#and then Rexx came up with the idea for the intro animation where the killer has a close-up shot instead
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Have you shown the full versions of the sprites for 69 and 96? If not, can we see them? (Talking about the ones usually used for the beginning of executions/room icons for clarification)
I haven't actually shared the pixel sprites on the blog before, so shure thang!
DR69 sprites (these ones are based off the sprites in DR):
DR96 sprites (these ones I designed myself; I only drew them as head icons):
And since the pixel sprites used in the executions of DR96 are different, I'm not sure if you wanted them as well. But for fun, I'll add them under the cut, alongside the 'getting dragged' pixels for DR69 (obvious spoilers for killers ahead):
Some of their parts are black, only to help distinguish certain parts from one another on the black background of the execution intros. I can't be asked to fix it because it's all on one layer so forgive me lol
And here are the 'getting dragged' faces of the DR69 killers:
Funfact I gave everyone the >A< face apart from Sans, who can't open his mouth, and Brian who I felt would be weird to make such an 'anime'-esque face, so I made his expression more mellow instead. I still love how Miku's just like ^o^ lol
#I never actually planned to use the DR sprite base for DR96 as I wanted to make my own original sprites#but I couldn't find a pixel style I liked so I got frustrated#and then Rexx came up with the idea for the intro animation where the killer has a close-up shot instead#so that's why the room icons are their own separate thing
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