#anyway i've been dealing with a major art block for the past couple of months so i'm glad that i've got at least something done again
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unsung-idiot ¡ 20 hours ago
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always watching 👁️🦋
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soularsss ¡ 6 months ago
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Drawing Likeness: with Tem!
okaay since a few people actually showed interest in me sharing a bit of what I've been doing to figure out how to really capture likeness, specifically Temuera Morrison, I figured id do my best to write it out
I am also going to entice you with some of my recent clone art! (oooh some of it is unreleaaasedd)
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I am putting the whole thing under the cut because I have a feeling its going to be long:
Read more!!!
a couple disclaimers before we start
-This is not some definite post about how everyone should be drawing clones, nor is it in any way claiming that this is the right way. This is just my musings as I stare at a mans face for way too long and try to replicate it
-I am inexperienced. As kind as you all are to me, drawing real people is relatively new to me, capturing a persons identity through their features is difficult for anybody, and I am no different. I have watched many a video on likeness and had my share of classes, but If im being honest, i rarely put it into practice successfully. So there'll probably be errors in this post or things i will come back to in a few months and wish I had said/done differently
ANYWAYs you guys get my vibe im just here to ramble and today we are rambling about mr copy paste. I am doing this for Law, my clone boy, because I plan on delving further into oc fanart and I want to put effort into representing him correctly!
SO LETS BEGIN
Before even deciding what specific pose of a person I want to draw, I tend to grab a bunch of references and compile them like so
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(all of these can be found on my pinterest)
Why so many? Well, we are about to delve into facial features, so when we are dealing with photos we have to take into account that there are an abundance of circumstances that will influence how a persons face will appear, some of these include:
focal length: All of these are taken on different devices, and focal length can play a big part in distorting faces
age will play a part, your face changes a bunch throughout your life!
lighting, while not as major, can muddy the waters and make it difficult to interpret facial planes and features
SO, to make sure we get a proper grasp of what's really going on, I like to make sure we have lots of options to compare and contrast with.
Next up! What I like to do is block out the main facial features with colour on different layers, the features I block out usually are the general face shape, eyebrows, eyes, nose and lips. But what you are looking for is the defining features of a person, so that could include other things! Maybe a scar, or some particularly prominent cheekbones.
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I dont have any rhyme or reason when it comes to picking my colours, all that matters is you can see all the shapes clearly.
Now I may be biased, because Ive been staring at these for 4 hours, but notice how it still looks like Tem? :D
Anyways, now we can break these parts down, and you'll see what I mean about compare and contrast:
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We'll start with isolating the facial shape, putting all these next to eachother you'll notice they arent exactly the same (partly because of my shoddy work) But the distinguishing features run through each shape! Namely the very soft rectangular shape I sketched out in the bottom right there. Along with his soft, wide jaw structure.
I did the same for the rest of his features!
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You'll notice I highlight the prominent shapes and ratios,
When drawing anything, it is important to start from the very base shapes and build up.
When drawing something you want to look like someone, those shapes relative to other shapes is what makes it look like them.
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I didnt use the same technique with his eyes and lips, but I wrote out some helpful info for them! More importantly for his eyes.
When drawing eyes, I find the most important part is where exactly I draw the creases, (along with the overall shape of the eye itself) it is important to understand where those will present themselves with hooded eyes.
NOW, with an understanding of his facial features in place, lets take a detour to colours:
before I start, a couple things to note:
-Temuera morrison versus the clone troopers in the animated shows:
While I love the animated shows they don't exactly stay close to their source material. Im going to link here to an excellent post discussing whitewashing specifically in relation to the clones.
Temuera is Māori, of Te Arawa (Ngāti Whakaue) and Tainui (Ngāti Maniapoto, Ngāti Rarua) whakapapa, and also has Scottish and Irish ancestry.
The Māori people are the indigenous Polynesian people of mainland New Zealand (Aotearoa). Māori originated with settlers from East Polynesia. Māori people often vary in skin tone, Skin colour doesn't determine ethnicity. There's often a correlation but it's not a requirement.
But that is a tangent! What we are aiming for is to stay true to Temuera.
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Bringing back my reference photos from before, Ive colour picked a buncha values and theyre all over the place. Why doesnt this work?
Similarly to earlier, you have to take into account the photos themselves. Many things like lighting, colour grading (when it comes to filmography) and makeup, can alter how a skin colour presents in photo.
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You can attempt to get true to life by swatching from certain places on the face. Here I've tried to pick some photos with good lighting, and I've also tried to avoid overly lit/shaded areas.
Tem has a very warm, tan skin tone, Instead of colour picking I tend to try and replicate it myself, but I do often bring in references to make sure Im staying true to the source!
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a brief intermission to talk about colour theory, something I myself struggle with alot. Often, when putting in flat colours without a background, I will forget to make sure the colours i intend to use will work with the skin tone i have picked! (something that is apparent in older works of mine, not just in relation to clones, but in general, the colours I end up with stray largely from their original sources and it is something I am doing my best to keep in mind and improve in! Although I don't think i am nearly experienced enough in the topic to say I have succeeded yet lol.)
anyways back to Tem :))
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Now we can put all of that into practice! Things to keep in mind when drawing out a piece next to a reference like this:
the distance between the eyebrows? how far down his face does his nose go? Basically just, in relation to eachother, where do all those shapes we found earlier, sit?
The screenshot above is from before I did it myself, but instead of directly tracing from the reference, a handy trick I use it to complete your sketch first, and then overlay a traced version to see where your inconsistencies are! Alternatively, you could move your sketch over the image, but I didnt do it that way so!! uh!! im sure it works exactly the same!!!!
When it comes to a final illustration, or any sketch that isnt a direct study, of course you can push and pull and stylise! You'll see below that I'm not exactly 1:1 to my reference photo either.
The important thing with stylisation, or at least my own personal understanding of stylisation is that you need to thoroughly understand the thing you are stylizing! "You need to know the rules to break them" and all that. While shapes, lines and rendering can change, when it comes to drawing someone, and making it look like them, you have to make sure to keep their core features true to source. Caricature can capture a persons vibe whilst drastically exaggerating features, but it will only look like them if you KEEP THOSE FEATURES!!!! SHAPES!!! AHHH!!
But that is just my perspective on the discussion of style versus realism, please dont take is as Law, I dont know what Im on about half the time!!
anyways, after fixing your sketch, add local colours!
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I rexified him because why tf not! But this is where you can go crazy with that clone personalization!
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And then here is a very very barely rendered version (if you guys want me to explain how i RENDER that would need to be a completely different post, and I havent had anyone ask about it yet so who knows! maybe one day) But I digress, hopefully you learnt something new through my ramblings! It has certainly helped me organize my thoughts and I have also found some areas I would like to focus more on in the future to improve my own art!
TLDR: In order to understand an object, be it a face or a building or literally anything, you have to break it down to its simplest forms, understanding LARGER shapes will help you immensely in the long run
If you guys like this sorta content do let me know! I'd be down to do similar things for armor/anything really, I am very anti gatekeep so really anything at all you want to know! Send me an ask :))
also if you see a spelling mistake.. i don’t know how that got there
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