#arma3
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I've been doing Arma 3 modding. I HATE how this game was programmed.
I'm having fun but
EVERYTHING IS A VEHICLE
People: vehicle Gun: vehicle Backpack: vehicle
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Wojna czasami wymaga poświęceń...
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Israel Launches Crushing Bombing Attack on Iran - in arma 3
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600,000 ENRAGED Russian soldiers killed their officers and generals and attacked the KREMLIN 🔥💣⚔️ https://newsinfitness.com/600000-enraged-russian-soldiers-killed-their-officers-and-generals-and-attacked-the-kremlin/
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Arma 3 GG "MUSIC VIDEO CLIP"(Kadir Demir - A Poets Hum)
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It's a Tuesday, and that means I spent the evening Hammering some Wars with my ARMA unit. We sat under shady trees, taught Orks to dance, and dug fully fortified and defensible sand castles. Another day in this man's fantasy army! #arma3 #savlarchemdogs #hobbystreak #hobbystreakday475 https://www.instagram.com/p/CpgimfnITmf/?igshid=NGJjMDIxMWI=
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Takistan Airforce (2023)
Fixed Wing:
J-7E and JF-17 Main Line Fighters (Replaced Mig-21Bis and Mig-23MLD and MLA)
L-39A/C and L-39T (Takistani Built)
Su-25T and Su-25TA (distinct Takistani attacker, modernized 2018-2020)
A-29 Super Tucano (possibly left, possibly bought for light cas role)
Q-5D and A-5DT for recon and fast CAS
AN-2, AN-12, possibly in talks to buy 4 AN-70s
Rotary Wing:
Mi-6 and Mi-26
Mi-24D/V (older Mi-24As left as test/training and parts birds by 2020)
Mi-8 and Mi-17 (High alt ops)
UH-1 and Bell 219 (medium alt ops)
Changhe Z-18 (replacement for the Mi-6s and -26s still used for extreme logi)
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Whole new meaning to the MilSim genre of video games :3
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I think my main problem with a lot of depictions of war is that the vast and overwhelming majority of time spent in a warzone is waiting, distantly followed by moving, and even more distantly still followed by fighting. And I really really enjoy that time spent waiting. There's a lot of room for character there that's passed upon in favour of boom bang explosiones.
#im watching a 3hour VOD of ARMA3 american civil war RP#and i am loving the bits where they're just organising and marching and chatting#my fatal flaw in life is that I was born to be an army logistics officer
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A zachodnią technikę niszczymy tak ✰
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I found a video of someone doing an Arknights themed op in Arma3.
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what's your "dream game" to make and what's your "dream game" to play? how different are they?
Thanks for the ask! :)
Dream Game To Make
If we're talking as full-time work, I've actually had questions like this in interviews before and I'm so pragmatic that my reponse is always "I don't think of dream projects or dream studios, think of dream cultures". I want to work on projects in ways that are equitable and fair, with people who are actually like-minded. If the foundational culture and context of your work is good then the game you're making shouldn't really matter.
In terms of personal work, it sounds like a cop-out but if I had unlimited time and energy and money I'd want to try and make everything honestly! What I like about gamedev is that while every production often has the same (or similar) constraints, every game has a unique set of challenges and problems to solve. Like, I've never worked on two prouects that had the exact same design problems and I love the variety to it and how the different challenges still give you transferrable solutions you can use in the future. This sounds like a response you'd read on a cover letter but I swear I do mean it, it's why the genres of the games I've publish tend to be really inconsistent across the board. I like new problems!
As a more concrete answer, I do have a couple of concepts I've spun in my head that I never had the skillset to bring to life. One specifically was called "Egg Game", which I thought up back in college.
The basic jist was it was more of a marketing campaign or social experiment than a full game. I imagined it as an exclusive game you could only get access to by getting a copy from someone who had access to Egg Game OR by buying it for a ridiculous price (like $2000 or something). The game itself would be an idle Tomagotchi-like where you leave it running and hatch creatures from eggs. The creatures don't do anything and there would be no gameplay to speak of, BUT you have to sign a EULA saying you can only say great things about Egg Game. The game itself sucked, but the 'experience' around it was designed to feel exclusive and tantalizing to people who didn't know anything about it. Essentially I thought it would be fun to see how something like that might take off, how it would 'spread' to others, who might 'leak' it and how dramatically, etc. It was fun on paper but I always knew it would be WAY too much work for me to do, probabky wouldn't be profitable in any way, and relies on skills and connections I really don't have. Fun to think about though!
The other one is a personality-based sport management game where you have to manage egos and personalities as opposed to skills and hard data. This one I've talked about before, but I still see it as reachable down the road so probably won't speak to it too much for fear of jinxing anything.
Dream Game To Play
I typically like playing games that are incredibly complex and procgen because once I start to see patterns in gameplay I lose interest really fast. Stuff like Grand Strategy like Crusader Kings 3 or milsims like ARMA3 - very different than the games I usually make.
Per above, I also really like the concept of managing people as a a core gameplay focus - like State of Decay style - because I think it's interesting and helps build narrative. So maybe something where people management and deep gameplay ties together?
On that note Dwarf Fortress Adventure Mode is pretty close to my dream game. Just give me a huge chatoically generated procedural world with tons of stuff in it and people to talk to and places to get lost in and I'm happy :')
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Arma3 is worth it
remembering emulating Chrono Trigger on the family macintosh back in like 2005 and feeling like such a retro gamer... nowadays a 10-year-old game isn't retro anymore that's just $29.95 on the Steam store
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