#and the ringed city dlc my beloved
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vulturereyy · 2 years ago
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as a huge Dark Souls fan who honestly loves the games more for their lore and themes than ooo big boss fights, i wish i was coherent enough to make a big long beautiful dissecting post about the themes of DS and HK, but honestly. I just like that there is a possibility of 'saving' Hallownest. Not the kingdom itself perhaps but. All isn't so totally lost like in Dark Souls. There's still room to rebuild, there's still folks who haven't given up, there's still most of the infrastructure and even groups of bugs like the Mantises or the denizens of Deepnest (the creepy noble ones I'm talking about with the bench) that thrive (?). In Dark Souls, there is... Nothing to really 'save.' The best ending options, in my opinion, are to just let everything *rest* at last. Let the fire fade, let the cycle begin anew. You won't survive, nor will anyone you've met, but existence itself will, because you let everything be burned away at last.
But I don't feel that way about Hallownest. Society still hasn't fallen... *That* far, compared to like, Lothric and Lordran, and hell even Drangleic. I can't quite think of one character in HK who even mentions just waiting for death at this point because that's the only good way anyone is getting out of this (not in a self-death way but like, the world of dark souls is very much converging in on itself because it's been kept in stasis for *so* long to try and preserve Gwyn's Age of Fire. It's not sustainable.) I think Cornifer is a great example for this. He hasn't lost hope, he's got a clear purpose, and yes, he takes your geo (as does Iselda), but both of them take it with the future in mind. They both look forward to the day Cornifer can come home and they can just settle down together. In Dark Souls, there are merchants, but many of them are just kind of... Taking money for money's sake, really. There's not much to *do* with it, there's nothing to look forward to with it. They're getting it for the feeling of power that comes from wealth. There are a few exceptions (Shoutout to my man Domhnall of Zena the best character in DS1) but on the whole, it's a very different vibe. Even Sly, who says himself he just likes to be rich, doesn't seem to be taking it to die rich. No one is waiting for Hallownest to fall.
I don't know. Dark Souls will always be my favorite series, but there's something to be said about how Hollow Knight took a similar path and I prefer the feeling of the endings much more. Sure, in the case of the endings like Dream No More, you shed your shell and *you* return to the void, but Hallownest lives on. Not only does it live on, but it lives on WITH NO (or very, VERY little) CHANCE OF THE CURSE/INFECTION COMING BACK! And hell even your self-sacrifice is viewed as a good thing for you, the Ghost, and the Hollow Knight, because you get to finally *rest*. It's not even painted in a horrible light for the ghost personally.
Hollow Knight lets you kill the Undead Curse and Hollowing itself (i.e. the Infection). It lets you undo the mistakes and wrath of a vengeful god who wants to keep grasping at what little power they have over the lands. A lot has been lost, but not *so* much that everything is for naught.
Hollow Knight makes the best endings the one where the world survives, and I think that's beautiful.
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fiddles-ifs · 1 year ago
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Which Dark souls 3 Dlc is your favorite aswell as Bosses?.
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i personally loved both The Painted World of Ariendal and The Ringed City Dlc's and my favorite bosses are:
1. Soul of Cinder
2. Slave Knight Gael
3. Sister Friede
4. Dancer of The Boreal Valley
5. Aldritch Devourer of Gods
6. Twin princes
7. Nameless King
8. Dark Eater Midir
9. Champion Gravetender
10. Dragon Slayer Armor
11. Abyss Watchers
12. High Lord Wolnir
Favorite DLC was Ashes of Ariandel for the pure massive cunt-serving aesthetic VIBES. You can’t give me cold icy ever-winter worlds pupulated by giant wolves and not expect me to go ham. AND it’s in a cool painting??? Come on.
BOSSES RANKED
1. Abyss Watchers (flair and aesthetic, plus I have a huge soft spot for Artorias and Sif, and also swamps. Watchdogs of Faron is actually my default covenant besides Darkmoon)
2. Sister Friede
3. Dancer of the Boreal Valley (QUEEEEEN I loved fighting her)
4. Aldritch, Devourer of Gods (goop and flair. Deducted points for his attacks being annoying and for munching on my beloved boy Gwyndolin but he still makes the list)
5. Slav(e) Knight Gael
6. Nameless King (HE IS SO SO COOL)
7. Old Demon King
8. Soul of Cinder
9. Darkeater Midir
10. Yhorm the Giant (actually one of the simpler boss fights but he makes the list for being the terminus of my beautiful onion Siegward’s questline)
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bigprettygothgf · 3 years ago
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recompleted dark souls 3 yesterday. this game just feels so hollow*, sometimes in a very good way and other times in a pretty bad way. when the game is enforcing a very deep sense of lifelessness, isolation, and collective sense of apathy over the complete lack of hope, the emptiness is very good. when the game feels devoid of life because it’s struggling to find its own identity that doesn’t rely on dark souls 1, is when it fails. i wouldn’t necessarily mind the bombardment of ds1 references, callbacks, and reuse, cuz i mean hey, that was going to happen regardless and when you’re ending your beloved series you have to bring things full circle. but there are times where this really feels like it’s succumbing to the post-last jedi syndrome of “oh god people didn’t like that last entry, we better bring back a bunch of stuff from that other one people liked to make em happy!”. as i said the game can’t quite seem to find its own identity which, say what you will about dark souls 2, that game established itself as its own entity very easily. dark souls 3 does a very good job of showing the rot of the world around it and the way in which this cycle of decay is doomed to endlessly repeat itself, but thematically it contradicts itself by simultaneously using elements of dark souls 1 as signifiers of how ugly life here is, and always was, despite how it may have appeared, while also using them to make you nostalgic to those things as if none of those story elements even matter. it’s weird in a way that’s difficult to put into words exactly and people that don’t really give a shit about thematic elements or lore in these games probably aren’t even going to care in that way, but it bothers me. i think anor londo is maybe the finest example of what i’m talking about. you can argue that anor londos reappearance is to show you how grey and lifeless this once golden and lively city was....but dark souls 1 already did that once you saw through gwyndolin’s illusion. that was never anor londo. we already know anor londo is not the majestic haven it projects itself to be. there’s no actual reason to show us again besides reminding you that you liked playing through that place in the first game. it’s probably stupid to get so hung up on anor londo specifically since it is essentially just a glorified cameo area to get to a boss, but there are better, far less intrusive ways of doing this, such as the blink-and-you’ll-miss-it firelink shrine ruins under earthen peak. and the earthen peak ruins don’t count as a nostalgia bait cameo because no one in the fucking world played through earthen peak and thought damn i loved that place, hope it shows up in dark souls 3! it’s there so that the ringed city expansion quite literally takes you back through the entire series. i’m okay with that here.
and this is probably an even more nonsensical thing to criticise since its a dlc addition, and they cant really just go back and fundamentally alter the main game to accommodate it, but i really wish they gave a better air of finality to and made it so the credits roll after you give the painter the blood of the dark soul. as the true ending of the trilogy it carries far more emotional weight than the base game endings do on their own, but it’s restricted to an NPC interaction that a lot of less scrupulous players are going to miss altogether.
i will say i think this has my favorite bosses collectively of the 3. i don’t think any boss in the series could hope to trump the rush of beating ornstein & smough or artorias the abysswalker for the first time, but while dark souls 1 also has its fair share of pretty shit bosses (capra demon, pinwheel, iron golem, the bed of chaos, etc) and ds2 has too many suckers to count, i can really only think of 1  ½ total duds in ds3, those being champion’s gravetender/gravetender greatwolf, and the first phase of the nameless king. the gravetender duo is just an npc you can stunlock to death and reused enemies you already saw in the dlc. it’s kind of insulting. and then there’s the first phase of the nameless king, which pretty much epitomises dark souls 3′s terrible camera, as you’ll be fucked whether you lock on or not, and the weird hitboxes and (highly) disorienting arena just makes it even more frustrating than it ever reasonably should be. i only count it as a ½  because the 2nd phase is enjoyable enough. high lord wolnir also comes close gameplay-wise but that fight looks so cool that i’m willing to let it slide. i mean its a giant fucking skeleton so big we cant even see all of him. come on. but aside from those you have incredible fights like pontiff sulyvahn, champion gundyr, sister friede, darkeater midir, slave knight gael... all unforgettable fights that rank among the best i’ve ever experienced. as much as i will defend dark souls 2, the bosses in this game put the vast majority of the ones from 2 to absolute shame.
overall i will never be on the full fledged “fuck dark souls 3″ train, there’s just too many good things about it to fully dismiss, but now that i’ve played (and nearly 100%ed, give me like 10 days) all of them back to back multiple times, i do think it’s the weakest of the trilogy. when it soars, it fucking soars, but when it falls short it kind of sours the whole product.
*no pun intended. sorry
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neurvelist · 3 years ago
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hey king love the new theme anyways ✔️ 👥 nd 🌇 for dh1 EXCLUDING the high overseer one bc i know thats ur fave bc Geofmf :stinky:
THANK YOU KING!! Geoff :)
Ask me about my favourite game, please!
✔️ How did you get into Dishonored?
This can be fully blamed on @futureevilscientist who loves the game so much she decided to gift it to me because "you have to play this" and she was absolutely right :D Including giving me the DLCs as well. At first I really struggled with the whole 1st person stealth style but fortunately after around half a year of break I tried once again and curiosity combined with some newfound stubbornness, I restarted and finished the game.
Little did she know that it would work so well that I'm reaching 400 hours on the game. (Make no mistake, I'm not good at the game, I just like to take in the atmosphere and bully the targets lovingly.)
👥 Do you have any OC(s) or fan characters? Talk about them a little! If you don’t, share a headcanon about your favorite character.
ANDREI, MY BELOVED. You are enabling me... You already know the most about him, but I simply cannot resist: the old sweetheart of Geoff, the Tyvian soldier lover, the one Geoff killed a man for, the one who was given a Curnow heirloom not long before they had to part for good, the one to have Geoff's first kiss, the one with his silly little love poems Geoff still keeps safely, locked away, the one whose ring for so long hung around Geoff's neck on a necklace.
🌇 Favorite level in (DH, DH2, KOD, BW, DOTO)?
VOIDDAMNIT BLOO, YES IT IS THE HIGH OVERSEER-- but fine! So be it! This gives me a chance to have a serious struggle because one way or another I love all of the missions. I think I will go with The Flooded District -- it feels long, but it's all worth it. Crawling up from the filth once more, confronting Daud, seeing the worst of the plague, facing a choice you made (Campbell, if branded), Slackjaw and Granny, the entire setting before riding the wagon, the group of survivors in the building and those other individuals who give different perspectives of what the world has come to, how the city watch handles things, it's full of (depressing) gems. There are many people who have written absolutely 10/10 metas on the level. Every time it fills me with tiredness but not because "oh this level is so long" but the whole "Man they got me again. Back to square one. Love loses again. I'm tired of losing. Tired of betrayals." if that makes sense. ...Daud :)
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aion-rsa · 4 years ago
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Why Oblivion is Still the Best Elder Scrolls Game
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With their acquisition of ZeniMax Studios finally complete, Microsoft is poised to challenge Sony’s recent reign of exclusivity dominance by potentially making the next generation of Bethesda releases exclusive to Game Pass platforms. For the moment, though, the biggest benefit of this acquisition is undoubtedly the ability to access a good portion of Bethesda’s library of classic games via Game Pass.
While most of the Bethesda games recently added to Game Pass are worth playing for one reason or another, few are more intriguing than The Elder Scrolls IV: Oblivion. Sandwiched between the releases of the revolutionary Morrowind and the eternally re-released Skyrim, Oblivion is sometimes thought of as the middle child in the modern history of one of gaming’s most beloved RPG series. Nearly 15 years after its release, though, it’s remarkably easier than ever to appreciate the many ways that Oblivion represents the very best of the Elder Scrolls franchise.
Don’t believe me? Use its recent addition to the Game Pass library as an excuse to play Oblivion again (or perhaps for the first time), and you’ll find these reasons (and more) why it remains arguably the best Elder Scrolls adventure so far.
Oblivion Has (By Far) the Best Elder Scrolls Quests and Stories
Let’s start with one thing that few Elder Scrolls fans will argue against. When it comes to quests and stories, Oblivion is a far better game than Morrowind or Skyrim.
I’ve talked about this more extensively in my look at the best Elder Scrolls quests ever, but I remain truly amazed at how much thought and creativity went into even the most “average” quest in Oblivion. That baseline level of quality is really the key point here. While many of Oblivion’s biggest quests (such as the Dark Brotherhood and Thieves Guild assignments) are obviously memorable, even the little quests along the way that you may have forgotten about offer something special that helps them stand out.
I don’t know why the Elder Scrolls quest design and writing teams were at the top of their game at this time, but I doubt even The Elder Scrolls 6 can top the work they did here.
Oblivion Found a Nice Middle Ground Between Accessibility and Depth
For quite some time, the line on Oblivion has been that it’s the “middle” game between Morrowind and Skyrim. While that’s obviously true of its release date, that idea speaks more to the suggestion that Oblivion represents Bethesda’s struggles to balance the more hardcore RPG ideas of a game like Morrowind and the accessibility improvements featured in Skyrim.
Some say that means Oblivion doesn’t truly excel at either pursuit, but I don’t see it like that. In Oblivion, you get a taste of Morrowind’s incredible RPG philosophies and mechanics without having to deal with that game’s most annoying aspects. At the same time, Oblivion manages to be much more playable than its predecessor while still feeling deeper overall than its successor from a role-playing perspective. 
Oblivion doesn’t necessarily combine the best of Skyrim and Morrowind, but it finds a nice middle-ground between those styles that’s easy to appreciate to this day. 
Shivering Isles is Still the Best DLC Expansion Bethesda Has Ever Made
Granted, I can’t (and would never try to) defend most of Oblivion’s DLC. There’s a reason that “Horse Armor” is still used as the gold standard for exploitative and uninspired video game microtransactions.
However, it’s easier to forgive Oblivion‘s DLC stumbles when you realize they all eventually led to the Shivering Isles expansion. That was the expansion that finally dared to answer the question “What if The Elder Scrolls just got weird with it?” By transporting players to a land ruled by Sheogorath (the often hilarious Daedric Prince of Madness), Shivering Isles dropped most of the stuffier fantasy elements of the franchise in favor of allowing the talented Oblivion design team and writers to breathe life into their wildest ideas.
The golden age of single-player DLC expansions was highlighted by the idea of letting studios break free and truly experiment with new and strange creations that would otherwise not likely see the light of day. Shivering Isles is perhaps the greatest example of that era.
Oblivion’s Atmosphere is Consistent and Helps Tell a Story
I will freely admit that the province of Cyrodiil isn’t always the most interesting place. There are certainly times when it comes across as “Capital City, Fantasyland.”
Yet, there’s a consistency to Oblivion’s atmosphere that I remain fascinated with years after its release. While Morrowind’s alien-like worlds are hard to beat from a pure design perspective and Skyrim’s tundras offer a welcome deviation from the most common fantasy tropes, there’s something about the way that everything flows in Oblivion that I’d argue Bethesda has never quite replicated.
Individual regions of Oblivion’s map manage to remain distinct while also feeling like the logical progression of the area you just arrived from and the area you’re going to. There’s also something to be said for how Oblivion sells the idea of people battling to protect their land from invasion and corruption by presenting a fantasy world that you might actually want to live in.
Get Past Their Voice Acting, and Oblivion Might Have the Best NPCs in any Elder Scrolls Game
I’d like to argue that Oblivion’s “bad” voice acting and awkward NPC designs actually give the game a personality you don’t find in refined titles, but I understand that some rough edges are hard to ignore.
Instead, let’s focus on the ways that Oblivion’s NPCs are advanced even by modern design standards. Nearly every NPC in Oblivion has a personality of their own, something unique to say to you, and will legitimately go about a daily schedule that even changes from day to day due to their ability to make dynamic decisions rather than simply follow a tightly scripted path.
At a time when developers are sometimes more interested in putting more characters on-screen rather than crafting richer NPCs (looking at you Cyberpunk 2077), there’s something undeniably refreshing about a game that emphasizes offering more unique interactions rather than simply relying on the quantity of NPCs.
Oblivion Let You Build Wild (and Broken) Characters
The “highlight” of Oblivion‘s character-building system in the minds of many fans will undoubtedly be the time they discovered it’s possible to make a truly invisible character who can pretty much do whatever they want. That kind of mechanical exploitation is certainly one of the most noteworthy examples of how Oblivion let you run wild with the characters you created.
Yet, when I think back on my hours with Oblivion, the kinds of broken characters I appreciate most are the ones who didn’t make it far. While Oblivion’s enemy scaling system has been (often rightfully) criticized for its shortcomings, there’s something to be said for how the game’s attempts at offering a consistent challenge level meant that your design decisions were tested more often throughout the game.
It wasn’t a perfect system, but when compared to a game like Skyrim, or even titles like Destiny, where building a viable character is really about reaching higher levels and reaping the rewards, I miss, at the very least, Oblivion’s attempts to challenge me to master the character I built and the times it would actively punish my worst decisions.
Oblivion is Less About Combat and More About Adventure
In terms of pure combat, Skyrim is really in a class of its own when compared to the other Elder Scrolls games. Its improved controls, cinematic qualities, and smoother animations are more than enough to make it the favorite among Elder Scrolls fans looking for the best action.
I certainly recognize that some of Oblivion’s combat system problems are the result of bad decisions and outdated technology, but years later, I really appreciate how the game was never really about the action; it was about the adventure. Much like how Fellowship of the Ring utilized action sequences as the response to danger that our heroes otherwise tried to avoid, combat in Oblivion is just one of those things that you’ll come across as you explore but isn’t necessarily meant to be the grand set piece or the big draw.
cnx.cmd.push(function() { cnx({ playerId: "106e33c0-3911-473c-b599-b1426db57530", }).render("0270c398a82f44f49c23c16122516796"); });
While Oblivion’s main questline betrays this philosophy somewhat during its most action-heavy (and often worst) moments, there’s still a sense that the game is more about exploration, storytelling, and the little discoveries you make along the way rather than a desire to get you to the next big sequence or other chances to simply fuel a power fantasy.
The post Why Oblivion is Still the Best Elder Scrolls Game appeared first on Den of Geek.
from Den of Geek https://ift.tt/3vjIt9R
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fluffy-bats-appreciator · 2 years ago
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Tagged by @dirtyimbecile to post 10 songs that came up on shuffle! Thank you for the tag!! :D no-pressure tagging my sweet beloved @bluepriestess, my good friend @scipiolyoko and anyone who'd like to partecipate! 💕
Yoshiki ft. Hyde - Red Swan
Pokémon Legends: Arceus - Pokémon Wielder Volo (SFKRNSBGHM)
Pinguini Tattici Nucleari - Scrivile Scemo
Bloodborne - Lady Maria of the Astral Clocktower (The Old Hunters DLC Soundtrack)
Avicii - Wake Me Up
Guy Mitchell - Heartaches By The Numbers
Ramin Djawadi - The Night King (Game of Thrones Season 8 Soundtrack)
Franco Battiato - Cuccurucucù
Dark Souls 3 - Darkeater Midir (The Ringed City DLC Soundtrack)
Sons of the Pioneers - Ragtime Cowboy Joe
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rounse-error · 7 years ago
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Can I request Saeran adopting a kitten to gif to the MC? 🐱💞☺️✨💝🌸
[Mystic Messenger ©Cheritz
Story © rounse-error]
Please do notplagiarize my work!
Note: You don’thave to read the A/N and others (exceptmy important notice) so just skip it and proceed to the story itself.
Author’s Note: I’mso glad that my final fanfic request in this batch was a success! I had funwriting this fanfic request. Also, this fanfic isn’t quite accurate because I haven’t play the Ray route yet so this is spoiler free!
Important notice: Afterplaying 6 routes and 2 DLCs, I have finally reached 212 hourglasses and it won’tbe long before I reach 250 hourglasses which meant I’ll be able to add theMinor Trio (V – Vanderwood – Ray) in my headcanons! Look forward to it!
Response to yoosungiib: Thank you so much for requesting and I hope you enjoy this fic!
BE WARNED, THIS FANFIC HAS A TRUCK LOAD OF SUGAR!
A snow haired man walked out of a pet store and to hisfrustration, he had failed to choose the suitable pet yet again.
This isn’t workingwell for me at all, he thought with a hopeless sigh. As he was recentlyshoved back to the actual society, there were many things he was clueless aboutand one of them happened to be knowing a domestic animal firsthand. From beinga flower expert to a talented hacker, he was secretly embarrassed with his lackof knowledge about the real world.
He was snapped out of his thoughts when he felt a friendlypat on his shoulder. He turned to meet eyes of the man who was physicallyidentical to him, but with curly locks of crimson and a painfully wide cheerysmile.
“Don’t be so glum Saeran! There’s a handful of pet storesthat I know of in the vast city of Seoul,” his twin exclaimed in an encouragingmanner and the gloomy man named Saeran tried to smile in return but it came outwrong: a menacing grin to which the other twin, Saeyoung resisted not to flinchto.
The awkward moment was cut short when their silhouettes on thecemented ground grew and their surroundings glowed with a deep reddish-orange sunlight.Saeran furrowed his brows, feeling rather worried of making MC anxiously waitfor their return.
“Say Saeyoung, I think…we should head home-“
But his words fell deaf on his brother’s ears when suddenly,Saeyoung was pulled at yet another gibberish conversation with the cashierwhose work shift just ended. Saeran blinked his eyes repeatedly as he founddifficulty in catching up with the main topic due to Saeyoung always being aman-child who happened to be high on sugar and therefore, one must not expect aproper and consistent conversation with his twin.
Tired and plainly bored, Saeran averted his attention toelsewhere and soon discovered something rather interesting (and pitiful) at anearby alleyway. Without Saeyoung’s notice, Saeran headed towards the alleyway.
Saeran was deep in thought after entering the alleyway.
The alleyway was a place he used to frequent to work in theshadows and recruit believers for Mint Eye. Now, it felt nostalgic to him, notbecause of his work but rather the calm feeling it gave him.
He often saw how the alleyway was dimly lighted with thestreet lights being its source. The decaying scent of dumpster that never oncebothered him. And the silence was still soothing as ever, removing thetraumatizing memories of his childhood.
But then, at the entrance of an alleyway was where he met MC.From here to Magenta and then at his twin’s bunker until he finally set hisfoot at the outside: he made so many precious memories, both joyful moments andagonizing struggles with MC and there was more to come for their promisingfuture.
A tender smile adorned his youthful face as he recalledfurther.
Thud!
Shaking away his thoughts, he reacted strongly to thedistinctive sound – of an object or two falling on the ground – by jumping awayand prepared himself into a fighting stance.
The culprit could be a homeless person or a stray animal–
From the corner of his eyes, he noticed a silhouette of afeline darting away, widening their distance to keep itself safe and he felt theurge to follow it.
Saeran! If you wantsomething beyond your reach, you gotta catch it before it slips away, waswhat MC would often tell him whenever he hesitated.
With her advice still ringing inside his head, he bent hisknees to prepare its inexperienced legs to sprint after it like there was no tomorrowto which he did.
The chase ended quite shortly as the stray kitten halted inits tracks. Saeran followed soon after and took a brief breather to calm thequick pounding of his chest. To his surprise, it collapsed to the ground and henoticed how limp and injured its legs were. He stepped closer to the poor thingbut was stopped by its feeble hissing.
This stray…is so muchlike me.
Or rather, Saeran was reminded of his hostile self: Unknown. Heknew the hatred and agony of being abandoned by the people he loved and trustedthe most or so he thought once he found out the truth.
But it was thanks toMC that I found out that Saeyoung never once abandoned me…
Knowing his incapability of helping the unfortunate andwounded kitten, he thought deeply of MC: her kindness, her courage, herpatience, and her love. He smiled fondly of MC and then his courage grewsteadily.
He knelt with one knee, low enough to reassure the kittenthat he meant no harm and waited patiently. But with the winter being cruelthrough its freezing touch, Saeran slowly took off his scarf and folded it intoa makeshift cushion then he waited once more.
To his delight, it lowered its guard and slowly made way tothe cushion but it continued to fail to do so. Gently, he held the cat and laidit down to the cushion. The cat weakly purred after he took the courage to patit gently.
Now, I need to take itto a vet-
“Saeran! Saeran! Where are you?!”
The worried shouts of his twin echoed throughout thealleyway and had frightened the poor thing. It forced itself to flee away butit was calmed down once he gently patted it continuously. He sighed in reliefthat it trusted him.
“There you are! I was looking everywhere for you-“
Saeyoung paused as he examined the touching scene beforehim. His twin was patting a kitten for the first time! But his joy soon turnedto worry as soon as he saw its injuries.
“Saeyoung. We need to take it to a vet,” Saeran said in alow tone as he scooped it up to his chest. He wrapped his scarf firmly aroundthe cat and then turning to look at his confused twin.
“Oh, right! Thankfully, we know a certain formerly hopelesscollege student!”
Saeran shook his head in disapproval after his twin’s reply.
Is he talking aboutthat veterinarian kid named Yoosung Kim?
The main entrance was burst open and behind the doors washis beloved. After an hour or two of focusing all his attention on the ICU, hefinally looked away to greet MC with an affectionate smile. “MC, you’re finallyhere.”
“I read your text! Where’s the poor thing?!”
“Calm down. Yoosung is treating it as we speak,” the faint wrinkleson her forehead faded as worry left her exhausted body after hearing his reassuredreply. Without hesitation, MC wrapped her arms around his waist with a firmgrip. To her glee, she earned a pair of adorable flaming cheeks from Saeran andit darkened as MC sent a smile his way.
“Saeran…I’m really proud of you.”
And finally, her compliment was the final blow to bothtearing up in joy and having a long-lasting blush plastered to his cheeks.
“Brother! Here’s the adoption papers~!!”
The moment was broken with the sudden interruption ofSaeyoung and MC let go of him to read the papers with a perplexed expression.Saeran forced himself not to cast a glare at his seemingly-clueless brother.
“Adoption papers? Is it for the kitten?”
“Rightto, my soon-to-be-sister-in-law!”
And just then, Yoosung came with a slumbering kitten on hisarms. Saeran took the initiative to take the now adoptive kitten to his careand smiled at how peaceful the kitten looked. Without further ado, Saerancleared his throat to the two men for them to give him and MC some privacy towhich Saeyoung got the signal and dragged an unwilling Yoosung with him.
“To tell you the truth…I wanted to give this kitten to you.Will you accept it?”
Not taking a single moment, she nodded and said, “I am morethan happy to accept it. After all, you chose this one for me.”
End
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funky-lesbien · 8 years ago
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DARK SOULS 3 THE RINGED CITY ENDING
I am quite disappointed of ending of the last DLC. The boss fight was amazing but come on. Ending was just blah. It is the last part of our beloved Dark Souls! It should be epic like the previous parts! Praise the Sun my friends! \[T]/
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