#and yeah eb has a bigger damage die but
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tasha's optional rules let rangers respec their fighting style when u reach a level that grants ASI ...... n the warlock initiate feat exists .... i think I can save Dev's build n it'll be funny coz she STILL won't be using any of her actual warlock class features but I can change her to two weapon fighting and give her green flame blade which will make her damage output a little bit insane but she will still have 13 ac so like. glass cannon build ftw
okay so what this will end up being is like. 1d6 (weapon) + 1d6 (slayer's prey) + 1d6 (hex) +1d8 (green flame blade) + 2 on the first hit (plue 1d8+2 on another enemy within 5 feet). then 1d6 (weapon) + 1d6 (hex) + 2 on the second hit. for a total of 5d6 + 2d8 + 6 total damage output. assuming both attacks hit and there's a second enemy within 5 feet.
which feels a LITTLE bit like cheesing but also remember that slayer's prey and hex are both bonus actions, so she needs to take two turns to get those up, during which she doesn't take a second attack at all because that's ALSO a bonus action. so win some lose some? hex is also concentration and costs a spell slot so it's not always gonna be there. so the above is like. OPTIMAL conditions which will not always be the case
AND this will make some sense narratively too because currently we have two frontliners, which are the Very Large Tank barb/fighter and the Extremely Frail Old Man cleric. why is the old man taking so many hits while our ranger, rogue, and gunslinger stay far far back. nah. Dev's gonna take out her swords and take some glory for herself dammit (not that she CARES about father raylen at all she definitely just wants to prove herself. if she's protecting him it's only because he'll be USEFUL to her down the line she is NOT fond of that old man. stop looking at her like that.)
(none of this is applicable until the next time we level up anyway fjdskl we levelled up last session so it'll be A While)
#devrim arlan#dnd#my ocs#this has been a post#i didn't think dev's build through completely when i first made her#i expected her to switch from longbow to eldritch blast at a certain point but never really realized that#even with the eb invocations. it was never gonna be better than her longbow#until like level ten? eleven? when you get three blasts#for the most part eb and longbow would get teh same number of attacks each turn#and yeah eb has a bigger damage die but#can't apply slayer's prey#so it's like. 2d10 + 2d6 + 4 vs 2d8 + 3d6 + 4#it's not like. a HUGE difference. about 1.5 more on average for the longbow#but there's ALSO the consideration that. with archery fighting style she's just more likely to hit with the lonbow than eldritch blast#plus they have the same range so that's not even a consideration. longbow might even be longer#it is simply not worth it lmao#but. respec to two weapon fighting and still take agonizing blast when i evnetually take a second warlock level#keep eldritch blast as my long range backup#ditch the bow completely#also i'm less likely to run out of swords i keep forgetting to collect my arrows after fights lmao#she's HAD the two shortswords the entire time! just hasn't used them even once#i'm gonna like. next time we have downtime ask to spar with the barbarian#or the rogue#rogue's used a sword once or twice#(but probably the barbarian because the rogue's player is absent a lot)#sorry to go on a rant about dnd mechanics here fjdksl
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I'm going to start with the main point of my discussion, as a sort of pre-emptive TLDR. After 12 years of playing, I am now done with Runescape, and Menaphos was the straw that broke the camel's back. It has shown, in no uncertain terms, what the future is going to hold, and it is a future I do not want to pay to be a part of. Jagex needs to learn its limitations, not overwork their employees to the point it results in inferior, sloppy work, and focus on quality over quantity. Because if the current trend of updates continues, I won't be the last to quit over it.
So yeah, that's the TLDR – Be warned, I am going to go into total ramble / Purple Prose mode here, because this has been on my mind for a while and I just want to process it by getting it out in writing.
Runescape has been a game I have had an interesting past with, my interest and liking for it ebbing and flowing as time went on. I've loved it, I've hated it, and everything in between. But, after several things just repeatedly chipping away at me, my faith in the game has now completely evaporated. I want to like the game, I really do, but the truth of the matter is no longer ignorable – The game is floundering, partly in spite of – or possibly due to - Jagex's best intentions to give us as much content as possible, instead of focusing on realistic, achievable goals.
Now, anyone who knows me on the Official Forums will know that I am kind of infamous for being very vocal against microtransaction stuff (Don't click off. This isn't what this is about). This rather touchy subject had worn me down quite a bit, making me eventually feel very cynical and apathetic about the game, eventually causing me to drift away, only logging in once or twice a week to get a few daily things done or check in with people.
Eventually, though, I made a snap decision which caused me to play the game a whole lot more. Skip to about a month ago, and this increased play-time had paid off - I got my Max Cape. I also completed Sliske's Endgame – I used the lamps from that to utterly skip Magic 98-99.
I had wanted to do this to get closure on Runescape. It had devolved from a game I had loved to play, to a game that I only felt I had to... To a game that I felt I had to expunge from my consciousness in order to know peace. Every time I looked at my skills, I knew that Completion Principle would not let me go until I had finished what I had started. I wanted to finish the Sliske Questline and get Maxed, and be done with it all.
However...As I pushed on with the quests, I felt the old embers of love for the game spark back into a flame. The story I had grown up with, the feeling of progress, it all felt right again. And for just a week or so, I felt like there was hope for the game once more. Sure, there was a lot of patchiness with the updates recently, but it was going to get better, right?
...Nope. Menaphos happened, and it made me finally snap awake.
Something I had predicted from the very first day of expansions being announced had shown itself to be very, very true. Allow me to quote myself from back then.
“I'm looking at these expansions, and I'm worried. I'm going to straight up say this: When expansions come, the game is either going to fly, or going to die. There will be no middle ground.
Jagex is suggesting that they can do a normal weekly game update at the same time of doing a huge expansion-style update every three months. No. In their current situation, there is NO way they can do this. That is an unpaid increase in workload that is utterly untenable – Something has to give.”
And give, it did.
Let's not kid ourselves here. Almost all of the updates, from March onwards, have been shoddy, buggy, broken or otherwise substandard. Let's quickly run through them...
March 6th – Lumbridge Crater rework and wardrobe change. Simple graphical update, UI change which had mixed reception.
March 13th – Ninja Updates – Several good QOL updates.
March 20th – Agents of Fury, Runespan reward rework and Arc changes. Another Currency Event, and the cynic in me sees the releasing of the Runecrafter Robes via Runespan as an effective admission that they've given up on Great Orb Project entirely.
March 27th – Luck Rework – An incredibly confusing, ill-explained, convoluted and broken mess of a system that could have been done so, so much better.
April 3rd – Gemstone Dragons. Due to their huge cost for entry, difficulty, lack of justifiably good drops and the bizarre decisions around their slayer level, these were effectively dead on arrival due to bad planning.
April 10th – Easter Quest – This was the point I really began to notice the damage. The quest was as basic as it could possibly get, with no new graphics, no new areas or music, and effectively all done through text boxes and bare-bone fetchquests. The event looked like a project that had to be done for Monday morning but was only started on Sunday night, and just stunk of laziness and cost-cutting. Needless to say, the “They're working on Menaphos!!!1” people were out in full force this time. I'll get back to that later.
April 18th – The new Achievement system. A rework of a system nobody needed reworking, turning it into a broken, rickety, barely-functioning pile of warped coding that caused far more problems than it solved. This was a mess, pure and simple.
April 24th – The Spring Fayre - When I was complaining about the Easter event, I was usually shot down and told that this would be the actual Easter event. Interestingly, those people got very, VERY quiet when we saw what this actually was. Without wanting to go too far into detail, this was a carnival of MTX greed the likes of which we had never seen, with a massive air of open contempt wafting over the whole thing, due to unfairly balanced reward systems heavily weighted towards spending money. This was eventually improved somewhat, but the initial damage was just...staggering.
May 2nd – Shattered Worlds - This was an update I had been waiting for for years, and initially, it looked like this was something that made up for a lot of the pain the players had endured...But it soon became apparent that this was a terribly-balanced mess which is still very much not worth playing. Disillusionment set in very high for me here.
May 8th – Gilenorian Giving – Charity or no, this was still a Currency Event.
May 15th – Skyboxes. A lightweight update that effectively boiled down to giving us admin commands for changing skyboxes, but it was still pretty nice.
May 22nd – Patch notes, followed by a week of no update, presumably to polish Menaphos.
So all in all, we saw a massive downswing in the quality of updates, ranging from average at best to unusable or contemptuous at worst. But every single time anyone tried to complain, an echoing cry would be heard all through the forums and on Reddit.
“They're working on Menaphos! They have to direct resources from other areas to get Menaphos done! Menaphos will make this all worth it!”
Uh huh...Right. Here's the thing. Jagex has worked on big projects before. Prifddinas. Summoning. Dimension of Disaster. Mzcab. All of these are far bigger projects than this. But none of those crippled the quality of their weekly releases like Menaphos did. None of them ever needed to siphon resources like Menaphos apparently did. They allowed themselves the time to make big, intricate updates, while going along with smaller, more manageable projects. They didn't try to work on multiple big things at once. For instance, I get the feeling that if they shelved Shattered Worlds and the Achievement rework and done some smaller, more feasible updates, they would have been more able to work on Menaphos, to bring it up to a decent standard. But no - They tried to do a bunch of big projects at once, and, well, we can see the results.
Now, admittedly, the resource-siphoning may have been necessary this time...But even if it is, it's entirely Jagex's fault. They are the ones who put this demand upon themselves. If they couldn't hack it, they shouldn't have made that promise. Nobody was asking them to stretch themselves as thin as they did (Hell, the whole reason the poll went the way it did was because we wanted bigger, more polished, less rushed updates). But they did, and as a result the game suffered, and the players suffered. Call me a jerk if you want, but I feel that even if Menaphos was good, we shouldn't just brush all that under the carpet.
But in the end, we manage to get into Menaphos, and after all the bluster and hype, after all the poor updates justified by its very existence, what do we get?
A rainbow reflected in a puddle. Wonderful to look at, but when you get close and actually step inside, you find it's as shallow as it gets.
Menaphos has, when you get down to it, maybe about the same amount of utility as Falador. MAYBE Ardougne if you want to be generous. The only particularly interesting / noteworthy things added with the update – The Slayer Dungeon and Slayer Pyramid - aren't even in Menaphos themselves. Other than that, it's more than a little basic, and other than the appearances, doesn't really do much to actually set itself apart from other cities.
Well, I'm being unfair – I should have said “The only particularly interesting/noteworthy long-term pieces of content”. Because there IS interesting short-term, one-time-only content - four new quests!
…
...Yep, I'm bringing it up. The rep grind. For the uninitiated, in order to actually access the quests there, you need to do an arbitrary reputation grind. The only way to do this is by skilling on the below-average skill plots there. For hours. Some estimates put it at somewhere between 30-50 hours. I know this has been improved with the various patches...But let's face it, if someone's forcing you to eat a turd, but out of the “kindness of their heart” they cut some of it off and dispose of it, you're still having to eat it, you just need to eat less. A vast majority of people don't want to in the first place.
Because most of us can see what this boils down to. The needless rep-grind, the fact there's a passive EXP buff there, and the darkly hilarious Currency Event they have put in there as of this week...To me, it points to two things, clear as day.
Padding, and Desperation.
Rather than making the city somewhere we want to be, with interesting, engaging activities and sights, we are effectively being forced to be there in order to “enjoy” the city, to endure subpar exp, and to engage in constant, tedious grind in order to get to do the quests. No other city has had this treatment - New / Overhauled cities were allowed to just exist, and prove their own worth. All that will be achieved by forcing people to stay in a city when they could be doing other things, is simply breed enormous amounts of contempt.
Because look, you can argue that you are “Forced” to get levels in skills you don't want to for quests sometimes. You can argue you're “Forced” to get combat levels up to get to certain places. Yes, you are. But you can go about it in any way you want. You can go to all sorts of different locations to train skills. You have lots of options on how to train most of them. But with Menaphos, you ARE forced to do things as they want you to. Unless you want to go completely insane by doing bankstanding skills and getting tiny bits of rep, you are effectively stuck looking at a tree you're continually cutting until the game finally says you can do what you want, because they don't want you finishing the content you want and then moving on. To me, this whole combination of things totals up to one thing.
“Spend as much time as you possibly can in the new city. Justify the time it took us, the developers, to design. It doesn't matter how much you're enjoying it, just so long as it looks populated so we can say it's a job well done.
Because you're going to skill in Menaphos and appreciate every last crack in the pavement we textured, dammit.”
And I look at all of this, this sun bleached, shining city of cardboard, and think to myself - “This is going to keep happening. Weak, shallow expansions backed up by shoddy weekly updates. This is not going to get better. They're committed to this business model now, and backing out will damage them even worse. This is how things are now.”
I'm done.
I can't keep this up any more. If this is the normal standard of the updates now, I cannot justify paying for this any longer.
I have enough money for a few bonds. Perhaps several years in the future, I may check back in to see what's going on in the game, assuming the game is still running, and is still recognizable. Because I hate being a cynic, but...The way that this is going, if the quality of updates continues along these lines, and the depravity of the investors continues to balloon like it has been...I don't know how much longer RS will last.
…
I want to finish this ramble fest on a more positive note.
Runescape has changed my life for the better. I could honestly argue it's saved my life. I still remember back when my friends in school were talking about Shilo Village like it was the promised land. I fondly recall my first ever month when I was a Member – I distinctly remember exploring the Gnome Stronghold, getting a full set of the light blue robes and being surprised by the impressive-at-the-time Magic Trees. Hell, I even feel a slight twinge of twisted, bitter-sweet mirth at the fact that I got hacked very early on in my RS lifetime, and deemed too worthless to even get my password changed. (My only indication I'd been hacked was that I was in Falador without my 11k GP on my next login.)
It was a game that I took solace in. I live in a rather remote area of England – As I graduated, the amount of friends I had evaporated – all moving away from this place, looking for better places to go. I was very soon left with nobody but the people I met online. I am proud to admit that one of the best friends I have ever made, I know from Runescape. It's kind of staggering that if I hadn't been making Body Tiaras at the time I was, I would never have got to know him. Runescape was the rock upon which I managed to cling to, to help me keep my life in order, when everything else seemed to not make any sense.
This is honestly a reason why I get so utterly agitated about all that is going wrong with the game lately. It feels...almost disrespectful, the way that the game is just being defiled, broken and twisted the way it is now. Like watching some community club building from your childhood become ruined and dilapidated.
So...That's why I'm opting to quit now, as opposed to waiting for my membership to run out. I want to leave while I still have some respect for the game, and before the memories I have of the game become permanently tainted.
If there is indeed anyone that's still reading...Thank you for that. I know that this is just me letting out one final yell before I turn my back on this, but...I just wanted to speak from the heart for a while, about the game that I used to love – and on some level, still do. I understand if you feel my reasoning is flawed, and I don't mind if you want to tear me down about it. I know this could probably be an unpopular opinion.
I'll probably still lurk on Reddit and the forums here and there, but nowhere near as much as I used to.
To all the people who have better tolerance and restraint than I do, I hope Runescape improves for you once more. I hope with everything I have that the next expansion actually does live up to expectations this time. You deserve better than what you're getting.
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