#arcane dnd au: base info
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i-have-ideas-they-go-here · 1 month ago
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Master post : Arcane but DnD
First things first: this is for FUN. If you have any ideas or suggestions I would love to hear them just don't be rude.
Now that that's out of the way here is where you can find everything:
Ground Rules
Characters:
VI:
Base Info, S1 Act 1,
Jinx:
Base Info, S1 Act 1,
Caitlyn:
Base Info, S1 Act 1,
Jayce:
Base Info, S1 Act 1,
Viktor:
Base Info, S1 Act 1,
Ekko:
Base Info, S1 Act 1,
Mel:
Base Info, S1 Act 1,
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hazbinhazbinhazbinreblog · 1 year ago
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For something more fluffy and funny
Imagine the AUs playing fucking DnD with Husk as the DM (because he was around the time DND got invented and I can see Husk being a good DM).
There is also a rule that there can only be ONE (maybe two depending on how big the party size is ) bard because Husk knows if that rule doesnt exist he's gonna have so many vicious mockery rolls its gonna give him a headache.
As for classes, now this is just me assigning peeps classes based on vibes and if they would play or not. If people have their own suggestions, please do share owo. (also please note I am baby DND noob, so most of info is coming from Baldur's Gate 3's wiki)
Canon Alastor-Bard, that is if anyone can get him to play and make him promise not to do something insane like teleport them into the world of DnD. (College of Lore branch). Sidenote: he only got bard because of that one animation where Alastor cats vicious mockery just insult Lucifer's height wheeeze. also because if you told al could hurt people with magical insults, he would go for it let's be honest.
Canon Vox-Artificer, since it seems up his ally but again this is a case of, can you get him to play it, probably more willing than canon Al, but would also rage quit if he fails dice rolls. (Artillerist branch)
Swap Alastor-He gives Cleric vibes. Probably more willing, but you would have to walk him through stuff. Probably ends up the team mom against his will. (Life Domain branch)
Swap Vox-Torn between Fighter or Paladin, leaning more towards Fighter. Probably not so willing, but would if his Alastor was. Would probably leave others for dead. (Champion Branch for Fighter, maybe Oath of Devotion branch for Paladin).
Secretly Married Alastor-Rogue, like Canon, would need to be talked into it, but may lean towards more willing just to humor it. Takes a lot of the notes and rolling the highest perception checks (Arcane trickster branch)
Secretly Married Vox-Sorcerer, like his partner, doing it to humor it (and also because sorcerer class sounded cool to him). Is hyping up his Al and somehow skating by on his rolls (example if the roll success require is like 15, he barley just makes it with the help of his modifiers). Also storm sorcery branch
Dadstatiocradio Alastor-Bard, because he does not trust his canon part to not pick fights with vicious mockery. May know more about the game thanks to his Charlie or not, who knows, but is the most willing to join in I say. (College of Valour branch).
Dadstaticradio Vox-Okay this one is hard, but like, he gives Enchantment branch wizard vibes tbh. Maybe just me tho. Also the most willing. Would threaten to cast fireball to make everyone shut up.
Radio Guard Alastor-Torn between Bloodhunter and warlock (Fiend branch because haha get it his deal with Lucifer). Probably legit only joined because Husk needed another sane player and or he was bored and was just "Fuck it". Is the one who takes it a bit more seriously and trying to gather the most information.
Radio Guard Vox-Ranger, because he thought it would be fun. Like Dadstaticradios, he is the most willing to join. Prides himself on headshots when he can get them in campaigns. ( Hunter branch maybe).
Blueberry-Warlock, really only joins after some convincing (and the promise of canon Alastor will be nice to him). The running joke and just confirmed campaign canon is Husk is Blueberry's patron who helps guide him around. (Husk Patron branch /j, Archfey tech).
Highschool Al and Vox are Dms with Husk since idk what they would be tbh.
May do a part 2 since this just,,,Vox and Als hfkdsjf
-⚔️ anon
I know the vicious mockery animation you're talking about it KILLS me I love it
I know very little about DnD as much as I want to learn but I love all of this so much, the overwhelming amount of AUs we have gathered makes for so much chaotic content when they're grouped together. You're so creative w these ideas
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i-have-ideas-they-go-here · 1 month ago
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Arcane but DnD: Jayce Talis
Race/Species: Human
+1 bonus to all stats
Language: Dwarvish
Background: Guild Artisan/ Guild Merchant
Language: Elvish
Proficiencies: Insight, Persuasion, Woodcarver’s Tools
Automatic Feat: Skill Expert-
You have honed your proficiency with particular skills, granting you the following benefits:
Increase one ability score of your choice by 1, to a maximum of 20.
    Intelligence
You gain proficiency in one skill of your choice.
    Performance
Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn’t already benefiting from a feature, such as Expertise, that doubles your proficiency bonus.
    Persuasion
Stats:
STR: 14 (+1 bonus) -> 15 (+2)
DEX: 10 (+1 bonus) -> 11 (+0)
CON: 13 (+1 bonus) -> 14 (+2)
INT: 15 (+1 bonus & +1 Feat) -> 17 (+3)
WIS: 8 (+1 bonus) -> 9 (-1)
CHA: 12 (+1 bonus) -> 13 (+1)
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i-have-ideas-they-go-here · 1 month ago
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Arcane but DnD: Jinx
Race/Species: Human
+1 bonus to all stats
Language: Deep Speech
Background: Urchin-
Proficiencies: Sleight of Hand, Stealth, Disguise Kit, Alchemist’s Supplies
Automatic Feat: Keen Mind-
You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits.
Increase your Intelligence score by 1, to a maximum of 20.
    Intelligence
You always know which way is north.
You always know the number of hours left before the next sunrise or sunset.
You can accurately recall anything you have seen or heard within the past month.
Stats:
STR: 8 (+1 bonus) -> 9 (-1)
DEX: 14 (+1 bonus) -> 15 (+2)
CON: 13 (+1 bonus) -> 14 (+2)
INT: 15 (+1 bonus & +1 Feat) -> 17 (+3)
WIS: 12 (+1 bonus) -> 13 (+1)
CHA: 10 (+1 bonus) -> 11 (+0)
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i-have-ideas-they-go-here · 1 month ago
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Arcane but make it Dungeons and Dragons
This is how I would build them and play them.
If you have any ideas on how you would do it, I would love to hear them
Ground Rules:
I tried to make explaining the classes I chose for each character as easy to understand as possible. I know a lot of people play/know about DnD but I also know people that don’t. And I want anyone who is interested in looking/ reading this to be able to understand
Show universe not Game univeres
It is Show Universe but with DnD rules, classes, and ideas
Keep everyone as close as possible as they would be in the show
Going to start with the main crew of characters: Vi, Jinx, Caitlyn, Jayce, Viktor, Ekko, Mel
2014 Rules
I haven't read the 2024 rules or played with them so I am not comfortable using them
Standard Array for Stats
15, 14, 13, 12, 10, 8
Race/Species
Keeping everyone human or variant human
or start human and then become a variant human (Ex: Jinx when she is infused with shimmer)
Automatic Feat
I am giving everyone a 1st level Feat
I am doing this because everyone is getting the same stats
Giving them a Feat would give everyone a difference that would support their character
How I will be posting the build information:
Base Info- this will include Race, Background, Automatic Feat, & Stats
Season 1: broken up into Act 1, 2 & 3 each will include LV, Class + class information (ie: Subclass, Proficiencies, Class Features), HP, AC, INIT, and all of their passives
Season 2: broken up into Act 1, 2, & 3 each will include LV, Class + class information (ie: Subclass, Proficiencies, Class Features), HP, AC, INIT, and all of their passives
Levels:
S1 Act 1 lv are the lv they are durning Act 1.
S1 Act 2 lv are the lv they are going into Act 2.
S1 Act 3 lv are lvs going into Act 3
S2 Act 1 lv are lvs going into Act 1
S2 Act 2 lv are lvs going into Act 2
S2 Act 3 lv are lvs going into Act 3
Finial lvs are what they end with
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i-have-ideas-they-go-here · 1 month ago
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Arcane but DnD: Mel Medarda
Race/Species: Variant Human
Language: Celestial
Score Bonus: +1 INT & CHA
Skill: Performance
Feat: Skill Expert- You have honed your proficiency with particular skills, granting you the following benefits:
    Increase one ability score of your choice by 1, to a maximum of 20.
        Wisdom
    You gain proficiency in one skill of your choice.
        Religion
    Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn’t already benefiting from a feature, such as Expertise, that doubles your proficiency bonus.
        Insight
Background: Noble
Language: Sylvan
Proficiencies: History, Perception, Playing Card Set
Automatic Feat: Observant-
Quick to notice details of your environment, you gain the following benefits:
Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
    Intelligence
If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.
You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.
Stats:
STR: 8 -> 8 (-1)
DEX: 10 -> 10 (+0)
CON: 12 -> 12 (+1)
INT: 14 (+1 bonus & +1 Feat) -> 16 (+3)
WIS: 13 (+1 bonus) -> 14 (+2)
CHA: 15 (+1 bonus) -> 16 (+3)
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i-have-ideas-they-go-here · 1 month ago
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Arcane but DnD: Ekko
Race/Species: Human
+1 bonus to all stats
Language: Deep Speech
Background: Urchin
Proficiencies: Stealth, Deception, Disguise Kit, Leatherworker’s Tools
Automatic Feat: Skill Expert-
You have honed your proficiency with particular skills, granting you the following benefits:
Increase one ability score of your choice by 1, to a maximum of 20.
    Intelligence
You gain proficiency in one skill of your choice.
    Acrobatics
Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn’t already benefiting from a feature, such as Expertise, that doubles your proficiency bonus.
    Perception
Stats:
STR: 8 (+1 bonus) -> 9 (-1)
DEX: 14 (+1 bonus) -> 15 (+2)
CON: 13 (+1 bonus) -> 14 (+2)
INT: 15 (+1 bonus & +1 Feat) -> 17 (+3)
WIS: 12 (+1 bonus) -> 13 (+1)
CHA: 10 (+1 bonus) -> 11 (+0)
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i-have-ideas-they-go-here · 1 month ago
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Arcane but DnD: Viktor
Race/Species: Human
+1 bonus to all stats
Language: Deep Speech
Background: Urchin
Proficiencies: Sleight of Hand, Stealth, Disguise Kit, Herbalism Kit
Automatic Feat: Prodigy-
You have a knack for learning new things. You gain the following benefits:
You gain one skill proficiency of your choice, one tool proficiency of your choice, and fluency in one language of your choice.
    Elvish
    Arcana
    Forgery Kit
Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn’t already benefiting from a feature, such as Expertise, that doubles your proficiency bonus.
    Investigation
Stats:
STR: 10 (+1 bonus) -> 11 (+0)
DEX: 12 (+1 bonus) -> 13 (+1)
CON: 8 (+1 bonus) -> 9 (-1)
INT: 15 (+1 bonus) -> 16 (+3)
WIS: 14 (+1 bonus) -> 15 (+2)
CHA: 13 (+1 bonus) -> 14 (+2)
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i-have-ideas-they-go-here · 1 month ago
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Arcane but DnD: Caitlyn Kiramman
Race/Species: Human
+1 bonus to all stats
Language: Elvish
Background: Noble
Language: Celestial
Proficiencies: History, Persuasion, Dtagonchess Set
Automatic Feat: Sharpshooter-
You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:
Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
Your ranged weapon attacks ignore half cover and three-quarters cover.
Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.
Stats:
STR: 8 (+1 bonus) -> 9 (-1)
DEX: 15 (+1 bonus) -> 16 (+3)
CON: 14 (+1 bonus) -> 15 (+2)
INT: 13 (+1 bonus) -> 14 (+2)
WIS: 10 (+1 bonus) -> 11 (+0)
CHA: 12 (+1 bonus)-> 13 (+1)
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i-have-ideas-they-go-here · 1 month ago
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Arcane but DnD: Vi
Race/Species: Human 
+1 bonus to all stats
Language: Deep Speech
Background: Criminal/Spy
Proficiencies: Deception, Stealth, Thieves’ Tools
Automatic Feat: Athlete-
You have undergone extensive physical training to gain the following benefits:
Increase your Strength or Dexterity score by 1, to a maximum of 20.
    Dexterity
When you are prone, standing up uses only 5 feet of your movement.
Climbing doesn't cost you extra movement.
You can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet
Stats: 
STR: 15 (+1 bonus) -> 16 (+3)
DEX: 13 (+1 bonus & +1 Feat) -> 15: (+2)
CON: 14 (+1 bonus) -> 15: (+2)
INT: 12 (+1 bonus) -> 13: (+1)
WIS: 10 (+1 bonus) -> 11: (+0)
CHA: 8 (+1 bonus) -> 9: (-1)
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