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#art block is hitting hard :CCC
ztupid-alenzx · 21 days
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alien invasion ^_^
doodle I did for a moot on TT :333
@crispy._cris._(on TikTok)
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OG:
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edh-a-to-z · 6 years
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Dominaria - Green
Looks like elves are coming back.
Good ol’ Magic elfball. Something needs to go toe-to-toe with the Gobs.
My Top 3 picks:
Multani - Commander (I know, not included in this post, but a reviews coming soon) that just keeps kicking, with relevant Reach and Trample
Song of Freyalise - Ramp. Ramp. Win
Verdant Force - A Reprint of an EDH fave
Adventurous Impulse
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Grade: D
Home: Any green deck
Range: Very Wide
Draw is always nice, but these “check the top X cards” are usually less impactful in EDH. In a format where you can Diabolic Tutor on turn 1 (much less any other tutor), this feels less useful.
Ancient Animus
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Grade: C+
Home: MonoGreen
Range: Narrow
Needs an interesting requirement, and feels like Pounce for legends. Fight at instant speed is pretty decent, but if you’re outside of mono green, there’s better removal
Abhor Armament
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Grade: F
Home: Counters deck?
Range: Average
Most monogreen decks aren’t in desperate need of combat tricks granting reach, and the counter is only nominally useful.
Baloth Gorger
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Grade: F 
Home: Ramp, Fatties
Range: Narrow
Vanilla creatures are lame. For about the same cost, Kavu Primarch gives you more options. Bottom line, there’s better kicker creatures, better 4 drops, and better fatties.
Broken Bond
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Sorry Chandra, looks like your girlfriend left.
Grade: D+
Home: Any green deck, Ramp
Range: Narrow
Another cousin of Naturalize, trading Instant speed for Ramp. Nice that it doesn’t care what type of land, so it meshes well with cards like Kodama’s Reach that put lands into your hand.
Corrosive Ooze
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Wait a minute, that’s not a Magic card!
Grade: D
Home: Anti Equipment, Anti Voltron
Range: Very Narrow
A bear that destroys the equipment of creatures it blocks or is blocked by. Not particularly powerful, but I was able to make a Hearthstone joke, so I like it.
Also, destroying the Equipment at the end of combat won’t save you from being completely killed by a Trampling Voltron commander, so it’s meh.
Elfhame Druid
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Grade: C
Home: Kicker, Elf Tribal, Any Green deck
Range: Wide
Kicker has a lot of use in EDH, and having GG available makes many of them more attractive. The worst case of being a mana dork for 2 isn’t that bad especially in a tribal deck.
Fungal Plots
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Grade: C
Home: Saproling Tribal, sac deck
Range: Narrow
I compare it to Night Soil, one of my Fave EDH cards. Unlike Soil, it costs more, it only goes after your ‘yard, only exiles one creature, but offers some utility to saprolings, like much needed draw.
Solid option to have in Saproling deck to give you more Sap sac options.
Gaea’s Blessing
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Grade: D+, Reprint
Home: Recycling Decks, weak GY Hate, Anti-Mill
Range: Narrow
Weak GY hate is ok, self replacement is nice, and milling protection is nice. Sorc speed always stinks, but this in a weird niche card.
Gaea’s Protector
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Grade: F
Home: N/A
Range: N/A
Effect not interesting or powerful enough for EDH. Especially at 4 mana.
Gift of Growth
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Grade: D
Home: Combat Trix, Ramp
Range: Very Narrow
An odd spell. Green doesn’t get a lot of this untapping stuff as much as White. It can untap to make a blocker, or give quasi-vigilance to an attacker. Buffing, with multiple strength levels, is interesting.
It’s expensive, but neat.
Grow from the Ashes
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Grade: C 
Home: Ramp Deck, Multicolor deck
Range: Wide
Explosive Vegetation with Kicker options.
There’s plenty of ramp in the CMC 2-4 that’s pretty solid, and I think kicker gives it some consideration, especially in ramping early and late. Solid card.
EDIT: (thanks @starkmaximum) I should also mention the benefit of the lands coming in untapped. Sure they’re basic, but fixing RIGHT THEN AND THERE is great.
Kamahl’s Druidic Vow
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Grade: B-
Home: Ramp, MonoGreen, Big Mana Combo
Range: Average
If you got mana and a legendary (annoying hoops to jump through), you got toys.
I can’t wait to go infinite, play my whole deck, and Elixir of Immortality everything back. Boom, Board full of legends and lands. Gonna be great in the Captain Sisay deck (if you can buy her for 30!).
Remember that Genesis Wave is kinda a strictly better version than this (sure it costs G more, but doesn’t need a Legendary and hits any permanent), so get this as a budget option, not a power options.
Krosan Druid
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Grade: D
Home: LG Deck
Range: Narrow
Most LG, especially one shot lifegain, isn’t useful in EDH. Incremental or repeatable lifegain is usually the name of the game.
While 8 mana to kick a 2/3 and gain 10 life is fair, it’s just okay. At that point I’d rather play Archangel’s Light or Congregate-look alikes.
 Llanowar Elves
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Grade: Reprint
Home: Every elf and green deck in existence
Range: Very Wide
The source of strength for many an elf deck, I’m mostly interesting in the sweet new art, plus awesome FNM cards.
Llanowar Envoy
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Grade: C-
Home: Multicolor Infinite mana combo
Range: Very Narrow
Straight up Mana Filter when you go Green infinite mana, as well as mana fixing in multicolored decks.
Body’s decent enough but nothing to write home about
Llanowar Scout
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Grade: D
Home: Ramp, Elf Tribal
Range: Average
Compare with Budoka Gardener and Sakura-Tribe Scout for similar effects, with Budoka as the most powerful. Solid ramp option, and a good reason to keep a handful of lands.
Mammoth Spider
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Grade: F
Home: N/A
Range: N/A
Decent limited fodder, trash for EDH.
The Mending of Dominaria
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Grade: C
Home: Land Sac deck
Range: Narrow
Plays well with Titania, Gitrog, most land heavy commanders. You can even Zuran Orb your board if you time it right, and get a ton of life.
Nature’s Spiral
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Grade: D-, Reprint
Home: Any Green Deck
Range: Very Wide
Not really the best EDH card. It ends up in the first draft in a lot of my decks, but usually gets cut. Mostly because Reclaim exists.
Pierce the Sky
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Grade: F
Home: N/A
Range: N/A
Bog standard anti flying. Sure, you’ll get to use it, but bring something better, like Beast Within. 
Primordial Wurm
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Grade: F
Home: N/A
Range: N/A
Bog standard fatty. There’s better
Saproling Migration
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Grade: C
Home: Saproling Tribal, Token decks
Range: Narrow
Solid Servo Exhibition, in green with upside. Kicker gives it some nice utility. Me gusta.
Song of Freyalise
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Grade: B
Home: Ramp Deck, Fatty decks, Any Green Deck, Go Wide
Range: WIde
Ramp. Ramp. Smash.
An ult that lets you smash with no consequences is amazing. Mana fixing early game is great
Spore Swarm
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Grade: C-
Home: Token Decks, Saproling Tribal
Range: Average
Useful for token decks. Captain’s Call for Saprolings. Slightly nicer while it’s at Instant speed.
Sporecrown Thallid
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Grade: B+
Home: Fungus/Saproling Tribal
Range: Very Narrow
A lord at 2 CMC? Wow!
In the Fungus/Saproling deck, it’s amazing. Elsewhere, it’s usually a strictly better bear, so it’s bog awful there.
Steel Leaf Champion
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Grade: C+
Home: Mono Green decks, Elf tribal
Range: Narrow
The last of the CCC cycle, a beefy elf with the Daunt power.
It’s a great reward for playing the color, much like a better Woolly Thoctar. 
Sylvan Awakening
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Grade: C+
Home: Lands, Untap deck
Range: Average
Any deck with enough lands can run this well. Get an army of 8-12 lands, attack without worrying.
Untappers like Awakening give you an army of Reach Indestructible creatures on the defense. Combos well with Armageddon, if you’re the mood for destruction.
Territorial Allosaurus
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Grade: C
Home: Dino Tribal
Range: Very Narrow
Only dino tribal actually wants this, and barely at that. It’s costed aggressively, and kicker is a nice option, so it’s nice removal for 7. It can usually trade without dying, but there’ll be some times when the kicker won’t help, so play after combat I guess.
Thorn Elemental
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Grade: D-, Reprint
Home: Fatty Deck, Any Green Deck
Range: Very Wide
Power creep hit this elemental hard.
Bog standard hitter fatty. Does decent work as a super trampler, but there’s better options at this CMC.
Untamed Kavu
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Grade: C-
Home: Any Green Deck, Ramp, Counters
Range: Very Wide
Unlike many common and uncommon Kicker cards, this one is good with and without kicker. 
A french vanilla bear is nice, and makes a good early game card, and the 5 drop with 5/5 and the same abilities is pretty solid. Plus some deck likes counters, so that’s good.
Never your first choice for any deck, but decent to fill out a curve, and good for the first or second draft of a deck. I’ll bet it’ll be in a Commander pre-con.
Verdant Force
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Grade: B, Reprint
Home: Any Green Deck, Go Wide Deck, Ramp deck
Range: Wide
The original solid EDH card. This card came out over 20 years ago, and it’s still racking up kills in EDH.
One of the best scaling Fatties that can sorta take over a game (but not really in EDH, cuz no player should be over run by Saprolings)
And side note, hey it’s the first new art!
Wild Onslaught
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Grade: D?
Home: Counter deck?
Range: ???
Not sure where I can really use this. Most counters are, in my opinion, are better suited to being put on one creature.
Yavimaya Shepard
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Grade: D-
Home: Fungus/Saproling tribal decks, Go Wide
Range: Narrow
3 mana for 3/3 of stats is not interesting, even for Sap/Fungus decks. Leave it in the box.
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So that’s the five colors! Multicolored reviews, Artifacts reviews, and more, are coming soon!
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