#anyways I might try to simplify my character’s design (along with update the design because I changed everything in game)
Explore tagged Tumblr posts
Text
Alright I can’t do it anymore this was giving me art burnout I can’t keep on ITS DONE-
Sorry guys I’m not a real Atticus Pokémon fan 😞
My character looks great and then you look to the right 😭😭
Look how they massacred my boy /ref
THE REF. 🔥🔥🔥🔥

I said “no” to the hat I refuse (I tried like 5 times and gave up, man this one was just struggle after another fr)
WE SIMPLIFYING THE DESIGN WITH THIS ONE 🔥🔥🔥
@sleepybean427 I DID IT BUT AT WHAT COST ⁉️
#my art#art#stanley rambles#I’m so sorry Atticus bro would NOT be pleased#idk maybe he would#‘oh! thou hast made a craft for me? let me see- oh.’#‘:(‘#wait technically .( because of the little covering his eye thing#‘.(‘#bros so majestic in the original good lord bro can make clothes let me tell you#can he make my clothes#I’ve heard he returns in part 2 of the dlc and I’ve been avoiding spoilers like a mf so can’t wait for that#I have a feeling he sells clothes#please let it be fire#anyways I might try to simplify my character’s design (along with update the design because I changed everything in game)#I wanna put her in goofy situations#let my girl get run over by the star mobile yk#hc that the player character is like 14-16ish#also very short (like me) so that works ig
5 notes
·
View notes
Text
About Motivatedtale
.:Contents:.
.:Author’s Note:.
.:Summary/Idea:.
.:Characters:.
Motive
Unmotivated
.:Stray Facts and Resources:.
FAQ
Rules
.:Inspiration:.
~~~~~~~~~~~~~~~~~~~~
.:Author’s Note:.
Hey, so I've noticed this a long time ago but I’m just now confronting it since I got my computer fixed- it seems pretty impossible to reach the “About Motivatedtale” on mobile, even with the literal LINK to the page (I could only sort of access it through some loopholes in a browser- and the link just took me to my Tumblr instead), so I wanted to compile the information that’s in there into a post for any mobile users who may follow this blog. I’ve got more followers here than my art blog-- so even if there’s not much interaction each post, I think there’s at least a few people who might not have access to an about page here. Changes are very likely to be made and things will be added occasionally :)
.:Summary/Idea:.
“Have you ever wondered what happens to creations when a creator gives up?”
Motivatedtale is essentially an abandoned AU with no finished story or a plot. Which, ironically, not having a story is the story itself. It’s a tale about how the lack of motivation (along with other things like self doubt and lack of interest) in a Creator leaves a story unfinished, and with no reason to exist, no story, the AU is crumbling into nothingness, as it is being forgotten by the only one who knows about its existence- the Creator. However, there’s two characters in it that have to deal with that burden of having no ending or reasons to exist. And they’re completely aware of what’s going on.
At least, the first one that was created is aware, because they were made to be that way. They inform the only other character (Frisk/Motive) about all of this when they meet. They’re a Sans of course (which is sort of a self aware joke because a lot of people either start with the Sans of an AU when creating characters, subtly revolve around a Sans of an AU in a story, or the entire story literally and shamelessly revolves around a Sans. This is not an attack on anyone). This Sans goes by Unmotivated, and is quite bitter about existing. These characters have no finished story, no destiny, and no purpose. Being self aware of this can be a great burden on hope and happiness; ignorance is bliss, after all.
What the AU would’ve been if it was “completed” is unsure.
How the story ends is not fully decided or meant to be disclosed (for now), but even if this AU is finished or not, it is already technically complete. It symbolizes a project that is given up on; a project that is abandoned, and what would happen if the characters in these types of projects were conscious about this- if our ideas existed somewhere out there, somewhere where our decisions, intentional and unintentional, have a serious affect.
So, if this AU is abandoned, it’ll be quite ironic.
~~~~~~~~~~~~~~~~~~~~
.:Characters:.
Motive
Motive is the Frisk of this AU, and one of only two characters that are in this AU. Motive was created after Unmotivated, but the coloring of their design was given up on towards the very end. Their sweater is unfinished because the creator gave up on them due to being overwhelmed with empty and destructive thoughts, but the outline/shape is still there. The sleeve usually is never shaded/effected by light.
Motive is an optimist, and believes that their AU will one day be finished. They have the soul of motivation, which is outwardly visible and tied to the loose hanging strap of their overalls. They don’t have preferences in pronouns (though they/them is usually the default), and calling them by any pronoun is fine (she/he/they/it..it really doesn’t matter, honestly).
Motive acts impulsively a lot of times and does not think of the consequences of their actions…or, they do, but they choose to move forward with their actions anyways. Since optimism is one of their key traits and it’s exaggerated and simplified in their character and logic, it can result in some bad outcomes. The same goes for their impulsitivity. They’re not that serious natured, and act more like a child than a young adult (despite being 18). However, they do make a lot of (sometimes unnerving) jokes that could be considered uncomfortable, but they mean no harm. While Motive is quite intelligent and empathetic, they’re distracted quite easily and might say or do inappropriate things during certain situations.
Since Motive is technically a new character and was not fully developed by their Creator (backstory, powers, etc), their underdevelopment as a character is actually a big part of their development as a character.
(More is to be added later)
Unmotivated
The Sans of the AU, and the first ever character created (which again is poking fun of the idea that people usually start with the Sans of the AU for characters). Unmotivated is bitter and cynical towards his existence and his Creator, and is completely aware of the multiverse and AU Creators. A big fourth wall breaker. He’s apathetic, bored and often paints himself as emotionless and uncaring to hide any hurt/feelings of helplessness. He bottled them away a long time ago. At first, Unmotivated was hopeful about his AU, but he was alone for an unspecified but long amount of time in his AU, and was driven to toxicity and bitterness during that time. He’s seen his universe grow, halt, and then slowly deteriorate- he has seen new ideas come and go, and is helpless to stop the rampant decay of his universe- his home- his story. He’s overall a pretty lonely character.
When or why he got the nickname “Unmotivated” is unclear- but it’s definitely supposed to be a pun. He hates the name but finds it funny and ironic at the same time.
Unmotivated’s soul is held by a string that is woven into his rain coat. He considers this to be poor design choice but doesn’t really do anything to fix it. He often keeps his soul in his pocket for safe keeping. (More is to be added later)
~~~~~~~~~~~~~~~~~~~~
.:Stray Facts:.
• The AU resets (sort of like an update) each time a new idea is added. This is how Unmotivated is generally aware of Motive when they’re created. • The “Creator” resembles anyone who has abandoned or given up on their projects or ideas. This isn’t meant to put people that do this in a negative light.
•The white of Motive’s sleeve isn’t meant to be shaded since it’s “incomplete.”
FAQ (most are from amino since not many people ask here)
- What was the AU supposed to originally be before it was abandoned?
This is undecided and left up for interpretation. However, based off of the design of the current characters, it can be safely assumed that the AU was supposed to be more lighthearted and cutesy. There are random bits and ideas spread throughout the AU that give glimpses to what it could’ve been.
- Can I draw fanart of these characters?
Of course! I’d be honored to receive fanart and would love to see it! Just please keep things appropriate if you do.
- Is Ink Sans or Core Frisk going to be in the comic?
No.
I’ve gotten asked this several times, and the answer is no. Doing this would completely ruin the theme and point I’m trying to get across with this comic. This story revolves around a Creator and their Creations, and there will be no other characters made by other people.
- Are Motive and Unmotivated shipped together?
NO.
It’s fine as a joke but please realize they aren’t. This isn’t an AU centered around romance and would distract from the goal of the comic if I had that. While I’m not anti-frans in any sense, I still don’t want it in my comic.
- How often do you plan on updating the comic?
Each page is published whenever I finish it nowadays due to stress of a schedule. I post them in bulks of 2-3 on amino and twitter, and whenever I finish the page on deviantart, instagram and here.
- Is the Creator a character?
Yes, and no. The Creator represents not only myself, but any artist that has struggles putting their creations out there due to insecurities or other causes. They’re more symbolic and fluent rather than a structured and identified character. Of course though, if there is any introduction of the Creator, I would have to give them some sort of design- and I do have general ideas of what they’d look like. However, they’re still supposed to represent a broader group of people than just myself.
- What does Unmotivated think about other AUs/Sanses?
Unmotivated has an apathetic mindset when it comes to AUs and other characters like him. He’s incredibly self aware and sees a much bigger picture. He knows characters are just pawns to their creator, and won’t get fazed by any story. Sort of like watching actors in a movie while constantly reminding yourself that they’re just actors. However, he is quite envious of anyone with a complete and happy storyline, since that’s something he lacks but yearns the most. That’s something he wish he had.
Keep in mind Unmotivated and Motive cannot interact or travel outside of their AU, and no one can interact with their AU except the editor/creator.
Rules
• Please do not publicly RP with these characters unless given permission. This might be changed after more of the comic is complete, but I do not want these character’s personalities to be strewn.
• Please do not draw or write NSFW with my characters– I am a minor, and a large part of my audience are also minors.
~~~~~~~~~~~~~~~~~~~~
.:Inspiration:.
Alright, this part is going to be a lot less formal and more personal. The idea for this AU came from my own self doubt and self destructive attitude as a creator. Doubting my own works and ideas has seriously held me back for a long time, and it STILL holds me back as I’m sure it has for many, MANY other creators like me. Musicians, artists, writers.. Almost all of us have that fear of trying out a new idea or making something you usually wouldn’t. Almost all of us have felt that crushing self doubt when you see someone better than you, and you tell yourself you’ll never be like them, your art will never be that great, you’ll never get that far…so on, so on.
So, while I was trying to come up with an idea for an AU (which I had actually been considering for well over a year), the thoughts crept in.
“no one will like this”
“there’s enough AU’s”
“you’re unoriginal”
“this is a waste of time”
“the fandom is dying”
“you have horrible character designs”
“AU’s are overrated”
“this doesn’t fit your audience”
“people will judge you”
“you never finish anything”
“this is stupid”
“your art isn’t good enough”
“you’re not good enough”
“someone probably already came up with this idea”
“no one cares about your idea”
“no one would bother with your art”
And ironically, all these thoughts gave me this idea.
Even so, these thoughts have still been nagging me every time I even try to work on this, and it’s been taking a lot of courage to take on the heap of anxiety I have over something so harmless. I didn’t join the Undertale fandom for over a year simply because I was afraid of being judged for my interests,, fun fact. Never thought I’d be able to make an AU. I’m still quite nervous posting art of anything that isn’t Mario related for some reason.
Putting all this to side though, I find the concept of what happens to unfinished and/or abandoned stories and projects interesting, especially if there’s an alternate reality that’s actually effected by your decisions. Kinda like you’re a god. I mean, imagine what it would be like if you had a creator and they just gave up on you, and you’re left with no purpose. Seems like it would suck, haha.
So that’s basically my AU, Motivatedtale. If you have any thoughts or questions, I’d love to hear them. Thanks for reading if you did!
#Motivatedtale#undertale au#comic#about page#alternate universe#information#motivatedtale comic#au#au comic#au sans#au frisk#motive#unmotivated
29 notes
·
View notes
Link
Time for another update... I went camping for the first time over Labor Day weekend! We went down south somewhere in the middle of nowhere, it was...sort of intense. I did about as well as could be expected, with the number 1 nuisance being the flying buzzies that bothered me constantly. I had my earbuds in for most of the day, otherwise I probably would have gone insane...past that, it was stifling hot so we spent a good deal of time in the creek. We had a nice night hike and glowsticking session, which was fun! The clouds were actually covering most of the sky, so we didn't see any stars, or hardly even the moon (which was super bright when it was visible), which was a bit disappointing, but I actually didn't mind much -- to be honest, I thought it was actually really cool being out in the middle of nowhere with not even the stars out, especially since it was so quiet in terms of ambient noise. (And the buzzies were asleep, YAY) It was a special kind of quiet, I think. Anyways, overall a fun trip, though not something I'd be looking to do again, haha. I was pretty drained after coming back home -- it has been a while since I have felt so socially depleted; I remember I really just didn't want to interact with any human beings. Before that I also went to Crunchyroll Expo! It was fun overall, and very convenient and close to get to -- very laid back, very easy. I'd definitely go again! It's smaller than an event like Fanime, but surprisingly large despite it being only its first year. I brought my Journey cosplay, as I always do nowadays. Here's a photo of me along with this super cool Hyper Light Drifter (!) cosplayer!
By far the highlight was getting to meet the OneShot devs (!!!) who apparently were holding a table at the artist alley!
Official merch omg!!! I fangirled for a while here, looked at all of Nightmargin's cool art, picked out a ton of stuff I wanted to buy from them, and traded contact info (I had one of my spiffy business cards with me, aw yeah!). So cool, I never thought I'd get to meet the devs in person, like they are real people sitting right there on the other side of that table and they made one of my favorite games wahh @_@
This week I'm actually taking the week off from work! Taking some time off after working hard for our PAX demo, which seems to have gone down pretty well! As you might guess, I'll be trying to spend the week focusing on more development for Rhythm Quest, music production, hopefully some art, and overall just catching up on things in my life. It's been going pretty ok so far! I've made some good progress on Rhythm Quest and pushed out a new song as well. My current big focus area for Rhythm Quest is adding a whole new part to the game -- overworld maps! Up until the beginning of the week, the level selection UI (which, admittedly, was placeholder) for Rhythm Quest looked like this:
Pretty boring, right? (though a lot more exciting than before when it didn't even have stage names) But it works just fine, and is even optimized for touch controls (Rhythm Quest is designed for mobile!) and if you look at my other rhythm games, you'll see that it's the same basic menu template as before. Here's Ripple Runner Deluxe:
...and here's Melody Muncher, which adds a little more detail with level info and high scores:
But I really wanted to have more of a sense of progression for Rhythm Quest, especially since, unlike Melody Muncher, there aren't going to be high scores or anything, just a pass/fail, with a special bonus if you clear the stage without dying at all (just like Ripple Runner). I actually think that was one of the strengths of Ripple Runner's design when compared with Melody Muncher -- even though Melody Muncher was a much "deeper" game mechanically, there is a certain simplicity of "have to get this section right" and "one more try!" that I think keeps players engaged, as opposed to the more DDR/Guitar Hero-like mechanism that Melody Muncher uses. Of course you need to be a little more cautious with the difficulty because now you either pass or fail (and failing means not progressing!), but I think there's also a better and more concrete sense of accomplishment after doing a section well. Anyhow, I wanted to have more of a sense of progression and was throwing around ideas about how I should handle level/world selection (I knew for sure that I wanted to divide the stages up into "worlds" with different themes). I couldn't really come up with any simple menu/ui-based schemes that really felt compelling, so I started thinking about map screens -- and more specifically, ideas that would meet the criteria that: - They make sense with touch controls (but could work on PC builds as well) - They provide a clear sense of progression - And most importantly, they are doable in terms of my artistic abilities That third point is always the limiting factor for me, as that's certainly my weakest and most time-consuming point in my trio of skills between coding, audio, and graphics/animation. I knew that doing some sort of map system would be testing those skills, but maybe it would be an opportunity for growth! I've actually already gotten WAY better at pixeling over the years than I used to be, after all. So I started thinking about map screens that would make sense, including some sort of Kirby's Adventure-style platformer-based level selection with doors and a level layout -- which seemed doable in terms of art assets (platformer tiles!) but didn't make too much sense with the rest of the game, and made zero sense to do with touch controls. So I settled upon some sort of overworld map system, with dots or circles that you would tap on in order to select a level. I ended up pulling very heavy inspiration from the Super Mario World overworld map style, which looks like this:
I thought this would be a great fit, as it was roughly tile-based (good -- limiting myself to working with a grid makes things much more structured and easier for me) and the graphics themselves were relatively simple. I could even use the "roads" to mark progression, as SMW did, which would be great! I had a few false starts, and went back and forth on what to do with my color palette -- Rhythm Quest has an interesting facet of its design where the level tileset is drawn using a 4-color palette, but hue shifts to different colors at different points in the song. This is the same technique I used in both Ripple Runner and Melody Muncher, to great effect -- 4-color monochromatic palettes are an absolute joy to work with for me, as they simplify everything a lot and allow me to really concentrate on values rather than worrying about coloring. It's worth noting though, that as with other aspects of 8-bit style, Rhythm Quest breaks this rule in other areas -- the character and enemies and obstacles and UI, for instance, don't actually fall into the same palette, which makes sense because it's important to be able to still recognize red enemies vs orange enemies, etc. and neither spikes nor the character wouldn't be able to stand out as much if they adhered to the same palette. So it's an interesting mix. Anyhow, I was really having trouble drawing out a good "Grass Land" map using my 4-color palette that featured a nice green-ish ground color but also had tree tiles and such, as well as a lighter color for the road. I also knew I wanted a lake or river so that level 1-3 could take place over the water. At one point, I decided to throw the 4-color palette to the wind and started drawing up a more expansive color palette, with blues for the water, greens for the grass and ground, and some yellow colors for the road and dirt. I started to try pixeling some trees and such using that palette, and it was going pretty decently well! But then after that I realized that with a few replacements and adjustments, it actually worked just as well (if not better) with the original 4-color palette after all! Here's what I ended up with:
Again, the blue circles (which are the actual interactable buttons) don't obey the 4-color palette. It's inconsistent, but in a consistent way I guess! Anyhow, I'm really happy with how it turned out so far, and it was a bit of a relief to be honest that I managed to get something workable. With that body of work out of the way, my next task is to actually hook up all the buttons and dialogs (partly done already), and then do a bunch more coding work to get it so that your level progress is saved, and so that the roads actually fill in dynamically like they do in Super Mario World -- that should be really cool once I get it all working!
0 notes