#architardener (?)
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seyaryminamoto · 3 years ago
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I recently saw a video where GRRM talked about how he saw two different kinds of writers. He mentioned the gardener(planting the seed of an idea and letting it grow) and the architect(who plans out and organizes everything ahead of time). Obviously, every writer is a little bit of both but I was wondering which you relate to more and if you’d be willing to share some more about your own writing approaches and processes :)
I think I've answered similar questions in the past, but it'd be near impossible to dig it out in this ridiculously big, chaotic archive of my blog xD so I guess I'll answer it again, and if we come across the previous answers I've given, it'd even be fun to compare if there's anything different in the answer these days (?)
Personally, I think the best way to go about this is to have a mix of both things, but for me, it's in a very specific manner.
While I absolutely see the value in letting a story spiral and grow into whatever it wants to be, I have to say I don't think my best work comes from that. The lack of structure is similarly liberating and dangerous, because if your story's purpose isn't something you, as an author, have really made up your mind about, it's 100% possible that the story will end up going in very strange directions that MIGHT not make much sense, when you look at where you started out.
I've told this story a few times, but it bears repeating xD my first "serious" attempt at writing (by which I mean, I took it seriously, not that the content itself was super serious, since it was a trainwreck more often than not xD) started off as a perfectly happy romcom high school story! And tbh, to this day I love it as it is... but I know, I KNOW, that I totally warped the initial purpose and process of the story when, upon fulfilling the first bit of conflict in the story and leaving some massive loose ends I had to wrap up, I found myself at a loss because I had no idea how to continue. I was seriously, genuinely, at a loss for ideas and storylines to keep going. What, then, did I come up with?
... my happy romcom characters ended up embroiled in an organized crime catastrophe that has ZERO build-up in the first part of the story xD
(To the eagle-eyed who might have picked up something here... yes. That is 100% what I was poking fun at through Yang in Gladiator during the Fire Lord's Shadow arc. Yes. I mock myself. More accurately, I make Azula and Sokka mock my most questionable writing choices :'D)
Now, then, I had a very weird mess in my hands and I admit, it wasn't a great place to be at xD you see me now with my very, very small likelihood of falling into writer's block? Well, back then, I spent more time blocked than writing, for sure :'D and one of the reasons why that happened is because, while I had some ideas for what I wanted to write in the future? I didn't really have a set direction beyond "I want these and these characters as endgame relationships!", which is pretty much the most basic level of "plotting" you can pretend to do, as a writer xD And ironically, even then I was far more malleable and willing to experiment with whatever character combinations came up later, which even resulted in me discovering, well into writing a story, that some characters I absolutely did NOT conceive in a relationship were actually pretty good together! :'D
But that I had very little direction when I started writing that story was still a problem. I actually found more direction and built some more structure as I reached the last part of the story, and I will say, it's the strongest bit of it, by far xD (as evidence of what I'm saying, it was the first time I ever wrote an OUTLINE DOC! XD) but I have no doubts that, if I'd had the foresight to actually know where I was going, the story as a whole would be much much better, no matter how much I love it for what it is.
So! This particular writing experience of mine taught me countless things, among them, to actually ponder direction and purpose in stories instead of diving in blindlly. It's not really about having foreshadowing hints every ten minutes, which is what some people take as a sign of quality (I'll dare be quite controversial and say that not because you know what you'll write ten years down the line does it mean your story automatically makes sense... xD), it's about actually having a purpose in what you're building, a real direction, character arcs and plotlines that, to put it simply, work.
Therefore... I know for a fact that I can't be a full-blown plantser (or gardener) because I've tried it, and while I absolutely see the merits, the drawbacks are pretty sizable for me, and it just really doesn't work with my approach to storytelling.
Thus... If I MUST choose a category out of them both, I'd say I'm an architect, but the truth is I'm not an architect in the most strict sense of the word, either :'D
If you want a super strong building, you obviously need the best foundations for it. But you don't stop there, of course: erecting a building takes a lot of different efforts and processes if you really want your building to not only stand tall but to be a proper, decent place to live in. And while in real life, the reasonable thing would be to have a plan for each of those little details you have to build in, from filling the walls, to the type of flooring, down to even the decor... in writing, THIS is where I take the gardener approach! :'D
I don't know if I've said it in the past, but while sometimes I don't know how to start a story (which, despite my carelessness with the matter in the past, I've come to realize is a VERY delicate choice to make, one that can actually destroy my immersion in a story if it's a choice made carelessly), usually, I try to make myself think about where it's going, first of all. Currently, I have a few potential original projects rolling around in my head... and I don't know where they start :'D but I DO know where I'll take them, what the actual, ultimate climax of those stories would be. This, then, is the most basic foundation for a story, for me. I choose a destination, kinda, and then build the journey there :D
This is, loosely speaking, how I've built up Gladiator. And yet Gladiator, being the ridiculously big mess that it is, required a very unique plotting approach that I suppose might be at odds with a lot of what I've said so far xD yet it also remains true to a lot of what I've said here :'D
When I first started to ponder this story, the first plot point was obvious and instinctive: Sokka's capture. When Chaosconetic (the one who first gave me the idea for this story) suggested it, he didn't quite put forward the idea of having Azula being the one who captured Sokka personally. I thought of making Azula and Sokka first come face to face in this way because... honestly? Because I just wanted them to interact as soon as possible x'DDDD it complicated matters, of course, but that was absolutely something I could work with.
Yet... where was I going with this story? It was a rewrite of ATLA as a whole, so what exactly was the direction for the story? Clearly, Azula and Sokka would wind up falling in love, and how exactly would that come about? And beyond that, wouldn't it be a seeerious mess for this to happen in a setting where Ozai is STILL in power? Why, of course it would be! :'D It added a new layer of complications to the generally already complicated Sokkla relationship, and instead of it being kept secret or being a forbidden romance for the reasons canon-based stories typically make it so, it's BEYOND forbidden here because Ozai is still a very much active factor in this story, and he makes everything worse :D soooooo...
With these particular factors in mind, I had several things to think about. With Sokka fighting as a gladiator being the core of the story, I had to figure out who would be his rivals, and in doing so, figure out what his power curve as a warrior would look like :'D in doing so, I settled very quickly on Toph for his main serious rival, but Sokka wasn't the only one whose story I'd be telling: obviously, Azula's arc would be important too, as I'd have to work with developing her FAR MORE than I ever had before, and while Sokka's personal opponents would be important, Azula is the one who chooses Sokka as her personal warrior, therefore, she had to have a purpose in doing so. Said purpose then materialized when I decided to make use of Zhao's character for Azula's main goal and foil, and so, I needed Zhao to have THE best gladiator of all... and I didn't need to think about it too much before I settled on Combustion Man for the role :'D
Thus, those were small, isolated yet pivotal elements that I had to articulate into a structure that made sense :D they were small things I settled on pretty quickly, from the very first few days of plotting. I can say for certain that, by the third day, I already had settled on the climax (... can't decide whether that's a fortunate or unfortunate wording choice, tbh xD) scene of Part 1, when Azula and Sokka have their fateful fight in chapter 96, then finally succumb to their attraction and act on their feelings without holding back, in chapter 97 :'D I knew I wanted this to happen after Sokka hit a low point upon failing to defeat Toph, either for the second time or after losing against her far too many times that he just was too discouraged to keep going, hence, I knew what the lead-up to this would be from literally day THREE.
But beyond this? At like... day one or two of plotting, once I settled on Combustion Man as the ultimate man to defeat? I also settled on how Part 2 would end :> back then, I honestly had no idea how much time there would be between the events from chapter 97 and the upcoming culmination of Part 2, I wasn't anywhere near advanced enough with plotting to even KNOW I'd split the story into parts because it would get too big to handle xD But what I did know was that I needed these two situations to happen, situations deeply entwined with Sokka's role as a gladiator. Everything in between was variable, and it was stuff I could figure out slowly, along the way.
The ultimate direction of the story, though? That did take me a long time to settle on xD In fact, I think it took me well over a year after I got started to really figure out where I was going with all of this. A close friend helped me figure out things by offering many ideas for Zuko and Suki's storyline, basically tossing them at me in hopes that I'd make sense out of some of them... and I don't really know if she even knows how much that helped me xD I really spent a long time unsure of what I wanted to do, what I COULD do... until at long last, I settled on one slightly ambitious direction that eventually turned into what you'll all know as Part 3 :'DDDDD
So... yeah, that's why I say I'm being contradictory as heck xD Yes, I worked out some core details of the story since the very beginning, but it wasn't ALL the core details, let alone the ultimate direction of the story, BUT... in building up Azula's character arc, that direction slowly became clearer to the point where, when this particular possibility stared me in the face, I knew it was where we had to go, I realized that what I'd written over that year was leading up perfectly to that outcome.
Ergo, Gladiator is 100% a work of gardening and architecture, woven together to a point where I have a hard time remembering what, exactly, was the result of each thing. There's some things that I settled on early on, like I said, structure things... and then there are some parts where the characters just went wild and did things I did NOT expect them to do xD There's one scene coming up, right before the climax of Part 2, where Azula actually does something that I honestly WASN'T sure of doing... and yet I couldn't resist the urge to go forward with it, once the idea came to mind, and so I did it. And now I regret nothing xD was it necessary? Possibly not. Will some people find it weird and out of place? Maybe. But was it CATHARTIC AS HECK!? Aaaabsolutely friggin' yes XD pardon me for being so self-indulgent, but that's part of what being a gardener is about (?)
So, I really think the best stories benefit from a careful approach to mixing the principles of both ideas. I know that some gardeners think that a structure can stifle creativity (not necessarily true, if you sense a lack of creativity in anything you're doing, it IS up to you to turn it around, switch it up and make it interesting, right...?), I also suspect architects might think gardeners would be utterly unable to tell a good story altogether in virtue of letting the story run away with them (also not necessarily true, as the quality of a story isn't quantifiable as easily as that, gardeners might just make masterpieces without as much need of direction as I personally require: Philip Pullman apparently had no set direction in the His Dark Materials trilogy and I could swear that's some of the best storytelling I have EVER seen).
Ultimately, each person gets to choose their ideal approach and what exactly they're trying to do with their work, as well as how they want to do it... but if you ask me, if your characters never seem to pull you in unexpected directions, you might just need to rework them or approach them differently to give them more life. If they DO pull you in those unexpected directions, but you're not sure if you can follow them just because you need to follow structure, it's really up to you as the author to choose whether to sacrifice the life/creativity within your own work and stick to structure, or sacrifice structure and potentially cause your story's course to crumble :'D
It may sound like I'm advocating for gardening so much more, despite I've labeled myself an architect, buuuuut... ironically, a very complicated but VERY rewarding scene in Gladiator Part 3 damn near WRECKED my structure when I was writing it a few weeks ago :'D I literally had to take a day off from actually writing so I could make a list of ALL the elements that would be impacted by this change if I went forward with it. If I chose against it, I would have to rewrite the complicated scene in a different way, and it might have been waaay too weird to make it work. If I chose to keep it, I had to tread VERY carefully or end up potentially making a mess of the ultimate direction of Gladiator's story, even threatening the themes and nuance that I have been counting on since I settled on this direction. Thus, sometimes gardening can be dangerous. Very, very dangerous.
I THINK I found a fair enough compromise that allows me to keep the best of both worlds... but I hope I've made it clear that both ways of working have their pros and cons, and why even mixing both things can have pros and cons xD but this is also why I, personally, think that a writer benefits the most from figuring out at least a loose outline, the broad strokes of what they want to achieve in a story, and then figuring out the many ways in which they could fill in those foundations, in whatever way they're most comfortable.
And so, I have rambled plenty xD I hope that was thorough enough, my position in this particular subject is honestly to oscillate in the middle of both things, where part of your job as the writer is to determine which situation benefits more from either approach :D Like I said before, I've found structure isn't something I can sacrifice easily, but more often than not, letting the story flow, letting the characters make their own choices, can enrich your story rather than hinder it. So... I lay the foundations, the structure, so that seeds can grow inside it, if that makes sense xD
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