#and this is coming from someone who loved diamond and crystal and Unova
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wp100 · 7 months ago
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finally picked up pokemon shield after months of not playing it and i really enjoy it this time
think i was just not into pokemon at the time, when i was first playing it and trying to get into it. it's not that bad, really. not the BEST pokemon game, but it's alright for what it is
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terrific-togekiss · 4 years ago
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Pokémon Champions and overall Journey Themes
Pokémon. A franchise met with much praise and adoration for many years.
Catching your favorite pocket monsters, while capturing the hearts of many.
Today we're going to look and analyze at an aspect of the main games that many is familiar with: Champions.
The last victory before the main journey is over. A culmination of everything the player has been through over the entire main game. And here we're talking about what the Pokémon Champions really symbolize in the games and how they hold up the overall themes of the game.
Pokémon Red, Blue and Yellow
Starting with Blue in Pokémon Red, Blue and Yellow.
As the first games of the franchise, it's only natural that the champion is someone the player knows.
With Blue, Gen 1 is the first Pokémon games. So, of course since Pokémon is a personal journey it ends with you the player facing someone of a personal relationship.
You went on this journey. You saved Kanto from Team Rocket. You caught many Pokémon of various shapes, sizes, colors and personalities. You filled up the Pokédex. You traveled across the lands.
Now it's time for one final challenge before your journey is over.
And there's the man who reminds of where you began. Your own best friend as the champion. If both journeys are coming to end, so is this friendly rivalry the two of you have had since the start.
The main theme of Gen 1 is to remind fans how Pokémon is ultimately a journey you set off on yourself.
Pokémon Gold, Silver and Crystal
Now let's move on to the Johto region in Gen 2. Pokémon Gold, Silver and Crystal share close connections to the Gen 1 games, being seen as a bit of an add on.
Lance is a Dragon master, Gen 2 was about respecting old legends and learning from those before you, so of course the champion has a team of dragons and ancient Pokémon.
Team Rocket returns and does not respect any of the old legends, as seen with messing with the natural habitat, angering a shiny Gyrados and caring more about themselves.
Silver, the son of Giovanni is also reflective of this as he tries to take on his dad's old crime group before forging his own path.
Lance embodies none of these characteristics and teaches the player to respect all before you, but never lose sight of what awaits you.
We ultimately forge our own paths.
Pokémon Ruby, Sapphire and Emerald
In the Gen 3 games Pokémon Ruby, Sapphire and Emerald, Team Magma and Team Aqua both have plans for changing the overall environment of the entire Hoenn region.
Both Steven Stone and Wallace have Pokémon closer to the the natural world, showing the player to never forget Pokémon origins, and not grow obsessed with how phenomenal the world as a whole is.
Pokémon Diamond, Pearl and Platinum
With Cynthia in the Gen 4 games of Diamond, Pearl and Platinum, she's the first champion to have a team not regulated by one type. You, the player, are a literal small town Pokémon trainer that goes on to do great things in contrast yet likeness.
Cynthia is humble in who she is and was most likely in the same position as the Player. Showing how anyone can do great things and go on to do great things. No matter where they came from.
Pokémon Black and White
With the Gen 5 game Pokémon Black and White: Alder is very old and N, someone much younger, beating him is meant to reflect Team Plasma's goals and ushering in a new age. Alder being beat is meant to show the old ways are done. N winning is the Truth, his future of no more Pokémon battling is what he deems ideal. As the overall theme of Black and White is Truth and Ideals.
The player beating him and Team Plasma, is meant to show how hollow Truth and Ideals are, when on a journey of power than self discovery.
Pokémon Black 2 and White 2
This carries over to Pokémon Black 2 and White 2: Team Plasma has split into two groups. One believes in the old goal of people and Pokémon coexisting peacefully, while the other wants to take over Unova. The latter, Neo Team Plasma is trying to hold onto N's ideals, while the former is the truth behind what Team Plasma always planned on.
Iris going from a Gym Leader in one version of the previous games to champion holds onto this theme, while rejecting it; this is the last 2D Pokémon game, so what is being carried over?
Fun. No matter what paths we take, what roads we travel, what struggles we face, Pokémon is all about having fun.
N lost sight of why Pokémon would want to stay with their masters, but realized in the end, through the protagonist that maybe humans and Pokémon may live in harmony one day.
Fun adds meaning to life and helps take our minds off of what we face in our day to day lives. It's the Truth of why so many love Pokémon, creating an ideal world building enrichment in our lives.
Pokémon X and Y
Moving on, in the Gen 6 games X and Y, Diantha is a fashion model and embodies beauty in yourself and finding it in others. Team Flare wants beauty to be immortalized. Diantha disagrees with Lysandre and rejects his offer early in the game, understanding nothing lasts forever and beauty becomes hollow if it does.
The player beating her and than beating AZ is meant to show how something is beautiful not because it lasts: how we feel towards it does. As seen with with AZ and Floette. Even decades later, they still hold the same love they hold for each other.
Team Flare is shown throughout the game to be a group of flamboyant criminals, that while emphasizing immortal beauty: all look the same.
As everything must fade away at some point and nothing truly lasts forever. But that's not exactly bad thing. It's a reminder of appreciating things in the here and now.
Pokémon (Ultra) Sun and (Ultra) Moon
With Gen 7, since something is done differently here, but the player still beats the Elite Four and shows how anyone can stand tall, but true knowledge never ends. As seen with being able to defend your position as champion.
When one reaches the top, what's left when you've learned all there is to learn and being number one?
Start all over again. The other side of the mountain is the beginning and every journey starts all over again.
This idea is also instilled in the challengers, as for the first time the player can defend their title as champion and teach the same lesson to them.
Pokémon Sword and Shield
In the Gen 8 games, Leon basically embodies the pressure society puts on you when you become famous and needing to live up the expectations of your family (or otherwise supporting them). He's one of the first who makes an explicit effort to keep "you kids" out of danger until it becomes impossible. He even takes an entire HIT for the player during the Eternatus incident. He breaks the trope of ten year olds being expected to handle everything, while adults help in smaller ways.
And why does he care so much? Pressure.
How fitting and ironic since this is the first console Pokémon games, with Gen 7 being the last handheld ones.
Moving on, Leon understands the pressures of the player going on a journey, as he was in the very same position himself.
Societal pressures are ultimately pointless: you decide what defines greatness and how others can follow your example. As seen with Leon looking out for the player. Not to be blinded by the light, but to follow it.
Thanks for reading everyone! I look forward to what Gen 9 may do this.
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alizardjae · 5 years ago
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Dexholders scored by their willingness to kill
0/5= Would rather die than kill someone * 1/5= Would kill to protect themselves or loved ones from death * 2/5= Would kill to protect themselves or loved ones from harm * 3/5= Would kill in the heat of the moment * 4/5= Would kill out of hatred towards the target * 5/5= Would kill if they could justify it to themselves
No dexholder scores above that, so I’m just gonna cap it there
Red: 2.5/5- He could get close to going over the edge, but would inevitably stop himself and feel horrified that he even thought of killing someone outside of an absolutely desperate situation. Even in one, he’d feel guilty, even if he knew he didn’t have another choice.
Green: 1/5- Had a higher killing intent as a kid, but has since calmed down and would now more likely sacrifice himself to save someone than kill to do so
Blue: 2/5- Even if she’s thought of killing, she couldn’t make herself actually do it, and she feels guilty for wishing for someone’s death once she’s calmer. While she could kill to protect someone, it would probably trigger another trauma response from her.
Yellow: 5/5- She’s already tried it. Twice. And threatened to kill another three guys. Sird is lucky she got distracted by Red’s battle before she could come for her. It’s not that she wants to kill, per se, or that it’s her first solution, but she certainly won’t hesitate if provoked and won’t feel bad after.
Gold: 2/5- I mean, he did drop Pryce in the time vortex for what, for all he knew, could be eternity. But in general, he’d rather knock some sense into an enemy and then forgive them.
Silver: 0.5/5- Acts tough, but he could hardly kill someone to save himself. He holds out hope for even the worst people. The worst he can get is angrily wishing someone would die in an accident, which he then feels bad about.
Crystal: 2.5/5- Only reason this isn’t a 2/5 is because she’d probably kill to protect a stranger from harm rather than just her loved ones, especially if the stranger was a child.
Ruby: 4.5/5- Full on 5/5 during RS but has since calmed down... slightly. He’d feel guilty after the fact, though.
Sapphire: 0.5/5- Way too empathetic to kill except accidentally, and even that would traumatize her for a good while.
Emerald: 1/5- In his first arc he pretends to be a 3/5, but he’s actually way too soft for that, plus his role model is Crys, who wouldn’t want him to kill.
Diamond: 0/5- He’d much rather sacrifice himself before ever trying to kill someone (nevermind that you probably can’t actually kill him,) no matter how vile they are.
Pearl: 3/5- Split chance on whether he’d sacrifice himself or attack under duress, but if he did attack, he’d probably go all out. Definitely feels guilty after.
Platinum: 1/5- It’d probably be an accident, but she could still do it. She’d rather injure than kill.
Black: 2/5- Generally believes in people too much, but could potentially be provoked. All of Unova gets bumped up because most sensible people would murder Ghestis given the chance.
White: 2/5- She knows what she stands for and who she’s loyal to.
Blake: 5/5- ...But with a big footnote that in his case it’s more a lack of being against killing than any desire to kill. He wouldn’t kill out of anger, but rather because he thought it was the expedient choice. Might find himself questioning his decision later and trying to convince himself that he was right, though.
Whitley: 2/5- I can see it. She thinks she’s a 0/5 but she’d probably kill if desperate and panic for a week after.
X: 5/5- Already threatened to kill Emma. He’s got a lot of hatred and anger pointed at himself that could easily be released onto someone else if provoked. Might calm down some in the near future, now that he’s not constantly dwelling on his negative emotions.
Y: 4/5- Has way too much built up anger that she’s used to venting and is easily provoked. This would start a cycle of self-hatred that she’d end up venting on others and then hate herself more. Might calm down some in the future now that some of her relationships with those around her are repairing themselves.
Sun: 0/5- Hasn’t even thought about it. He’s just too... mild to try it. He’d try to escape or stall an enemy rather than kill it, even in dire straits.
Moon: 0/5- She’s a doctor at heart. The closest she could do is euthanasia, and it’d still break her heart.
Sou: 5/5- No hesitation Kidding, we haven’t seen enough of him for me to score him.
Schilly: She wouldn’t necessarily try to kill someone, but she might not feel more than a sense of “oops” if something she did happened to lead to a death. Haven’t seen enough of her to judge any more than that.
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