#are all elves born innately with the knowledge to wield a longsword? like
Explore tagged Tumblr posts
Text
I think you would have to do it as an armor stat.
You could have a spell penalty, to represent how much armor restricts the fine motor skills required in spellcasting. If you want, you could even split it to be differently restrictive for somatic vs verbal vs component spells - like a closed helmet will muffle verbal spells, gauntlets fuck with finger wiggling, a chestplate doesnt have fucking pockets (but a robe absolutely does).
Or you could do the darksouls thing and have certain armor require a certain stat score. Like full plate requires a base 15 Str or something to run around in.
As for the sword vs staff/wand thing:
Stat staves to use an int or wis bonus instead of str or dex. Personally I would say staff & wand - wis, 1 handed sword & daggers - dex, 2 handed sword, spears, and axes - str, bows are str, etc. And then the stat layout of wizards will tend to make the staff actually better to use than the sword without proficiency. Staffs are most effective if you know where to hit, anyway.
Or you could say that certain tools can only cast certain classes of spell - staves and wands can cast anything, pointed blades can only cast evocation or transmutation, baubles can be the focus for divination, illusions or healing, etc.
Lastly, why don't you want proficiency bonuses to be significant? That is very much how tools and weapons work in the real world, and would 100% solve your problem here. Like I personally can swing a longsword, but I have rapier training so I am a lot more likely to actually cause damage and protect myself effectively with a rapier than with a longsword, even though a longsword does more damage on each successful hit.
Help me out here.
Can't-Believe-it's-not-D&D
System doesn't have proficiency rules for weapons and armor - you put it on if it makes sense for you, or don't if it doesn't.
Wizards going into battle typically don't carry swords and do not put on armor.
Why not?
Psych! The system does have proficiency rules for weapons and armor
It's just that "not proficient" is the default state and it's fine.
Proficiency is an extra thing "on top" - if you're proficient in swords but not proficient in axes, you'd still rather have a +1 axe than a sword
So the reason isn't "proficient with staff, not proficient with sword" - swords are better than staffs.
Oh also Elven wizards go into battle with longswords - they get longsword proficiency for being elves
So whatever makes wizards stay away from swords and armor isn't is simple as "metal interferes with magic" because clearly the elves don't give a fuck.
?
#also I would argue “getting proficiency from being elves” is more of a problem than the existence or weight of the proficiency itself.#idk#im a big fan of having weapon types as skills that can be allocated points just like other skills#because again that's just. more realistic imo#a wizard is ineffective with most weapons because they spend their time studying arcana instead of studying tbe blade#are all elves born innately with the knowledge to wield a longsword? like#idk I think proficiencies and skills are things that should be exclusively class based not race based#even languages known is a little iffy imo#genetic affinities and resistances for certain magic I get depending on the setting. and certain base stat modifications make sense#but it starts to have some weird implications when you have species proficiencies for tinkering or healing#and has some upsetting implications when a whole species is genetically predisposed to be good at using specific weapons or tools#remember that a species' bonuses cannot particularly represent upbringing since so many pcs are raised in other or mixed societies#anyway#ttrpg rambling
125 notes
·
View notes