#and through cooldown incitivises you to get the cooldown reduction item and makes your actual net-applied heals lower
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paladins is nyext patch making changes to seris that im rlly excited fur but a little sad about seris currently has 1 talent thats probably one of the best in the game: Soul Catcher, that gives you 24% maximum health and damage after using her q to detonate 12 stacks, and you get percentage based healing off of those stacks too :3 agony and mortal reach are both kinda trash compared to that, even though both have uniqueish effects
But in the nyext patch, mortal reach is being replaced with Forsake, which fixes her biggest issue by making her 1.5s channel heal .5s (though higher cooldown), which is fucking massive in a game where antiheal exists and also lets her spam shots more, and agony is being replaced with a fcuking 20% damage vulnerability applied to people after you stun with four stack det fsdjknfjkds im sad abt this though,,, bcuz forsake is very clearly better fur healing than the other two meaning when im in 1x support scenarios i probably have to run it instead of 24% higher health and damage fur hiting 12 shots ;w;
#i do really like that her incoming healing talent is a bit of a double-bladed sword though#it increases your ability to heal arround caut but lessens your ability to get a lucky non-caut tick on an ally who can't clear caut#and through cooldown incitivises you to get the cooldown reduction item and makes your actual net-applied heals lower#which might be actually bad when playing with caut-resistant tanks like nyx or inara but it also lets you spam more too :3#SC is probably better for off-supporting into dive comps (and may be sometimes even if nyour main healer just for the sheer#increase to your 1v1 ability) while Internal Torment is gonnya be better against tank-heavy low-cc immunity comps#(if the tank heavy comp is somehow not running diving tanks atleast)
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