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#and very rapidly devolved into blanket commercial design that facilitates more commonality between larger releases
castleinthemist · 1 month
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like the thing about why i keep harping on about playing older games isn't just a kind of attrition against only playing the brand new stuff that's viewed as like, the only thing worth playing but also an exploration of shit i missed out on because of my age/wasn't released in this country/didn't have the means to play it or whatever reason and that i think it just fosters a much healthier approach in the play of games? Like, i'm never going to play something and go 'damn this game's mechanics/mode of play is so outdated and aged', like, look i get it? Quality of life gets slung around so often you'd think that games without mechanics or features (i'm not talking about accessibility here. There are many older games that just lack severaly basic accessibility features and are thus, unapproachable to many people i would not fault the player for avoiding them for that reason) might be 'outdated' because they simply lack some random thing that is commonplace these days but once you've spent at least like a couple of hours in a game you get used to it. You get used to how it plays. Just. meet it on its level is all and you'll find that the more often you play older stuff, the more often you understand how to play them and the less attrition you'll have against them
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