#anyway. if i figure out how to get edited meshes in game then y'all. I might actually be free from bg3 modding brainrot lmao
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paradoxiii · 28 days ago
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Learning how to make my own mods for Baldur's Gate 3 was a mistake for two reasons:
1) Posting that shit publicly (i.e. on Nexus Mods) is stressful as fuck & I hate doing Customer Service even when I'm actually getting paid
2) From now on, every goddamn game I play on my PC, I am probably going to mod. Stardew Valley? That's actually the first game I ever downloaded mods for I think. I haven't used or made any Balatro mods yet but I've considered it.
Most notably, for the past few days I've been taking a break from BG3 Modding Hell to finally play My Time At Sandrock, and guess what?
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That's my builder, Gloria.
MTAS modding is very limited compared to BG3 or SDV, but guess what: I edited the textures on the clothes Gloria is wearing. I even edited the bronze daggers she primarily fights with.
I really wish I had the knowledge to be able to get mesh edits into the game (I've been able to extract the meshes to edit in Blender, but have no idea how to get them back in the game; I suspect I might have to download Unity to get anywhere with that). It's not as simple as putting the file in the right path like with BG3.
Also here's a screenshot I took yesterday before I figured out how to get Special K (program that MTAP/MTAS modders have used for retextures) working aka before I started editing the textures (also before I decided to adjuat her hair color to be slightly darker/more saturated). Just for reference I guess:
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I haven't done anything crazy yet, mostly just fucking with the colors, but there's a necklace that is part of that shirt she's wearing which normally has a sorta compass pendant thing? And I edited it to have a lil morning glory flower icon thing (because that's like. Her thing. Her name is Gloria. Her workshop is Morning Glory Works.)
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