#and then got darker and more 3d as you get deeper into the horror
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I want to make a horror game based on my job and the horror is different depending on what department you get hired into.
#chit chat#work stuff#i often think about this#planning the game storylines in my head is what gets me through most Tuesdays#lumber department rn gets the zombies storyline because lumber is one of three departments w a forklift#also think it would be fun if it started as a cutsey 2d game when ur in training#and then got darker and more 3d as you get deeper into the horror#but idk if that’s something possible#i havent made a video game since i was in high school
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Guiding Allies and Shifting Voices in Senua’s Saga
Senua’s Saga: Hellblade II takes us deeper into Senua’s journey, but this time the story’s evolved to deliver an experience that Xbox gamers will want to buy Xbox games for. While she still wrestles with her haunted past, she’s learned to embrace The Darkness – her psychosis – as a part of herself without letting it hold her back. Her perspective is unique; she sees what others miss, feels what they can’t, and does what no one else can. The game kicks off in stormy seas aboard a slaver’s ship bound for an unknown land, but Senua’s no accidental passenger. She’s there to dismantle these slavers and save her people. Yet what awaits her isn’t just hellish battles, but a far darker horror – the twisted realities of human flaws. Symbolism runs deep in her actions, her purpose here, and what she fights for. This time, Senua isn’t alone in her struggle. She’s got allies who guide her, pull her from darkness, and keep her going – not just the ones in her head, though they have their own agendas. The voices in her mind have shifted tone too. In Hellblade: Senua’s Sacrifice, they often pushed her to retreat and expected failure. In Senua’s Saga, however, these voices try to uplift her, mixed with their doubts and the haunting memories of Dillion and her father.
Crafting Authenticity: Handmade Costumes and Props in Hellblade II
To get the full experience of Senua’s journey, you gotta use headphones for that 3D binaural sound — it's essential to immerse yourself in Senua’s thoughts and the dark vibe all around, making it clear why you should buy PS5 games. They used this in the first game too, to really amplify the experience. It brings her psychosis to life, making you feel like you’re hearing the voices and sounds yourself. Ninja Theory teamed up again with Professor Paul Fletcher from Cambridge University and people who’ve dealt with psychosis to make Senua’s perspective feel genuine and deep. I was literally on the edge of my seat, feeling like something was right behind me. The setting of Senua’s Saga is a total change from her time in Helheim. It’s set in Iceland, a stunning island country with breathtaking views captured using photogrammetry and digitization. The world bursts with color, bathed in sunlight across fields and mountains. Unreal Engine definitely played a huge role in bringing every tiny detail to life, down to the smallest specks and rocks, with top-notch physics. Even the characters’ outfits and props were handmade in the real world before being brought into the game, capturing every little nuance. The costumes reflect the characters who wear them, showing where they’re from and the lives they lead.
Immersive Journey: Senua's Saga Hellblade II Delivers Unforgettable Narrative
For those who’ve played the first game, Senua’s Saga will feel like déjà vu. It’s a classic case of “if it ain’t broke, don’t fix it.” The gameplay is almost identical to the original, with straightforward combat and interactions. The major change? Way less fighting compared to before. There’s still some enemy bashing, but this time, the focus is more on the story and how uniquely Senua perceives and engages with her world. I was stoked to see the lorestones back, diving deeper into Northmen mythology, plus uncovering hidden secrets that give advice or tell tales from Senua’s homeland. Ninja Theory’s small crew prides themselves on crafting deep, immersive stories. Their mission? “Craft life-changing art with game-changing tech,” and the Hellblade series nails that perfectly. Senua’s Saga took me on an emotional, powerful journey full of discovery, matching its predecessor in impact. Big shoutout to Ninja Theory and Xbox for letting us dive back into Senua’s story. I’ve been waiting for this forever, and it totally lives up to the hype of the first game. It’s not a long game, clocking in at 8-10 hours, even for completionists. Senua’s Saga: Hellblade II is a breathtaking storytelling experience that really puts you in her headspace. It’s even more focused on narrative this time around (which is a good thing!), diving deep into how Senua sees and interacts with her world. The whole journey, from start to finish, is something I won’t forget.
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Secret Perversions (Armin Arlert x Fem!Reader) (NSFW)
Reader has stumbled upon some prized possessions of Armin which leads to something new for them.
Authors note; lots of degradations and sub!Armin in this one, cuz apparently there isn’t enough in the fandom.
Armin is unsure what was happening, so lost in lust and pleasure as his lovely girlfriend rode him like no tomorrow. He didn’t even register her reaching under the other pillow and pulling out something. No, not even the sound of the rustling paper did stir him. It wasn’t until he felt her hips stop moving until he regained enough of himself to focus.
Armin looked up at her, confused as to why she stopped moving, until he noticed her holding up a clearly worn magazine in front of him. She was dangling it like a piece of meat in front of a dog. His eyes widened as he recognized the very familiar cover in front of him. His face broke out into a pink hue.
“Busty Babes in Peril? Really, babe?” (Y/n) rocked her hips forward, laughing at the way his fingers dug into her thighs. Her eyes narrowed down at him as she spoke again. “It’s really quite pathetic, isn’t it? I mean the amount of these magazines you have is disgusting.”
Slowly the realization dawned on him, she knew. She knew about his secret stash of magazines. That also meant she knew about some of his perversions. He felt his heart rate pick up as the horror set in. His eyes were wide as he glanced from the magazine to her face. It was humiliating really, how much this situation was born out of his worst nightmare. And how hard it was making his cock.
He tried to deny it, stutter out some kind of excuse and hope she’ll let it go. But there was no way to hide how rock hard he was now. The sound of her laughing at him as she slowly ground her hip back against him cut him off, causing his eyes to roll back as he rolled his hips back into her. He had no way to hide his shame.
“Holy fuck, are you actually getting turned on by this? I knew you were a pervert, but this is really weak, even for you.” (Y/n) let a snort out as she slowly continued to fuck herself on his cock. She watched him closely, studying the effect this was having on him. His eyes screwed tightly shut as his breathing grew more unsteady.
She opened the magazine up to the most worn page, clearly a favorite of his due to the wear and tear on it. On it was a scantily clad woman, who bore a striking resemblance to his girlfriend. She was all tied up in the old 3D maneuver gear that the survey Corp use to use, dangling precariously from a tree. In the background of the piece was a poorly drawn Titan. On the other page was the girl being fucked by men in a poorly made parody of the survey Corp uniform, in multiple different poses. Armin’s eyes darted from the page to his girlfriend rapidly, his checks turning a darker red. Again his hips stuttered forward involuntary.
“You must really like this page. I wonder why.” She rolled her eyes, jerking the page towards him as she leaned in. “I bet you used to get off to this idea during training. Seeing all of us struggling with that old gear every day must have been torture to a pervert like you.” His cock twitched deep within her as his hips pushed up into her. “Let me guess, when you saw me get all caught up in the wire during training you went into your room a jerked off all night to that thought? I bet you didn’t even wait that long, probably went to the bathroom and got off.” She rode his cock faster, squeezing him tightly in her soft flesh. His hips twitched forward into her, thrusting back into her.
“Fuck, please.”
“Are you asking me for more? You’re really getting off on me calling you disgusting creep? You really are pathetic.” She laughed out, throwing her head back. “Fuck, who would’ve thought Armin Arlert, our colossal Titan savior, would be such a loser.”
If the way he was thrusting into her was any indication of how much he enjoyed it, then she knew she hit the nail on the hammer. His hand reached out weakly to grab it from her, but she quickly moved it out of his grasp. Letting her eyes roll back, she rode him as she dangled the magazine above his reach, teasing him with it.
“You want it back that badly? Go on and tell me how much of a dirty bastard you are, maybe I’ll give this back to you after.”
Armin moaned out, rolling his hips back into hers as his fingers dug into the soft flesh of his hips again. Its almost like she was reading his mind, knowing exactly what to say to make him fall even deeper. Shit, he wasn’t going to last. Not if (Y/n) kept going like this.
“Fuck, I’m a nasty pervert. I’m such a disgusting, nasty pervert who looks at porn and” he stuttered out, thrusting harder up into (Y/n), who gladly rode him faster, “and who likes it when I’m called a disgusting bastard.”
(Y/n) sneered at him, making Armin shiver. They both knew he wasn’t going to last much longer. He was giving off the tell tale signs he was about to cum, which prompted (Y/n) to go faster. Armin’s fingers dug further into the plump flesh of her hips, enough to probably leave bruises that she’ll worry about in the morning. His hips stuttered forward, slapping up into her as he let out a few curses. She could feel the way his body tensed as he released ropes of cum within. Letting him ride out his orgasm, (Y/n) waited until Armins body untensed before stopping her hips.
Armin was panting out after one of the most mind blowing orgasms of his life, or atleast to date. He could feel the sweat dripping off his brow as he went limp within her. It wasn’t until he heard his girlfriend scoff above him did he realize this wasn’t close to done.
“Gross, you already came?” His eyes met hers, which were harshly staring down at him, causing him to feel his dick twitch back to life inside her. “I guess you’ll just have to get me off then, creepy bastard.” (Y/n) lifted herself off of him, laying back on the bed and spreading her legs, exposing her dripping cunt to him. Armin slowly rolled over, crawling towards her and throwing her legs over his shoulders as he began to get to work, burying his mouth into her wet flesh.
#armin arlert#armin arlert x reader#maddy writes#snk#shingeki no kyojin#attack on titan#aot#snk x reader#aot x reader#armin x reader
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how do you feel about the new sally face chapter?
Im glad you asked! under a read more for spoilers for chapter 5
Myself and Fox are giving our opinions in this post so it will be very long
There were things i really liked and things i really didnt like
for example, the swapping dimensions and the changing art styles were very neat! i liked some more than others, like the rubber hose style for sal could of been a bit different in my opinion, @shinysnek did an edit/drawing and tweeked the tiniest thing and made the design alot more palatable
and the minigames were… really repetitive and sometimes very confusing ? esp todds door, the plus’s were almost impossible to notice! slightly darker grey against light grey just makes it look like part of the door :/ and the 3d bits were a bit hard to control during the later part of the game
and the writing,, it felt super rushed as if he just wanted to saddle alot of the damage onto native americans??? that completely came out of the blue, like he couldnt come up with some sort of cop out for why the cult is doing what they do
and still with the weird queer baiting with larry? like he made them brothers but is still pushing it, if steve wanted sal’s love interest to be ash why not have moments like ‘that’ with her instead?? it feels very uncomfortable in my opinion especially with him saying he was still,,comfortable with the ship which REALLY rubs me the wrong way
and the ending,,, dont even,, TALK to me about the ending, it honestly made me so upset?? like, and the epilogue to go with it,,, like okay cool the worlds still fucked over and todds still corrupt and larrys just gone??? for no real reason???????? hes just gone :| okay
gnome larry was funny tho, didnt really explain why Larry got super old while megan stayed a 7 year old, i suppose you can explain it with like when ghosts arent bound to a place they can wither and age? i dunno whatever chapter 5 sucked and it felt like steve just didnt want to do it anymore
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my turn! alright im going to be typing my opinion from a fellow writer and programmer’s POV.
the beginning of the game kinda drops you in which was a little surprising, considering the other chapters were very rich with exposition which is one of the things i loved about SF.
It had this way of bringing you in even though you didnt know what the heck was going on. It made you want to learn more and it felt like you were THERE with sal.
But this opening with just… ash tossed in fell a little… flat. yeah… graveyard… lets toss in some epitaphs as a reminder of who died, ok… cool.
next lets talk a little about the general story. im not going to lie, this felt like a TOTALLY different game to me and I played them all in succession again to remind myself of the other chapters.
It was so… plain. It didnt have the eerie-ness of the bologna incident, it didnt have the intriguing mystery of the first chapter where it started you off in the hospital as a little boy with your face hidden, it didnt have that heart wrenching storyline of the 4th chapter.
it was just…. “i need to end this game quick”.
there was just a unique feeling to the other chapters, something that made you feel gritty and floaty, like you were a dirty teenager hunting for ghosts.
Saddling the natives on the unexplained reason as well… BIG YIKES, steve. the silent hill movies pulled this crap too, and we can all see how flat that fell in comparison to the actual silent hill 3 game.
There are so so many things you could do instead of that tired (and lets face it) racist stereotype.
I thought it was going to have a deeper meaning, like… people have had cults for decades that didnt have to do with the natives. hell, he could have even kept with the weird alien theme he was going for. calling an ancient alien creature? that would be pretty badass.
The ending… fell disappointingly flat. ok… everyones dead? so you tortured sal and his pals for literally no reason? granted i didnt press the c4 button so im not sure how that path goes, but i doubt its any more satisfying.
not to mention the constant queerbaiting that, at this point, makes me so uncomfortable.
yes we get it, steve. you think adopted brothers can fuck, and yeah, theres nothing TECHNICALLY wrong with it (and im using technically by definition, its still wrong in my eyes), but come on. can any of you tell me that wouldnt make you intensely uncomfortable? Its not ok what he did imo and i know its his characters, but steve? either dont make them brothers or stop fucking pushing their romantic interactions.
oh and lets talk about the only other canonly gay couple with any screen time! he killed the black one.
yep… just… let that sink in for a second. did he need to? absolutely not. at least not in such a pointless way.
didnt even give neil any character development tbh, just… token black gay man that needed to be there to be the motivator to search for todd. ok thanks, steve.
and travis (another not white character. no do not argue that hes “blonde”, sal has fucking blue hair and i WILL color pick travis if i have to). he was the other gay character who… yep, lemme look at my notes… died.
he didnt even get much of a redemption tbh, yeah he was secretly helping them, but… wow. toss him in the hole! we dont want to write gays!!! (unless we’re taunting people to get them to play under the guise of “lgbt representation”)
also larrys a gnome and is just… gone forever. just say you hate larry, steve. you didnt have to do him so dirty man.
now then, lets talk about the gameplay.
i was playing with an xbox controller so im going to be from that POV.
the controls were… ok for the most part. the 3d part was a bit hard to see and i got stuck trying to walk past the trees a lot.
to be honest, the 3d is my only complaint with controls. the mini game later on where youre 3d and shooting tentacles was very hard to control, half the time it wouldnt move fast enough and the other half it would zip past the diagonals. i DID beat it, but i am a very good gamer. to other people who might not play games constantly, might have a bit more trouble and get frustrated.
the puzzles were bland and repetitive. im a horror puzzle game writer and i would NEVER do something this blasphemous in a horror style game. it removes you from the game to think “wow…. THIS puzzle AGAIN?”. it makes you feel like its insulting your intelligence, like “oh here you go you fucking baby, move the shape to match the other shape”
and one of the only other puzzles was that fucking door number puzzle. he made the pluses almost impossible to see for starts, and i KNOW other people had trouble with this. Wanna know how to fix this? make the pluses easier to see and make it so the input pad can only except the number of numbers that the code it. dont make me sit there like a jackass, typing in every conceivable way to order the numbers given.
all in all though, the gameplay was plain, the storyline was bland, the puzzles were mediocre and the only reason to play the chapter is to close up the story and to find out what happened to sal and his mom (which tbh was the only good part because i was actually surprised and excited that it was that that injured him)
i hope in steves next projects he actually figures out how to write an ending and doesnt rush it (and please keep in mind this was rushed even though he had multiple people helping him)
-fox
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The Gamecube review
So, it has been 18 years since the Gamecube was released and now, with my newfound free time, I can finally review what I’ve experienced from its gaming library. First, I’d like to say that this review is only my opinion, although it might be a bit controversial since I have my own issues with it. Second, I’ll divide the games in some categories for this review.
Platformers
Gamecube had an abundance of platformers, with most of them being in 3D. It’s a bit like the N64 era, but with even less 2.5 D platformers (aside from Megaman, Viewtiful Joe, or Alien Hominid). I ended up liking most 2.5 D platformers on the console and Donkey Kong:Jungle Beat remains an amazing game, despite being very easy. Due to this oversaturation, most of them tried very hard to stand out by mixing up gameplay mechanics with something “cool” (guns, cars, etc.) to appeal to kids and I ended up not liking those too much, such as Ty, Shadow The Hedgehog, Vexx, etc. Meanwhile, the other games that stayed true to themselves became classics always considered by fans, such as Billy Hatcher & The Giant Egg, Pac-Man World 2, Super Mario Sunshine even though I don’t like that game at all, etc. While I wasn’t really a fan of the direction platformers were taking during that era, which heavily affected their quality, there are still a few diamonds in the rough.
Adventure/Role-Playing Games
The Gamecube had plenty of adventure games and, despite open-world games becoming more and more of a thing, the Gamecube had very few open-world games. Only The Incredible Hulk:Total Destruction, True Crime, or even GUN were open-world on the consoles. So, more traditional adventure games were put on the console. I really loved The Legend Of Zelda: The Wind Waker for what it was, despite a few problems it had. Starfox Adventures was also decent, but far from great. The Legend Of Zelda:Twilight Princess tried too hard to please its “hardcore gamerz” fanbase and to look cool, so I still found the experience slightly dissapointing. At least some gameplay mechanics. The Resident Evil games were also the only source of adventure-horror games on the console aside from Eternal Darkness, which I think is a really great horror game with lots of interesting ideas. Role-Playing games on the console were also fairly scarce, especially compared to the Playstation 2. They were fine, though. Paper Mario:The Thousand-Year Door was pretty good, although a bit overrated due to some characters’ halted development and some gameplay mechanics I am not a fan of. The Baten Kaitos games look like they could have been on PS2 in terms of quality, and are really good games. I thought the Pokémon games on the Gamecube (XD, Colosseum) were really nothing special both in terms of story and gameplay compared to other RPGs despite trying to appeal to an older audience. Tales Of Symphonia was great and could compete with PS2 RPGs. So yeah, I liked the Aventure games/RPGs of the Gamecube, but most weren’t that extraordinary.
Shooters
As far as shooters go, there is a big variety of them. Even including a few 2D shoot-em-ups, although only Ikaruga is really fondly remembered. The vast amount of First-Person Shooters on the console wasn’t really that surprising and rarely did any of them try to stand out. Two titles that stood out to me were Metroid Prime 1 and 2. Rather than just focusing on killing the bad guys, there was a vast amount of effort put into exploration and, while the sight of a 3D Metroid game doesn’t instantly make me happy, that’s something I can honestly get behind. I’m glad Retro Studios took their time to create a deeper universe for Metroid. They were a few other shooters, such as Metal Arms:Glitch in the System, but I don’t think that many of them stood out on the Gamecube aside from Killer 7 and P.N. 03, but that game isn’t the best due to its unusual controls. Star Fox: Assault might not have been the best game in the series, but it was still somewhat alright to play and kept the arcade-like spirit of the franchise. Oh, and there’s also Geist, a Nintendo-made First-Person Shooter. Too bad it had a great idea that was better executed elsewhere.
Fighting games
Unlike the N64, the Gamecube got quite a few good fighting games. Sure, most of them are licensed games, but most of them were really fun. Even better is that Mortal Kombat appeared on the console in 2004. Super Smash Bros. Melee might be rushed, but it still works really well. Custom Robo can also be considered a fighting game, but it has an interesting story mode that’s somewhat darker compared to the happy-go-lucky Nintendo 64 games and can feel like an RPG due to its structure. The 90’s atmosphere is what sold me to this game. As for the licensed titles, anime games based on Naruto or Zatch Bell were fine, but they also weren’t the best fighting games in existence due to a copious amount of problems. This era saw the birth of a bunch of Power Stone clones for some reason (One Piece:Grand Battle, The Grim Adventures of Billy & Mandy, etc.), which was a good thing, in my opinion. The only bad thing about it is that Capcom still won’t make Power Stone 3 despite their formula being so successful other companies ripped them off.
Other
Despite the Gamecube not having a realistic car simulator, it had a good amount of realistic-looking racing games. Too bad I honestly do not care about any of them. F-Zero GX is a fun but somewhat frustrating futuristic racing game. Just be prepared for the mind-crushing difficulty and you’ll have a good time. Mario Kart:Double Dash!! Has some great ideas that kept me hooked for a while, but I’d rather play Mario Kart 8. Kirby Air Ride is probably my favorite racing game on the system: it uses a single button and the joystick to deliver a rather unique experience. I would definitely recommend it. Animal Crossing, on the other hand, is either something you love or just don’t care. I personally think the Animal Crossing novelty wears off after a few weeks, but I still somewhat “like” it. My favorite game on the console has to be Chibi-Robo: a cleaning/simulation/platforming game where you control a small robot that has to clean the Sanderson’s house. It’s weird, charming, and has a unique story that surprisingly ends up being very dark. Luigi’s Mansion was also somewhat dark, yet ended up really being charming and interesting thanks to its nice atmosphere and neat gameplay. As for rhythm games, we only got a few of them, including Dance Dance Revolution:Mario Mix, which only has some neat remixes. Nothing else about it is really worth the price. Speaking of Mario spin-offs, I really didn’t like some of the ones on the Gamecube. Super Mario Strikers has a single unlockable team, Mario Superstar baseball’s mechanics rarely work and the AI might take advantage of that during the single-player mode, Mario Power Tennis’s gimmicks didn’t entertain me enough to prefer the game over the N64 one, Mario Party 4’s mushroom mechanics were somewhat predictable, and Mario Party 7’s mic-enhanced minigames and overall board designs just bored me. That was the time when I stopped caring about Mario spin-offs.
Overall, I liked the Gamecube’s gaming library, although I didn’t like many aspects of it and had a much better time with the PS2 or even the Dreamcast. I think the Gamecube MIGHT be a bit overrated due to a good amount mainstream gamers growing up with it using their pink nostalgia glasses in order to complain that THEIR era was better than the current era, just like a good amount of previous Nintendo fans complaining on forums about how THEIR era was better back in 2001-2006. It’s an eternal cycle.
#billy hatcher#shadow the hedgehog#gamecube#eternal darkness#chibi-robo#wind waker#kirby air ride#mario#metroid prime#star fox#nintendo
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-The Legend of Zelda: Majora's Mask (3D)- [09.06.17] Also currently playing: Final Fantasy IV, Ace Attorney, Infamous: Second Son Within the past year or so I finally got around to playing Zelda: Ocarina of Time and more recently Majora's Mask. While I'm a huge fan of the series, the first Nintendo console I ever owned was an original DS, followed by the Wii, so I was never able to play OoT, MM, Wind Waker etc. for the older systems. Because of this, my introduction to the Zelda series was Twilight Princess for Wii and since then I've tried to grab and play as many games from the series as possible. I've made myself a checklist as I intend to play every main-title Zelda game eventually, when I do I'll probably write about my favourite and least titles were and why. For now though I want to talk a little about Majora's Mask as, what started off as a game I really struggled to get into eventually hooked me until I'd cleared the game 100%. If you've played MM you'll know that this game differs from most other entries in the series in many ways, from the theme, setting and the overall formula and structure of the game. For a start Link isn't even exploring Hyrule in this game, but a new land called Termina. Following this, neither Zelda nor Ganon have any part in this story whatsoever (bar a tiny flashback of Zelda right at the start of the game), and in fact I'm not entirely sure the Triforce was mentioned even once through this story. Instead of saving Hyrule/the world from Ganon, Link must save Termina(/the world) from the Moon that is but 72 hours from crashing into the planet. A Moon that has a giant evil face. Because uh... reasons, I guess? This Moon is being controlled by Majora's Mask which is possessing and using the Skull Kid as it's puppet (a cute little character you may recognise from a side quest in Oot). The story is deeper than that but that's a brief overview. I love the classic and more formulaic Zelda games, but one of the reasons I love this game so much is because it wasn't afraid to break away from a large portion of that formula. One of the biggest pulls for me was its sinister, horror-esque and downright creepy themes and undertones. The game may be creepy enough with its presentation, but look a little deeper into the lore and theories and this game seems to just keep getting darker, especially for a Zelda/Nintendo game. Most of the game will have you transforming into different races/beings using Masks that... pretty much contain the soul of a recently deceased member of that race? Yeah. Dark. Creepy. COOL. Unlike almost every other Zelda game, Majora's Mask's main story actually takes a huge backseat for the majority of the game about an hour or two in. Sure you can boot up the game and play beginning to end focusing pretty much purely on the main quest and ignoring everything else, but everything else is really where the bulk of the game lies. Thus game is full of side-quests and all kinds of mini events, and for the most part this is where the main mechanic of travelling back in time to reset the 3 day cycle comes into play. Almost every NPC has their own schedule and will be doing different things depending on the day and time, and most of the side quests revolve around meeting the right person or doing the right thing at the right place at the right time. Personally these side quests and collecting all 24 of the various masks in the game were what really made this game stand out to me. Mechanically the game plays and feels like a Zelda game, but it's so much more than that. Everything from the visual style, to the characters, to the masks and their unique mechanics to the games incredible soundtrack make this definitely one of my favourite Zelda games I've played to date. As mentioned before it did take me a fair amount of time to actually get into the game, this was because of the initially intimidating and daunting 'time limit' mechanic, but once you've spent enough time figuring out how it all works, the game becomes an absolute joy to experience. Considering I unfortunately wasn't the biggest fan of Ocarina of Time, I'm super glad I was able to enjoy this title as much as I did.
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