenanigans (Crash Bandicoot: The Wrath of Cortex) Dire, Dire Docks (Super Mario 64)
3-4: Hydro Plant
The outside structure for this place is shaped like a giant wall, which predictably brings the Hoover Dam to mind:
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And that applies inside as well, at least initially. The similarities indoors come mostly from the generators, as well as the sheer size of the place.
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Since it's considerably rustier however, we have darker lighting in place, with the sunset outside preventing it from being too dark inside. There’s also a copious amount of daring graffiti caused by hoodlums... or maybe Eggman, since he'd probably be the type to do that to any property that isn't his. Some of this graffiti would look very impressive...
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While others would... uh...
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Look, they tried, okay?
With all this graffiti, that means there’s opportunity for a generous helping of cheeky references to previous installments if you’re able to find them... and if you can understand them. To this day, the typo in “make belif reborn” has not been corrected. Absolutely disgusting.
But as the fic dictates, the further you go on, the tidier and more high tech it becomes. Simply put, this section would remind one of Aquatic Base from '06, mainly because I've always liked the idea despite its characteristically terrible level design, so why not salvage the concept and give it a second chance?
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With some added flavor to make it less monotone, mind you. Like actual water sections, some green lights to break up all the blue, giant crab robot threatening to kill you... the works.
Sonic may be glad that this zone is behind him, but little does he know, it's not the only zone with intense water action around these parts. Luckily for him, that won't be for a while, so he can breathe a sigh of relief for now. Still, we know Eggman has other ways of keeping the gang on their toes...
First Section (rusty): Wily Stage 2 (Mega Man 7) Pokey Pipes (Donkey Kong Country 3)
Second Section (high tech): Ocean Base Act 1 (Sonic Advance 3) H2 Oh No (Crash Bandicoot: The Wrath of Cortex)
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