#and tons more female athletes being recognized and getting their flowers
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On the bright side no matter what else is happening we are witnessing an incredible era of women's sport
#the wnba finally getting widestream popularity#the establishment of the pwhl#simone biles last (?) Olympics#and tons more female athletes being recognized and getting their flowers#it honestly feels so historical and miraculous like just a few years ago i would have said womens sport will never be respected like mens#now i actually believe it can happen
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The Sims 3: Apocalypse Challenge (STORY AND STATS).
This is not my challenge. All of this info can be found in: http://ts3ac.wikispaces.com/The%20Sims%203%20Apocalypse%20Challenge
The Story
For weeks, the powers that be in Twinbrook tried to cover up what the city's sewer system had done to the swamp. The original and very corrupt city planners, trying to cut corners and redirect funds into their own pockets, had skimped on building a proper water reclamation plant and just diverted all sewage to drain into the swamp. Over the years, sims taking baths and washing dishes resulted in massive amounts of soap being dumped into this delicate ecosystem. The ground and water became saturated with it. Ecological disaster that this was all on its own, it exacerbated the natural processes brewing under the wetlands. All the composting debris of raw sewage, old foliage and fish from the distant past caused an excess of methane and other volatile swamp gasses to accumulate right under all this pollution.
This would have not been a problem except for the soap residue that saturated the area making it impossible for this miasma of toxins to dissipate gradually into the atmosphere. One day, these gases broke to the surface in an immense bubble. Like all bubbles, once it got too big, it burst in a violent eruption. The concussive shock that was generated destroyed the nuclear power plants in the region, causing a cascading melt down that leaked tons of radiation into the countryside. This conflagration destroyed the entire region, sending Similization as we know it back to the dark ages and leaving the ground scorched and barren. Nearly all life for thousands of miles was wiped out.
You have been lucky. You managed to escape the cataclysm because you were out of the region at the time. When you returned home, the Green Cross at the airport suggested you make your way to the nearest area where relief efforts were underway if you wanted to return to what was once your home. You don't know how you managed it, but you wandered until you found this sheltered, if desolate place, where civilization in the region can rebuild itself. If you are strong enough, if you are committed enough, you can lead the efforts. You and your family ...
Father founder: Richard E. Chastermen.
Advantages and Handcaps.:
Get Off My Lawn (10 point handicap):
The founder begins as an Adult rather than a Young Adult.
Occult Type.: Witch(er).
Incompatible with Werewolfs, Genies, Vampire, or Faries and Anagathic Supply.
Blood Purity (10 point handicap).
You may marry or breed only with occults that match the type of your founder.
None of your playable Sims may Turn mundane humans in order to meet this handicap (non-playable Sims may, of course - you can't control that).
Likewise, you may not use Elixirs to transform your desired mate, or otherwise alter the occult type of your desired mate. If you marry a spouse that is already an Adult, you must immediately use birthday cake to age them to Elder.
Throw Party interaction will show you which of your acquaintances are Adults or Young Adults, though you must cancel without actually throwing the party until you have unlocked the ability to do this.
Requires either Vampires, Genies, Witches, Werewolfs, or Faries. (But we will be using a Witcher).
Bewitched: (Requires Supernatural EP, -5 point advantage) WITCHES
Your founder and all heirs must be Witches. Lifespans are set to 22 days Young Adult, 23 days Adult, 15 days Elder.
Rite of Passage: (5 point handicap)
In order to prove their worthiness as heir, before your sim can marry they must have made at least 4 good friends not including their future spouse. Not compatible with It's Hopeless
Trust No One: (5 point handicap)
Only good friends and romantic interests can be invited over to your home lot.
Only best friends and steady partners can ever be let in your house.
This restriction cannot be lifted.
Ranked chess opponents are an exception to this, but you must play outside and have to send them away immediately after if you don't know them well enough.
Ungrateful Life: (15 point handicap)
You may not buy any lifetime rewards at all, ever.
Doesn't apply to Forty Thieves and their Dusty Old Lamps.
Doesn't apply to The Siren's Call and Mermadic Kelp for the founder.
Heavily Guarded: (-5 points advantage)
The local militia is very vigilant, providing longer safe hours for being outside.
Your sims can stay outside 2 hours longer than usual.
Adults from 6AM to 9PM
Teens 8AM to 5PM
Zombie Days you must be inside between 10PM and 6AM
The Eyes Have It: (5 point handicap)
All heirs must have the same eye color as the founder. It should be unique in your world and not used by premade townies.
You may substitute hair or skin color, but you must chose which will be identifying physical trait to pass down before you start the challenge.
When creating your founder make sure to use a distinct color such as yellow eyes, purple skin or blue hair to make it easy to identify.
Skin color may be difficult as they may 'blend'. It is good to use a skin color you can easily recognize in any shade possible (like the multicolored "berry" skin, other oddly colored skins or a custom skin you can easily tell apart).
Incompatible with Green Revolution.
Please, note that it is the actual skin type that needs to be inherited, not the exact color. If you choose a multicolored skin, it doesn't matter if the heir is blue, green or yellow. Everything counts as long as it is a part of the multicolored skin your founder is using.
You will define your sims Network at the beginning of the challenge. Your Network will be the only lots you can visit until Military restrictions are lifted. It shall be comprised of the following lots:
3 neighbors ( Moonlight Falls , Twinbrook & Bridgeport .)
1 Rabbit hole (City Hall)
1 Big park (you may NOT choose Festival Grounds or the Performance Park as your big park)
1 Non-park Community lot. ( Beach )
Choose Your Apocalypse Lot
Choose the largest, empty, residential lot between 40x40 and 64x64 in size that is available in your world.
If you have trouble with lag, you may take the largest lot size that doesn't bog your game down.
If you took Cramped Much? handicap, place down (or choose premade) 10x10 lot to start with.
Once you plant your founder on your lot, you may not move them to any other lot in the neighborhood.
64x64 lots already cost $8192 Simoleons, leaving you with $8308 simoleons.
If you choose a smaller lot, you must reduce your sims available funds immediately to $8308 simoleons
You can use the testingcheatsenabled true then familyfunds <familyname> 8308 cheats to do this easily.
Alternately, you may determine how much you need to reduce your family funds by, and then purchase goods from the buy menu until you only have $8308 simoleons left. Put these goods into your family inventory box in buy mode and never touch them again.
For anyone wanting to start your Tournament Founder on a pre-made lot w/house already built you do NOT get $8,308 as your leftover money after you buy. You will need to buy your house and then do this equation: 8308 - (lot w/house price - lot size price) = how much money you have left for books and other building/buying. EXAMPLE: I buy a pre-made house on a 10x10 lot. The price is $4,599 and the 10x10 lot costs $200. 8308-(4599-200)=3909. I would then familyfunds my founder to have 3909 simoleons.
You must do this BEFORE you go buy your books or add anything to your lot/house.
Make sure the lot you are moving your founder in to has no trees, shrubs, flowers or other decorations, and the ground is painted with a dirt or sand texture.
Create Your Sim
Choose your occult restriction. (Witcher). See this page for details.
By default, with no game start advantages or handicaps, you will use the following rules:
Your founder will start as a Young Adult of whichever gender you choose.
You can choose your founder's starting lift freely.
Your founder does not go to University unless you take Higher Education advantage.
Create a Sim in CAS.
Move your founder Sim to the Apocalypse Lot.
See above - by default, your Sim will be a young adult (unless you take Get Off My Lawn handicap, in which case your founder starts as an Adult) male or female, life state according to your chosen occult restriction.
Your Sim may have any Life Time Wish you want and have any traits you want (unless you take Nobody's Perfect handicap, in which case certain traits are off-limits). You are not limited on how they look (unless you take The Eyes Have It handicap) or what they wear.
If you choose to create a supernatural sim, refer to the specific Supernatural Sims rules for any game play considerations concerning your founder and their family.
Find a Job
By default you may choose any of the base 19 lifts for your founder to pursue.
If you chose I'm sorry, you're overqualified handicap, you are required to choose your founder's starting lift at random from the list below:
If you chose to send your founder to University, choose your career first. Then you can choose your major to fit that job. You have to first finish your University time before you can actually take the job.
Generate a number between 1 and 6 with an online number generator or a 6 sided (square) die.
Random.org is an easy online random number generator to use.
Choose your career from one of the three (or four) options available on the result you rolled.
The List:
Roll of 1: Architect / Athletic / Business
Roll of 2: Communications / Criminal / Culinary
Roll of 3: Education / Entertainment / Espionage
Roll of 4: Forensics / Journalism / Master Thief
Roll of 5: Medical / Military / Naturalist
Roll of 6: Paranormal / Politics / Science / Symphonic
After you choose your starting lift, you must immediately walk to register for the career required for your lift. You can do it regardless of other restrictions in place. If there are more ways to clear your restriction, you can choose any one of them.
Furnish your house
You are, in general, limited to a buy item cost of $1000 simoleons or less for any item you purchase.
Go to the Book Store and purchase at least 3 skill books (ONLY skill books allowed). You are REQUIRED to purchase at least 3 books at the beginning of the challenge!
You are allowed to purchase a single Sloppy Jalopy.
As some items within the allowed price range are not allowed for various reasons, refer to the Buy and Build item restrictions.
If you are sending your sim to University, refer to the University Life rules about buying books.
This will be the ONLY time you are allowed to go out in the neighborhood and go shopping until you have lifted relevant restrictions.
You may buy as many of the toddler skill books and any of the adult skill books you want. (Note that the "Jimmy Sprockett" books are not skill books.)
You are highly encouraged to purchase the Gardening books as they are the only way to learn Gardening if you cannot go to the library.
You may visit the Consignment Store to buy skill books (ONLY skill books allowed). You may visit both the Consignment Store and the Book Store on the first day of the challenge, if desired, but you must purchase a minimum of 3 books total.
You must place a car parking space on the ground within your 8x8 area and keep your car placed on that space when ever you are at home with it.
If you own the Classically Cool Fixer Upper from the store you may purchase this instead of the Sloppy Jalopy. Refer to Store Content in Science for restrictions concerning this car.
It's time to start your Apocalypse Challenge!!
#sims 3 challenge#sims 3 Challenge apocalypse#sims 3 gameplay#sims 3 story#Richard E. Chastermen#apocalypse challenge
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