#as in the title/text on the post isnt a joke its genuinely what i have in mind here
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Uh oh looks like Jason's having a nightmareee
#my dc posting#my art#jason todd#dc#red hood#jaybin#the reason why its batman w the crowbar n then nightwing's there (in his modern costume) and he's hugging a plushie and also no blood or in#uries is bc this is a Bad Dream jason is having#as in the title/text on the post isnt a joke its genuinely what i have in mind here#i mean ''i told you to stay away''??? sounds like bruce blaming jason for his own death to me!!#dc fanart#jason todd fanart#jason todd animatic#audio from arcane#bc jinx&jason have quite a few similarities so i figured i'd put them together
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Nevermind we're doing this tonight welcome to the lvl.0 lighting round
Actual reviews under readmore, but the tldr is that the quality generally averaged towards generally being kinda good, which I know is probably not gonna be sustained for long
LVL. 0.0: tutorial Level
I ultimately have no complaints, since this is, at its core, just a slightly more fleshed-out version of classic backrooms, which as stated in my introductory post, is good even through a thousand layers of content farm induced irony. I enjoy how theyve pretty much fenced it off from the rest of the levels due to no-clipping being required to progress, allowing it to still stand on it own to some extent. Though I do have a slightly nitpicky complaint about its title, simply because it leans too far into the video game angle, and the grammar feels a bit clunky and stiff at certain points, but at the end of the day, theres a reason this got so big in the first place. 8.5/10
LVL. O.1: Zenith station
This one plays around with the format a little, adding normal prose to the beginning to give context to why theres just a whole ass space station in piss carpet hell (yeah, the article itself describes the carpets as smelling like pee), which is generally better than its parent article, which, unfortionately isnt kept up in the prose of the article itself, which generally matches 0.0s quality. Id actually like this level a lot if it wasnt connected to the backrooms, where its existence doesnt exactly make any sort of sense, mainly from a metatextual perspective, mainly because it just doesnt match with any of the other levels heavy usage of nostalgic imagary compared this whole ass space station. This is likely just a consequence of a lot of the earlier levels just going "Yo what if this thing was in the backrooms" and just. kinda clashes even with other levels of its ilk. 8/10 if it was disconnected from the backrooms, 6/10 as it currently is
LVL. 0.2: Remodeled mess
To be honest, even though its like, bordering on a joke level, at least the jokes actually funny. plus, It genuinely feels like like smaller part of a level, instead of like, a full level that they just crammed into 0.0. The format scew, in this case taking the form of notes between a remodeler and his boss genuinely has a lot of personality and originality that a majority of the other levels of its ilk lack. overall, 7.5/10, not necessarily the most flashy or interesting (sub)level, but it gets its job done perfectly fine
LVL. 0.3: The icy rooms
Another level centering around the backrooms remodeling company, this times its not their fault, and theyre just trying to remodel a part of 0.1 thats just. frozen over for some reason. Another somewhat comedic level, this time exclusively featuring the same kind of notes from the previous sublevel. I do think it overuses the crossed out text gimmick, and the comedy(?) wears a bit thin, but i otherwise have no real complaints. 7/10 cool level
(please note that all levels after are not numbered by the wiki)
LVL O.4: Below Zero
Oops! All format screws! This ones actually got pretty good, though way too purple, prose. Most of the concepts within the level are kinda bare bones, the same kind of hallways as the ones in 0.0, but dark this time, a bog, which is so vaguely described that I dont even know if its metaphorical or not, and the hallway but before with rubble this time. Unfortunately, I cant really say much about it, due to the barrage of dead links, very, very sparce descriptions and the relatively small irritant of it not having any real reason to not be a standalone level other than the novelty factor, so Im gonna have to give it a 5/10.
LVL. 0.5: Echo Chamber
Man theres like, no reason for this to be separate from 0.4. If i struggled to come up with things to say about the last level, this one doesnt even have descriptions of its environment. The story that theyre trying to tell here is actually kinda well executed, though it doesnt really justify it being separate from the base backrooms in the way its implied to be. 4/10 I know its written by a different guy, but at least justify why you should exist as a separate construct from the original sublevel
LVL. 0.6: The Manila Rooms
This one has a plot point within the first paragraph. How can it serve as a meeting point if, by virtue of it being a sublevel of 0.0, it is impossible to find another human. Aside from that, this is functionally just a version of 0.0 with furnishings and actual way to leave without ramming your face into walls for 3 hours. Otherwise, nice set dressing, prose that do a better job at replicating scps style than 99% of the first 100 other levels, and actually makes use of the MEG instead of just having them stand around and justify why every single article is written like a damn court case. 6/10, gets its job done but It doesnt do anything else
LVL. 0.7: The red rooms
Oh hey another format screw, this time being another one were it just breaks into normal prose and overrides the normal text of the level, which though played out, got a bit of a kick out of me. Though, all things considered, the prose themselves flounder a bit, simply due to the author layering too many adjectives, and some inexplicable choices in analogy. But I really enjoy the way the author plays with the formatting especially near the end, and the concepts pretty damn solid on its own. 7/10, would reccomend.
LAST ONE: LVL. 0.8: The torment
Another format screw, this time just with some background stuff about how it just. randomly showed up. It suddenly drops some stuff about spirits and like, again, why did these need to be connected to 0.0. The prose do a good job at replicating the general stylings of scp, and the concept of, agonizing life after death is really, really good, it just, didnt need to be tacked onto 0.0 beyond the context of it just showing up there for two minutes. 6.5/10 normally, 6/10 because this didnt need to have anything to do with 0.0
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