#and then you make me a sequel and you fall into the clichè. you fall into the over-used trope you played with in the first one.
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ambreiiigns · 3 years ago
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wait i get so mad everytime i think abt it i'm saying something before i start movy
me: gotta watch collector sequel and the screams and the texas chainsaws asap
also me right now in the mood to watch movy: the boy 2016 again ?????? yeah
#WHY WOULD YOU DO THAT TO ME!!!!!!!! GOD#I WAS SO SAD. OH NO HE'S DEAD I'VE ONLY KNOWN HIM FOR 10 MINUTES HE'S DEAD!!!#AND THEN HE WASN'T DEAD!!!!! COOL!!!!!#SO I IMMEDIATELY GO TO THE SEQUEL#AND FOR . I DON'T FUCKING KNOW HOW LONG IS THAT MOVIE#FOR OVER AN HOUR AND A HALF I KEEP SITTING THERE LIKE. ANY MINUTE NOW. HE'LL POP UP ANY MSINKDFNKAJFKSKF AAAAAA#that sequel sucks ass soooooo bad you're insane for making iy#you give me this real cool movie. where you trick me into thinking it's just another spooky haunted doll situation#and THEN no! it's a guy! it's just a big guy in the walls haha gotcha!!#and i'm like LMAO the boy 2016 you are SO funny twirls my hair around my fingers you are sooooo cool and special#and then you make me a sequel and you fall into the clichè. you fall into the over-used trope you played with in the first one.#like how will you make a cool movie subverting the expectations like that and then do a sequel AAAAA#do you UNDERSTAND what i'm saying like.#what was all that for 😭😭😭😭😭😭#literally the guts the balls it takes to subvert expectations like that just to do the boring predictable thing in the sequel#like. it's such a waste#and brahms stays dead??????? i'll kill you#anyway. that being said. it's not too late for another sequel where you fix your wrongs#brahms is like. included in the slashers lineup but then he actually just kills like. one person? lmao#and maybe the other babysitters idk it's not clear. so#give him a chance to work on his body count c'moooon he deserves it he's so sexy he's such a funny little guy c'moooon#brahms. billy blackchristmas lite#lives in the same house you're in but you don't know. makes phonecalls and uses weird voices. horny. they're the same guy#where is my crossover movy of brahms and billy being squatter roommates i am tired of waiting i am tired of asking#am i done. do i have anything else to say.#just. what a waste of a sequel what a waste of a stellar concept i genuinely can't fucking understand how could you do that#it's a haunted doll. Ha just kidding it's a guy. Ha just kidding it is a haunted doll after all FUCK OFF#i literally will not forgive them for lying to me like that#letting me think my beloved was fine...... but no those hands were just the fuckin. idk the guy w the dog what even was his role.#i'm murdering everyone involved
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mymelancholiesblues · 6 years ago
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My extensive analysis in why RE4 is the top-tier Aeon game
This will be a long ride (seriously though, this have around 9.453 words), so grab a cup of tea (or coffee, depending on your personal preference, of course), sit comfortably and read through this peacefully because Resident Evil 4 is my favourite game and I plan to finally thoroughly explain why. And, for that, first, I intend to contextualize every single prior point with the proper attention they need.
As we’re already sick to death of knowing, Leon and Ada are introduced on this franchise in Resident Evil 2. This is a game originally from 1998, the very end of the 90s, and despite clearly possessing superior quality if compared to the script of the previous game and first instalment in the franchise, it’s still unquestionably a game of its time, and, particularly, of its genre.
We’re talking about the B science fiction and horror hybrid genre: zombies. This is the sort of horror that is frequently campier than the rest since – and let’s all agree over this – zombies per se are not that terrifying. It’s actually their effect on mankind, on human reaction and on how human beings will deal with the gore and all the fairly specific situations this type of horror puts them in that really terrifies us – it’s different from ghosts or demons, for instance. That’s why, inevitably, every exercise of fiction on this genre will ultimately focus on conflicts between non-infected human beings, their greed, how they’re capable of displaying their most monstrous side in these circumstances, and so forth. You can have a read on the “zombie culture” subject and its origins here.
Moreover, Resident Evil is a Japanese game, which is significant, since we should know that cultural repertoire can greatly modify the way storytelling explicits itself, the way it unfolds and develops towards its conclusion, and especially which messages it chooses to prioritize and how those messages are decided to be delivered to the audience. Therefore, even though Resident Evil has fallen upon the clichès its genre generally falls onto (the main plot conflict focus now is much more on how bioterrorism is one of the worst products of the capitalist regime and the endless greed of imperialist countries), the narrative dramatic throughline of the franchise continues to be that of ending in a hopeful, optimistic note.
Back to RE2 OG being a product of its time, however, and characters like Leon, Claire, Ada and Sherry being introduced there: on characterization terms, while these early franchise games weren’t necessarily weak and incompetent in presenting those characters, they were definitely quite limited on how they could do so.
Furthermore, on the account of a not yet established videogames voice-acting trade, and primarily on the rough Japanese-to-English translation efforts that weren’t as easy and accessible as they are today, nor was the “entry” of Japanese entertainment production into the North-American market a normalized matter as globalization wasn’t such a stable and clear concept then as it is today, many typical Japanese storytelling devices, such as certain scenes originally carrying a heavy significance to them and meanings that we couldn’t even presume if we weren’t already part of their culture or had some degree of introduction to it, – eg, a man promising to protect a woman plot-situation: in Japanese storytelling, this is a trope that has more clear romantic undertones than it would have in the West (check here and here), just like childhood friendships carry different implications for their cultural baggage (it’s a typical romantic trope for them; take a look here and here) – were lost in translation and could easily come off as “corny” to the western public if the translator (and the voice actor) wasn’t careful in conveying the originally intended text and subtext messages. And they rarely were.
Leon wasn’t a complex or even a “complete” character back then as he is today. At the time of his introduction, in RE2 OG, he was a more straight play of The Paragon trope. Are you familiar with those more simplified and basic characterizations of, say, Captain America and Superman? Leon was like that! In fact, Leon was the first attempt of an entirely Japanese crew in making a North-American blond police officer, an idealist and overall nice guy that didn’t have behavioural issues like Chris did. So, Leon was an “upright” and “altruistic” guy. That’s what his character comes down to in his introduction. Those two words.
On the other end, we had Claire, who was an “independent” and “brave” young woman (let’s keep those describing terms in mind because they are important!). In her scenario, we would have a journey companion, Sherry, and in Leon’s, it would be Ada.
It’s really important to point out here that when they were developing these characters, coming up with their design and everything, the staff tried to make Ada’s colour palette contrast and complement Leon’s one, and Sherry’s was also thought out to do the same to Claire’s. So much so that we can see that in contrast to Claire’s fuchsia/magenta and black, we have Sherry’s cobalt blue and white. And to Ada’s deep red we have Leon’s navy blue (check this).
Now, about those “describing terms” I mentioned earlier. Similarly to the colour palettes case, staff’s primary purpose while characterizing the two extra journey characters was so that they would offer some sort of “disfigurement” of the basic traits that directed the main characters. Claire is brave and independent even though she is barely nineteen years old and grew up as an orphan, thanks mainly to her older brother’s affection and dedication, whom she actually happens to be looking for in this game. Sherry, however, has to survive independently in Raccoon because she has been neglected by her remarkably still alive scientist parents and has to be brave because she always had to fend off for herself. It’s just like Claire, but upside down.
Leon, on the other hand, upright and altruistic, meets Ada, who seems to have shady means to achieve her goals, and shows a skeptical, cynical demeanor on how she regards others. She’s Leon’s upside down as well.
In the original script, there’s a lot of “mamoru” being used – from Claire to Sherry, who later becomes a maternal figure to the girl (and forms a solid bond with her), and from Leon to Ada (and here is where we should remember that the “promise to protect” trope can oftentimes have romantic connotations in Japanese culture if it’s used in a given context and combination of circumstances).
As I’ve already said, the original game, a product of its time, relied more on “soap drama” writing than on a more organic text development, since it needed to be concise, delivering the message without losing its dramatic appeal to the plot. Thus, everything escalates too fast – the in-game time is short and the script needs to be on par with its pace.
We get to know the characters we have to know, the text then assumes we’re sufficiently familiar with the basic paradigms associated with fiction and storytelling so we should unconsciously recognize what certain parts will mean without needing anyone to babysit us through it. It’s clear, then, that the independent and brave young woman will be accompanied by the neglected and frightened little girl and they’ll form an adoptive mother-and-daughter bond, just like it’s obvious that the upright and altruistic guy will be glued by the shady and cynical woman’s side and they’ll team up and eventually fall in love.
However, the translation process was unpolished, as I said, so the dialogue lines, especially, came off a bit silly and occasionally somewhat unnatural to the audience – quite cheesy indeed. Nonetheless, as I also stated previously, all of those dialogue lines made sense within their own context since the game’s pacing isn’t bad and the events that transpire within it accompany said rhythm, are dictated by it. Within the plot, Leon and Ada, in addition to being attracted to each other, just spent the last almost 4 to 7 hours together, surviving together, helping each other, so of course they’ll fall in love. Just as it’s expected that Claire will feel responsible for Sherry’s life and Sherry will start seeing her as an adoptive mother figure. This little girl was neglected by her parents! And Claire saved her!
We can see those two dynamics as mirrored reflections (in which those two pairs of mirrors – Leon and Ada, Claire and Sherry – function extremely well as they contrast and complement each other), but also as a journey in which the sidekick is the “shadow” (I’d like to thank @madamoftime​ for her incredible analysis on this subject and for providing me with the sources to quote on this topic: here and here) of the protagonist. Ada is Leon’s shadow because he needs to “kill the boy and let the man be born” (as Maester Aemon advised Jon in ASoIaF — A Dance with Dragons, Chapter 7, Jon II) for this new world he’ll be entering after surviving Raccoon. He needs to be a little more like Ada.
But Ada also needs to be a bit more like Leon, so he’s her mirrored reflection / shadow as well. She needs to start believing in mankind a little more again if she wants to continue in this franchise narrative and make individual progress within it.
Oh, and mirrors are quite important imagery in Japanese folklore (check here), its mythology, etc. RE2 OG does a stupendous job in making use of that.
“The mirror hides nothing. It shines without a selfish mind. Everything good and bad, right and wrong is reflected without fail.”
We have a game story with two sets of characters that manage to tick all the boxes of what should be a complete and comprehensive narrative for them. Complete and that provides closure in itself. We didn’t need a sequel to presume that Leon and Ada would probably meet again, since following Ada’s apparent “death”, the audience knows that she’s helping him against the final boss and in a fashion that he’s also led to suspect it. Claire and Sherry too: we know they’ll take care of each other.
Even so, RE: CV serves to settle Claire’s saga and tie up her journey’s loose ends. In it, she finds her disappeared brother. (And this is precisely why I have my criticisms on the fandom’s constant vehemence in always demanding that she should come back for another cameo: Claire is one of the few characters that had the privilege of having her story thoroughly resolved.)
But then, Leon remained a pending mystery: what happened to him? Had he ever got the chance to confirm his (and ours) suspicions on Ada’s status? Plus: how did it happen? Have they ever met again?
you’ve haunted me all my life through endless days and countless nights there was a storm when I was just a kid stripped the last coat of innocence   you’ve haunted me all my life you’re always out of reach when I’m in pursuit long-winded then suddenly mute and there’s a flaw in my heart’s design for I keep trying to make you mine
(You’ve Haunted Me All My Life – Death Cab For Cutie)
RE4 comes out under this excellent reason: answering those questions. In addition to providing a new chapter to this famous and profitable franchise, it would also serve to solve Leon’s pending matters, something that Claire, his companion protagonist in the game that he was introduced on, got, but he didn’t. And look: this unresolved conflict is precisely what drives RE4’s dramatic throughline – so much so that if we think about the main saga plot to which these two games should be supposedly subordinate to, both RE:CV and RE4 seem a little… isolated? Because they are journey conclusions for these two specific characters.
Anyway, Leon is now a government agent (a career unkindly imposed onto him by the actual government, by the way, who wouldn’t just accept that the man simply moved on with his life while possessing the knowledge to what really happened in Raccoon) on a rescue mission six years after surviving Raccoon City’s incident. He’s now more cynical and is taking advantage of somewhat questionable means: being a secret agent for a corrupt government so he can achieve his own goals: put an end to bioterrorism and companies like Umbrella. He’s a little more like Ada.
And from the beginning of RE4 all plot aspects are set in a way that build our expectations over Leon and Ada’s reunion: the church bell that mysteriously rings in a suitable timing and saves Leon’s life at the very beginning of the game. The silhouette in red that appears outside the window and fires twice against the guy who is stomping his chest and prompts Leon’s to comment on how familiar the stranger figure felt (“Woman in red… Somehow so familiar.”). Everything, EVERYTHING that happens in RE4 is a carefully thought slow-burn set-up for us to wait and expect for their encounter.
Let’s not forget that the Anonymous Letter that he finds after passing out in that hut after the fight against Del Lago it’s hers (in the Japanese script, the personal pronouns are feminine, which prevents it to be a note written by Luis; source). In Project Umbrella’s translation of said file, we notice that she laments the fact that Leon is infected beyond her current capability to help him. Oh, and there’s also Salazar stating that he needs to deal with two rats before properly worrying about Leon, and Leon then wondering who’s the other intruder besides himself and Luis – which serves to further increase the audience’s expectations.
see her come down through the clouds I feel like a fool I ain’t got nothing left to give nothing to lose   so come on love draw your swords shoot me to the ground you are mine I am yours let’s not fuck around
(Draw Your Swords – Angus & Julia Stone)
When they do finally meet again (after we, the audience, already suspect that for at least three different situations Ada’s been watching and helping him) is this tension-charged scene. The scene backdrop, thoughtfully designed, is a monarchy style couple’s bedroom; as part of its decoration, there’s a painting, a gigantic and impossible-not-to-see one, that turns out to be Sandro Botticelli’s Primavera (check here); and even the mysterious woman’s dress, evoking a Chinese red qipao, has butterflies prints (check here). This is essentially the perfect setting fans have unconsciously hoped for: we’re internally screaming “finally! they’re going to solve their U.S.T. and consummate their feelings!” After all, it’s a couple’s bedroom decorated with a purposefully noticeable painting (the only one large enough to be undoubtedly identifiable in a cutscene) which its symbolism and analogies are famously related to love and sex, and even the woman’s dress carries references to a Chinese romantic allegory that, curiously enough, strongly fits with them.
Ada enters the scene laying her gun barrel against Leon’s back – close, too close, in a staggeringly explicit intimacy imagery, one that we’d normally expect from a 007 movie, for instance –, and the subsequent dialogue follows the same tone: with her ordering him to surrender in a voice of velvet (“Put your hands where I can see them.”) and him throwing back a provoking bluff – also full of sexual innuendo – that serves only to advance their competition for dominance (“Sorry, but following a lady’s lead just isn’t my style.”). Oh Leon, you’re so full of shit and you’re well aware of it, as well as Ada is (“Put them up now.”). For them, this is all foreplay. (And that’s why Leon’s first response in this scene doesn’t bother me. I find it to be consistent with his characterization, he understands what’s going on in this situation and decides to join in the game.)
After their own little – and slightly anticipated – dance, and Leon’s little tip (“Bit of advice – try using knives next time. Works better for close encounters.”) – that uncoincidentally will come in hand later on in this game in another scene charged with this same unresolved sexual tension, and in which our expectations get likewise subverted –, Ada raises the curtains, folds her cards (“Leon. Long time, no see.”).
We all hold our breaths.
But Leon… Well, Leon is resentful, bitter, angry.
Naturally, since, for 1) although he, like us, certainly had a hunch for the identity of whoever put a gun on his back, he couldn’t be quite sure yet, and 2) this is the woman he has spent the past 6 years obsessing about to which end she came off to (later, a spin-off in the franchise will confirm his obsession for us, but nevertheless, one of Leon’s next lines in-game is already enough for us to deduce it), only to find out that the latest news pointing at her happened to be related “just” to the most infamous figure in the recent history of bioterrorism.
Ah, and also he spent the past 6 years dealing with the guilt and trauma of she possibly being dead, which he certainly considered to be his personal failure in preventing. So, there’s that. 
Therefore, Leon ruins the atmosphere – and all of our previous expectations together with it – and confronts her (“Ada… So it is true.”) Feeling hurt, betrayed, pissed off. But resigned too. Even when she pretends she doesn’t know what he’s talking about, clearly dismissive of how long it has been since their last exchange (“True? About what?”), his tone is huffy, sullen, when he states to her (doesn’t question, rather, chooses to assert) that it’s true, she’s affiliated with Wesker (“You, working with Wesker.”) And how does he know that? Did something in his investigations also lead him to presume that she’d probably appear in Spain to get something for Wesker? Then we weren’t the only ones hoping for this reunion, holding our breaths for it? See, we don’t even need a spin-off game to assume that yes, he’s been indeed obsessing about her for the past 6 years. 
When Leon throws this accusation, it comes from a sore spot, a particular personal ache, almost as if this Wesker issue was a betrayal aimed specifically against him. If we didn’t know any better, this scene would almost feel like it’s a couple washing their dirty laundry over the fact that of them is having an extra-marital affair. 
Ada drops her sly, disingenuous facade (“I see you’ve been doing your homework.”) – it looks like he learned the hard way that he should be a little more like her instead of simply diving in blind after all. 
Then, shrinking a bit, in a lower tone, he demands a reason (“Why, Ada?”), and she tosses it back since this is a question that can have a myriad of answers (“What’s it to you?”) to which he finally asks what he wants to know with indisputable clarity (“Why are you here? Why’d you show up like this?”), and something in his tone, the non-verbal stress in his words, gives us the impression of emphasis on “here” and “like this”, almost as if what he really wants to say is “Why not before (way earlier)? Under different circumstances (as a friend, as he wanted her to be)?” After a wry chuckle, it’s her turn to break with our expectations, – since Leon’s question steers the mood of the scene back to one of impending emotional and physical resolution – evading the emotional escalation with a dramatic stunt, but not without promising him that they’ll meet again. 
By the way, resorting to a ruse to get out of there, having thrown her timer flash bomb glasses so she could have a good pretext to withdraw without major impediments – it’s also a writing device to subvert the audience’s expectations here, since they’re naturally placed upon betting that if Ada tries to leave in a conventional, non-theatrical and unconvincing style, Leon is definitely going to make her stay, even if he has to beg her for it.
the angel came to Jacob the room began to glow Jacob asked the angel are you friend or are you foe?   the angel never answered but smote him on the thigh they wrestled through the darkness ‘til morning filled the sky   this thing between us has wings, it has teeth it has got horns and feathers and sinews beneath angel or demon to the truth I am bound and so this thing between us must be wrestled down
(Jacob and the Angel – Suzanne Vega)
We play RE4’s main campaign entirely in Leon’s shoes. It’s only after finishing it and unlocking the extra content that we’ll have access to how Ada reacted after their re-encounter: in a mix of anxiety and concern as Wesker now suspects that she went to meet with Leon and, because of it, is ordering her to kill him so there won’t be any disruptions in her mission (“And that US government lapdog… Leon… if you do happen to encounter him, put him out of commission. We can’t let him interfere with our plans.”). She tries from the get-go to bargain with Wesker that Leon doesn’t have a clue to what’s really happening, claiming that he’s there solely to save Ashley so he shouldn’t disturb, etc. (“He has no idea what’s going on. He’s nothing we need to worry about.”), but well, Wesker isn’t exactly inclined to be convinced (“He’s a survivor of Raccoon City. We can do without the extra distraction. Take him out.”).
So we see her apprehensively sighing his name after Wesker finalizes contact. We even have a brief scene where she observes Leon from afar using a machine-gun to contain another horde of Ganados, whispering to herself an apology to him and explaining why she can’t be helping him (“Leon… I’m sorry, but I can’t be seen with you..”) and if you, the player, try to disregard this by nevertheless attempting to run to where Leon is, the game will stop you with the phrase “If Leon sees me now, I would have to finish him off.”. The game enforces you to respect her decision: she won’t follow Wesker’s orders. 
Actually, even before she re-encountered Leon, from the very BEGINNING of her campaign when she discovers that he’s in this place as well (and murmurs his name when she sees and recognises him), she already realises that she can’t be seen with him or there’ll be trouble. So, when she nevertheless reveals herself to him, what she’s really doing is going against her best judgment and putting them both in danger because she genuinely wants to see him and let him know that she’s there too.
Additionally, this is the most probable reason for her not going after him in the past 6 years. Besides obviously wishing him to have emotional distance to move forward while she herself tried to do it, there was the possibility that she could put him in danger if she went after him. 
Mere seconds after Saddler kills Luis, Wesker comes in contact with her and spares no time in querying if she already had the opportunity to execute Leon (“Have you had a chance to eliminate Leon?”). We know that she did despite her dismissive reply (“Not yet”). She saw him quite a few times after their reunion at the castle. Plus, she knows that he’s right there in the exact same place that she’s now – the castle’s concourse level –, with dead Luis in his arms. She’s well aware of the fact that she could exploit Leon’s shock and vulnerable moment over Luis death to easily kill him undisturbed. 
Wesker realizes this is going to be an arm wrestle with her, so, instead, he proposes that she starts “taking advantage of Leon’s fortuitousness” (“If that’s the case, then maybe we can capitalize on his little lucky streak and take advantage of the distraction he’s causing for Saddler and his followers to retrieve the sample.”). But even this recommended scheme visibly disturbs Ada, as we can notice from her reaction just afterwards. 
Ada, of course, doesn’t cease to aid Leon and advice him in order to make his odyssey easier (even if she can’t accompany him as she did in Raccoon), nor does she stop worrying about the advancing of the Las Plagas infection stage on his body, leaving him a letter (again) over that topic, one signed with an affectionate lipstick mark (source).
The next time they see each other in-game is when, once again, Ada chooses to disregard her own best judgment and assessment of the situation by offering him a boat-ride to the island. A scene also packed with sexual tension, in which even a pun brimming with innuendo is allowed (“Need a ride, handsome?”), but still a much lighter in tone than their first shared one. In this one, Leon is finally close to her physically and, as a result of that, spends the whole trip fidgeting where he’s sitting, blatantly staring at her – to which she furtively glances back and sneakily smiles at him. 
All of it only for our expectations to be shattered a second time: she abruptly halts their short little cruise, given that they already arrived at their set destiny – and the fact that she really needs to go, otherwise Wesker will kill them both –, but not without first flashing her entire thigh to him (a privileged view he doesn’t refuse to savour) and nearly shoving her butt all over his face, as to show us and him that “look, I’m definitely interested, but this isn’t the right place nor the right time”. 
After Leon manages to briefly get Ashley back for the first time on the island, we see a small paper plane flying in through the window. Another note sent by Ada, lovingly identified again, offering tips for Leon’s itinerary to escape (source). 
Krauser’s first question when we see him talking to Ada for the first time is on Leon’s status (“What’s the news on our friend Leon?”), to which Ada’s answer (“He’s not making it easy.”) it’s a blatant and near hilarious lie to the audience. Yeah, it mustn’t be easy being forced to deal with that sort of demand: to kill the guy you love more than your own sense of self-preservation and safety. 
Everything that follows the lift she gave Leon and her exchange with Krauser is to showcase her desperation and the lengths she’s willing to go to keep Leon alive, since Wesker, whom just now seemed possibly satisfied with Leon’s participation in the most recent set of events (“Quite a jolly mess he’s made, that Leon. But all for the better. Saddler’s people have fallen into a panic. Their destruction is only a matter of time now!”) and in spite of her reiterated effort to try to convince him that after Leon rescues Ashley he wouldn’t pose any more threats to the ex-S.T.A.R.S. Alpha Team captain’s plans (“Once he gets Ashley back, his job will be finished. He’ll no longer be a factor.”), sent in another agent to assassinate him (“No, I’m leaving Leon to Krauser.”). 
The pronouncement is enough to unsettle Ada and suspend her walk. The urgency to save Leon from Krauser is so high that we see her running after Wesker’s briefing – his order was for her to rush to retrieve the sample (“Hurry up and retrieve the sample.”), but Ada’ hurry is for Leon’s life (“Maybe you’ve forgotten, Wesker… I don’t always play by your rules.”). 
She succeeds in saving him from Krauser, and Leon’s reaction, naturally, is to shout her name, while Krauser is unsurprised by the betrayal (“Well, if it isn’t the bitch in the red dress!”). Ada unceremoniously gives away which side she on in this contest (“Looks like we have the upper hand here.”), and I really enjoy how the scene in which she lowers her gun after Leon dares her to shoot him in RE2R also seems like a visual echo to this one scene in RE4, since Ada chooses him again here – even if that will irreversibly mean trouble for her much sooner than she was prepared for. 
And then, Leon, expressing the enthusiasm of someone who’s already prepared for a hard pass, appeals in a frustrated tone for a resume on their earlier and systematically unfinished conversation – so that they can, at last, have the pending resolution they’re in need (“Maybe it’s about time you told me the reason why you’re here?”), and she rebuffs exactly as he expected her to (“Maybe some other time…”) before leaving him for his own solitary path once again; oh, and this nice detail of having Ada always promising to Leon something for “the next time”, though, is definitely something worth pointing out every time it occurs. By the second time Leon is confronted by Krauser, we have the latter vocalizing what anyone could and would reasonably deduce regarding Leon’s relationship with Ada (“So, you two are all hooked up now, is that it?”). 
Btw, it’s about time that I point out that I prefer the original Japanese version of Ada’s Report #4 (you can access Project Umbrella’s translation here), since its discourse feels more in character for Ada: for example, it’s relevant to emphasize how in this version she pretty much chooses to describe Leon repeating what Wesker suggested about his role in all that’s been happening, almost as if she were taking advantage of the things Wesker said so she can justify in her own assignment reports the help she continuously gives Leon throughout her mission in Spain and why it’s so important for her that he stays alive. What better way of combining business with personal contentment, huh? 
But when we see her interacting with Wesker as he reckons precisely those things she allegedly “thinks” of Leon (his resilience, his luck, the opportunity to take advantage of his protagonism in the ongoing events on the Island and so forth), her following reactions are always of explicitly and adamant indisposition. Which makes me firmly believe that no, Ada never intended to use Leon for anything there in Spain. 
Moreover, if we, as the audience, have paid attention to the story so far, we should know that actually, she’s been only delaying her goals thanks to Leon’s direct and indirect interferences. After all, it’s because of him that Luis takes a detour: in order to deliver the pills that would slow down the effects of Las Plagas on his body; something that ultimately leads Luis to die by Saddler’s hands, once again preventing Ada from putting her hands on the sample and concluding her mission. 
It is Ada who kills Krauser, but that was yet to happen when she reports it as a fact to Wesker (“Krauser is dead.”). There’s a hint of satisfaction and triumph in her voice, even though the guy isn’t dead yet. Wesker goes on to suggest that he’s hoping for Leon to die in the dispute against Saddler, then (“Really… Hmmmmm… Leon doesn’t die easily. That’s fine, we can use him to clean up Saddler for us. We’ll let them fight it out. Neither one of them will manage to come out unharmed.”), and everything in Ada’s body-language and facial expressions indicates her discomfort and impatience with this insistence on this particular subject – Leon’s demise (“Easier said than done.”). 
If she really was using Leon all the time, there wouldn’t be a reason for her to be so clearly annoyed at Wesker’s line of thinking (“Either way, it’s your job to clean up what’s left of them when the fight is over. Don’t forget who is running the show. Whatever happens, we can’t let either of them live to see tomorrow. Our goal is to retrieve the sample. Take out anything that might interfere with our plans.”), to the point that Wesker doesn’t even wait for her response before terminating their conversation. Ada is not complying in this specific topic and this infuriates him; she’ll, actually, – as we know – even go out of her way to intervene in Wesker’s last ideal scenario on this matter: Saddler killing Leon. 
The next scene where we see them together is the one where Leon is stumbling and squirming for some reason that Ada surely has a pretty good guess on which is it, but is hoping to be mistaken (“Leon, you okay?”), while he, on his end, also insists on ignoring what’s truly going on, guaranteeing that of course, everything’s just fine. 
Here we have another subtextual echo to RE2 OG that RE2R also uses to some extent in honour of those who’ve been accompanying the franchise for so long: the calm before the storm – the oddly unagitated moment before we see them saying goodbye and parting ways again –, even if this calm is, in fact, nothing but an illusion they’re briefly sharing. The audience gets anxious without knowing how to pinpoint what’s causing it. 
When Leon comes closer, although everything seems so strange, so out of place, we can see Ada reacting as if anticipating (and welcoming) a kiss. She lowers her guard almost completely, raises her hand gently towards his face and tilts her head slightly to the opposite direction so she can lean onto the upcoming contact. But he’s being controlled by the parasite in his body. For a quick millisecond, she thought she could touch him, kiss him, have that closeness once again – a resolution for emotional and sexual tension in sight. Perhaps they’d even help each other on their path through the island from that point on? 
When she kisses him in RE2R more so he’ll stop arguing and pointing out holes in her just newly-improvised plan than anything else, we have Leon reacting in a kind of dazed and stuporous state – going stiff and not entirely knowing what exactly he should do, looking not only surprised and confused but also hesitant, uneasy. Still, we can notice him adjusting his own weight so he can angle his head better and enjoy the kiss. It’s subtle, but it’s there (take a look). If we think about this in comparison, seeing Ada’s reaction to his approximation while being controlled in RE4 leaves a more bittersweet taste – realizing how much these two truly long for each other’s touch, but how the circumstances only seem to work against them when providing the opportunity to it in a distorted fashion (and observe how much care the producers placed into RE2R so it would be a consistent experience juxtaposed with RE4, RE6 and the rest of the franchise). 
But, well… Mind-controlled Leon almost strangles her and she has to follow that advice he gave her the first time we, the audience, expected them to address the elephant in the room in this game (their much-needed resolution): his tip to preferring knives in such close encounters. Despite the attack not being intentionally his fault and the fact that he just got kicked in the balls for it, Leon immediately asks her to forgive him (“Sorry, Ada…”), and Ada – with her throat still hurting and her voice hoarse – while seeing him swallowing all those pills, immediately urges him so they get rid of the virus in his body. Although she alerted him about the low chances of surviving the surgical intervention that’s needed to remove Las Plagas in a letter she sent prior to this unfortunately awkward meeting, she presses that they both take action (“We have to get that parasite out of your body!”), emphasizing the “we”. Oh, Ada. It’s not like she’ll just accept that his fate is dying a victim of this without trying to fight against it, right? 
Leon’s response, of course, is to prioritize someone else’s well-being and his own mission in helping them (“Yeah… But before that I gotta save Ashley!”) – he’ll do it again for Helena in RE6 under analogous circumstances: following Ada (his recurring element of personal need) vs his sense of duty (everything he believes and stands for) –, and this serves as a reminder to Ada about her own (“Fine… let’s split up…”). For a moment, perhaps, she thought it would be like that night in Raccoon, the two together against anything that threatens their way. As she goes ahead of him and walks out the door, we have a slightly longer focus on Leon’s face looking at the door she just gone through with a wistful expression. Leon’s own expectations weren’t that disparate from Ada’s, but both watched it slipping through their fingers again. 
Her last confrontation with Krauser has a great dialogue as well. She mocks him from the start (“Oh, Krauser. I’m sorry, I jumped the gun when I reported you dead to Wesker.”) since she couldn’t wait to put an end to him with her own hands so Wesker wouldn’t dare using this against her anymore (“Hum…. Think of all the paperwork I’ll have to fill out if you were to show up alive.”) We know that this isn’t just about convenience, but also a matter of self-preservation. Oh, and safeguarding Leon’s life. 
After killing Krauser, her comment is also loaded with double meaning, (“That’s a large thing you have there… But I don’t like it when men play rough…”) a remark that references directly her last run-in with Leon. The man she’s in love with just tried to strangle her (albeit under mind-control) and destroyed the mood that could’ve led them to have some physical closeness after years. 
Afterwards, Ada’s new goal, once again, involves providing help to Leon’s journey – helping him get rid of the parasite in his body and aiding him in completing his mission. That way she can complete her own in peace. 
She assists him in rescuing Ashley from Saddler’s hands – firing against the cult leader a hail of bullets and urging Leon to take Ashley outta the chair she’s imprisoned in and to immediately move out of there with the girl, leaving Saddler to her. All of this not without a cost: Saddler has the upper hand in the confrontation that ensues, and captures Ada. Again, helping Leon proves to be a disadvantageous choice to her agenda: helping him literally turns her into the cult leader’s new hostage. And Ada nearly thought her mission was over when she saw Saddler fall – almost put her hands on the sample. She’d finally be able to help Leon and still complete her own mission without major headaches… but, things are never simple for both of them, are they? 
On Leon’s side, having already removed the parasite off his body and with Ashley safe and sound under his guarding, the conclusion seems obvious: it’s time to go home, right? But he suspects there’s something missing (“Something’s not right.”), and orders Ashley to wait for him exactly where she is – where he knows it’s clear of threats. I particularly enjoy how he doesn’t still know for sure that Ada is being held hostage, but it’s like he catches this sense of foreboding hanging in the air that alerts his instincts about the oddity in the absence of a detail which he cares deeply about, one relevant enough to dissuade him in feeling confident to straightaway leave that place. “The ties that bind” (as per their theme song in RE6), hnm? Their connection is so strong that it’s like a sixth sense warning them whenever one or the other is under risk. As I thought, Capcom’s zeal in writing and developing their recurring plot themes and overall romantic subplot airtightly is infallible. 
And that’s how the cult’s leader baits Leon’s interest: hanging Ada well-tied on a clear view. Of course Leon will go up there to save her, even if he’s already vaccinated against the virus these crazy people injected on him and finally has the girl he should save and bring back home under his care, right? Obviously. He screams Ada’s name in what must be the fifth time in this game, and when Saddler approaches him still trying to exploit the control Las Plagas had over his body, he doesn’t waste any time in playing the cocky hero and provoking his adversary (“Better try a new trick, ‘cause that one’s getting old!”). 
Leon suspends time again, just like he did that dawn in Raccoon on RE2R when he confronted her about her lies and challenged her to shoot him while everything was falling apart around them – now, he does it with the enemy dangerously near them: he stops to check if she’s alright (“You okay?”) and she responds in a teasing but gentle tone (“I’ve been better…”)¹ – it’s really like they’ve stopped time and forgot space again. And that’s why Saddler laughs. 
Leon looks annoyed to be remembered of the presence of the antagonist (“What’s so funny?!”), to which Saddler sees then the opportunity to deliver the obligatory villain’s speech as an elucidation on what’s amusing him (“Oh, I think you know… The American prevailing is a cliché that only happens in your Hollywood movies! Oh, Mr. Kennedy! You entertain me! To show my appreciation, I’ll help you awaken from your world of clichés!!!”). I like how Saddler explicitly mocks Leon and Ada’s little moment since Leon seems to be so overconfident regarding his victory at the end of this long journey precisely because he just saved the woman he’s in love with (something that even makes him forget about time and space for a minute). It really is similar to the Hollywood clichés: the hero achieves ultimate victory when he gets to save his romantic interest – the end. 
Everything that follows from here is just as good: Leon making sure to warn Ada to step aside when Saddler starts mutating (“Ada, stand back!”) and Ada rushing to help him in her own manner, then throwing a Rocket Launcher for him and prompting him to put an end to the confrontation (“Use this!”) – an unmistakable echo to RE2 OG. I’ll harp on the same string again here: I don’t like for one bit that the writers chose to change the circumstances in which she helps Leon with this exact same matter in RE2R so that Leon wouldn’t have had any suspicion on whom might have thrown him that Rocket Launcher to finish Mr. X off; it bothers me a lot since this was a consolidated tradition on the franchise – this specific dynamic between them and Leon being conscious about it. Welp. 
He saves Ada, finally defeats Saddler, and… picks up the Las Plagas sample from the cult’s leader body. Ada’s mission goal. The sole reason for her to be there in the first place.
we fight every night for something when the sun sets we’re both the same half in the shadows half burned in flames we can’t look back for nothing take what you need say your goodbyes I gave you everything and it’s a beautiful crime
(Beautiful Crime – Tamer)
If she doesn’t get her hands on this damn thing right now they’re both going to die, that much she’s certain about. So she points her gun to the back of his head, asks him to forgive her and presses him to hand her the sample (“Sorry, Leon. Hand it over.”) and look, he knows she won’t shoot.
He’s not a fool to infer that she’ll because she just spent at least the last 48 or 72 hours helping him and saving his ass again, and again and again. Come on, think with me: Leon blacks out and spends six hours in that abandoned shack after fighting Del Lago, only regaining consciousness when it’s already dark; it’s dawn when he teams up with Luis in that hut just before he and Ashley follow their way to the castle; he gets stuck inside the castle practically the entire day because when he goes through the mines and the ruins at the back of the castle area it’s almost night again, which means that the amount of time he takes to finally leave the castle after facing Salazar and take Ada’s lift to the island fits the period of dusk to dawn; in the island his journey takes long enough for us to see the sunset again when the Ganados horde destroy the reinforcement helicopter U. S. sent him and he confronts Krauser without Ada’s help; it’s morning when Ada runs off after pointing her gun at his head and taking the sample, leaping into the air so the helicopter picks her up. Therefore, the game implies that we spend a day in each map: the village, the castle and the island – that’s 72 hours. In any case, it’s at least 48 hours.
So, he surrenders the sample to her because deep down he knows she’s bluffing and he also suspects that she must have her reasons.
In addition, let us not forget that their first reunion scene in this game has a slow-motion sequence to show us – amongst other things – that Leon is able to quickly disarm her even when she’s pointing her gun to his back at a distance of maybe less than two inches. As he was forced to become a secret agent to the government, he most certainly went through intensive training over the last six years, so, apart from knowing that Ada would never pull the trigger against him, we also know that Leon, if he genuinely wanted to, could easily disarm her. But he doesn’t. He chooses to give up the sample to her, he chooses her.
RE4 bluntly suggests that Leon is willing to brush aside his principles, ignore his sense of duty and ethics and even possibly betray his country – for her, to choose her. It’s fairly likely that hadn’t they been forced to follow different paths in RE2 OG and RE2R, he would’ve done the same. At the end of the day, that threat of “taking her in”, arresting her, was just bravado. This is clearer for him now, of course – six years after Raccoon, Leon had the distance of time and space to hone his wisdom and balance regarding this inner moral struggle he faces between what he feels for Ada and his consciousness, his integrity; although we all are well aware that at the decision-making time, romanticism would topple rationalism, that he’d let idealism speak louder than his sense of pragmatism. That he’d let her win.
This is how much he trusts her – it could be nothing more than a passionate impulse motivated by a gut feeling, an unexplainable instinct, it may not even be something he consciously desires, but it’s what he always comes down to – and that’s why he took that leap of faith six years ago in defying her to shoot, that’s why now, again, he takes a leap of faith passing her the sample without putting up a fight, because he KNOWS that she won’t shoot, he doesn’t need to challenge her once again so he can prove it to her and to himself. Thus, this is another mirror scene: that’s what he was going to do in RE2 OG and RE2R hadn’t she “died” – they don’t need her pointing a gun at him, that’s just a pretext for both of them. But, back to the story climax in Spain, his only reaction then, is to ensure, as much to himself as to her, that she knows what she’s going for (“Ada, you do know what this is.”). Yes, of course she knows. And he knows she does.
She goes on her way, reassuring him about the fate of the sample (“Don’t worry. I’ll take good care of it.”), perhaps to reinforce that he didn’t make the wrong call. Leon’s sixth loud cry for her name is answered with a curt goodbye and a bit of quippy advice (“Gotta go. If I were you, I’d get off this island too.”). And I love how baffled he is to see her pressing the detonator button (“She really pushed it!”). Oh, Leon. He really only gave her the sample because he wanted to, didn’t he? So his bewilderment in seeing her activating the detonator isn’t only adequate but natural. This disappointment doesn’t last long, however, since Ada obviously won’t leave without granting him the key to his escape (“Here, catch.”), rush him to take his path outta that damned place and promise, in her own way, that they will eventually see each other again (“Better get a move on. See you around.”).
Leon’s reaction to the gift she throws him, a sneery remark, expresses his frustration and reveals a bit of his wounded ego (“Very cute.”). Yeah, Leon… this isn’t the moment for you two to have a resolution to all the emotional and physical hangings you still have. “Maybe some other time.”
shadows follow me but she is always out of reach but she’s my favourite thing to see her hook is my escape a reflection of my fate and she is everything I need, yeah
(Fangs – Night Riots)
Ashley embodies all of us, the audience, when she inquiries about Ada’s identity and her connection with Leon (“So, who was that woman anyway?”), and although he sounds intrigued by her curiosity, he looks as he might have been expecting it (“Why do you ask?”), to which Ashley proceeds reflecting the audience’s expectations and insists (“Come on. Tell me.”). Leon’s answer, strikingly brilliant and unforgettable (“She’s like a part of me I can’t let go. Let’s leave it at that.”), is one that RE2R without any kind of reservation or shame makes visual and textual echo in that scene where Leon complains missing her (“I can’t believe I actually miss her…”) and smiles wistfully – that’s why you miss her, Leon. It’s only at the end of RE4, then, that this 27-year-old Leon finally finds the answer to something that has been haunting him since he was 21.
In Ada’s scenario ending, we can see her exhaling, understandably relieved as the helicopter flies off that hell island: Leon’s alive! And she didn’t have to “die” this time to accomplish both: keep him alive and complete her mission. Everything worked! Everything’s alright.
Another detail that pleases me a lot – and that RE2R ALSO echoed – is that, after seeing him driving the jet-ski with Ashley towards the sunset, knowing that they’re going home, we have one last broadcast with Hunnigan, in which Leon reports to her about succeeding in rescuing Ashley and how he’s currently taking the young woman back home.
Hunnigan congratulates him, cheerfully, (“You did it, Leon!”), and Leon doesn’t dismiss it as a good excuse to flirt with her (“Thanks. You know, you’re kinda cute without those glasses. Gimme your number when I get back.”). Hunnigan’s answer, firm and composed, is point-blank and carries more than one meaning to the audience (“May I remind you that you’re still on duty?”). Remember Claire flirting with him after Sherry’s question offers an opening for that (“That would’ve been one helluva first date, though.”)? And how Leon, visibly embarrassed, trails off in a bland and ambiguous comment that it’s more to himself than to Claire or Sherry (“Yeah, you have no idea…”) at the end of RE2R? His body-language betraying what – actually, who – we know that surely just crossed his thoughts? RE4 had already done that much earlier! When Hunnigan reminds him how he’s still at work detail – thus he shouldn’t be thinking nor saying these kinds of things –, his reaction is to lament how this seems to be his karma (“Story of my life…”), because really, it’s primarily his job and his sense of duty that keeps him from having what he wants most, isn’t it?
We got a pay-off with this game. RE4 delivers everything the audience wanted with each and every scene and concludes Leon’s plot. Just like Claire reunited with her brother in RE: CV, Leon reunites with Ada in RE4 and, at last, finds an answer as to why he couldn’t, why he wasn’t able to move on in the past six years. Also, RE4’s ending promises us that they will meet again, so we didn’t really need RE6 to play its part as a “pay-off” entry. But, since we did get RE6… We carry on with one more satisfying addition concerning them and their relationship, the only difference being that now, according to their body-language throughout the game, they’re more physically intimate (without even weighing in RE: Damn, which implies it more directly).
I think RE2 OG (and now RE2R) and RE4 both do a great job in showing us Leon and Ada going through all the steps in the chemical process of falling in love with each other, while RE6 shows them at a more comfortable stage of “compassionate love” – the everlasting kind of love that no longer is as euphoric, restless and anxious as it was at the beginning (it’s worth taking a look at this biological process I am talking about and its scientific basis here, here, here, here, here and here). Furthermore, this makes me feel confident that Capcom’s writers working on the franchise’s big instalment numbers know really well what they are doing with these two (at least so far) when they have to present further development for them (amen):
“[…] Levels of the stress hormone cortisol increase during the initial phase of romantic love, marshaling our bodies to cope with the “crisis” at hand. As cortisol levels rise, levels of the neurotransmitter serotonin become depleted. Low levels of serotonin precipitate what’s described as the “intrusive, maddeningly preoccupying thoughts, hopes, terrors of early love”—the obsessive-compulsive behaviors associated with infatuation. If love lasts, this rollercoaster of emotions, and, sometimes, angst, calms within [the years]. […] The passion is still there, but the stress of it is gone […]. Cortisol and serotonin levels return to normal. Love, which began as a stressor (to our brains and bodies, at least), becomes a buffer against stress. Brain areas associated with reward and pleasure are still activated as loving relationships proceed, but the constant craving and desire that are inherent in romantic love often lessen. […] there is an inevitable change over time from passionate love to what is typically called compassionate love—love that is deep but not as euphoric as that experienced during the early stages of romance. That does not, however, mean that the spark of romance is quenched […] […] the excitement of romance can remain while the apprehension is lost. For those whose long-term [relationship] has transitioned from passionate, romantic love to a more compassionate, routine type of love, […] it is possible to rekindle the flame that characterized the relationship’s early days. “We call it the rustiness phenomenon.” […] That alone […] may be enough to bring some couples back to those earlier, exhilarating days, when all they could think about was their newfound love.”
Anyway, that’s why I think that all this “aloof RE4 Leon” talk is nonsense. This is the game that was originally thought as a resolution for Leon’s plot in the franchise – that’s why it ends with the “She’s like a part of me I can’t let go.” line (and that’s why this is my forever favourite OTP quote for them). So much so that RE6 really does seems “extra”: we know that by that point they already are more physically intimate, that they see each other occasionally, etc. But Capcom does a good job in exploiting RE6’s potential, since Leon and Ada’s issue was never only attaining physical intimacy nor sorting out their complex emotional connection and feelings for each other, but the seemingly impossibility of them staying together or, at least, finding peace in their own status-quo – a transition to the final, most mature, peaceful and fructiferous phase of romantic love.
Leon can resign himself and, technically speaking, betray his country… But can Ada simply turn her back on everything she’s involved with without this implicating putting Leon’s entire life at risk? Like it happened throughout RE4? This remains their main dilemma, and one that Capcom continues to exploit spectacularly since it’s a structure that doesn’t bore the audience – and no, I’m not contemplating the haters when I say this, I’m referring to the general audience.
My wish for RE8 – or whatever it is the next entry that features them? A resolution to this last major hanging between the two.
Thank you for coming to my TED Talk, I can only hope this was an interesting, worthwhile and satisfying read. 💓
¹ Also, have you guys seen that DMC5 blatantly makes a reference to this Aeon dialogue with Trish and Dante? (here)
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