#app development in nsp
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maishainfotech · 12 days ago
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Launch Your Own Blinkit-Style Grocery Delivery App with Maisha Infotech
In today's fast-paced digital era, quick commerce solutions have transformed the way people shop for essentials. With demand rising for rapid grocery delivery services like Blinkit, businesses are turning to reliable partners to create robust grocery delivery apps. If you’re looking for grocery delivery app development in the USA, Maisha Infotech offers customized, scalable solutions that help your brand stand out in the competitive quick commerce industry.
Why Choose Grocery Delivery App Development?
The need for convenience in grocery shopping has created a high demand for on-demand grocery delivery app development. With a user-friendly app, businesses can tap into a market that values instant, reliable service. A grocery delivery software development solution enables your business to streamline logistics, offer real-time tracking, and ensure secure payment methods, making it a win-win for both you and your customers.
Building a Blinkit-Style App for the USA Market
At Maisha Infotech, we specialize in Blinkit-style app development, designed to cater to the unique demands of the USA market. Our team of skilled on-demand delivery app developers in the USA understands the importance of creating an app that’s both visually appealing and functional. From user-friendly interfaces to advanced backend support, we ensure that every aspect of your app is optimized for a seamless user experience.
Whether you want to create an on-demand grocery delivery app or develop a custom solution that reflects your brand, Maisha Infotech offers flexibility. Our apps are tailored to meet specific business needs, from providing quick commerce app development USA to ensuring smooth operations with real-time updates and reliable tracking.
Benefits of Custom Grocery Delivery Apps
Custom grocery app development enables businesses to stand out in the competitive quick-commerce space. Here are some key benefits:
Personalized User Experience: Custom apps allow you to design features that align with your customer preferences.
Scalability: As your business grows, so can your app. Our solutions are built to support increased traffic and additional features.
Enhanced Tracking and Analytics: With tools for real-time tracking and data analysis, you can gain insights into customer behavior and optimize your services.
Affordable Grocery Delivery App Development for Small Businesses
Maisha Infotech recognizes the need for affordable yet powerful solutions for small businesses. Our affordable grocery delivery app development USA packages are perfect for startups looking to launch in a competitive market. We provide tailored solutions that offer all the essential features at a budget-friendly rate, enabling you to enter the quick-commerce space without overspending.
Choosing Maisha Infotech as Your Development Partner
When it comes to developing a quick commerce app for USA startups, Maisha Infotech is a trusted partner. Our expertise extends beyond app design to offer full support in development, deployment, and post-launch assistance. We take pride in being a USA company for on-demand grocery apps with tracking, providing real-time updates to both you and your customers. This feature is crucial in today’s competitive landscape, where transparency and reliability can set your app apart.
Our developers work closely with clients to understand their business models, allowing us to create solutions that not only meet but exceed expectations. With a focus on high performance, easy scalability, and robust security, we deliver top app development services USA businesses can rely on.
Conclusion
Maisha Infotech is your go-to partner for building cutting-edge, user-centric grocery delivery apps. Whether you’re aiming to create a Blinkit-style app or need a custom solution for your business, our team offers the expertise and support needed to succeed. Contact us today to discuss your project and start transforming your business with a top-tier grocery delivery app tailored to the USA market.
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jackyy19 · 6 months ago
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Mobile Application Development at NSP
 The chief goal of mobile application should be to providing real and meaningful value to it’s users. This typically includes solving problems of the user, making tasks easy, or to providing better quality entertainment. A app is said to be treasured if it is providing satisfaction to the user ,regularly improves their quality of user life in  Mobile applications importance can be highlighted by the  smartphones as they have become one of the most crucial  part of our life because  to mobile application  development. Technology development is making our life busier  so it is difficult for us to be organized well  in many tasks. However the growth of mobile application development is making our life much easier and hustle free , compactable and well organized. Now people can download anything from Google play store. There are many apps some are  available Paid while some are free . .It has various uses  such as social media, leisure apps such as online games, music and novels ,E-commerce which plays a crucial role in buying and selling. Educational apps which helps students in understanding easier all over the globe. Online bookings ,and online food delivery apps.
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gtminfotech · 1 year ago
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SMO Services in Delhi
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Digital Project: What Is the Role of The Web Agency?
The Web has become an essential tool for companies and freelancers. In today's digital world, the success of a business largely depends on its online presence and its ability to communicate effectively with its customers and prospects. For this, a digital project with a well-designed strategy is essential. The use of a company specializing in the Internet, including web agencies, can be a valuable asset in carrying out this project. Web agencies, like GTM Infotech, are often made up of a team of specialists who work together to offer innovative and effective solutions under the responsibility of a digital project manager. The latter directs the Website Designing in NSP, development, and implementation of the various strategies decided upon upstream.
Let’s examine the role of the web agency in the context of a digital project aimed at entrepreneurs and managers.
What is a web agency?
Web agencies are among the companies specializing in marketing and digital communication. Unlike “360” communication agencies, they specialize in creating and managing websites, natural referencing, web marketing, and social networks. They can generally provide strategy advice, as well as services for creating, managing, and maintaining websites and everything that revolves around them: content, online advertising (SEA), optimization of the presence on social networks (SMO), and Private Site Networks (PBN).
Digital project: the role of the Web agency
Most often, highly specialized technicians and developers bring their experience in setting up complex projects. Cross-functionally, throughout the life cycle of each project, SEO and marketing consultants analyze the existing situation and the competition and give their recommendations and actions to be taken to optimize visibility and organic traffic, in particular on search engines.
Different types of projects
Traditional web agencies bring different bricks to develop the presence of companies on the internet. There are, therefore, several types of projects that they are able to carry out:
The creation of showcase or corporate-type websites
The creation of e-commerce sites
Site redesigns
The implementation of web apps or web tools ( SaaS )
The implementation of visibility development strategies: you will find all or part of the bricks of Search Engine Marketing, from natural referencing to SMO Services in Delhi, through paid referencing and support on creating content.
Conclusion
The Internet has become an essential part of a company's life cycle: a tool widely used by the general public, but also and above all by professionals of all stripes, it makes it possible to increase its presence in an ever more competitive market, for little that we give ourselves the means.
In this digital approach, the web agency is an essential player who will, thanks to its expertise, support the company according to its web presence needs: pre-sales support, visibility strategy, and adaptation to technologies and markets are part of the prerogatives of these web actors. A well-designed and well-executed digital project can help you improve your visibility, increase your sales and achieve your goals. A web agency can help you implement this project and achieve your goals.
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luigiblood · 3 years ago
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What's the deal with the GB/GBA Emulator Leak?
On April 18th 2022 on 4chan's /vp/ board, 3 links have been posted:
0100d870045b6000_dev.nsp: A NSP file containing a NES Nintendo Switch Online build.
hiyoko_unsorted.7z: Various builds of a Game Boy / Color Emulator for the Switch in seperated NCA files.
01008bf00a1c8000.nsp: A NSP file containing a Game Boy Advance Emulator for the Switch.
No additional context has been given other than four screenshots of the GBA emulator.
All of the files are signed for Switch development kits, meaning that they have to be resigned to work on a retail unit.
All of these things were developed by NERD (Nintendo European Research & Development), responsible for many things, but are more recently known for their emulation work since the Nintendo DS Virtual Console emulator on Wii U.
I'll try to explain what each of these things are seperately, and why I think they are legitimate.
NES Nintendo Switch Online
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The first link in the post links to a build of NES Nintendo Switch Online app dated October 4th 2019. This would be a month since the release of SNES Nintendo Switch Online, and when the monthly updates of additional NES games would have stopped.
It contains all of the games in order of Switch release until August 21st, 2019, then continues with the games that would be released on December 12th and later, and quite a few that have yet to be released, if ever.
Noteworthy unreleased games include the entirety of the Mega Man series, each including their own Special Versions, Castlevania 1 & 2, Adventure Island, Galaga, Pac Man, Kung Fu, Lode Runner, Tetris, and a few more.
All of them are playable, some even including multi language descriptions. There isn't that much more to say about it, it is really just the usual user interface, but with more games.
Technically, anyone can add more games to this, people have done this before. All of these games have unique identifications too, someone could just take the information we have of these IDs, and somewhat appear legitimate if you include nice scans of box arts.
However this would mean someone took the time to write unique descriptions in multiple languages, too, and when you include the rest of the leaked files, there's I think more reasons for its legitimacy.
Hiyoko - GB/C Emulator
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Hiyoko is a name that we have seen since the NES Nintendo Switch Online 2.0.0 update, dated December 2018. It had accidental inclusion of SNES game descriptions, which news sites have also covered at the time. Other people have also noticed a couple names as well, part of an emulator type enumeration which I will list:
EMULATOR_TYPE_CANOE
EMULATOR_TYPE_KACHIKACHI
EMULATOR_TYPE_HIYOKO
EMULATOR_TYPE_COUNT
Canoe is known since the SNES Classic Mini as the SNES emulator, Kachikachi is also known since the NES Classic Mini as the NES emulator. Then there's the mention of Hiyoko, and Count.
Count is nothing more than for keeping count of how many emulator types there are, this is pretty standard practice, we can safely say this is not the name of an emulator.
But Hiyoko was an emulator name we haven't heard of before, and lots of speculation arose on what it could be, if it was a Game Boy emulator, a Nintendo 64 emulator, and so on.
Eventually the N64 Nintendo Switch Online app would exist, and takes on the name "Hovercraft". Then we also had rumors of a Game Boy NSO service coming from several reliable people, which could have suggested that Hiyoko could be the GB/C emulator. Turns out that was it.
The archive contains 15 different title IDs, for a total of 23 builds of Hiyoko, each a different standlone app including its own ROM. Only the following games were used:
Super Mario Land
Tetris
Qix
The Legend of Zelda: Link's Awakening DX
Most of the builds are just optimized builds, and 3 of them are debug builds including pretty much every information necessary for debugging, which also gives us precious information about its development. Those debug builds can't seem to be used at the moment because of a corrupted SDK file? There's also a bunch of weirdness to the files, many Meta and Program NCAs, but an odd amount of Control NCA files…
The version of one of them seems to be v0.0.20190306.dev. When pulling out the third value, the code specifically seperates 2019 03 06, so there's our potential build date here.
So this Game Boy Color emulator has quite a lot of features, and I will try to be clear about them:
Emulates different types of Game Boy screens, like the original Game Boy, Game Boy Pocket, and Game Boy Color, including the screen ghosting effect.
Emulates the Game Boy Advance's GBC Mode, which certain GBC games can detect and unlock features.
Emulates MBC7 partially, the Memory Bank Controller famously used for Kirby Tilt 'n Tumble. The GBC emulator on 3DS Virtual Console would not even boot this game. The tilt sensor and the save is not emulated, but the base code is solid for more.
Supports emulating two Game Boy / Color systems locally with link cable support, enabling local multiplayer on the same system.
Supports rollback with prediction multiplayer netplay.
Supports asymmetric netplay. (I don't know exactly what that means.)
What this essentially means is that NERD seems to be making a pretty robust emulator, the builds we have are a bit buggy, but shows real potential for a better emulator than previously made. The naming also suggests this emulator was made from scratch.
The debug build shows a lot of the way it is programmed, and I have very little doubt in my mind that this is real, this does not correspond to any emulator you could find online.
While I could only try on Yuzu, the Nintendo Switch emulator, which means I won't necessarily have the best performance to play, the emulator seems really legit at first glance.
Sloop - GBA Emulator
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Sloop is an odd one. The naming would definitely confuse most people who doesn't know it is a real english word for a type of boat (It did for me). This isn't the only emulator from NERD with this kind of name, I think Canoe, the SNES emulator and Hovercraft, the N64 emulator. Both of them are actually based on other emulators, specifically the Wii U Virtual Console ones which came from other developers than NERD.
The emulator contains a menu made with Dear ImGui, an open source IMGUI library, and used as industry standard for quick debug menu implementations. The menu is seperated into several groups:
Single-player games (1P)
Multi-player scenarios (2P)
ROM patches (monitor bugs)
Image Filters
Selected features
Accuracy testing samples
Clearly, this is meant to be a showcase of features, possibly to higher ups for judging or a proposal of sorts. It supports the following features:
Gamma Change: Lowers the gamma of the screen to alleviate the very bright colors intended for the original GBA screen with no backlight.
LCD Persistence Emulation: Emulates the slight ghosting of the GBA screen, some games actually uses this for certain effects like transparency or anti-aliasing.
ROM Patching.
Supports rewind.
Supports emulating two Game Boy Advance systems locally with link cable support.
Supports netplay with random matchmaking.
The menu shows many ways to make use of these features, the link cable ones are pretty interesting as they show regular multiplayer for a couple games, Trade with Pokémon Pinball, Single Pak Multiplayer exemple so you can play with other players who don't have the cartridge, Golden Sun Clear Save import into Golden Sun The Lost Age.
The ROM patches are mostly the anti-epilepsy kind with less blinking and flashing.
Image Filters shows off the LCD Persistence emulation and Color gamma comparisons with specific games.
Accuracy testing samples includes Nintendo's own test (AGS Aging Test), but also a bunch of open source ones to guarentee accuracy testing. The regular Nintendo test is also a very good test for accuracy in general, and turns out that Sloop actually passes all of the tests except one, which not many emulators can actually do.
Selected features shows features like replays, save importation, the ability to record with rewind supported (TAS?), and the most controversial of all, exporting a save state to the EZ Flash format; Nintendo has been very vocal against flashcarts public, but the developers don't seem to be against using them.
After all, using old development kits with different standards nowadays, can be very annoying and cumbersome. Some would doubt the legitimacy of this because of the mention of illegal flashcarts that Nintendo fought against in public.
I think the emulator's uniqueness is essentially what makes it potentially legit anyway: We haven't yet found any references to other emulators, even the AGS Aging Test results are fairly unique to the emulator.
Inside the emulator files, we find somehow a Git repository with quite a bit of logs from a NERD employee and a Panasonic Vietnam employee for some reason, just for menu, ROM files, save files, etc, the most recent being August 19th, 2020, so this might be our build date, or at least the closest to that.
It is something that can be faked, but god would it require a lot of time for little payoff, honestly?
Conclusion
The thing about this leak, it is very weird that we randomly get builds of official emulators that are dated 2019 and 2020 only now. It makes me question who the heck leaked this.
Because of these build dates, it is not really possible to extrapolate to a potential nearby release regarding those, as they're quite dated by now, and may have changed a lot since in terms of features and stability.
We can't really use this as evidence of those systems and games coming to Nintendo Switch Online in the near future as a result, so I'd just suggest to treat these builds as an exemple of what Nintendo has internally, without any goals in mind. It is not new by Nintendo's standards to keep stuff under wraps until they really need it, unfortunately.
Personally though, due to the uniqueness of the GB/C and GBA emulators, if it was a fake, then someone took a lot of time, and also a lot of knowledge, just to fake us. There's a lot of believable fakes sometimes, but this isn't a fake made with good use of art tools, this is a real thing with serious development put into them. I think all of these builds are legitimate.
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npmjs · 6 years ago
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This year in JavaScript: 2018 in review and npm’s predictions for 2019
This study is adapted from my presentation npm and the Future of JavaScript. No data is perfect; if you have questions about ours you can read about the methodology used to gather this data.
npm has over 10 million users who download well over 30 billion packages every month. On an average Tuesday—npm’s busiest day—users download more than 1.3 billion packages of open source JavaScript. This gives us a lot of information about what JavaScript users are up to. On top of that data, in partnership with the Node.js Foundation and the JS Foundation we survey of over 16,000 developers to ask what they’re up to.
From these two sources, we’ve uncovered some insights about the makeup of the npm community, as well as information about what the community considers to be best practices. This will help you make your technical choices in 2019.
JavaScript is the world’s most popular programming language
It’s no news to anyone that JavaScript is incredibly popular these days. Stack Overflow’s 2018 developer survey has JavaScript as the most popular programming language (with fellow web languages HTML and CSS at the #2 and #3 spots). GitHub’s most recent Octoverse infographic ranks languages by the number of pull requests received, and JavaScript is the top there, too.
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The total number of JavaScript developers is hard to estimate. Slashdata’s 2018 survey suggests there were 9.7M by the end of 2017 and growing quickly, meaning there are well over 10M at this point. npm’s own estimates suggest there are over 10M npm users, and we see similarly rapid growth. There are JavaScript developers who do not yet use npm, but as a percentage of all JavaScript developers they are quite small, possibly fewer than 10%.
The npm Registry contributes to the popularity of JavaScript
Without question, JavaScript’s popularity is driven by its ubiquity as the only language directly usable for developing web applications. However, a fascinating paper by Leo Meyerovich and Ariel Rabkin at Berkeley studied the factors contributing to programming language adoption and found that, overall, the availability of open-source libraries relevant to the task at hand was the most important factor in selecting a programming language.
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Our own survey data support the conclusions of this study. The most common reason respondents gave for choosing JavaScript was the number of libraries available.
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With over 836,000 libraries currently available, npm is the largest single collection of open-source libraries in the world, by a significant margin—although JavaScript’s tendency towards smaller libraries means this comparison isn’t entirely apples-to-apples. Regardless, this enormous reservoir of open source code means that the popularity of JavaScript and npm works both ways: the language gains popularity because of the Registry, and vice versa.
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npm is used to build every kind of application
We asked users where the JavaScript they write is used. An overwhelming 93% of respondents said that they write code for the web, with a still-substantial 70% saying they write JavaScript that runs on servers, i.e., Node.js. However, many other application areas including Internet of Things (IoT), desktop applications, native mobile applications, and others saw substantial numbers of users, too.
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This is a significant change for those of us who work at npm, Inc. and maintain the npm command-line tool. npm was invented to serve the needs of server-side app developers, and the needs of web developers are different. Becoming a majority-web platform has meant changing our priorities, which has ledto new features like package locking by default.
npm is essential to web development
When npm, Inc. started in 2014, a tree of a few dozen JavaScript packages was typical. These days, the average modern web application has over 1000 modules, and trees of over 2000 modules are not uncommon. In fact, 97% of the code in a modern web application comes from npm. An individual developer is responsible only for the final 3% that makes their application unique and useful.
This is a huge success story for code reuse, for the strength of the npm community, and for open source in general. The time saved by not re-inventing the code in thousands of modules is saving millions of developers hundreds of millions of coding-hours.
npm has focused on security in 2018
To a great many developers, npm has simply become the way you build a website. This is a responsibility we take seriously. In our survey, 77% of developers said they were concerned about the quality and security of the open source libraries they used, and a worrying 52% said the tools currently available were inadequate. We went into more depth on these results in our post Attitudes to Security in the JavaScript community earlier this year.
In April, we announced that we acquired ^Lift Security and their product, the Node Security Platform. Today, the NSP is integrated directly into npm, and every install of npm includes security audits that notify users if they are installing insecure modules. We also furnish tools to easily correct these vulnerabilities by automatically installing secure versions of their modules. In addition, users of npm Enterprise and paid npm Organizations users receive notifications of embargoed vulnerabilities not yet publicly disclosed.
The demographics of npm users
The basic demographics of our survey respondents are covered in our methodology post, but there are several important facts worth highlighting:
1. We are mostly new. 25% have been using JavaScript for less than 2 years, and 51% have been using npm for less than 2 years. This is a side effect of the community doubling in size in that time!
2. We are mostly self-taught. 69% of npm users mostly taught themselves JavaScript, with the next highest being 22% who learned on the job.
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We don’t just write JavaScript. People who use npm aren’t always strictly JavaScript developers—30% each report writing Java, PHP, and Python, and smaller numbers of lots of other languages.
We don’t just work at “tech” companies. 55% of npm users describe themselves as working at a company that wouldn’t be considered a “tech” company.
There are also some ways that npm users don’t differ from the general population of software developers, which is itself interesting. For example, npm users work at every size of company, in roughly the same proportion as those companies exist. JavaScript isn’t a “big company” or a ��small company” tech. npm users also are evenly distributed across every industry, as well as other demographics such as age and education level.
Everybody would like less tooling
JavaScript in 2018 is somewhat notorious for requiring a lot of tooling to get going, which is quite a reversal from the situation in 2014, when Node.js was considered an “everything included” framework. Today, most developers wouldn’t consider Node to be a framework at all. True to that, all of our survey respondents would like to see less tooling, less configuration required to get started, and better documentation of the tools that do exist. But what tools?
We went in-depth into the popularity of JavaScript frameworks in our “State of JavaScript Frameworks” series (part 1, part 2, part 3) earlier this year. We won’t reiterate all the findings of that analysis, but rather dive into a few updates of what’s changed in the 9 months since then.
As a reminder, it’s important to understand the “share of registry” metric we are using here: a “flat” graph in this case means strong growth, just not growth relative to the growth of the registry, which is always growing quickly.
React’s growth has slowed
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React continues to dominate the web scene. Over 60% of npm’s survey respondents say they are using React, and it has grown further since then. However, that growth in 2018 has been slower than in 2017.
Angular downloads have stayed flat
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The two major flavors of Angular combined have stayed roughly flat in terms of market share.
Ember’s popularity has rebounded
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In a very unusual phenomenon, Ember’s popularity, which appeared to be declining, has continued a strong rebound. By September, more than twice as many developers were using Ember as at the beginning of the year. We’re going to keep a close eye on this story, but we think Ember’s resurgence is part of the explanation for the slowdown in React.
Vue’s strong growth has continued
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Vue was already growing quickly and that continued in 2018. Many Vue users report that they picked it over React because in their opinion it’s easier to get started while maintaining extensibility. Our current theory is that React’s growth has been slowed by many newer users picking Vue.
GraphQL continues hyper-growth
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GraphQL, tracked by its most popular client library Apollo, continues to explode in popularity. We think it’s going to be a technical force to reckon with in 2019.
Transpilers rule, led by Babel—and a surprise: TypeScript
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Babel is familiar to any React user as the tool used to transpile React’s next-generation JavaScript into the currently-supported JavaScript standards. In line with React’s 60% market share, 65% of npm users report using Babel. (It also has uses outside of the React ecosystem.)
Something of a surprise, however, was TypeScript, with 46% of survey respondents reporting they use Microsoft’s the type-checked JavaScript variant. This is major adoption for a tool of this kind and might signal a sea change in how developers write JavaScript. We are definitely going to be asking more questions about TypeScript usage in the next version of our survey.
npm’s predictions for 2019
It’s always difficult to make predictions about an ecosystem as huge, varied, and fast-changing as JavaScript, but our data has led us to make a few predictions for 2019 that we think we can commit to.
1. You will abandon one of your current tools. Frameworks and tools don’t last in JavaScript. The average framework has a phase of peak popularity of 3–5 years, followed by years of slow decline as people maintain legacy applications but move to newer frameworks for new work. Be prepared to learn new frameworks, and don’t hold on to your current tools too tightly.
2. Despite a slowdown in growth, React will be the dominant framework in 2019. 60% market share for a web framework is unheard-of, and that’s partly because React isn’t a full framework, just part of one. This allows it to flexibly cover more use-cases. But for building a web app in 2019, more people will use React than anything else, and that will result in a big advantage in terms of tutorials, advice, and bug fixes.
3. You’ll need to learn GraphQL. It might be too early to put GraphQL into production, especially if your API is already done, but 2019 is the year you should get your mind around the concepts of GraphQL. There’s a good chance you’ll be using them in new projects later in the year and in 2020.
4. Somebody on your team will bring in TypeScript. 46% adoption implies that TypeScript is more than just a tool for enthusiasts. Real people are getting real value out of the extra safety provided by type-checking. Especially if you’re a member of a larger team, consider adopting TypeScript into your 2019 projects.
Stay tuned
One prediction we’re very confident in making is that this community will continue to rapidly grow and expand the capabilities of JavaScript. As it grows, we’ll be documenting new trends and sharing our insights with the community. You can follow along by subscribing to our weekly newsletter and following us on Twitter.  
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fastre537 · 2 years ago
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Flight Planning Software Free Download
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Pokkén Tournament DX. Remember the demo for Pokkén Tournament DX, announced this week-end at the Pokémon World Championships 2017? Well, it's releasing pretty soon… this week, actually! It will be available for download on Thursday (August 24th) in Europe, and it's pretty much guaranteed North America and Japan will get it on the same day. Pokemon Lets Go Pikachu PC Free Download - NexusGames.Get All XCI NSP Freelly! - Download XCI NSP Rom.Download Halo 3 (ISO) for XBOX 360 - Dave Wigstone.Pokémon Let's Go Pikachu & Eevee XCI Download - Home.Pokemon let`s go pikachu apk download for android witho.Pokemon Lets Go Eevee Free Download PC With Yuzu Emulator.Pokemon Let's Go Pikachu APK Download without Verification.
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Feb 26, 2016 · This is a highly detailed game of superior quality. Please make sure you have at least 1.4GB of free space on your device. Motorola Nexus 6, HTC Nexus 9, HTC M8, Asus Nexus 7 2nd Gen, Samsung Galaxy S6, Samsung Galaxy S6 edge, Samsung Galaxy S5, Samsung Galaxy Alpha, Samsung Galaxy Note Edge, Sony Ericsson Xperia Z2 Tablet, Sony Ericsson Xperia Z3, Samsung Galaxy S4, HTC Nexus 4, LG G2. Expand Your Wardrobe in Pokkén Tournament DX. Learn More. The fight rages on—anytime, anywhere! Pokémon heads to Nintendo Switch for the first time with Pokkén Tournament DX! Available Now! Darkrai. Blaziken. Pikachu. Lucario.
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If you want a taste of the excitement that’s in store for you in Pokkén Tournament DX on Nintendo Switch, be sure to check out the demo version that’s available on Nintendo eShop.. P okkén Tournament DX is a one-on-one Pokémon fighting game and the first Pokémon title to appear on the system. Along with containing all the content from both the arcade version and the Wii U version of. Description. Step into the Pokémon arena armed with the Pokkén Tournament DX Battle Pack DLC digital download for Nintendo Switch. Two waves of additional content, including new Pokémon characters, add even more excitement to battles, while the tournament game lets you fight to become the top trainer in the Ferrum Region.
Pokkén Tournament DX Review - Digital Trends.
Share. Pokkén Tournament was an odd game. The 2015 Wii U fighter lashed together the classic Pokémon battle style with modern 3D and 2D fighting franchises like Marvel vs Capcom and Tekken. The.
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iamvoid0 · 3 years ago
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PlayStation Vita games playable on Switch, Micro transactions in Grand Turismo, God Of War Gets New TV Show!
PlayStation Vita games are playable on the Switch, Grand Turismo 7 shows off its Micro transactions, Nintendo continues to push updates to their application offerings, delays hit a major new release from Square Enix, and God Of War might be getting a live-action tv show.
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🕹️ The Console War Rages On
Xerpi, a long time developer in the PlayStation Vita scene, has announced and demoed a very early proof-of-concept which shows native Vita Binaries running natively on the Switch's hardware. The library known as "Vita2hos", which is a pun Vita to Horizon OS (the Switch's OS), works by intercepting calls to Vita libraries and sending them to the Switch's libraries. Xerpi notes that this is very early software. At the moment you will need a switch with a custom OS, such as Atmosphere to run the *.nsp file directly. (Source)
Micro transactions rears its head once again in Grand Turismo 7. The full priced game, allows you to purchase additional credits for real world money. Twenty dollars USD will grant you 2 million in-game credits. There are also indications that the legendary cars coming to the game will cost near 20 million credits. (Source)
Nintendo has updated their mobile app. It features updated visuals, view friend code, see your friends online status, and change your own online status among other things. (Source)
Square Enix's new IP, Forspoken, has been delayed to October 11th, 2022. They reported they would like to spend the extra months polishing the game. (Source)
Rumors are going around that Amazon Prime Video is set to pick up the live-action rights to Sony's popular God Of War franchise. (Source)
Nintendo has delayed Advanced Wars 1+2: Re-Boot Camp, seemingly indefinitely. This is a response to the on-going conflict. (Source)
✨ Going to Events Spiritually
Monster Hunter: Rise will be free to play for a week for Nintendo Switch Online members. (Source)
Playstation had their state of play on 9th March, 2022.
Exoprimal - Warframe with dinosaurs, by Capcom Coming 2023.
Ghostwire: Tokyo had a new trailer shown off.
New demo for Stranger of Paradise available the same day.
Forspoken had a new trailer which showed off more features and game play for the game.
Gundam Evolution had a new trailer showing off new suits, and 3 new game play modes.
TMNT: The Cowabunga Collection is set to release with a huge array of games from the game's long run.
Jojo's Bizarre Adventure - All star battle - 50 playable characters.
Returnal had their Free Update 3.0 announced to March 22nd, 2022.
The Diofield Chronicles, a new RPG by Square Enix, is set fore release in 2022.
Valkyrie Elysium, another new RPG from Square Enix, will also be released in 2022.
Nintendo's F-Zero X will be coming to the Nintendo Switch + Online Expansion on March 11th, 2022. (Source)
🎮 Where's My Controller?
I took a break from Shin Megami Tensei V this week, to play Monster Hunter: Rise.  
🎵 Turn it up to 11!
With the release of F-Zero X on the Nintendo Switch Online + Expansion Pack service, here's the Mute City theme song. (YouTube)
📝I don't know what a pen looks like.
"Why Pokemon Legends: Arceus is Important to Nintendo", was published this week. In this piece I walk through a few reasons why I think Pokemon Legends is important to Nintendo, and what it means for the companies going forward. You can read it here.
💖 Enjoy this newsletter?
Forward to a friend and let them know where they can subscribe (hint: it's here).
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maishainfotech · 23 days ago
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aurelliocheek · 4 years ago
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2021 predictions for mobile marketing
Last year’s predictions post: 2020 predictions for mobile marketing. Note: this is the first part of a two-part prediction series. Part two will be published next Monday, December 28.
I considered not publishing a predictions post this year because 2021 feels fundamentally unpredictable. Apple’s announcement at WWDC that it will deprecate the IDFA and introduce the App Tracking Transparency framework was foreseeable; I presented a hypothetical chain of events catalyzed by IDFA deprecation back in February, and frankly, I had expected the IDFA to be deprecated at WWDC 2019.
But 2021 is different. Every player in the ecosystem has been put into a defensive posture and sits on far less stable ground than they did at this point last year. Perhaps the lack of clarity around how the mobile advertising ecosystem will evolve in 2021 renders a post like this even more necessary. But if the degree to which 2020 has progressed through a series of anxiety-inducing announcements continues unabated, 2021 certainly promises to be lively.
Daniel Barnes, COO & Head of Platform (NSP) at N3TWORK INC.
2021 will be dominated by the privacy-focused changes initially from Apple and then maybe from Google. We already know the format of the SKAdNetwork changes to some extent, but the ramifications of those changes will be seen throughout the year.
Firstly, I believe that that will be an arms race for the ownership of conversion values. Ultimately the owner of the conversion value will dictate where the majority of UA spend on iOS goes. This will result in Facebook, MMPs, and developers contesting who decides the schema of conversion values. My bet is Facebook wins by owning or effectively owning conversion values through a bridge to their internal data set. 
I do not believe that Google will make privacy-related changes to the extent that Apple has. Google already believes that GAID is privacy compliant, and given that they are an ad network at heart, they have much more skin in the game when considering the impacts to their revenue.
Data is a lagging indicator, and as such it has led to a set of high-iteration, low-value behaviors in UA. The above privacy changes will, in my opinion, result in the pendulum swinging back to somewhere between product marketing and performance marketing. This will lead to a general increase in the quality of creative that we see and a reduction in the “Data only” focus that the majority of UA teams have.
I believe this year will be the year that we truly see a decline in Hyper-casual. The main driver of this will be the fact that the advertisers who were bidding high CPIs on that traffic, in the hope of finding one or two high-value payers that pay for all of the other wasted impressions, will dissipate. The reason for this is advertisers who use high-risk, high-cost, high-reward strategies will no longer have the user-level information that they had before to enable them to understand which strategies work and which do not at the level of the individual user. The only thing that they will understand is aggregate level information and as such, they will be more risk-averse, leading to lower CPIs and lower eCPMS on the ad monetization side. The margins will become too fine for Ad networks and as such hyper-casual will become unviable.
I do not believe that having many DAU combined in hyper-casual titles is actually a viable strategy against IDFA deprecation. The reality is the percentage of those users that have IAP capable payment processing means is extremely low and as such the value is really only in showing another advertising impression. This means the strategies that companies like Zynga have employed to stave off the risk of IDFA deprecation will prove to be shortsighted.
Lastly, the true winners of 2021 will be the products that understand that LTV and CPI are two sides of the same coin. Hyper-core will be a dominant strategy in 2021. Games that have high IPM, low eCPI, but exceptionally high early conversion to payer will be the staple in 2021. We will not see another Game of War-esque success. 
Filippo De Rose, Chief Growth Officer at Traplight
The biggest challenge for people in our space, especially in 2021: get out of our comfort zone and adapt to the paradigm shift in tracking as privacy impacts how we execute and measure marketing. Two cliché buzz words we need to “deconstruct” and relearn are: creative and incrementality. Health warning here: these are all predictions, inherently data fewer theories!  
Creative, which is often misconstrued as the least scientific aspect in our field, is indeed becoming perhaps the only element we can have real total control of in marketing, so what it really needs is a solid data infrastructure to support it. If you took a simple approach, we could breakdown into 3 distinct pieces:
a background, setting the scene, 
a midground showing the MC of the message (human, alien, machine, etc), 
a foreground with some interaction, or speech, or object, etc.
These are the variables you can control with your assets and they can be associated with a verified KPI, ideally IPM. Once we have built a significant number of assets in this fashion, we can then run intelligently as many permutations as needed to scientifically find the winning combination that drives successful creative.
2021 might just be the year we finally push business intelligence to creative in order to “rinse and repeat” these permutations because as your audience grows, so should your message change to appeal to different personas. Of course so should the store page but let’s park that can of worms.
Whatever becomes more data-driven in 2021, creative or not, we need to demystify incrementality. In a business where there is no “official truth” (aside from what the stores pay you in revenues!) you have to establish the meaning of “lift” relevant to your business by answering a few simple questions (which could be cohorted by geo/channel/platform) e.g. freemium game :
How much more conversion to pay are we seeing from paid media?
How much more FTUE conversion is being observed by buying users?
How much is the revenue incremented by investing in both channel A and channel B or can we just invest in channel A?
We are going to have to step out of our comfort zone that ROAS that has provided us for years with a false sense of “deterministic security” based on widely adopted inaccurate attribution models. With lift driven KPIs we can build scorecards for every channel based on the weight of each KPI and invest in that media accordingly. We should also be able to understand better the “true value” that the SANs bring to the table without having to “default” to them as standard.
Last thing for 2021: talent management. As the damned 2020 taught us, there are pros and cons to Work From Home, but most importantly we have to learn how to manage and retain talent in these distributed virtual teams. Most talent practices are constrained by physical presence and now we must strive to appreciate what matters to employees not just in the office but also at home. Management must get “personal” as we enter each other’s homes and OKRs should take care of one’s health and family as much as the business.
Paula Neves, Product Manager, Square Enix Montreal
Product and UA teams become one
With iOS14 coming in January, more than ever the product and user acquisitions teams will need to be one and the same.
With SKAdNetwork’s complex timers for conversions, UA will start shaping more and more the way the player journey and monetization is designed within games (rather than the other way around). There will be an even bigger need to focus on the first 24 hours of the users and these two teams will really need to design together the First Time User Experience.
The Battle pass type monetization will grow in 2021 as it proves to be a model that is more compatible with the post-IDFA UA world. Games will be looking for higher conversion at lower price points because UA teams won’t be able to afford to bet $50 to acquire a whale when they can’t target historical monetizers. This will be especially true for hardcore games, which will need to shift their monetization strategy to focus more on the top of the funnel.
Lastly, this could also impact the nature of M&A in 2021, where more companies will be looking to acquire big user bases to potentially own their IDFVs.
Eric Seufert, analyst and owner of Mobile Dev Memo
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2021 is likely to be a year of foundational stabilization: Apple disturbed the status quo, and the major participants in the mobile advertising ecosystem will need to establish new operating norms. This will entail a great deal of experimentation and trial-and-error, some of which may result in novel new advertising products and services.
ATT will be made mandatory in March. I don’t believe that Apple will offer any additional delays to ATT implementation or change its scope, and developers will need to implement ATT as it is currently understood. No substantive workarounds or loopholes will surface that allow developers to evade the impact of ATT.
App advertising spend on iOS will contract by 30-40% over the course of Q2 following the rollout of ATT. Advertisers will immediately scale their spend back once ATT is made mandatory as they observe how CPMs, install rates, etc. react. This pullback will persist over Q2 2021 and will be meaningful: 30-40%.
Advertisers with products in the “broad middle” will scale their ad spend in the second half of 2021. CPMs will decrease as competition for the best-monetizing users abates (since they are no longer specifically targetable), but some companies with products that fit into the “broad middle” of consumer appeal may not see their funnel conversion metrics degrade to the same degree, allowing them to scale spend.
Demand for PMPs and programmatic direct placements will increase. Large, multi-product companies will recognize the need to in-house programmatic advertising, with contextual analysis being seen as a competitive advantage. PMPs will become increasingly popular as companies seek to buy relevant, pre-vetted traffic, and so will direct placements.
Facebook experiments with projects that blunt the impact of ATT and marginally increase efficiency. Facebook will test a number of methods for improving ad targeting with contextual or aggregated signals and differential privacy techniques, some of which may be successful at marginally winning back some of the efficiency lost with ATT. I also think Facebook will make more aggressive moves in shifting content either entirely to within its app (eg. Facebook / IG shopping, which takes place in FB-loaded modals and is entirely first-party) or on the open web, such as with its new gaming platform. The war between Facebook and Apple will intensify, accelerating the world closer to the future of mobile content platforms.
Android becomes the new battleground for advertising inventory and some apps abandon iOS advertising altogether. Android might become the only platform on which certain types of apps are able to capably advertise; as some developers shift their focus to more broadly-appealing content themes, others simply stop advertising on iOS and focus exclusively on Android as their apps. The most attractive Android inventory becomes even more competitive than top-tier iOS inventory.
D2C advertising spend decreases by as much as 50%. Facebook dropped a bombshell on the advertising industry last week when it announced that app-to-web campaigns would be impacted by ATT restrictions, which means that D2C campaigns will become much less efficient as ad performance is aggregated at the campaign level. Most D2C companies are almost entirely dependent on Facebook’s ability to target historical spenders and email lookalikes for growth, and this change to app-to-web targeting and measurement will imperil the D2C business model.
Google will announce a privacy preservation policy with respect to the GAID near the end of 2021, but it won’t be as impactful as ATT. I don’t think that Google will fully deprecate the GAID, instead electing to keep it hidden from advertisers while still processing it via Firebase and passing it to ad networks (including its own!).
2021 predictions for mobile marketing published first on https://leolarsonblog.tumblr.com/
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gamehayapkmod · 4 years ago
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[777TOWN]パチスロ北斗の拳 天昇
[777TOWN]パチスロ北斗の拳 天昇
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pastelsketches64 · 8 years ago
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As I said in the tags of my latest post, I have a lot of sketches! Even though I haven’t done art that I consider good enough for a speedpaint, I still constantly draw all the time! I guess you can consider this another ‘Sketches of the Month’, since I’ve done so many pics that I just picked my favourites from the past month.
In more recent news, I have become a complete sucker for musicals now. I mean, I’m not really into Hamilton as much anymore, but I’ve gotten into a few more and have succumbed to the oh so lovely trash-bin. Mainly I’m now into Be More Chill, so rejoice at another member to the new fandom! I’m also more in love with everything Sonic related than ever now!
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Picture 1 & 2: I had an urge to draw Sonic saying some of his own quotes, so I did it! This was also the beginning of my own design for him; with a brown scarf, fluffy fur, and the Light Gaia bracelet on his left wrist! (I’ve fallen in love with Unleashed lately, so I felt compelled to add it.) I find Sonic’s quotes (and his whole personality TBH) to be really inspiring to me, so I feel like that was the beginning of me falling back into Sonic again.
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Picture 3: Back roughly 2 years ago I attempted to write a multi-chapter reader insert for Silver… and lost motivation. I still think on the idea and develop it more though, so I drew this as kind of related to the story I guess??? It also just looks really cute!
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Picture 4: Speaking of our dear underrated Pothead the Porcupine, there is a cutscene in Sonic 06 where Silver is thinking over his actions by the sea and this amazing music plays during it called ‘Is It Right?’. I was listening to my music and that particular track came up, so I gave my spin on the scene!
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Picture 5: BOYF RIENDS!!! Yep, I have drawn a lot of Be More Chill amongst all the sketches, and this pic in particular is indeed Meremy cuteness! I read this HC that said that Michael would always get coffee for the whole drama group, so I thought it would be adorable for him to give some to a tired Jeremy.
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Picture 6: This picture was actually inspired by my anticipation for Sonic Forces! I imagine that Sonic comes back and sees the world in ruins, and while throughout the whole game he does everything he can to fix everything and save everyone, he still feels extremely guilty for not being there for everyone when he should have been. That guilt just builds up and you see the struggle he has about not always being the hero who saves the day in just a nick of time. I highly doubt the game’s story will go that deep in character development (even with its supposed darker elements), but I had the thought and I loved it, so I just rolled with it!
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Picture 7: I do have a speedpaint finished, but the app I did it on is being rude and not uploading though, so I guess this is everyone’s first exposure to Ninja Plush Party! It’s indeed a parody of Ninja Sex Party with me and my teddy bear Goldie. I’ve been a fan of NSP for a long while now, and I had this idea in my mind very early on.
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Picture 8: This is just me playing my ukulele! There actually isn’t much else to it XD I do really like how it turned out though.
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Picture 9: I heard of this idea where instead of being a horrible abusive super computer, the Squip actually acts kind of like a smart older sibling and is a nice and tolerable person. Being influenced by my relationship with my older brother, I drew Jeremy talking to the Squip about his obvious liking to Michael, and the Squip actually being supportive of it!
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Picture 10: And last, but definitely not fricken’ least, we’ve got this page filled with Sonic 06 related sketches. I was struck with this really daunting but amazing idea of ‘what if I use the Sonic Forces main theme to make an anime-esqe opening for Sonic 06?’, and I just went from there! I feel pretty confident that I am gonna start the animatic, but I wouldn’t count on it ever being finished. But hey! If it does fall through, I’ll definitely tell you guys all the ideas I had for it!
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I hope you enjoyed this overly detailed look at my thought process, and I promise I’ll try to post more often on here. I’ve always felt that I needed to have top quality and detailed stuff on here only, but since I’ve been busy with school exams and have only really been able to doodle during my free time, I realised that any of my art should be able to be posted up!
I’ve also felt that all the art needed to have a speedpaint to go along with it, so many of my little jokes and decent pieces that may have only took me an hour or so just didn’t cut it in my mind. But I’ll try to be at least a bit more consistent in uploads, just so you guys can have something to look at and then disregard as some almost 15 year old’s trashy art XD
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doctorjoshua · 8 years ago
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Rules: Tag 20 blogs you’d like to know better.  Tagged by @swansongsavior . Thanks a bunch!
Nickname: Please don’t, just call me Michael
Zodiac sign: Scorpio
Height:  5'6″
Gender: Male
Time right now: 6:28 PM
Last thing I googled: how to disconnect apps from Twitter
Favorite music artist(s):  I have so many like you wouldn’t believe, but Jonathan Coulton has remained a favorite of mine for years. Otherwise, Fall Out Boy, P!atD, NSP and Pink Floyd have been recently going through my head a lot.
Song stuck in my head: Right now, “Golden Days” by P!atD
Last movie I watched: The Hitchhiker’s Guide to the Galaxy
What are you wearing right now: Jeans and a tee-shirt, the staples of my wardrobe
Last TV show I watched: Jeopardy, probably, but soon to be Steven Universe
What do you post: A random assortment of whatever makes me laugh or I find interesting or important. It’s really just a hodgepodge of stuff.
Hogwarts house: Ravenclaw or Hufflepuff. Can’t really remember, but just due to that, probably Hufflepuff.
Pokémon team: Mystic
Why did you choose your URL: This particular one is taken from my OC Doctor Joshua who is both an adorable kitten and also a highly revered scientist.
When you created this blog: Good lord I can’t even remember. 2011?
Do you get asks regularly: No, but I love everything that ends up in my box! Send me stuff please! (I will try not to be sarcastic and sound mean)
Do you have any other blogs: Three others, which are mostly unused. If you find them, you receive the reward of knowledge of my weird activities.
What did your past relationship teach you: Dealing with people is a nightmare and a complete disaster waiting to happen and the greatest most important thing that can happen to you, and it all depends on how you both treat the relationship.
Religious or Spiritual: Sort of, not in any standardized way. It’s usually best if I don’t try and explain.
Favorite color: All sorts of shades of blue
Average hours of sleep: Probably about 6 or 7 these days
Lucky number: ...I don’t... have one?
Favorite character(s): Kirby, from Kirby. He’s shaped like a friend.
Following: 42
How many blankets do you sleep with: 2, pillows are more important to me than blankets.
Dream job: Video game designer or developer
I’m tagging @adorkfromnewyork, @celcan, @lowkeyexorcisms, @livinglegends, @schrodingersconfusion, @loosik, and anyone else who feels like doing it
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shrekspearfishing · 5 years ago
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NSP:112 Melbourne Spearfishing | Live Panel Interview
Melbourne Spearfishing 101
This is a live panel interview recorded in-store at Adreno, Melbourne.
Panel members (left to right) included Luke Latham (Adreno Store Manager), James Beckan (@southernspearfishing), Isaac 'Shrek' Daly and Sven Franklin (Club Spearfish President). 
This is a pretty comprehensive chat covering seasons, species, predominant conditions, locations and nearly everything else a spearo visiting/living in the area might be interested in.
This live Melbourne Interview and Spearfishing trip was paid for by Patron Community Members! Thank you legends - I had a blast.
Live audience community questions included! Listen in:)
Connect with the boys
James (@southernspearfishing on Instagram
Luke Latham on Instagram
Sven on Instagram
Also Mentioned
Eckarts Interview | Catching Crayfish
Time Stamps
04:00 Introduction with Luke Latham
12:40 Developing skills on Melbourne Species
17:15 Finding the right locations, understanding the seasons and movements of fish
20:20 Apps that are useful in the area. 
Navionics 
Google Earth
Triggerbrothers.com.au
Windy weather app
25:00 Rules and Regulations for spearfishing
Victorian Fisheries Authority 
26:20 Community Q&A
What are the legal requirements for a dive float and flag in Victoria?
FOR SPEAROS in Victoria, any vessel with divers operating from it must always display signals by day or night to inform other vessel users. The daytime diver below signal is the international Code Flag 'A', at least 750 mm long and 600 mm wide for vessels less than 10 metres in length.
FOR ALL BOAT/JETSKI USERS on Victorian waters a five knot speed limit applies to all operators within:
50 m of a person, for example a swimmer
50 m of another vessel
100 m of a vessel or buoy on which a 'diver below' signal corresponding to the International Code Flag 'A' is displayed – a white/blue flag.
21:30 How can I improve my breathhold for spearfishing?
Sven “I would consider apnea walks for improving my breathhold for spearfishing. Apnea walks are basically holding your breath and counting the number of paces you take” More information about improving your breathhold for spearfishing can be found here
35:00 Jetski Spearfishing? How do you anchor? Is losing equipment an issue?
37:00 How do you find good ground for finding squid?
James "The best ground is Southern Port Phillip Bay. Queenscliffe, Portsea through to Rye. But you can find them everywhere at the right times of year."
40:00 How do you find crayfish in Melbourne and capture one successfully?
To catch crayfish while freediving in Victoria it’s helpful to have a torch for looking caves, cracks and under rocks. You also need robust gloves as the spines are rough and you need to protect your hands. Find cracks and caves that are relatively protected from current. When you get hold of the crayfish don’t grab the feelers, go for the base of the horns.
45:30 Do you ever target gummy sharks?
48:20 What is your typical breath hold while spearfishing in Melbourne? 
A range of breathholds from the panel was 30 seconds to 70 seconds for most Melbourne spearfishing. These are all experienced divers who dive often.
52:00 Any tips for hunting Yellowtail Kingfish successfullly?
Svens advice “Time in the water off Cape Shank or Phillip Island”
James “Deal with the excitement and try and calm down. Get some exposure to being in the water around them. Go to New Zealand”
Check out the ‘How to Spearfish Kingfish Tutorial’ on Vimeo - Use the CODE: NOOBSPEARO
Spearfishing Clubs in Melbourne are:
Club Spearfish
Geelong Freedivers
Southern Freedivers
If you are looking for a spearfishing club in your area check out our club contacts here. If your club isn't listed send me a message at the bottom of club connections page
Noob Spearo Partners + some spearfishing discounts
Adreno Spearfishing – Buy your spearfishing equipment here. Use the code NOOBSPEARO save $20 on every purchase over $200 at checkout.
Audible.com Get a free audiobook along with a 30 day trial here. Listen to 99 Tips to Get Better at Spearfishing
Spearing Magazine Subscribe to the best spearfishing magazine in the world.
Penetrator Fins Use the code noobspearo to save $20 on the full Penetrator Spearfishing Fin Range here.
How to Spearfish Video Series with Aquatic Rehab TV: use the code NOOBPEARO to save!
Spearo Log available on Amazon here
Immersion Online freediving classes @ www.onlineclasses.ImmersionFreediving.com
28-day Freediving Transformation. Want to increase your bottom time? Want to lower your comfortable operating depth?  Want to increase your breath hold? In 4 weeks you can transform your physiology to improve your performance as a freediver.  Learn the proven strategies competitive freedivers use to strengthen their performance.
Equalization Masterclass.  If you are freediver who struggles to equalize your ears in the 15-30 ft range this course is the answer. 14 videos discuss every equalizing problem and coach you through the difficulty. Say goodbye to Valsalva and hello to Frenzal and make equalizing easy.
Tuesday Ted Talks Freediving. 19 one hour live Instagram episodes where I discuss a variety of freediving topics and answer peoples question live on Instagram.
Free online courses – How to take a 20-30% bigger breath and how to make the mammalian dive reflex work for you. www.FreedivingSafety.com – Free online safety resource.
View all of Ted’s online freediving classes @ www.onlineclasses.ImmersionFreediving.com
Check out this episode!
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maishainfotech · 2 years ago
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Power Your Business With IT Support Services
An information technology support technician is a qualified individual tasked with assisting clients and resolving hardware and software issues. Regardless matter how big or small your company is, your network and IT infrastructure are the foundation of all business operations. Understand your network, overall IT conditions, critical strengths, and chances to achieve competitive advantage to acquire a deeper understanding of your IT ecosystem. We assist you in gaining and maintaining an unfair competitive advantage in managing the technology needed to run your business as one of the leading providers of IT support services. We provide our services internationally and have gained clients' trust by being highly accessible. Our IT specialists are working diligently to make you satisfied and feel secure with us.
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askgamerluna-blog · 7 years ago
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Animatronic Horror Doors v1.0 Android Apk Download
New Post has been published on http://www.elitegamersclub.com/animatronic-horror-doors-v1-0-android-apk-download/
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thecloudlight-blog · 8 years ago
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New Post has been published on Cloudlight
New Post has been published on https://cloudlight.biz/former-u-s-mental-health-chief-leaves-google/
Former U.S. Mental Health Chief Leaves Google
Sixteen months after leaving the USA National Institute of Mental Health (NIMH) for Google’s health sciences division, psychiatrist Tom Insel is the move again. The former NIMH director, who left Google on May five, is beginning his own employer. Insel’s organization, referred to as Mindstrong will try to infer a person’s intellectual-health repute by using analyzing the manner they use smartphones.
Insel stepped down as NIMH director in December 2015 which will begin a mental-health software called Verily inside Google’s Life Sciences group. One of the department’s desires overlaps with that of Mindstrong’s: Verily intends to build tools, that could consist of phone apps or PC packages, that can recognize characteristics of intellectual contamination the usage of a method called “virtual phenotyping”.
The method analyses elements which include a consumer
Word desire in conversation, voice styles when speaking to digital assistants, their physical movements and vicinity records to determine their state of mind. If a telephone could apprehend when its proprietor became feeling suicidal, for instance, it may doubtlessly interfere by means of imparting assets or alerting others.
Insel says that Mindstrong takes a comparable approach to accumulating mental-fitness information. The organization’s co-founders encompass Richard Klausner, a former director of America National Cancer Institute, and Paul Dagum, who holds patents on at least three digital phenotyping methods. They verify cognitive function — which will be impaired in disorders like Alzheimer’s ailment — from features along with misspellings and the duration of time among keystrokes, in keeping with the Mindstrong internet site.
A Former Missionary Finds God
David Flood and Aggie Hurst’s story of redemption is an image of endless grace that has captured hearts for decades. In the early 1900’s David and Svea Flood entered the venture field in Africa. Another missionary couple joined them. After little fulfillment at attaining the humans around them, the alternative missionary couple gave up and lower back domestic. The simplest contact the Flood’s had become a little boy who offered fruit.
Svea Flood gave start on the task discipline to a daughter, however, died from malaria quickly thereafter. It turned into then that David gave up as properly, gave up the challenge field, gave up his religion, and gave up his new child daughter. Feeling deserted by using God, he left the infant on the project station and again to his home, damaged hearted. The human beings that followed her named her Aggie.
For so long as Aggie Hurst had been alive
Her father David Flood had remained on the opposite side of the ocean, ignoring her tries at reconciliation. Years later she observed out he turned into deathly unwell. She turned into determined to look him. When father and daughter met for the primary time due to the fact that she changed into a little one, he tearfully informed her he in no way wanted matters to turn out to be like they did.
Aggie tried to consolation him by way of sharing that God had been there through all of it,
Working faithfully behind the scenes. David erupted in anger and instructed her now not to mention God in his presence. Forty years a widower, forty years since the task area, 40 years an alcoholic had left him filled with bitterness at the notion of a creator.
Then Aggie showed him an article, it confirmed a picture of a cross, a memorial to his former spouse Svea. She instructed him approximately the revival that came about within the Congo after he left the venture subject in disgust. She advised him about the little boy that bought fruit that has become a preacher and led the village to Christ.
Forty years become a long time to look ahead to recuperation.
But David Flood experienced it that day, turning his heart back to the one with the nail pierced palms.
It was no longer long after Aggie’s go to that David died, in the end at peace with God. But the Flood’s story changed into a long way from over.
Years handed and Aggie and her husband have been in London at a convention paying attention to a preacher from the Congo. After the convention, they approached him and asked if he knew David and Svea Flood. “I am the little boy that sold your family fruit,” he proclaimed!
Then he advised her that Svea Flood becomes one of the maximum famous humans within the Congo. Then he told her that when the village was transformed, the gospel unfolds like wildfire. He becomes now in London as a consultant of over one hundred twenty,000 believers in the Congo who traced their religious foundation again to Flood’s. Their tale is a photo of grace, great grace certainly.
Buy Organic Tamarind and Grab Health and Taste in One Go
Most biologists realize this thingamajig by means of the call of Tamarindus indica, below Fabaceae. Most homemakers and elders understand this miracle pod as the quick fix whilst one desires a good laxative, digestive, a solution for bile issues; or inside the kitchen, as a condiment or an emulsifying agent in syrups, decoctions, dips and chutneys of many types.
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Getting centered traffic to go to our websites is the problematic a part of net advertising and marketing. We can have a top notch product and an excellent website but it’ll all be for nothing if our site receives no site visitors. We may additionally have written the greatest sales letter inside the history of advertising and marketing, but if no one reads it, all our talent and attempt will be in vain. The number one problem right here is simple; if we will carry focused site visitors to our internet site we can make money.
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