#and the personalities are randomized so if you create or evolve the digimon and it doesn't have the right personality then lol rip
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was anyone going to tell me there was a postgame for ranking up to tamer legend where you fight against julia and glare from dawn/dusk or was i just supposed to find out a year after i beat the main game from someone else's screenshot and suffer through a whole lot of grinding and farm quests to get there
#digimon#digimon story lost evolution#okay when i beat the game last year i came away thinking it was an enjoyable game#definitely improved on a lot of dawn/dusk's issues though i really didn't like the plate cleaning mechanic#i still think it's enjoyable but damn the postgame stuff really wanted to make me reconsider my opinion#look i beat dawn legitimately. like i went all the way to the legend tamer tournament and cleared it#i spent a long time grinding in that game but by the end of it my digimon were capable of clearing everything#lost evolution is more forgiving when it comes to the main story but the postgame...#the superbosses in the endgame areas will rip you in half if you haven't grinded out your ass AND gotten strong equips#and in order to access the legend tamer tournament you need to have 127000 tamer points#for reference i finished the game with like. 80000#lopmon cleaning plates for you gives ~100 if you have it 100% already and quests give ~2k on average#and guess what? most of the quests are actually farm quests so you have to get specific digimon with specific personalities for them#and the personalities are randomized so if you create or evolve the digimon and it doesn't have the right personality then lol rip#what was with old digimon game developers and having absolutely no respect for the player's time
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I know this is a dumb question with an obvious answer, but... Where did the digiegg come from? My only answer to it is data input. But I'd like to hear your thoughts.
Material like XW implies there's breeding/reproduction since Cutemon has parents. I think is like Chao (from Sonic Adventure/2) breeding? Idk, just a theory...
Like personally I absolutely despise the entire Cutemon family thing in Xros Wars because of how. Deeply Heterosexual it was (in such like, a mandatory way, like... Yeah I hated that) so like, honestly I kind of just want to ignore that ever happened. Like I don't want it to be a thing.
But to play devil's advocate, while I don't think Digimon have the ability to reproduce (unless stated otherwise), I do think it could be possible that if a Digimon or two came across a DigiEgg that's still developing, they could maybe like, transfer just a small bit of their own data into the DigiEgg. Just a tiny little bit, nothing important (so they don't like, clone themselves or anything), but just enough to maybe like, influence the newborn to starting out as a familiar Digimon (like the newborn could be the same Digimon the "parent" was at Baby I) and increase the likelyhood the baby will evolve to something familiar for at least its first few stages, before figuring out who they want to be.
But that aside, I don't want to believe in Digimon reproduction at all thank you. I will fight Bandai.
But as for where to DigiEggs come from... Like honestly my personal headcanon is that it's just the reverse of how Digimon die?
Like think about the visual of how Digimon die in Adventure, how they scatter to a million tiny specs of data and disappear. I like to think that DigiEggs form the same way-- random specs of data colliding and coming together until there's enough to form an Egg, where the random data then starts to like, put itself together, get organized, bring order into the chaos, etc. And once the data is properly structured, the Egg can hatch and boom ya got a baby Digi.
At least that's how I like to imagine DigiEggs forming "naturally". Some powerful entities (like your host computers like Yggdrasil and Homeros) could probably create not just random DigiEggs but specifically manufacture ones at will, and we do have some canon examples of humans creating Digimon so surely humans could also create DigiEggs (if they know like, coding)
#Sorry I took a while to reply it was Crimbus#Like. I like to think that a Digital World will always hold a certain amount of Digimon (decided by the host computer)#How the mechanic of rebirth works may depend on the DW specifically but regardless#The DW may wish to retain that specific amount of Digimon up at all times#So when Digimon die new DigiEggs will start to form automatically in wherever they're designated to spawn#It's a natural cycle held up by the host computer#In my mind#Sidenote: I can not remember for the life of me if we ever saw DigiEggs form in any of the anime#Except for Poyomon after Angemon died in Adventure#I think the rebirth of Chosen Digimon in Adventure could be like. Specifically accelerated#So that the kids could achieve their goal easier#Or maybe the Egg spawned super fast because they were so close to the Village of Beginings#IDK#Text post#Asks
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Random, but any headcanons about the unchosen Frontier quartet?
I like to think that Chiaki is a bit of a tomboy and that Teruo has a crush on her, which is why he followed her to the Digital World. In the popular fanon idea/AU thing where they get the other spirits, she’s still ugly as Calmaramon but doesn’t care. “It’s not like I’m trying to score a date in this form!”
(The major drawback to that idea is that the canon antagonistic Warriors clearly have their own identities, so what happens to them in this scenario? But the idea is still sometimes fun to play with.)
You know, I don't think I have any specific headcanons about these kids. I think it's just because we don't get THAT much time with them, including many character traits/character development from anyone except Katsuharu and Teppei (though I will caveat this by saying as I've been skipping around the series to make posts for FrontierFest, I didn't actually watch their episodes, so my recollection is fuzzy at best!).
I'm not opposed to the idea of the four of them being the "unchosen" warriors of Water, Wood, Earth, and Steel, but it does create an interesting problem of having the "digimon" identities of these four potentially clashing/getting overshadowed by the "human" ones, like you said. I like your headcanons though; it would be neat if Chiaki and original Ranamon shared the same spunky personality, just manifesting it in different ways (and perhaps POLAR OPPOSITE ways regarding vanity and appearance!). I definitely like the idea of Chiaki not caring about how she looks as Calmarimon, because goodness knows Calmarimon is given a REALLY HARD time in the series for being "ugly."
Rather than those four kids becoming Chosen during the series though, I think I would rather have seen the four "original" digimon identities come back in a more significant way once they were purified, because they just left that much of an impression (I appreciated their late-season cameos though!) ^_^ I almost think that the addition of four more spirit-evolving kids would mean the relationship with those spirits would manifest as more of a "traditional" digimon partnership, where both parties have to learn to work together (and sometimes disagree!) instead of the situation the main six have, where distinct spirit personalities are mostly non-entities/conveniently complementary to their partnered humans. Also a factor is that by the time those four kids show up, you have the problem of there just not being enough screentime to show four greenhorns developing into warriors on par with the original six.
(That doesn't stop me from wondering about all the parallel adventures those four were having, though I have to imagine they were quite tame! On the other hand, I would think they would still have to solve a fair number of conflicts arising from them being humans in a semi-hostile digital world. The most interesting situation I can picture is them learning to solve these conflicts with words, diplomacy, and friendship rather than just getting Angemon to punch unruly monsters for them... much like Tomoki did with Warumonzaemon!)
#not really headcanons just me thinking out loud!#asks#ree-fireparrot#digimon frontier#I really should watch their episodes again!
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Review: Digimon Adventure: (2020) Episode 39: Jyagamon, Potato Hell
In this episode, an adorable piece of fluff with wonderful cameos! Burgamon! Kamemon! Lunamon! Pusurimon! We’re going to keep our attention on these because the actual story is phenomenally stupid.
There are times when you just have to throw up your hands, shed any notion of what a competent Digimon story looks like, and enjoy whatever weird ride the show takes you on. There’s a lot to potentially be bothered by with something like this, from continuing to ignore the main plot, to insisting that Joe remain a cartoon exaggeration rather than an actual human, to the odd and persistent mood shifts caused by a befuddling story. If the main draw of Adventure: has been the intense story and wicked action, this is a catastrophic departure. But since that hasn’t been working anyway, we’re just going to sit back and enjoy this one because it’s adorable as all hell.
It’s impossible to ignore the obvious callback to the last time the heroes took a detour to enjoy the fine cooking of Burgamon and TorikaraBallmon in Frontier. This very much evokes early Frontier episodes, before all the twin brother angst and endless Royal Knight battling. It certainly captures that same appeal of showing the Digital World outside of the war, with random Digimon living their lives, visiting roadside fast food stands and getting their vehicles washed. And boy, these are some random Digimon! Like Frontier, this series has been lousy with random cameo appearances. The non-existent stakes let us stop and appreciate the emphasis on adorable Digimon like Kamemon, Muchomon, Lunamon, and Re:Arise mascot Pusurimon.
The main issue with the Frontier Burgamon episode that we’re all going to draw comparisons to was that it was clearly meant to be filler, but the story itself was quietly very serious and under-served by the silliness going on. There is no such confusion here: they are going for total nonsense here and offer up an appropriately pointless story. Potamon is addicted to the restaurant’s French fries, but they’ve been pulled from the menu, leaving him quite… salty. His hangry fury evolves him to Jyagamon and leads to a rampage.
Potamon’s foodie in crime Joe manages to remain a complete joke even with all the cute things they give his character. Even in giving him a little depth in the first thing he’s shown a passion for beyond studies, he still comes off as hapless. It’s a testament to his limited character that snacking on French fries between cram school sessions deepens him. It really sounds more like a nice fan headcanon than a broad expansion of his personality. Still, it’s effective enough to create a bond with Potamon that justifies getting Jyagamon under control rather than just killing him. This Joe is fun to watch and he gets plenty of moments, but gets us no closer to taking him seriously.
Jyagamon’s rampage also delivers the hard action that’s a regrettable requirement in an episode like this. Once he’s attacking, all the warm fuzzies cease and everyone’s running for the hills. Worse yet, Taichi and Koshiro instantly drop into full battle mode, assessing the situation and fretting over the threat of a ring of spinning potatoes. Treating the situation with any degree of credibility after a first act of cute and silly may be in line with your typical episode format, but taking it as far as it does—even if it’s nowhere near the heights of danger this series reaches—betrays the mood. The resolution is only admirable for taking Joe’s ridiculous show of side dish camaraderie to another level and the sweet revelation that Tailmon takes his claim of being leader as genuine. That’s a nice play on Tailmon’s character, but it didn’t require nearly as much dramatics.
Even with the inane premise, poor attempt at transitioning to the action, and continued refusal to give Joe anything meaty, it coasts by on its sense of fun. Goes to show how much more enjoyable things are when the characters are allowed to enjoy themselves. Real nonsense happens often enough in the franchise. But in seasons most known for it like Zero Two, Frontier, and Appmon, it tends to be hit or miss based on where they are in the story and how much we’re itching to get back to the heart of things. In this series, we’ve know what the heart of things looks like. We’re in no rush to get back.
My Grade: B
Loose Data:
It’s very weird for a show, especially a Japanese one, to romanticize the idea of the highway rest stop. I’m enough of a road enthusiast to welcome it.
Palmon hits on a nice callback to Mimi talking up avocado burgers in episode 16. Feels like it’s been forever since then.
Like many of Mimi’s accessories, the boxes this restaurant uses are made of leaves. Apparently it’s the most versatile packaging material around.
Let’s not think too hard about Potamon/Jyagamon’s obsession with eating fried potatoes.
While we appreciate any opportunity to include Lunamon, the carwash subplot really was one of those tacked on things that you just knew would come back around to tie into the main action somehow. But again, we got some cute bits out of it so we’re not complaining.
While it’s hard to care too much about anything happening in this episode, it is strange that they don’t explain why a burger joint would stop selling fries, even if no one eats them. Implications throughout the episode suggest they’re either not in demand, they don’t have the potato supply to support it, or they’re managed by the same people who run Taco Bell.
See reviews of every Digimon episode at Digimon: System Restore! Support the site by joining our Patreon!
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Game Journal: Tag Tamers - Entry #02
Previously on the journey: Ken and Ryo got separated into two mirror worlds due to Milleniummon space-time shenanigans.
Now: Ken takes a detour through some tropical islands to beat up a dinosaur except various babies try to ambush him for some reason (or maybe Ken is ambushing them), then Gennai bends the laws of space-time to tell Ryo to do the same. Ryo then climbs up a mountain and faces the same dinosar (now extra shiny), who’s taking this oddly personal.
After the events of the prologue, two portals have opened in the village. One leads me to the prologue forest, while the other one leads me to a small archipielago. Each island has a dungeon in them, and the way to the next one is blocked until we beat it. For this area, all three dungeon is only populated by Baby I and Baby II level digimon, with the exception of the boss fight.
Digimon of the same level have the same health, and each member of my team has different abilities. Patamon here (who evolved from Tokomon after beating the first dungeon) also has an additional “Pegasusmon” ability, by virtue of having the Digimental of Hope equipped. Enemies can inflict status effects, nerf my digimon or buff themselves. I can also buff my offense or defense by pressing the A button before an attack connects.
Following each fight, there’s a small rest area where various things can be located. So far I’ve found random items (including several Digimental parts), a HolyAngemon that heals me, a Tyranomon that ambushes me into a fight, the shop and the foundry for digimentals, and two paths instead of one, where I think the wrong one makes you fight more battles. This helps make the gameplay somewhat less monotonous than in Anode/Cathode Tamer. On the way, Ken collects parts of the Courage and Love Digimentals.
Clearing each dungeon sends me back to Gennai’s home, healing me. Then, a strong tremor is felt and a new structure appears in one of the areas. All of them so far seem to be aimed for multiplayer or conectivity with the V-Pets/Digivice, though, so I can’t use them.
Anyway, we soon arrive at the third and final dungeon of the islands, the Dark Ship. This one is slightly longer than the previous two, having a Betamon appear after a fight and telling us that there’s a savage digimon up ahead. The Betamon is a liar, though.
It’s 3 savage Adult digimon, when previously I’ve only ever fought Baby digimon. Fortunately, Patamon’s “Pegasusmon” ability is healing, which is better balanced this time around but still a huge advantage. Coupled with how much more powerful my digimon seem from normal ones, I quite easily defeat them.
Of course, not before the Greymon, apparently the leader of the gang, makes a menacing promise to appear later on.
Back with Gennai, the old man has been hard at work and managed to create a “Reload Machine”, a device which allows him to merge the worlds back. Ken is excited to finally be over this adventure, but Gennai tells him it’s just for a moment. When Wormmon questions how this is of any use, Gennai answers that we can now send a message, items and digimon to Ryo. He also complains about the young generation, bringing forth his inner grumpy old man.
Anyway, Ryo has been with Piccolomon in his noticeably less modern house. Gennai and Ken appear, throw a letter and disappear. They learn what the Reload Machine is, and that they must clear a dungeon in both worlds... for some reason. I go through every dungeon again, this time with only Veemon by my side (who is admittedly much more powerful than Wormmon).
Remember how I said the enemy could buff themselves? I wasted time defeating the other two, more powerful enemies during this battle and let this Zurumon bufff its defenses to insane degrees. I was doing a single point of damage per turn, and since V-mon also automatically buffs his defense after being hurt, Zurumon was also only doing 1 point of damage. This battle lasted 43 turns, nearly 40 of which was just slowly taking out a Baby 1 level enemy.
Anyway I get to Greymon here (who, according to a Tanemon right before the boss room, is somehow capable of travelling between worlds). He warns me that the old tricks won’t work on him. Given I’m not using the old digimon, it’s a moot warning, but his team of 3 Adults still overwhelm me with numbers. Time to see if I unlocked more digimon.
I get Poromon and Upamon, who I promptly name after their partners in 02 (I hadn’t thought of doing that before, so my Patamon is just called Tom). They are not quite as useful as Patamon (even after evolving), but it’s more than enough to utterly defeat Greymon. As a consequence, a new portal opens in the village, which leads me to a different continent, a mountain area.
Here, the “normal” enemies go up to Child-level. It’s not particularly harder in individual battles, but over time the damage adds up to be worrisome. Otherwise, the level is pretty much the same thing as the ocean level, with two minor dungeons and a major one. Ryo collects parts of the “Sincerity” and “Purity” Digimentals here.
In the end, I come face to face with a MetalGreymon, the evolved form of the past enemy. As before, it takes me two tries to defeat him. Once I do, he threatens me again, revealing himself as an agent of Millenniummon. Piccolomon comes to the conclusion that he may be setting up a trap for Ken in the mirror world, so we contact him through the Reload Machine. Now in control of the blue-haired boy, I set out to clear the Mountain Area and face MetalGreymon once again.
This is it for today’s entry. Quite a lot happened, though mostly I wanted to make clear how this game plays, so I don’t have to explain this in future entries. It’s interesting that they’re trying to built up another enemy before facing Millenniummon. Before the closest thing to a recurring one was PicoDevimon, but this Greymon is a much more active fighter. See you next time!
#digimon#Digimon Adventure 02#Digimon Adventure 02 Tag Tamers#Ryo Akiyama#Ken Ichijouji#game journal
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Some screenshots from my short playthru of the Mon Cuties For All game jam demo!
It has a nice little character customizer that gives a nonbinary option!! I do find it a bit odd tho that the male and NB characters have the same hairstyle and then the girl gets an extra accessory. Like yo! Unfair! Could I have like a hairclip or some goggles like digimon? XD
Also I’ll admit that I laughed way too much at the merchant cat website, and seriously AAA all the designs in this game are so cute and great and vibrant and distinctive and have GREAT COLOURS and SPARKLY ACCESSORIES aa
More reviewy comments under the cut:
Sadly tho, kind of a “meh” review. The art is REALLY amazing but the gameplay is kinda.. not? Not “not amazing” but “not any gameplay”. Its not even got the substance of usual clicker games cos they made a weird decision to make the time limit for it like.. way too long to ever time out. It just feels like pointless busywork when its essentially just a ‘press button to increase stat’ but then it pretends you have some gameplay challenge at work. Also there’s kinda not much else, either? The story is a complete excuse plot, its just ‘here’s your farm’ when you start, and then ‘oh we succeeded farm’ once you buy all the upgrades. Like I’m fine with playing “no gameplay “ games when it means a bigger focus on visual novel storytelling, yknow? This is the opposite of that, its like a very minimal flash game with an excuse plot, but then usually those only have an excuse plot because they focus on gameplay...
But like.. wow, man I can forgive a lot of this when i heard it was FOR A GAME JAM! like, they managed all this on a short deadline?? Seriously the graphics are really good and they had customization and three colour variants for each monster! (Tho its a shame you can only have one of each, so its just random colours each time you play. It doesnt really have enough replay value aside from that.) So like.. yeah. The only problem the game has is that they focused so much on graphics that the rest seems a little rushed. But like.. it was only meant to be an hour long game anyway, so its still really impressive! Also even though there isn’t any actual story, there’s a lot of dialogue of your character just talking to themself while looking after the monsters, and they’re a nice sassy fourth wall breaking protag! So it was very enjoyable even though you’d think ‘no speaking characters except yourself’ would be a recipe for bad dialogue, lol
Misc random things I liked: * I LOVE ALL THE DESIGNS OF EVERYONE AAAAA * Fave: the non-humanoid pre-evolution to mermaids being a tiny lil beany goldfish that flies in the air and has THE MOST CUTEST EYES and sings like a human opera singer for no conceiveable reason. Final form mermaid was plenty cool too though, I liked the unusual choice of a dappled pattern goldfish instead of any more generic type of tail. And her arms being finlike was a neat design choice too! * I also really liked the baby form of the incubus, and both forms of carbuncle! * It was so nice to see the extra effort put into all the visuals, like the different emotion faces for the monsters when you click on them and the colour variants and the customizeable protagonist! * And it means SO MUCH that you decided to put a nonbinary option in your game! * The music is really catchy and the lil voice clips for the monsters are so adorable and I loved the protagonist’s lil Actual Pet Owner Quips, seriously its so damn cute just to see this person run around talking to themself for an hour about how much they love pets!
Misc random bad things/things that could maybe be improved: * It’s kinda just.. buy everything, beat game? I mean every clicker game is like that but its a little easier to see the man behind oz the great and powerful, if you know what I mean? Like for example you have a number of days counter but you don’t have a time limit and nothing happens on any particular day, so there isn’t even an incentive to play the clicker minigame or quiz minigame well except that grinding is boring and going slightly faster is less so. * Clicker game being fake. Seriously, there’s practically no way to lose! And it doesnt even challenge your clicking ability cos you’re just meant to buy things to increase the amounts of points each click gives you. And you dont earn money BY clicking, so its really unconnected and you can just sit there grinding the quiz minigame til you have enough money for your clicks to count more. * Quiz game is repetitive cos of the small pool of questions and how often you have to replay it, since its the only way to get money. Also the amount of money the clicker game gives you just increases based on how many monsters you’ve bought, so there’s kinda no reason to even raise your monsters? (EXCEPT THAT THEY ARE CUTE AND GREAT) It makes it rather annoying tho cos you’re gonna be grinding for AGES on your first two monsters and then all of a sudden you’re making loads of cash and the leap from 4-digit to 8-digit click counts doesnt even matter cos you bought so many toys they’re coming out your ears * Also its kinda weird that all the monster evolutions go from monster to humanoid, and all their third evolution is just a mildly more complicated costume for the humanoid. Like maybe make the final evolution more of a desireable thing? Maybe its a complete costume change, like maybe first evo doesnt already have the cool complex costume but wears a generic jrpg villager npc uniform, lol. And maybe have some monsters that just become bigger scarier monsters, or more pretty monsters? It just feels a tad unintentionally creepy to be running a farm entirely full of non-speaking apparantly non-sentient person looking things, i mean like nobody stops and thinks about how surreal Gardevoir is but it suddenly becomes more apparant when you’re playing the all-gijinkas-all-the-time mod Moemon... * Also it was a bit accidentally awkward at the beginning how the game asks you about your gender choice. Like, I absolutely do not think you were intentionally trying to have it come off that way! But umm.. having the farmer say “So, what exactly are you? I mean your gender! I must be going blind if I can’t tell from your face!” was kinda not a good thing to say, maybe? Like, in that context picking nonbinary is basically saying ‘no seriously that’s exactly what I’m trying to look like, lol, please leave me alone’. And also for binary trans folk too the whole “I can’t tell what you are” is kind of a relateable experience thats a bit sad in real life. So maybe just trim the sentence down and have something like ‘oh, here’s my glasses, now let me see what you look like’, cos I mean you then get to customize everything else as well as gender, lol!
A random suggestions, perhaps: * Maybe swap the quiz and the clicker game? like, looking after the monsters could be a quiz of [pet scenario happens] and then [pick solution]. And the repetitiveness would be less cos you could have all the monsters have different answers for the questions, like maybe you choose what to feed them or what game to play or etc! And then clicker game could be the monster show cos its like you cheering them on while they do tricks? * Or maybe give the monsters some sort of stats that make the player feel like their choices are changing things, and then perhaps the monster show rewards could be easier to raise cos you could enter different categories that have different stat requirements? * Perhaps add goals or deadlines to create more tension? Or special events that happen on certain days? * Could perhaps also add more characters, like maybe a rival monster farmer? * For some reason it weirdly bugged me that the button doesn’t light up/change/colour/animate in any way when you click on it? Thats just a minor detail but it’s something most clicker games have.
Some possible glitches I found: * It seems that the randomizer for the monster colours doesn’t work unless you close the game and reopen it, or maybe I just got really ridiculously bad luck? When i quit to menu after my first playthrough and started a second one, i had all the same monster colours that time. * The game seems to end after you buy the incubus, rather than after you finish evolving the incubus. That seemed a bit silly to me, that you miss out on his whole everything unless you keep playing after the credits roll.
Also even though I was dissappointed in the gameplay not being very present, please don’t be discouraged! This was really good for a game jam game and it has so much potential and I really really loved the cute characters!! I’m gonna post some more of my screenshots from my playthroughs cos i really did adore my monster pals!!
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REVIEW: Digimon: Cyber Sleuth Is A Fantastic Way To Become A Digi-Destined
I love Digimon. I love it. It's the anime series that I've stuck with the most consistently, predating my ride-or-die One Piece by about eight years. And I think, at it's best, it tells great stories about loss, growing up, and monsters that are covered in cannons. That's why it pains me to find that, sometimes, the world of Digimon video games is a mixed bag, ranging from addictive (Digimon World Dawn) to fun and mindless (Digimon Rumble Arena) to clunky and inept (Digimon World 4.) So when I find a Digimon game that satisfies me, one that truly lives up to the franchise's potential, I tend to latch onto it. And y'all, I have latched onto Digimon: Cyber Sleuth.
The recent re-release for the Nintendo Switch doesn't overhaul the Digimon game formula. You're still a plucky protagonist leading around an army of laser dragons against an unending army of other laser dragons, and you still have to navigate through the "Digivolution trees" in which achieving different stat objectives will allow you to transform your beast into different forms. This isn't a diss on the franchise's staples, by the way. It's inevitable that the team of magical computer demons would be more entertaining than the goggles-wearing dude that tells them what to do. And "Digivolution" is such a fun element to play with, as it often requires a certain level of obsession to obtain the Ultimate and Mega Level destroyers of worlds that you want.
I'm just saying that if you're the kind of person who wants a Digimon game that flips the series on its head, you won't find it here. Instead, you'll discover that Cyber Sleuth (and its sister game Hacker's Memory, which is also available in this set) is the most accessible Digimon game to date. In it, you play an "assistant" detective, charged with solving cyber crimes and delving into hacking cases. In a world where EDEN, a cyberspace network, is, like everyone's favorite thing, these crimes are constant and so your boss, the coffee-loving Kyoko Kuremi tasks you to run around in the real world and the digital one and save 'em both.
Along the way, you'll dive into multiple plotlines, like dealing with your pal Nokia and the Digimon that she's befriended, trying to figure out how to help the comatose victims of the EDEN Syndrome, and many others. Overall while dealing with hackers, cracking codes, and jumping between worlds can get a tad monotonous due to the level design (as former United State Senator Ted Stevens once said "The internet is a series of tubes that are filled to the brim with Koromon,") it does a lot to differentiate the experience from Pokémon, in which you usually just kinda leave your house and go explorin'. And that's just Cyber Sleuth, as Hacker's Memory tells a different story, but is set in many of the same locations.
But, to be perfectly honest, the reason you're probably playing this is to assemble a team of Digimon based on your favorites from the anime. I know that it's that way with me (Who cares about type effectiveness? I gotta get those Dark Masters like Machinedramon, Puppetmon and MetalSeadramon all in one place,) and luckily, Digimon: Cyber Sleuth doesn't make it hard to compile a team of fan favorites, Digimon deep cuts, or just a random selection of critters.
In fact, I'd say that it's easier here than in any other game, thanks to both the ease of the game (the difficulty ramps up later, but you'll find many of the early chapters to probably be a breeze), and by the game making it super easy to go back and forth from your Digimon Lab (where you convert and evolve the Digimon) to the world you have to run around in. For example, one of my favorite Digimon is Etemon, who you may remember as the Elvis-sounding monkey villain from Digimon Adventure. I know. I know. He's great. Well, I wanted one here, and within about a day of playing, I got one. Same goes for the MetalGreymon I adored and Myotismon. But don't worry. I'll start grabbing monsters from later seasons of the anime, too. Just lemme run through the classics really quick.
Battling with them is pretty simple, as it basically comes down to a paper-rock-scissors type scenario where Vaccine beats Virus, Virus beats Data, and Data beats Vaccine. And your team usually comes with a mix of offensive skills and support skills. So if you've got a Data and a Vaccine Digimon and you're facing a Virus type, Data isn't gonna be much help. So you use the support skills of the Data 'mon to super charge your Vaccine creature as it blasts the Virus type to smithereens. It never becomes anything too radically intricate, but seeing each Digimon perform their attacks (in the best looking Digimon game to display those attacks yet) is a treat. I had a Numemon on my team for a bit (in my quest to get Etemon,) and it was a joy to use the Poop Toss attack each and every time.
For Digimon fans, it's a must-have, but what about new fans or people that think "Digi-destined" is some kind of dating app? Well, I'd say that if you're curious about what Digimon are like with you behind the wheel (the metaphorical one, not the one found in Digimon Racing for the Game Boy Advance which I swear is a real game), I think this is the best way yet. And with two different games in the same package, you get dozens and dozens of hours of Digimon content for a pretty solid price.
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Overall, Digimon Cyber Sleuth and Hacker's Memory are the smoothest Digimon games around, shaving off some of the series' more obtuse elements and creating a fairly involved system that even the uninitiated can enjoy. And for older fans like me, those who have "latched" onto the series, it provides a rewarding way to collect all of the Digimon that we've loved in the anime for years. These games are the champions, y'all.
Review Round-Up:
+ Huge number of Digimon to raise and evolve (over 300 in Hacker's Memory)
+ Battle system is easy to master and the battle animations look great
+ Difficulty curve is good for beginners and veterans alike
+ Soundtrack, while not too varied, is solid
+/- Characters are a mixed bag between fun and forgettable
- Level design is fairly uninspired
Digimon: Cyber Sleuth and Hacker's Memory are available from Bandai Namco Entertainment.
Are you a Digimon fan? Are you planning to get Cyber Sleuth? Which Digimon do you want to raise? Let us know in the comments!
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Daniel Dockery is a writer and editor for Crunchyroll. You should follow him on Twitter!
Do you love writing? Do you love anime? If you have an idea for a features story, pitch it to Crunchyroll Features!
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Fairy Tail 545: My Final Thoughts
Well, “Fairy Tail” has officially come to an end.
For those who don’t know, I’ve followed this series since Episode 1. And I can proudly say that I am a Fairy Tail fan. Heck, I’ve got about four fan fictions about it on my fanfiction.net account. So yeah, I can say I greatly enjoyed this series.
Now, I did have my own gripes about the series, such as what I like to call the “over-use-and-misuse” of fan service, some random power escalation (or get-out-of-plot-free cards as I call them), and plot twists that seemed like a desperate attempt to shock the viewer. And some ideas that I think just fell...flat. Mostly because of the fan service, but also because the story got bloated in some areas where I feel like it didn’t need to. And the parts near the end when plot lines didn’t really go anywhere was very disappointing.
However, despite all my gripes and criticism, this is a series that is and will be special to me for many reasons.
1. It was the first long-running series that I had actually followed from beginning to end. Most long-running series, I drop later on because they become drawn out and I lose interest. For Fairy Tail, while it could get on my nerves sometimes, it somehow managed to keep me invested in the story, and I was never once bored while reading it.
2. I love most of the character, particularly the five core characters: Natsu, Lucy, Gray, Erza, and Happy. I also liked characters like Gajeel, Wendy, Carla, Yukino, Sting, Rogue, Mirajane, Elfman, Lisanna, and Makarov (there are many others, but I can’t list them all here because it would take too long). When their character was focused on, I did enjoy their presence.
I’d have to say that Natsu is my favorite character overall. For one, I loved his character design, particularly in his face. I especially enjoyed his energy, his tenacity, and he shared a lot of core beliefs that I also believe myself such as standing up for the ones you care about the most, and always trying to do the right thing no matter how hard it might be. I also tend to be little impulsive like him, so I could relate to his character more than the others. In fact, he was the main reason I kept following the series.
Not to mention, he’s one of the few guys in anime that can make pink hair look badass! XD
(Pardon my language.)
3. I loved the concept of the world. A world where wizards are rather commonplace, and have unique powers of their own. And Dragon Slayer Magic, just the name sounds cool. Heck, I would’ve loved to be a Dragon Slayer, too. :)
4. I loved the relationship between Natsu and Lucy. This is by far my top ship in anything. What makes it resonate so much with me is the foundation the relationship is established. It’s built upon trust and mutual love for each other. Natsu and Lucy have a deep sense of trust with each other, and that led to them forming a friendship, and what is clearly now love. And that love progressed over time. While I do feel like it fermented longer than it should’ve, I feel that this was a good way to make a relationship that evolves over time into something more. And this is something I would like to see return in another shonen series, with just a bit of tweaking and perfecting. Because this does have potential, and it is what made me care about Natsu and Lucy as a couple more than any other ship in any other series, anime or otherwise.
But most of all, Fairy Tail did something personal for me, and something I have to share.
There was a time, during my sophomore year of college, when I fell away from drawing for a time because another series (which shall remain nameless) had let me down so much that I stopped drawing. I had drawn fan fictions and fan art for it, and it got to a point where it let me down so much that I lost my drive to draw anything anymore. I kept writing because I found another series that filled that void a little, but my drive to draw was gone. When I did draw, it was for art class assignments. But I didn’t get a lot of joy out of it.
That’s when I discovered Fairy Tail on Netflix. I binged watched the first twenty episodes, and my spark was rekindled. I picked up the pencil and started drawing again, and I was enjoying it. The more I watched Fairy Tail, and read the manga, the more I wanted to draw. It just had this beautiful simplicity that captured my attention, and made me want to strive to be the best I could be.
Especially in the setting details. Man, I gotta admit, Hiro Mashima can draw setting really well. I absolutely loved the setting and background details throughout the series.
What’s more, a dream that I had a long time ago, but had gotten lost somewhere in time, was found again.
That dream was to one day create a fantasy shonen manga/anime.
It was because of Fairy Tail that I found my joy for drawing again. What’s more, I found another goal to strive for, and it inspired me to write other kinds of fan fiction. And it got me back into anime and manga again. Because there was a time when I enjoyed watching anime and reading manga, particularly shonen series like Naruto and Digimon. And in some way, Fairy Tail reminded me of why that was. And I can’t give it any higher praise than that.
Even when the series had me face-palming at times, or made me cringe because of ridiculous absurdity, I’ll still look back on it fondly. Because at the end of the day, it was and still is, the series that helped me find my inspiration again.
And if a series can do that to even just a few people, then I say that’s a high achievement in of itself. There’s merit to that, and I can say that Fairy Tail did have some merit. If you asked me if Fairy Tail was worth it, I can say with full confidence that:
“For what it’s worth, it was worth all the while.”
Anyway, thank you for reading this. I hope your enjoyed it.
I’ll just leave with this song that sums up the whole Fairy Tail experience for me.
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Have a Good Day! :D
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Hidden’s Unnecessarily Long and Image Heavy Reaction to Digimon Tri: Soushitsu
HERE BE SPOILERS, FRIENDS. Also a boatload of images.
(Seriously I’m hitting a lot of highlights, don’t spoil yourself!!!!)
Short version: I liked the silly character moments, I wasn’t into the plot/Yggdrasil stuff.
Long Version:
LET US BEGIN.
Okay so I was like, “Aww, cute, Mochimon likes oolong tea. This will please Kou.”
Yaaaay, Kou is pleased!
BUT THEN-
Haha, silly Kou, you so silly and precious. We’re having fun.
*TEN MINUTES LATER*
OMG SON STOP WTH??? Ohhhh man. Ohhhh man??? I don’t even know how to react to this any more... We’re veering back into that territory where Tri really wants to make Kou into really awkward comic relief, lol? Ah well, no harm done, I guess... I like how even Mochimon knew his lesson was too much. Why does your newly rebooted partner have a better sense of this than you, Kou? XD XD XD
Okay, we’re 15 minutes in and Yama is already rage-quitting over nothing. Bless him XD
Anyway then Kou is all focused and working really hard.
Taichi notices and is like,
YOU’RE LATE TO THE PARTY, BOY. THAT WAS THE LAST FLICK OMG WHERE EVEN WERE YOU?!?! Sigh.
Anyway, then campfire shenanigans ensued, and I nearly choked when Takeru said:
AND THEN THIS LITTLE SHIT- HE GOT ME, THIS PRINCE OF TROLLS-
Curse my Takari heart for leading me astray! XD XD XD I totally fell for it.
Then it was bed time, and I KNEW IT I KNEW IT OMG I KNEW IT KNEW IT KNEWITKNEWITKNEWIT.
HE SLEEPS WITH HIS LAPTOP oh my god. All he needs now is a bottle of oolong in his other hand, amirite? XD XD XD
Okay, so Sora was struggling a lot in this film, poor gal. I’m so glad she got her own independent arc, but it felt really... contrived to me?
I’m really unclear on why no one understood Sora’s pain. Everyone else had their partners nearby; Piyomon was conspicuously absent. It wasn’t hard to see the problem. I think the point is supposed to be that everyone is so used to Sora watching out for them that they don’t pay her much mind, which is so sad. I know everyone was absorbed in their pain over the Reboot, but they had a whole pep rally over helping Meiko when an old comrade was literally suffering right in front of them. I kept expecting Mimi, Jyou, or Hikari to notice, but Sora was on her own.
Sora has a precedence for suffering alone and saying nothing. It’s totally in character for her. But I’m confused as to why no one could solve such a simple puzzle. I mean, the baka patrol pictured above generally isn’t very helpful in these situations (I say this with affection and amusement), but we have other, more cognizant members in this club.
And yeesh, why was Piyomon so intense? I assume her distrust of Sora’s motives was supposed to echo Sora’s distrust towards her mother’s motives in Adventure. But Piyomon has always been the sweetest, warmest digimon. It was jarring to see her behave with such antagonism.
In my opinion, they wrote Sora perfectly, but they placed her in a situation that felt artificial and forced and tried to justify it by echoing Sora’s Adventure struggles. It was so close to being awesome, but... Well, really I should just be happy that she received so much attention, screen time, and effort, and that the love triangle angle didn’t come up.
You know what? I’ll take it. Sora did an amazing job of hanging in there and expressing her love, even though it wasn’t returned, even though everything seemed lost. That takes incredible inner strength.
Okay, moving on!
I’m sorry, guys. He’s the best digi now. The end.
SPEAKING OF THE NEW BEST- JYOU. JYOU! JYOUUUUUUUU!!!! THIS WAS LITERALLY THE BEST THING I’VE EVER SEEN IN MY LIFE. SON. *ugly sobbing*
Don’t get me started on Yggdrasil and weird ass creeper Gennai (Wtf was with that lick? Euughhhh?!?!). I hate to say it, but... I’m having trouble caring about this new organization, or whatever they are. Even the movie doesn’t seem to care? “I’m Gennai, but I’m not the Gennai you know... Eh, fuck it, I’m the villain now, deal with it.” I just... We’re halfway through this ride and they plunk someone in front of us and have him introduce himself like that?
I suspect his over-the-top behavior might have been an attempt to compensate for his random appearance. The sudden exposition dump didn’t help. After three movies of telling us nothing, they’re just throwing info at us with very little background. It didn’t feel like, “Oh, I see! That previous stuff makes sense now!” It felt like, “Er... Okay, if you say so, I guess...” Basically, given our previous lack of info on Kind-of-Gennai and Yggdrasil, he had to really amp up the bad guy factor to create interest and investment.
The exception to this is the Himekawa stuff. Her flashback scenes were awesome, and we finally understand her motivations. Unfortunately for her, things blew up in her face... I’m genuinely interested to see what happens with her.
Oh, by the way? The real reason Yama and Sora aren’t dating in Tri? It’s not to allow for a Taiorama triangle. It’s to allow for these two idiots to hook up:
STOP THAT. STOP YOUR SYNCHRONIZED SWIMMING NONSENSE. GET A ROOM?!?! XD XD XD Ohhhhh man, I love you dorks.
Oh, and further proof that Jyou is best:
That was one hell of a catch. Wouldn’t that still result in grievous injury to both parties? XD XD XD
Let’s see... I really loved that we saw Elecmon in this film, and that some of the kids warped to areas significant to their Adventure experiences. I loved that Hikari said, “Let’s love the digimon as they are now” and “Plotmon is happier now.” Such wisdom. Annnnd I also appreciated Kind-of-Gennai directly mentioning that digimon who died in the real world can’t be reborn... Not without the Reboot.
Soooo, Wizarmon? Huh? HUH?!?!?!
I hope Meiko will be alright (although frankly I think being choked was less dangerous than being slammed into an ice wall by Mugendramon). Sadly, this film still didn’t give us much reason to care about her as a person. In fact, the team rallying to help her while Sora’s heart bled in front of them kind of pushed me from my previous stance of, “Hopefully she’ll be given interesting material soon,” to, “ARE YOU SERIOUS? Sigh...” (Of course, it’s great that they want to help her, but c’mon guys. You know who else is on your team? Sora and the 02 gang). Even worse, I sense that she STILL hasn’t told the group everything.
Also, there was a LOT of long, awkward evolving in this flick, but I guess I can’t say that has no precedence in Digimon Adventure, lol!!!!
I have no clue what will happen next. I’m not impressed with the plot, except when Himekawa is involved. But they are mostly handling the characters with love and respect, and I appreciate that.
#tri spoilers#trispoilers#digimon adventure tri soushitsu#digimon tri soushitsu#tri review#tri part 4 review#loss review#tri reactions
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Digimon Tamers: Best season of the franchise (Part 1)
I hope you all watched Digimon or at least the first season and I also hope that you loved it 'cause it's a really good anime for a children. So getting on the topic, Digimon Tamers is my favorite season of the Digimon series of wich I'm a huge fan and I like it the most because of several things but is mainly thanks to the work of one person:
Chiaki Konaka is a writer and scenarist that was noticed for his work in Serial Experiments Lain (If you haven't seen it yet, do it. In Lain explores themes such as identity, the idea of reality and is very dark being set in a cyberpunk kind of world) and then get to work in Digimon Adventure 02 but he left the project, leaving the arc of the black ocean midways (If you don't remember is the really sad/nihilistic/creepy part of Hikari being taunted by a mysterious voice to go to a different dimension that was neither the digital world nor the human world) and then got the offer to work in Digimon Tamers as chief writer. So you get the idea that a darker tone was being set from the beginning for this season, making it far more mature than the previous two.
The first thing we need to focus on is the characters background and development through the series. There are 3 main characters at the beginning: Matsuda Takato, Lee Jianliang and Makino Ruki. For these 3 (and for the rest of the tamers) he did a background story that would help develop their final concept, not only the characters design but also their psychology and traits, thus making their personalities an important part of the anime. There is a lot of development in the characters personalities; maturing or growing up is a concept that is very important setting up the plot and making it advance. There are a lot of examples of this last idea; Takato growing from being the childish, immature, coward boy to becoming a proper leader to the bunch, winning against his fears and learning how to actually do something to help the people he cared for or the really good development of Ruki from the cold, selfish and aggressive girl with serious trauma from her father leaving her and low self-esteem to the caring, compassionate, strong and confident girl eager to lend a hand to others.
The second thing I would like to point out is a little bit more of a Digimon weebfan-based argument. With this season the lore/creation and functioning of the Digimon World was explained more precisely and it has a lot to do with the later part of the history. In Tamers the digital world began to exist when human telecommunication started to develop and expanded alongside it, then the digimon were created by a group of investigators researching artificial intelligence and one of them, Shibumi, gave them the ability to evolve letting 4 of them evolve into especially powerful beings, the 4 digimon sovereign the guardians and rulers of the digital world. I personally enjoy a lot when the anime cares to explain the functioning of the world that it is set into and when it presents a well-constructed lore to support all the action happening and that’s why is something that makes this season shine more than the others.
The last thing that I will talk about in the first part of this post has to do with the idea of the tamer and the digimon companion. In this season there was some sort of “the chosen one” idea that was a big part of the first two seasons, but it wasn’t just that. The tamers differentiate from the chosen children in Adventure 01 and 02 not only by the way they get their digimon companions (mostly luck and a series of random events) but also by the idea of taming something. Digimon are feral creatures that must fight to empower themselves and survive in a hard world so it’s not easy to befriend them, this conflict happened a lot during the series being the critical example the incident with galgomon in chapter 3 (in this chapter galgomon almost shoots Ruki, another example on how this season was far more mature in content than the others). Also, the card system used to improve the battle capabilities of the digimon companion was really cool to me. The other thing that is different and very appealing to me is the idea of tamers merging with their digimon, this type of evolution can only be achieved through getting a deep bond with your digimon companion, plus the transformations were so good in the visual aspect.
And that's all for today's post, in the next one I will talk about some more things that makes this season the best one for me. See you all next month!
Diego Heredia S.
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