#at first i was thrilled w the idea of bethesda going in a bioware direction lol
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treeplays · 8 years ago
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You know what it’s actually rlly ironic bc it’s like Bioware is trying to imitate Bethesda’s style when at the same time Bethesda is trying to imitate Bioware’s and each of them ends up failing what actually works and is unique to them in the first place.
Romances? Extensive PC backstory? Emotional attachment and personal motivation for the main quest? Companions? Companion quests? All Bioware staples that Bethesda included in Fallout 4 without taking the time to actually analyze what makes them work. They left out the part where these things develop to a satisfactory amount, while diluting the things that people have played their games for all along. Exploration, player freedom, a wide variety of roleplaying options, random events, unique character builds, environmental interaction, this is what people LIKE about Bethesda, and instead of expanding on these ideas and making them stronger they lose focus on other areas that have never been as important in their games, and what we end up with doesn’t do justice to either style.
Meanwhile Bioware decides to expand their game worlds to be huge and open, more Bethesda-like, with non linear quests and environments to explore. Problem is, it’s not fun. It’s a chore. Everything that makes it fun is missing. There’s no interaction or events in the game world to make it rewarding, in fact in Andromeda you’re basically forced NOT to explore, since the majority of quests will be broken unless you do them in the exact order of their design. Instead all you end up doing is following map markers from point A to point B, half the time not even remembering the context of why. You aren’t following a quest to the end because you want to know what happens next, you’re following it because it’s there and it’s fun to check things off in your journal, right? Well maybe but it’s not as fun as actually caring.
What we care about in Bioware games is the story, character creation, pc development, relevant and personalized romances, emotional resonance, detailed questlines, branching decisions, cinematic cutscenes. These are the things that Bioware should have focused on and worked to make better, and instead in the latest games they’re just mediocre or worse.
In both cases there’s no variation or affect on anything in the world and nothing actually matters or makes impact in the storyline or characters. They’re trying to do everything at once and failing at both.
I’m all for learning from each other and combining different aspects to make a stronger experience but in this cases it’s just making both products weaker. Find what works for you and expand on it, don’t try stealing each other’s fan base by doing a half assed job of what they both love you for.
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