#anyway im just assuming things fgfhj pondering
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fadetouchedsilk · 18 days ago
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im not sure how to parse this exactly (probably since the thought hasn't marianted fully yet) but i wonder if the tone of veilguard's writing is less about appealing to a younger audience and more of a response to falling media literacy rates
kind of thinking out loud here but like.
i'm recalling the girl on booktok who proudly annouced that she only reads the spoken dialogue in her books, not the narration & the people in her comments laughing and agreeing (no wonder they can 'read' so many books per year, they're only reading 25% of the words). or 'starting to think some of you don't like media or characters, just fanfiction tropes.' you can hand someone like that a complex narrative, but what are they going to do with it aside from completely & happily misunderstand things that are very obvious context clues & themes? we can joke about the fandom mischaracterizing our blorbos & trying to be cool about just scrolling past but idk, personally i feel like i've seen an uptick in completely off-base takes in the last few years (probably some fandom bias there but this isn't my first time playing dragon age or narrative driven games in general so i don't think i'm entirely wrong)
it doesn't help that this group also loves to be loud online & the bioware devs (to their ongoing detriment) seem to be unable to distance themselves from fandom. we saw larian's response to this type of outcry, i wonder if bioware is just trying to get ahead of the curve. they make some questionable decisions, but they aren't stupid & i don't think people like that are especially hard to market to from their standpoint.
i don't think that older titles like dao are perfect or anything but i sincerely doubt that large swaths of current audiences would 'get' it. like, there IS a lot of narrative hand-holding in this game & i'm not talking about things like the map markers or accessibility features. 'do the companion quests!' you get told multiple times, more or less outright, & i'm still seeing people confused about getting 'bad' endings despite ignoring this incredibly obvious series of hints. there's a fair amount of information to be found in the codexes, but are people going to read them? we don't know, so we're going to repeat the relevant item name several times over on the off chance you might end up remembering it. like yes this is some people's first foray into rpgs, but you would think that progressing the story would be intuitive (especially given the structure & the journal itself).
the 'the curtains were blue!!!' crowd is unfortunately a very large audience these days, ea is a corporation who wants to make money & they do need that if they intend to keep making games. it might not even be intentional, it truly could just be the result of following market trends.
don't take this as me making excuses for bioware or anything, but there's definitely some sort of reason we ended up the way we did. i see the scaffolding of something interesting here with a lot of potential to be better than what the final product was, a lot of hooks we could have spent more time chasing & that leads to me wondering just what the hell happened.
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