#artstep
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rainbowratsstuff · 2 years ago
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for my project at uni I need to make an event so I made an online one you can check out with the link above. If you could look at it and maybe give some feedback in the comments that would be really helpful. 
I know its just my art that you’ve probably already seen but in a pretend gallery and I completely understand if you don’t feel like it. But thank you if you take a look.
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vmilu · 2 years ago
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This is basically what I gathered up from drawing and watching YouTube tutorials for a year. I shared this in hopes to help people who are just starting up, or to get tips from others more experienced than myself.
There is still a lot of room for improvement, and there are a lot of ways to go around each step, this is just what I learned and what works best for me.
Happy 2023!❤️❤️❤️
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melancholiczombie · 1 year ago
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Macabre Dark Art Gallery II
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Macabre Dark Art Gallery II opens 1.7. at Artsteps VR platform. All of my latest creepy creatures will be there... waiting... for you...
Right, umm. Anyway, this exhibition will be open until 31.12.2023, and you can visit it anytime, anywhere. There's also a chat, so you can come and say hi! I'll be hanging there at least on opening day and from time to time after that. See you there!
What: Melancholic Zombie's Macabre Dark Art Gallery II
When: 1.7. - 31.12.2023
Where: Artsteps app & website (artsteps.com)
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straykatfish · 1 month ago
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Project 10 assembly line
The experiential catalogue Let’s call this a sketch pad, a rough diagram, a list, a mental assemblage of elements, an aid to unconscious conjecture about the story I’ve told in this unit and that teeters on the edge of the 3.3 cliffhanger. Fasten your seatbelts. I’ve used digitally altered photography as reference material for paintings Painting the photos – landscapes #3 Written ‘tombstone’…
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elparra · 2 years ago
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(For "Compuserve" and "AOL" substitute "VRChat" and "Horizon Worlds", and maybe you'll see what I mean.)
This isn't how "the Metaverse" was supposed to work. The book the word "Metaverse" comes from was written in 1991, when "online" actually did mean AOL and Compuserve but there was not yet such a thing as the web (WorldWideWeb existed, but not NCSA Mosaic). The book "Snow Crash" is trying to imagine something larger and freer than that. Snow Crash is not really about VR. It's predicting the Web. Snow Crash imagines online spaces that you can move between fluidly, where anyone can create whatever system or service they want without partnering with (or being) the firm that owns the dialup interface. That is what the Web delivered. When Hiro walks into the Black Sun the exciting thing, the thing that makes the book's world work, isn't that Hiro is literally embodied while using a computer program. The exciting thing is that the Black Sun is run by, and its internal rules are defined by, a different organization than the one that is responsible for the street outside. That's a hyperlink¹.
The Web of course since moved backward in this way. Many people spend all their online time in single web apps, or in phone apps those web apps have spun off. Facebook once founded a thing called "Internet.org" which would give away free cellphone internet which was gated to only run Facebook². They were trying to get us to a point "The Internet" meant "Facebook" and that felt natural. They almost got away with this. Then last year Facebook launched their 3D chat app (Horizon Worlds) and called it "The Metaverse".
Tech business reporters seem to be embracing this framing and talk about apps like Horizon Worlds or Roblox as "Metaverses". Plural. Snow Crash had "The metaverse", singular. "Metaverses" or "A metaverse" would be a contradiction, interconnectivity was the point, it would be like talking about "Internets". But these days we're used to everything being siloed, Facebook might as well have its own Internet and a siloed "metaverse" seems not only natural but inevitable. After all, it's how the web works.
I think the thing that broke our thinking here, the thing that made siloing seem inevitable³, is the switch from sites to applications. The early internet had some CGI but it was made of static files, not programs. Sites like Facebook, Instagram, Twitter, Cohost etc are computer programs with a web frontend. Hyperlinks still work for the basic act of switching your display from one site to another, but the interesting thing that has people using social apps isn't just the base "display content" verb, it's richer verbs like sharing or rich features like metric tracking and persistent identity. If you use Cohost you've probably also at some point evaluated Mastodon ("The Fediverse") so you've got some sense that it's possible to make a social app which is distributed in such a way those rich social verbs work across sites. But if this is you then you've also experienced (even if you like the Fediverse, which I do) that making those verbs distributed comes with usability tradeoffs, costs, friction. Applications have a gravity that leads toward siloing.
I think the reason we struggle to make a Metaverse that is open⁴ in the sense of Stephenson's imagined "Metaverse"⁵ is that a 3D persistent world is more like an app than it is like a website. Part of what made the web work (to the extent there was an era it worked) was that the content was flat and relatively simple. You didn't need app features. It's hard to imagine 3D shared worlds (to the extent I can imagine anyone wanting such a product) that work at all without app features (persistent verifiable identities, some degree of moderation). If we want open, non-siloed online VR spaces to exist, I think either we have to find some way to make it less like an "application", or we have to get good at writing applications that are distributed.
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littleboss-lazulis · 2 years ago
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Tried using artsteps and lol it’s so cool to see a virtual exposition of your art 😎
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estrach · 8 months ago
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2163 © estrach
estrach.art
Cliquer pour visiter l’exposition sur artsteps
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eternal3d2d · 10 months ago
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Best Software for 3d art galleries !
Creating and displaying 3D art galleries requires a combination of software tools to design, model, and present the artwork effectively. Check these software options for different stages of creating a 3D art gallery: 3D Modeling and Sculpting: Blender: A powerful and free open-source software that offers comprehensive 3D modeling, sculpting, and animation capabilities. ZBrush: A popular tool for digital sculpting, ideal for creating intricate and detailed 3D models. Autodesk Maya: Widely used in the entertainment industry for 3D modeling, animation, and rendering. 3D Rendering and Visualization: Unreal Engine: A real-time 3D rendering engine that allows for highly immersive and interactive experiences. Unity: Another real-time 3D rendering engine commonly used for interactive experiences and video games. V-Ray: A high-quality rendering engine often used for creating photorealistic images. 3D Virtual Gallery Creation: Eternal3D.com where you can create your own 3D galleries using photos and videos. Sketchfab: An online platform where you can upload and share 3D models, create galleries, and embed them on websites or social media. Artsteps: A platform that allows artists to design virtual galleries and exhibitions with customizable spaces and layouts. VRChat: A virtual reality platform where you can create 3D galleries and interact with others in a social VR environment. 3D Presentation and Visualization: Substance Painter: A texture painting tool that allows artists to add realistic materials and textures to their 3D models. KeyShot: A user-friendly rendering and animation software that produces high-quality visuals with minimal effort. Adobe Dimension: Designed for creating 3D mockups and product visualizations with a user-friendly interface. Remember that the best software depends on your specific needs and preferences. For example, Blender and Sketchfab are excellent choices for artists on a budget or those looking for free options. On the other hand, professional artists and studios may prefer industry-standard software like Maya or Unreal Engine for their advanced features and capabilities. To find the right software for your 3D art gallery, consider your level of expertise, the complexity of the project, and the desired presentation format. It's also essential to explore tutorials and online resources to familiarize yourself with the chosen software and make the most of its potential for creating stunning 3D art galleries. #virtualartexhibition #ImmerseInArt #eternal3d #virtual #art #exhibition #3dartexhibition  Eternal3D.com #california #cerritos #unitedstate #eternal3d #3d #space #virtualexhibition #virtua l #contemporaryart #onlineexhibition #artexhibition #artwork #artist #paintings #fineart  #artgallery #stayhome #virtualgallery #modernart #DigitalExhibition #artonline #gallery  #interiordesign Read the full article
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call-me-prad · 1 year ago
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¡TE INVITO A MI EXPOSICIÓN VIRTUAL!
Es una serie de tres obras las cuales tocan el tema de el cómo la ficción altera nuestra percepción de la realidad mediante medios audiovisuales.
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music-genre-robot · 2 years ago
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Porn Artstep
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lukajagor · 30 days ago
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Wildflowers Photos and Names - VR Exhibition
The collection of 2024
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artsenscene2020 · 8 months ago
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melancholiczombie · 1 year ago
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Does anyone still use QR codes? Well, here's one anyway.
I hope you have enjoyed Macabre Dark Art Gallery II if you visited it already. And if you haven't, it will be open 1.7. - 31.12.2023 at Artsteps website & app, so there's plenty of time to see my weird creatures. I might hang out there from time to time, so come say hi if you see my avatar!
And now... stay tuned for some music.
What: Melancholic Zombie's Macabre Dark Art Gallery II
When: 1.7. - 31.12.2023
Where: Artsteps app & website
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straykatfish · 7 months ago
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Body of work summary with links to AR video
Adur River. Acrylics on two canvases; 360x460mm and 240x170mm A Shipwreck, Two Whales, and a Factory. Acrylics on 760x1010mm canvas. The Path. Acrylics on 240x300mm canvas Stormy Skies. Acrylics on 710x1010mm canvas. Beeding Fields. Acrylics on 710x1010mm canvas Troubled Skies. Acryclics on 710x1010mm canvas. Types of moving water. Acrylics on canvas 710x1010mm Note 2: Re the text boxes,…
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juliannenguyen · 4 years ago
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artsteps | Future Lens 2020 Virtual Exhibition
The Future Lens online exhibition is a creative outcome that comprises original bodies of work from young female creatives of colour who developed and produced photographic works and recorded stories.
The exhibition highlights the individual journeys of the creatives, their families and communities they come from, and consists of compelling, original work that captures the strength, knowledge and power of black, brown and indigenous women.
View Gallery: www.artsteps.com/view/5fbf0c923977bc2d21f13e6d
Future Lens is a joint project between the Brimbank Neighbourhood Houses and Community Centres Unit and Creative Brimbank. The project has been funded by Creative Victoria through the VicArts Grants program.
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estrach · 10 months ago
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2159 © estrach
estrach.art
Cliquer pour visiter l’exposition sur artsteps
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