#and to do that ALONGSIDE continuing to make an effort to improve solo queue survivor & provide in-game info to less experienced players
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I really do not dig the ideas for the skully rework.
just because wesker is well liked by many players for being well-balanced does not mean he should be the model for how to balance every killer. not that I would even say that's exactly what's happening beyond the "well people like wesker, and wesker can dash, so let's just give skull merchant a dash-like ability to shut the haters up" idea. cause wesker is also liked because he provides engaging chases, has a fairly straight forward power, respectable add-ons, and well, because he's a popular licensed character from a massive franchise. those things should also be considered when looking to his positive reception as a killer for guidance.
and why in the name of the singularity's voluptuous thighs did anyone working on this redesign consider including ANY aspect of the twins is beyond me. the twins are...one of this game's biggest tragedies with how fucking poorly they've been handled over the years. the sole example I can think of, in my nigh six years of playing the game, where a whole PTB actually didn't make it to live because it was so unbelievably bad.
if bhvr announced some redesign for hux that totally removed the camera surveillance system from the function of his biopods (you will NEVER be the singularity, you stupid bear) and replaced it with a chewed up and regurgitated feature from one of the most poorly designed killers in the game, I would not only be gutted--- I would be livid.
idk, like this just feels very, very careless after so many good killer updates that actually listened to what the PLAYERS OF THAT KILLER thought were reasonable improvements to make. why are we all of a sudden listening to the kinds of players who would immediately try to off themselves on first hook against any killer that downed them "too quickly??" or who complain that hux is "too complex," but never ever touch an EMP the entire match??
#dbd#thoughts about media#I don't think they've actually shown anything from trickster's planned redesign right?#seeing skully's makes me worried for that terrible bastard (affectionate)#anyway this plan doesn't sound good and I think they need to approach this from the perspective of people who actually play her religiously#at the root of a lot of problems with killers that...might be annoying to handle is also the terrible experience of solo queue survivor#as well as the lack of penalties in place for survivors being assholes to their own teammates and ditching/sabotaging#there are many killers whose powers are very very easy to counter with simple teamwork#but survivors aren't incentivised enough or supported enough to play that way#I think totally gutting or completely redesigning a killer like skully will not fix how much she is liked by survivors at all#I think that genuinely listening to what her devout players feel is healthiest for her is the best thing to do#and to do that ALONGSIDE continuing to make an effort to improve solo queue survivor & provide in-game info to less experienced players#an example of this would be like. oh idk. reworking certain universal perks to not be total ass.#or removing a powerful feature from a very strong PAYED perk (OTR for example) and giving it to a universal perk instead.#better tutorials. literally just get otz to help with this. I beg you bhvr.#the basic tutorial he made recently explaining the more confusing killers in plain language was EXCELLENT.#dbd needs to equip newer players with that kind of knowledge so they aren't immediately overwhelmed by killers like skully. hux. or drac.#a tutorial that takes a new player through understanding that kind of basic information about killers would make more of a difference imo--#--than just taking a more complex killer like skully and totally fucking ripping her apart.
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