#and the shco game likewise seems to like to put in fairly realistic average people alongside its spies etc
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Now that I have given Sherlock Holmes Chapter One more time to unfold. I really love the writing. Like just cannot get over it tbh. I want to wrap myself in it. I'm having euphoria after the pains of (what moffat did once upon a time) and my villaineve girlies (and the ending after so much solid stuff beforehand).
It feels 1 like i real Sherlock Holmes story (as in written well, flawed growing characters, respectful to source material AND respectful to us the audience) while also feeling fresh (its a prequel so a lot of freedom to show a new young sherlock with flaws turning into someone more recognizable as he heals and grows, cases i dont know the answer of, and a pretty damn grounded childhood trauma emotional pains fucking relatable heart thread through a wilder more dramatic murder cases arc). The only game i can think ti compare it to is the Ryu Ga Gotoku games, specifically Judgement if you took just the detective gameplay. Like? While I think Judgements gameplay is a bit funner, I think Sherlock Holmes Chapter One has more in depth side cases so if you're a mystery lover it balances out (now Judgement's main case appears more in depth a bit, but its a huge fucking game so its to be expected). What I think they both do Right, is make u feel like ur the detective
In SHCO case the moral dillema of how well or sucky u solve a case and the consequences and the fact u CAN be wrong and arrest an innocent party make the stakes feel very high, the fact most suspects are guilty of Some cruel stuff but not always the murder means ur also debating morally what u think is gonna be the best thing to do out of multiple imperfect options even if u feel sure you know who the killer is... i am truly IMPRESSED with how well SHCO handles morally grey suspects and the choices u make about the outcomes, i havent seen it in many games and its made me question myself in Even Less games. The opening tutorial case is a basic example of whats to come: if u dont collect all evidence, u may not be totally sure who killed the victim, and can justify accusing either suspect. Then once u accuse them, u have to justify to Yourself if u are going to advocate they be punished severely or given some leniency. The rest of the cases play with this but go deeper.
Also like Judgement (and all yakuza games), it just does a very good job of building a realistic world (as much as budget allows anyway). Judgement is in Tokyo, so theres OLD people! Kids! Americans! Koreans! Countryside people! Rich, poor, middle class etc. Criminals, police, civilians, politicians, celebrities! illegal immigrants. There's east asian people, white people, black people, south asian people, there's people with mixed heritage, there's people that speak or don't speak various languages. Basically Judgement feels more like how you'd actually expect interacting in a city to feel, compared to a significant chunk of games (especially if u go older) where there is just no thought put into immigration or class or the myriad of real complexities of life for the variety of people that exist in the real world. There's some game simplifications like repeated npc lines, and then side quests and main stories flesh out various characters more (and SHCO uses case notes and info to flesh out in the way RGG game side story cutscenes and mini game plots do). Those are budget and time constraints. But like. SHCO has this grounded sort of game feel where you run across a city that feels like a realistic city of various people, and the social issues affecting people in it, where the characters in cases are a more fleshed out reflection of the people in the city, and where the social situations impacting everyone play out in more detailed ways as part of the case stories. Like fuck, I'm in the case with the painting now and. Its both got a lot to say about 1880s british empire and effects on a myriad of fucking people (and systematic abuses and damaging power structures), and as with much of history its got a lot to say about now. From the way power and social position influences ability to abuse and lack of remorse, immigration, international trade, colonization, racism, patriarchy, the extreme differences in personal background in how everyone involved acts and reacts and considers whats going on. Or the elephant case, where sherlock both in some ways reflects the society he exists in (sexism wise) and is also growing from that (self aware that the daughter is a person with as much decision power or more than him, unlike her own father's view of her, respecting Paul's situation while navigating a society where they both know the norm in comparison, recognizing that he's driven by his own desire to understand his Mom as a person when for so long he's had her on a pedestal and convinced himself of lies to himself about meek/strong Mothers and how it clouded his actual understanding of Violet as a person possibly struggling mentally in many similar ways to how he is). Like the elephant case is so simple in a lot of ways... but how many storiea have i seen where women just wouldnt have been written as equal, or as fleshed out characters, where Violet wouldnt be considered this in depth? Not just set in this time period but any time period tbh (it wasnt until the last maybe 10 years that movies and shows, sometimes, got a lot better with this to the point i could find it easier to avoid media that wrote women like lamps). I remember reading Fingersmith by Sarah Waters and how THRILLED i was to see realistic women in that time setting for a story (phenomenal novel btw). So like, starting SHCO i didnt know how fair the story would be to all inhabitants in it, and so far its wonderfully gone for a realistic grounded approach with characters that feel thoughtful in a world that is fleshed out and feels solid.
#sherlock holmes chapter one#shco#lb#also yes. again yakuza games (despite thw ridiculousness) make Real World feel quite solid in their worlds#rgg games do good at making places u feel are mostly real and u could visit (i mean minus a chicken as a real estate agent#and minus ridiculous Heat moves etc). but like the core frame of the world design is always#fairly lovingly made to resemble the real cities and populaces#so few games u run into old ladies just living life. or old men being dorks. or children who're making dumb choices#but rgg games do phenomenal at depicting all those average realistic people#and the shco game likewise seems to like to put in fairly realistic average people alongside its spies etc
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